Ask us something about Ibuki

you shoulda gone

Xenozip is not really the travel to every tournament type so yeah. I haven’t seen him at a tourney in many months. I’m sure real life is higher on his priorities. Maybe one year though.

I like where the discussion here is going. Picking up some new shit even today.

I’ll travel to places in the North East. And yeah I’ve been caught up lately.

But, trying to stay on topic there’s some Ibuki things I’ve been trying to work with lately.

Close LP MP chain against a crouching opponent will whiff the second hit on most crouching characters. But even when the second hit whiffs it puts Ibuki at +F and is actually perfect for a tick throw or SGGK parry/throw option select. Back when Exo was fucking around with Ibuki he’d generally always go for a low parry off that whiff or parry/throw OS.

However, because the close MP animation is kind of long, I’ve been trying to use that as a setup for TK SA.1.

I don’t really know if that’s an ideal situation for it though but it kinda “feels” right. Thoughts?

any tips against YANG?
my problem is he’s short…

Used feint jumps to raida now and then; most Yang players know A)They can duck under some of your jumps and B)How to play, and they parry jump-ins. It’ll work atleast once for you.

Always be ready for that cr.mk; so try and fish for parries if you can; if you parry the cr.mk; through out a standing mk (the knee) immediately; then slash kicks ofcourse.

…actually to think of it, if you’re fighting a Sa1 or Sa2 Yang, treat them like Sa3 yun that doesn’t have bar yet. (and if they’re Sa3 Yang, do the same as Sa3 yun lol). Rush down, constant pressure; force mistakes.

Poke alot too; it’s annoying and will stop their combos alot of time. (Can’t poke with jab, so use cr.short kick, weak kick? whatever it’s called)

I also prefer overall Sa3 against Yang (and most other short characters) Yang’s roll can almost always save him from Sa1, also his dash “attack” gets him to safety, but nothing can save him from forward+mk to Sa3 (overhead to super) or a standing mk to sa3 (knee to sa3). Also Sa3 will catch him while he’s in the roll.

andddd depend on those kick combos!

I like it…if the opponent tries to do anything other than reverse DP they’re likely to get caught up in. Once you take to the air you beat throws and low pokes any ways. I sometimes just go into TK SA1 after jab poke strings any ways so it would be good to test.

Is there anything besides jump-in HP or jump-in LP->toward+HP that combos into SA2 (the grab version)?

It doesn’t seem like it would be very safe to attempt unless the opponent was stunned. Even then it’s still pretty hard for me to try to pull off so I’m not sure it’s worth it. =\

Nope. The only other one is a vs Hugo specific one, which is far HK SJC SA.2, which is entirely not hitconfirmable and impractical.

Also the j.HP > SA.2 stuff doesn’t work on Urien or Elena, mysteriously.

Hey, what can Ibuki combo into SA3? I know of cr.MP, f+MK, her qcb+K, and UOH(Is it only a late one that connects or does a far one work too?)

cl.MK?

S.MK

Lp -> MP ->HP

Lp -> MP -> HP xxx QCB+HK

What a shitty super. LOL.

Some other ones include:

s.MK to SA3

** s.MP to SA3.** Very hit confirmable and one of her most useful. Shorter characters can crouch under it but if you catch them whiffing a standing poke…it’s go time. Plus s.MP as a poke has very high priority in the first place.

(not her close chain that all u scubs love to use) s.LP, s.MP to SA3. Basically her far LP, MP chain into super. Can pretty much mix this in with your jab strings and if you see it hit…let it rip. Takes some time to get used to confirming it but it works. Shorter characters can crouch under this unfortunately though so be sure to hit confirm it.

s.LK, s.MK to SA3. This is another very good combo. Works regardless if the character is crouching or standing and is very easy to hit confirm. Works well after a deep j.MK cross up or just during standard poke strings.

Shut up :shake:

I’m trying to bust some of these crazy combos from vids, but I can’t do simple crap like air chains. They don’t seem to come out as easily as the vs series, even though I’m rolling the buttons, or even doing multiple inputs of the second attack button before the first attack even hits the opponent. The characters that can do them in this series, can they only do them while super-jumping? That would explain my failure.

Ibuki can do all of her airchains while jumping diagonally or superjumping diagonally. Jumping vertically (normal or super) limits Ibuki to the HP-f+MK chain.

Also note that in all cases you must press toward for the second hit. So j.LK j.6MK for example.

It’s not actually a chain so much as a target combo, in the sense that the cancel window is strict. You press the second button during the hitstop/blockstop of the first move, which basically means immediately as the move hits.

!!!..that explains a lot. i didn’t know about that. Thank you!

Hey everybody :slight_smile: I’m new to Ibuki, and hopefully, ppl still play–at least on ggpo. I was reading through a lot of 1 of the threads and I think I have a unique question.

I was practicing sjc SAI, and I was wondering if there’s a way to determine if you actually did it right, by looking at her position on-screen, relative to the opponent. When I attempt it, Ibuki’s head seems to be above the opponent’s head when SAI starts. I watched some Japanese vids and saw that the Ibuki players often do the sjc SAI at a lower elevation, so they are even CLOSER to the opponent’s head when connecting SAI. When I compared my attempted sjc and for the Japanese player, both opponents were average height.

Does Ibuki jump higher when she does sjc SAI from a forward or backwards jump, as opposed to jumping straight up to do the same? I try to sjc-SAI while jumping toward the opponent, to get closer for chip damage. The Japanese player was jumping straight upwards.

Btw: it’s WEIRD, but this isn’t listed in the main Ibuki section, even though this thread had the most recent activity (no biggie), but hopefully someone will see this, since Ibuki is the LEAST-recent character to be discussed lately (Gill doesn’t count :P).

Thanks in advance to anyone with suggestions!

crouching strong usage?

Never miinnddd

when did Sakura become a 3rd strike character…

Wow, I genuinely thought this was the SF4 thread, my bad.

I didn’t even know I was subscribed to this thread. >.<