yea i pretty much mastered the keyboard, half way through on analog and newbie on stick.
i got the kof xiii arcade rip but my computer wasnt able to handle it.
regardless i got the console version to support snk or atlus. have been a kof fan since when i was 12? maybe younger dont remember
lol im so proud of snk for making kof xiii, it changed everything. the game plays and looks great, it got more fans now compared to before.
normally majority of players who play kof back then are asians, hispanics. now we go everyone playing it.
Well guys I think I found a main team so far… Mature on point, then Kyo on battery and Iori on anchor. Is that a pretty decent team composition?
What kind of damage should I be getting for spending half of my drive gauge and 1 meter with a char? I got over 400 with kyo in the corner, 370 midscreen for 1 bar and 392 with mature anywhere for pretty easy to execute combos. Not sure which of the combos you can find on the various wikis and stuff I’m supposed to be using… these are just things I learned myself from doing trials and playing against a friend. Is there any specific kyo or mature players I could look at for ideas on offense and possible combos to use midscreen/corner etc? It seems like a lot of people play Iori so I can probably find those myself.
Speaking of Iori what are the differences in claw/flame iori? This is my first KOF game so I have no clue, should I be playing flame iori instead or…
Hi people, I am not very good at kof13 but I’m not a total beginner, but I’m having issues with (MR KARATE) his AIR> HCF+B move.
Is there a trick to getting the hop in and then the flying kick? Or do you literally have to hit down/up>HCF+B to do
his low flying kick? I see allot of great combos where this is needed and I just can’t get it consistently.
Thanks in advance.
TK the HCF+B. So basically you do the half circle forward, but instead of ending on forward, you end on up forward.
Ok will try when I got home tonight, thanks.
Grublet thanks so much!! I’m pulling that out my a** now clutch!!
Is KOF13 Climax planning to be released on consoles?
since its mostly a few bugfixes and no major gameplay changes, and snk isnt really in a good spot as a company, i doubt it
On Robert trial 4 I am having trouble inputting the F B F + LK HK after the second dragon punch during the juggle. Any tips?
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Inputting the srk motion and then going straight from down-forward to a 360 ending in forward + LK HK should get you what you’re looking for.
Thank you. I’ll try it after I give my fingers a rest 8).
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Srk,b,f+k should work fine as well
Hey, I’ve been playing KoF XIII for fun for awhile, but only recently started trying to get more competitive. My question has to do with team order. The three characters I am best with are maxima k’ and Robert. There are a lot of pros and cons to each of these guys in any team position, but none of them (despite being really strong, maybe even top tier characters) seem to get that much love so I have nothing to go on as far as picking a good default order for them.
If anyone could give me some suggestions that’d be great, and if there are any obvious holes in my teams synergy or matchups that would necessitate a change in team feel free to post that here too •_• thanks in advance! ;D
I’d probably put Maxi 1st. He’s very difficult to win with though. The other 2 can go on any point, probably put K’ on 3rd because Robert has big holes in his game.
Dunno, maxima defenitly benefits more from meter then robert. I would play it like Robert/Maxima/K. But the team is pretty flexible, you can easily swap them around if you run into a bad matchup or something.
But Maxi has so many bad matchups and meter doesn’t help him overcome them aside from EX on wakeup but that’s pretty easy to bait.
I currently used maxima/k/Robert just because maxima is hard to deal with when you’re meterless, k only needs drive to harm you, and Robert covers lots of bad matchups and needs a few stock to hit really hard so it works ok as the cleanup guy. But i realize that he doesn’t kill quickly or efficiently enough to be an anchor (health gains) so that is why I posted. The wiki suggests maxima as anchor because of the utility of his meter and his access to easy 100% combos, but the only maxima’s I see play him on point. I think that I may put Robert on point because he has very strong neutral game. The question then remains: is Robert a good battery for maxima if I put him in the middle? And would k anchor be able to subsist on maxima’s leftovers? If I solve the problem by putting in k for the middle, is maxima too lopsided of a character to anchor effectively?
I did get it to work. Im just not 100% with it. Was hoping for a shortcut.
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My team is in my signature.
It could just be the lag inhibiting my reactions, seeing as the online play is all I’ve got at the moment (OTL), but what do about Billy?
I think f+B is his forward-moving hopkick thing, and I find myself getting pressured by it a lot. What are the best ways for me to deal with this? Y’know, aside from “don’t play online”. I wouldn’t if there were regular meetups in my area.
You mean f+A? That’s his 2 hitting staff move. F+B is really unsafe and used only in combos. The f+A move is safe on block, the only to stop the pressure is to either preemptively try to hit Billy with a standing normal or standing CD. Or try a fireball. A lot of guys online like doing SRK or something ridiculously unsafe for some reason. You can’t really AB roll as he does it either because he’s still safe. You have to block and try to play footsies or back off and try to get back in there… Just watch out for his EX Upkicks which are GDLK!