Ask me something

I don’t play vice seriously. i use every now in then when playing casually. It shouldn’t take that much time to learn the custom. If i practiced it for a week i think i’d get it down pretty well. i don’t see how learning her custom is different from learning Kyo’s AA cc or Ryu’s AA cc.

a-ryu/kyo arent used much in tourney play either…

a-vice, y’all bitches need to hop on p-akuma,bison,sagat

Heh. Imma learn A-Vice just for Jesse…and if I ever play Dent in a tournament again. =)

yeah they are:tup:

Vice is fun as hell on N Groove. I was mainly inspired by the time i saw Buk use her though, crazy stuff. Ill use her in casual definately. And as for A-Kyo, i use him in casual also. He has a great potential for damage and for mix ups definately. now someone answer my Sagat C.hp question. thank you =]

And as for the parry into elec into uppercut:

Same here, the P-Groove player here does it EVERY SINGLE TIME. but that is because hes a P Groove Beast. Some of you have played him, dentron i believe you did. I unno, it seems easy, parry on wake up then insert DP motion. Id have to try it myself later.

I think you answered it yourself.
Once Sagat gets into c.fierce zone, anticipate the fierce and try to hit it on reaction with scissors.
How likely is it that Sagat actually ISNT going to throw a c.fierce?

Sure he might try wiffing a few jabs, walk back n forth, s.lk, s.mk, and c.mk, but your own c.mk should be able to keep those in check.

yeah. c.mk will stuff it in range. s.mp will too. C.hp will often trade. but anticipating it can lead to death. 2 hit sciccors. sagat reacts with c.mk super. die. =[…thanks though.

i believe if you make sagat block a s.MP from about max range, he’s in the position to whiff a c.HP/s.HP… otherwise use your crazy walkspeed to stay inside of c.HP range

roll activate in anticipation, or randomly, because thats the best setup ever.

random always wins. why? I do not know.

you could be doing it too slow (the running jabs). you could also stop and bait a dp or super and then counter back.

Hey Buktooth, how do you think Ino would fair against top A-groove players, now? He won evo 2k3 but it seems like now that the game has evolved K-groove can’t keep up with A.

it’s confirmable in the same way that ken’s low forward is confirmable in 3s… which is to say, it isn’t. you can know it’s gonna hit through a combination of experience, intuition and to a lesser extent, reflexes (i look for the opponent to be doing something that isn’t crouch block), but it’s not in any way confirmable. if anybody doesn’t believe me, set the training dummy to random guard and see how well you do

that’s rai, and he’s one of the best osaka players. him and nakanishi always team up whenever a team tourney happens. except for bas, most tokyo players seem to have a lot of trouble against him. his low jump game with mai is really buff, and he’s also really good at the sagat vs blanka match. he’s probably the only person i know that uppercuts whiffed RC elecs

pretty much every character (besides the ones that rely on counter hits) has an easy hit confirm combo. if it isn’t short short xx whatever, it’s usually some sort of link. if you’re talking about late cancels like 3s chun’s low forward, then i can’t really think of any off the top of my head

most people can confirm off of two shorts…

n-vice is better for a few reasons:

  1. strong low jump game
  2. most of her best set ups and mix ups involve running
  3. her custom is currently too difficult to master

if you know somebody that can do the cc (the good version, the one that does 10k+) with over 75% consistency, then that person probably has the best execution in the world

it is with practice. and while everybody on these boards seems to think that whiff punishing is the ultimate strategy, they don’t realize that whiff punishing takes so much concentration that you usually have to drop all other aspects of your game to do it well. same thing here. you’re not gonna be able to punish quick whiffs with any consistency unless you already decide ahead of time that’s what you’re looking for

if you’re actively looking for sagat to whiff a fierce, don’t hesitate (since that’s players trying to punish stuff with something risky (chun s.strong xx super) tend to do), don’t think about what might happen if you mess up, just punish the stupid thing

the kgroove players that have always stuck with it still do well against most agroove players. nitto won one of the largest cvs2 tournaments this year, and rai has been consistently beating up agroove players in the recent team tourneys

if ino kept practicing and stayed up to date on the current trends, i think he’d be getting top 3 in every tournament just like he was during his prime

from that last big tourney A-cho, BAS(i think?) did so many roll, jabs/activate with bison, i was like wow…why aren’t people who CAN do the CC winning more :confused:

Couldn’t cammy’s S.FP -> Cannon Drill super be considered hit-confirmable? It seems like you can hit S.FP, turn to your friends, ask if it actually hit, confirm with them that it did, then turn around and STILL connect her super.

Call me a noob, but I’m not sure how to interpret frame data when it comes to super cancelling. The frame data that I could find on Cammy’s s close hp is 3/4/10. In keeping with my earlier post about the model human processor, assuming that you need roughly 10.3 frames to hit confirm, you’d look at this frame data and say: “Hmm, can I find at least 10.3 frames in there?” Now, assuming that super cancelable means you can cancel anywhere in the recovery frames, then that means you have anywhere from 4 to 14 frames in which to cancel (the 3 startup frames don’t count, how can you hit confirm when you haven’t hit yet?). Of course, this is just one of my assumptions while not knowing how super cancels work, so I don’t know. I’m just making this up. Either way, you have 4 hit frames + x frames where x >= 6 if indeed you can hit hp, wait, see the hit, and then hit the kick button.

cammy close fierce is +10 on hit, you can link the super after it recovers, or you can cancel the fierce into super… very hit confirmable. if you’re fast enough with the link, you can link a lvl1 super as well

I guess the best test of personal reaction skill is to go into training mode and put the cpu on random guard.

Is it just me or is this a big change for anyone else, i reallly thought that people actually cancelled 3s c.fwds on reaction, but from the data here it seems near impossible. What really blows my mind then is how ohnuki always hits c.jab xx super in 3s. Of course he’s not hit confirming the jab, but just being able to react to that situation seems pretty tough.

yeah but ohnuki’s a freak of nature, you can’t base anything on him ;]