biggest waste of 20 bucks on PSN i ever spent, and that includes 3SOE
Indeed.I played it for like 5 minutes and was like,“this game is so awesome”.Then I played it for about 20 more minutes and couldn’t bare to play it anymore.The game feels so unrefined.
really? my immediate impressions was “wow these environments look bland as fuck” and it never got any better.
Wait a minute, wait a minute, wait a minute: did you just shit on a beat’em up for having bland environments? HOLY SHIT!
I wonder in this game if adjusting the difficulty settings (there very likely is going to be one seeing how nearly all games in the same genre allow you to choose) will adjust the difficulty of the quicktime events accordingly.
What I would really like is if they made it so that there is two separate difficulty modifiers, with one determining the difficulty of thd normal gameplay and the other adjusting that of the quicktime events.
This would be a great feature, allowing the game to be approachable by those who are not fans of the use of quicktime events in games but are interested in the presentation/citematic experience and gameplay of the game, as well as those who are not really into the beat-em-up/ hack and slash genre but who are interested in the game for the same reasons as the people mentioned earlier.
WTF is with the God Hand hate? That game is fucking awesome.
Much like Asura’s Wrath, God Hand isn’t for everyone I guess. I mean, I loved that game. It was an interesting approach to beat 'em ups for sure.
I just… I just posed a question bro : I
It actually required constant improvement to beat…
Something like the 3D ninja gaiden games(- the cheap bullshit like those piranha ghosts of course)…
In Godhand, it never felt unjustified when I lost, the little meter that adjust the enemies to your skill level, learning how to react to enemy moves, and a simple goal of growing more powerful to beat ever stronger bosses…
You didn’t have to grind for money for more powerups, but you had the option to… if you plowed through enemies and didn’t die often you were given more money than somebody that did die often at the end of the chapter… the game gave you the option to play it how you want to play it…
The save points were frequent, so the difficulty was never that unjustified… getting from save point a to b never took THAT long, you just had to learn how to deal with the enemies in a set area and you were allowed to move on…
The bosses and enemies were fun, and the game never took itself too seriously… if you like the beat 'em up genre(3d more complicated version of games like Streets of Rage) then you owe it to yourself to get the game… one thing you should be told about it though is that it lacks tutorials on how some stuff works, so play with the controls a bit…
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Eh…whatever on the Godhand stuff. Point was that the game had great gameplay regardless of what shit around it looked like. The problem all you nutsacks are having with Asura’s Wrath (would download but my ps3 is literally out of memory), is the game play is fucking shitty. I used Godhand because it had plenty of shit going for it but you can easily substitute Devil May Cry 3, Power Stone 2 or any other game where the game play is epic.
Honestly you twats sometimes miss the something for the something bigger. Add whatever analogy you deem best.
GOD I feel bad about snipping this. I feel pretty much the same way. I like to put DMC3, NGB and God Hand into that category (perhaps pantheon) of “hack n slash” games where you’re in complete control and the games kick your ass only if you let it.
The behind the back camera view and controls take the slightest of moments to get used to, but once you adjust I find it really adds to the game and wouldn’t be the same without it. Nothing beats ducking and weaving around a gang of douchey thugs only to see the silhouette of an enraged demon attempting to get you from behind. Then proceed to kick them all in the crotch.
I think people are bummed cuz they’d rather kill the big ridiculous boss guys by themselves, as opposed to having a cutscene do it.
But that’s just my take on it.
It’ll be disappointing if that’s how the fights end up. The one game that made you feel accomplished for killing large things was Shadow of the Colossus. You stabbed huge things in the face and shot them in the eye to get their attention. Felt good man.
I wasn’t aware that God Hand was about punching the shit out of the environments.
I Hate ! God of war with a passion. But this game is doing it right. We play generic shoot em ups and beat em ups no problem, get your head screwed on. I would be meh if ep 5 was done any other way
That’s Minecraft, I think
Oh? What do you mean by this? QTE’s? Actual combat? Boss battles? I really don’t see how Asura’s Wrath is doing anything better than God of War so far. No offense, of course.
Yeah Minecraft and Terraria both fit that description.
the controls were stupid too, it was just an all around ugly boring game
Felt good killing DMC4’s bosses. You get to stylishly bust them up then go for Devil Bringer to finish them off. I’ll never forget how I hype I was the first time I face planted Berial into the ground in oversoul mode, or the time I did my first Walls of Jericho Suplex on Agnus.