I’m actually thinking of going back to Deadpool/MODOK/Sentinel, but I really want Sentinel to have an assist. Jam Session or Tatsu would be good, but I can’t play Dante at all.
Here is a sample combo from my IM team
Modok/IM/Sent
Spoiler
[media=youtube]NyxuqO2ot24[/media]
While I started the combo with the corner loop, you can land this combo from all of modoks typical starters as long as you get the first air blaster, airdash j.H in the corner. I was going to upload more earlier, but over the weekend I cut my hand pretty bad on a saw and my right hand is all wrapped up with stitches making playing on my stick uncomfortable. Also, I didnt get the full hits from HBR in this video, but I can only play for short periods of time so I thought it was good enough. It does somewhere around 1.165 Million I think. I havent played around with the Modok->IM DHC too much so it may be possible to do another HBR pattern to get more hits from the proton cannon.
Alright, so my initial team of MODOK (Psionic Blaster)/Shuma (Mystic Ray)/Nemesis (Launcher Slam) isn’t working as well as I anticipated. I’m trying to make a few changes to it.
I’m thinking of replacing Shuma with Strider (Vajra) and keeping Nemesis. Should I change Launcher Slam to Clothesline Rocket in that case?
Also, how would MODOK/Arthur/Strider work? It SEEMS like it should work but I’m skeptical
If you keep Nemesis, he should not be as anchor. Not a good anchor. Nope no.
Hey guys. After much searching and experimenting, I have found that I really, really like Modok/Storm/Doom(with missiles) for my team and intend on keeping it for the foreseeable future. Her DHC options with Modok are just so practical in a real match, and I find her general strategy with missiles to be pretty similar to Modok’s (can rush down, zone, run away, etc). This team functions pretty similarly to a typical MVC2 team that worked with two point characters and one main assist but I figure I shouldn’t neglect the assists that my point characters can provide.
That being said, I’m pretty uncertain about what assists to choose for Modok and Storm. I have a feeling I will wind up with whirlwind for Storm simply because of how effective it is at pushing the opponent away. Typhoon just seems to be pretty mediocre overall and lightning attack changes her team hyper combo from hailstorm to lightning so it is out of the question. But maybe there are some uses for those two assists that I am not seeing. But I am having trouble figuring out what assist of Modok’s helps her the most.
With storm on point, she can push or pull people into balloon bomb, try to use the barrier to go for safe corner pressure/defend against zoning, or just keep it simple with a beam. It seems that balloon bomb is very hard to combo from and makes the opponent flip out very quickly. I like how long it stays on screen, but it seems like I should just be calling missiles instead for that kind of screen control. I can fit psionic blaster into her combos, but it seems to scale the damage worse than if I didn’t call it at all. It does have the bonus of being a very quick beam for full screen zoning though. I have not used the barrer much, but its uses with storm seem somewhat limited. Any input would be appreciated.
Beam or his barrier.I like to roll with his barrier. Storm blockstring -. call barrier -> opponent counterpokes/push blocks -> .react accordingly. Not sure how well it works with storm but it works wonders for haggar.
Okay maybe you guys can help me. I came up with my team. I want MODOK + Doom but I’m torn between two characters for my anchor. I like to use Sentinel and I like to use Dormammu. I know Sent has a great assist and he can really bring the pain. But I also know Dorm is a great closer. What do you think of his assists? Dark hole ftw right? Do you think it works well with MODOK? Anyone want to give me their 2 cents?
Dark hole works well as u can combo jamming bomb or extend combos but if u like playing sentinel then play him as nite only are drones the best assist for modok AND doom, but they really help extend modok combos
How do Deadpool and MODOK fare together? The former is a mainstay on my team. I’m not sure about a third or a particular order.
I played Deadpool/MODOK/Sentinel in Vanilla and I still think that it’s the best keepaway team.
So I have been working with Vergil the other day, he works surprisingly well with MODOK. He quite a good partner for MODOK…
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Safer DHCs if MODOK uses reversal grab super. It’s really hard to punish Vergil in Spiral Swords, and the sword have very large hitboxes. . Not only that but they destroy every projectile but beams. Also it gives Vergil a free mixup. The point of this is give MODOK a very safe option to tag out. You pretty much force the oppotent to jump, and test their might against Vergil’s energy swords+Derp Range. This also means that blocking MODOK’s headbutt super lead into spiral swords mixups.
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Guranteed Death with a good MODOK BnB if you DHC into him. Spiral Sword loops goes on forever, and Vergil builds meter for himself. Dante used to be the DHC king, but his brother is basically even better. If you fuck up the combo, you still get a free mixup. You can just use Hyper Battering Ram as the setup for the combo.
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One of the best anchors in the game…you will be surpised on how good he becomes. You pretty much don’t need to spend X-Factor if you have him on Deck.
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His Rapid Slash assist has so many useful utilities about it. It covers a large part of the screen that people like to air-dash, creates enormous amount of blockstun, soft knockdown and it pushes people back. It can extend MODOK’s combos, they create dirty okizeme setups, they enhance MODOK’s zoning options. If you throw him out of the open, protect vergil with Psionc Blaster. Devil Trigger increases the range of this assist to insane levels.
I seriously prefer Vergil over Dante right now for many reasons. The only weakness to this duo is really Vergil will have lower damaging bnbs without a good OTG assist. IMO a horizontal assist is more important than a OTG assist.
Also forgot to mention that Dimension Slash creates hard knockdown. So if you do Dimension Slash> into Headbutt super and recover as soon as possible…you should be able to connect your slime. After that you get followups similar to Nova’s Nova Force super.
Alright guys, my current experiment in my quest to find the best Modok team is Modok/IM(replusor)/Doom(missles). I would run this team nonstop if it didn’t have a few flaws: ironman, doom is a poor anchor and lack of a safe dhc. The pros are tods from anywhere on the screen off of any hit, easy jamming/ballon bomb combos into unblockable resets if I don’t want to use meter, repulsor bast kills vajra, missiles, teleports and is a pseudo lockdown/aa, missiles to further enhance modoks zoning, Etc.
My biggest concern with this team is the lack of a safe dhc and ironman in general. anyone know of an assist that can get a jamming bomb combo from anywhere on the screen without using ground bounces or wall bounce regardless of hitstun? Running Ironman can be really hit or miss and I would rather optimize even further. What do you guys think? I will try to post some vids later
I’ve been messing with modok/skrull /doom the past few days. tenderizer allows for jamming bomb combis anywhere. problem being that inception they are hut by the jamming bomb they tend to tech un the air. makes setups a little more complicated . i use doom missiles although rocks and beam could help skrull more id assume. skrull backed by picnic blaster or balloon bomb is pretty cray too
I switched from Modok/Storm/Doom recently to Modok(blaster)/Doom (Missiles)/Strider(Vajra) due to reason you mentioned about Doom being a mediocre anchor. I was ok with running him last for a while because he can at least kill off a throw or without using xfactor thanks to his lvl 3, but some match ups are pretty difficult for him solo. Because I liked missiles so much with Modok (I really think it is the best assist for him so far), I felt I couldn’t just drop Doom. I also looked at how whenever I lost Modok, Storm/Doom was not really a team. Storm is good with missiles, but Doom gets nothing substantial from her assists if he was on point, so running him last was the only option. All she really did was give very safe/strong DHC options.
I tried a lot of assists that helped Modok combo jamming bomb, but they just left me in a similar spot where once Modok was dead, my second character was good with missiles, but their assists wouldn’t give Doom anything beyond combo extension, so I still was left using him as a mediocre anchor. So it seemed to me that in order to run Modok/Doom at peek effectiveness, running Doom second with an anchor/assist that benefits him just as much as it benefits Modok was the way to go.
The character that sticks out to me most as being a reliable anchor and also an S tier assist for both Modok and Doom is Strider. Both characters can combo off Vajra’s hard knockdown with ease, and Modok can combo jamming bomb with it. It gives Modok a fast way to ground his opponents for baby kicks, and if Modok dies, then Doom/Strider is a great team on their own. It gives Doom the ability to advance/zone in match ups that he struggles against on his own, and Strider with missiles is very strong. I’ve also found that this team is just shy of being snap proof. Should strider get snapped in, He gets a lot of mileage out of having a beam assist on top of missiles, and if he dies, you still have Modok/Doom. Which is pretty much my favorite combo already since Doom benefits heavily from having a beam assist and we all know how great missiles go with Modok. Even though Modok and Doom don’t do great on their own, should it comes down to it, they are at least playable anchors thanks to throw combos and their air mobility. So even if you start losing characters, in any order, I have found that this team doesn’t completely lose steam. When played in its natural order, its progression of playability as you lose characters remains incredibly viable thanks to lvl 3 xfactor Strider being so insane (even without orbs).
edit: Vajra also can sort of give the option to jamming bomb from anywhere as long as you are quick enough at confirming the knockdown and dashing into the right position… and if you have your other assist up to actually combo into jamming bomb with… I guess I am reaching here.
tl; dr:
I think Modok needs two assists that allow him to combo jamming bomb, but he also needs two characters that function as a team together (preferably with a real anchor) should Modok die. Iron Man with Missiles sounds good, but Doom with Repulsor blast/ doom anchor doesn’t sound so great.
I agree with everything you said, brainpipe. Especially about missiles. I used to think that drones were the best but that was before I started running doom on my team. Slime+Missiles, cube/bomb/blaster/flight depending on the situation is good and gives MODOK alot more control over the match than calling drones imo. PLUS, once doom comes in he isnt as vulnerable to certain characters. Anyways, I have been putting off running strider on my teams, but I will give him a try because I recognize he is pretty solid. I have tried Doom second when I was playing around with modok/doom/sent but I had mixed feelings with that team. May have been sent though. I do get the added benefit of being able to do Doom TACs which gives you access two to the two most practical TAC TOD characters. Thanks for the input.
I still think that MODOK/Sentinel/Dante is one of the best MODOK teams.
Before I put Storm on, I was playing Modok/Doom/Sent as well, and just couldn’t muster any enjoyment from it. I really dislike playing Sentinel, and even though drones are so great, his big stupid hitbox and the fact that the drones disappear if he gets hit ultimately made me drop him. Which was why I started loving Doom as well. Space control was on par with, and in a lot of cases, better than drones. And Even if Doom gets hit, chances are at least one missile will come out, and often save my ass.
I think Modok/Dante/Strider is also a very viable option, since Jam Session can help combo jamming bomb, and control space, and Dante strider work well together. Pretty much anyone that can capitalize on Strider’s hard knockdown and give Modok a jamming bomb enabling assist seems like a decent modok team (Viper,Wesker, etc.) I just haven’t been able to find anything that felt as complete as Dok/Doom/Strider. The only thing it really lacks is high quality alpha counters.
It’s funny, because I also used to use Sentinel/Doom, but I dropped Doom because he was too clunky and I didn’t like his air attacks.
I still don’t know who to play with them. Maybe I’ll just go back to my vanilla team and do Tron/MODOK/Sentinel. Not nearly as good as before.
If only tron still had her assist. I would definitely use it. funny you didn’t like Doom’s air attacks. Air L and M have great hitboxes… and footdive is, well, footdive.