Ask the Random God of Mvc2 anything

How do you do the two character glitch?

Blackheart destruction

Whats the best way to kill a Blackheart who sj’s and throws demons then air dash’s and throws more? the team is BH/Cable/Capcom

focus on getting around the demons, if you can’t dash under them then just jump block so you land with no block frames, then start chasing him.

it all depends on the team you play, as to what your options are, if you could list what team you use it would be easier to give you an answer.

I’m starting to play msp. my main team is scrub tho(even tho i don’t like cable but i’m just not quite good enough to win with anyone else). Hit me with some knowledge.

Ok we’ll depending on what team he has with bh, there will be things that should/shouldn’t do.

mainly the anti air assist will be a deciding factor on this, but i’ll break it down.

play safe. since your not familier with the match very will you should be smart and take as less risks as possible, by this i mean not trying to get ahead of yourself.

if your learning msp then you must get your excution down, if you can eliminate tri-jumps, ROMing, 5 fierce combo,etc. with the team, then you’ll be in better shape to win this match up.

Now mag at the start will beat bh on the ground with a c.lk vs any of his ground normals(make sure to do the switch glitch, which is picking storm/mag/psy, then at the versus screen hold assist 1, so that mag will come out when the stage appears, then hold down/lk so that your c.lk comes out as soon as the round begins, mag’s c.lk is 1 frame so only a hand full of moves can do anything to him at the start with this to find frame date look here http://www.video-opera.com/features/mvc2/mvc2-joo.php)

once you should that you know this you can bait the bh player into jumping at the start for future matches and catch him with a s.lp(doesn’t let him off the ground, c.mk,snap back, and bring in the assist.

so your options are like this at the start
A.
if you think he’ll be on the ground

  1. c.lk+ psy, c.mk, psy hits, combo into either 5 fierce into mix up
  2. snap back Bh, and go for a Guardbreak on the assist ( for Guardbreaks see the Magneto section)
    3 ROM to the corner and then go for a reset, into an Unmashable tempest, Dhc into hail.

B. if you think he’ll jump

s.lp, c.mk+psy, psy hits, snap/ROM to corner/Five Fierce
C.
if you think he’ll be on the ground and will block a C.lk, then do a nj str8 up, call psy, air dash forward, then snap when you land or c.lk juggle, c.hk, sj cancel, rom 1 rep, then land snapback

now comes the strat part.

if Bh did not get hit at the start and got away, then it’s time to play the cat, in the cat and mouse.

first off bh will see you as the center, what this means is that bh will to keep a safe distance away from you, while trying to hurt you in the process.

now im not an expert on Bh plays, but from my experience bh will try to pin you with an assist, while baiting you to move at him in away he is prepared to counter.

Im not an expert on this match up so i won’t discuss what bh will do, but mainly what you must do to stay safe and figure a way to stop bh.

  1. try to get around bh’s demons by dashing under them. If you can’t then try and jump block so that when you land you have no Block frames.

  2. if the Bh player is sj hk, dash back hk alot (which i hear is a scrub bh) then simply sj, over the first rep and do an Emdisruptor to get him to stop that, or dash under the demons, call psy, then dash under him so psy cross up and gets a free combo.

  3. positioning is everything in the fight. Don’t get impatiant in the fight. if the Bh backs up alot try and close the distances, why?, 1) mag does best close up, 2) you’ll push them into the corner where mag gets more options like off a throw.

4)learn to get around the assist that the Bh player is using, if it’s capcom then you must space the distances where he can call him so that either you make him whiff it, or you get around capcom with lets say a sj square jump tri jump hp hk. If it’s cyclops then be careful of getting hit big time due to the easy infinite set up off of him.

over all both Capcom and Cyc are tough to get around at first, but with patiance, and experience you will do it.

If the assist is doom then try to get rid of him with Storm’s- A assist.

Just focus on closing the gap and hitting Bh while making sure an assist isn’t a threat.

If you end up fighting Bh with storm, then the match is still no different other than now you have Hailstorm to threaten an airborne Bh with.

as long as you keep the pressure on him with Mag or Storm, Bh will begin to crumble eventually.

i’ll post tomorrow with Scrub how the fight goes, but mainly you should look into the Character strats section to see first what your teams can do, and how you can use those advantages agianst your oppenent.

With Captain commando, wait until he jumps in the air to throw the first set of demons, and BAM Captain Sword!!

I know because I like to play with blackheart sometimes and use those tactics, and the few commando players around would nail me with the Captain sword If i tried to do that stuff.

Or if you are using Storm, do typhoons or Super hail to cover the screen and punish the demons.

Corridor…

that depends on how well you time it, if you don’t do it early enough, then Bh can just dash back in the air, block.

Fighting Bh with capcom would be wierd, it would most likely happen if both characters were the AAA on the there teams, or the Bh player is on an OCV vs a Capcom aaa team. At that point you might as well give up, but 1 on 1, i think you would still need to close the gap, and use the ninja sword move(qcf+lk) to chip, and get him in the corner.

if you have drones you could do a lockdown

sometimes when Im play Sentinel/Capcom, and my Sentinel is at like 10% life i’ll do Hk Drones xx plasma Ball, Dhc Captian sword for an Almost 100% safe switch, then fight with Capcom/drones, it’s not that bad. Capcom has options that people don’t realize, or atleast don’t discuss.

i’ll post what to do with Scrub when i get home, right now im at my school’s comp

idk if this was discussed or mentioned earlier in the thread but…i was practicing sent last night with the FF combos and i realized if i do his super in the air and then DHC but tag back to sent that it seems he is in fast fly although he is not…does this have any significance during game play or what?

ok, blackheart is not a big deal at all. You really need to think about this as, what angles can blackheart throw stuff at you. when he is in the air the only thing he controls is the space that rh demons hit, and the space that fierce demons hit. None of these things do chip damage, and none of them are tricky so there is no reason you should get hit by blackheart.

If you are using mag or storm, wave dash across the screen whenever bh superjumps to get under him. At this point bh has the unfortunate problem of having to block whatever you do. He doesn’t have many options on the way down. If you are using cable, superjump back and fierce gun. Cable controls the entire space in front of him so you want to stay level with bh at all times. BH can’t do shit to a cable who is full screen away at superjump height besides get shot. With sentinel you have 2 options, either wave dash under or superjump away, fly and fly around the demons until you have an opening to hit him. you can actually just stay on the ground and chip him with fierce mouth beams as well. Any character with commando assist can also wave dash under demons and call commando.

SF3LP: Just test and see if you are still in fast fly or not, thats not really a question that you can’t figure out yourself.

EDIT: Mizuki, Cable/Sent/Gambit is an ugly team, but if i was goin to play it I would use Gambit-projectile/Cable-AAA/Sent projectile. The only thing gambit really has going for him is the glitch so abuse that shit in play. My gambit is undefeated vs. japan3gro. Unfortunately Gambit’s assist does not work very well with cable or sent, although it definitely has it’s uses with low tier characters and mag/storm

Thanks again Jeese!

gouki said
"i’ll post tomorrow with Scrub how the fight goes, but mainly you should look into the Character strats section to see first what your teams can do, and how you can use those advantages agianst your oppenent"

hey gouki! wsup with those scrub tactics for BH the demon thrower. And what was Demon Dash talking about with that 2 character glitch or something?

the storm guard break I use is sj.hk, ad/df lk mk laXXls

works on everyone and if they take the first hit it still comboes. :wink:

well you didn’t respone after so i figured you just didn’t see the post so i thought why bother.

why would i write all that knowledge if noone is going to read it?

i just got back home from a tourney, and im really tired, so i’ll post later today.

the 2 character glitch is a glitch thats not important to strategic marvel, i don’t know how to do it so i can’t help you on that, BBHOOD the Glitch Master.

Ok scrub vs Bh

basicly you wanna keep on the same level as BH with cable and sentinel

if you anticipate him to sj, then dash under, call capcom, then sj, hp, gernade(to keep him pinned, then come down on top of him or close, and do hk(if he lands, and you are on top, or lp, hp if you are comming down with him. then when you land you follow up with pressure strings with Tk lp beams/drones, and with gernades.

Now depending on the anti air, staying close is a risk.

If he has Capcom, then know the distances, and just chip away, and come in only when it’s safe.

if he has cyke, then just stay away, and pressure him to call it, and Light him up.

With cable, you mainly just wanna stay one the same level, and force BH to the corner.

With sentinel it’s the same concept only different.

s.hp, fly, unfly, to make him jump, or call an assist does wonders, if he gets close, his pokes can be annoying.

Agian getting him into the corner is important, but at the same time you gotta hold that with capcom.

if he throws demons stay patiant, they are annoying to get around.

what i’ve seen BH’s do is sj, hk demons(to get you to jump, and fly), then when you fly over they dash back, hp demons.

to avoid this, either dash under the hk demons(which is possible depending on if you have the space, and time) or sj over, then fly, unfly dash, under Bh, and Capcom him to either hit him or put him into block stun, then either sj lk, fly lk into a fast fly/block string. Or just s.hp him to keep him block, and get him into the corner, but watch for AAA.

What situations stick out in your mind that help set up the double snap back?

^
if you mean with mag, Cross ups after a knock down(5 fierce).

What exactly is the five fierce? I know what it concists of, double fierces, I’ve just never knew the exact combo people refer to…

So, are you implying that knock down would be used to bait out their assist?

launch, sj fierce, dash df fierce, rh, land low rh

alot of the times, people don’t expect a cross up, or think that they are gonna get trick so they think rather than react when it comes to the defense, and end up calling an assist thinking they know where to block.

you can set up a double snapback, but over all with mag, you can just snap the point character just to bring in the assist, and you’ll still get the advantage.

teams like msp, santhrax, scrub, etc. with aaa fall faster without them, so going for a snap regardless if it’s double or not is always a good option.