Ask me something

Why not? did they do some comic book type experiments on him? Maybe next evo he’ll come out with some adamantium claws and start climbing up the staging.

cammys s.hp is VERY hit comfirmable. BAS did fuckin well in that tourney. walk up s.mp x4on sagat is top tier… funny too.

Those players are really good though, especially that honda,vice, sagat 2 player. that guys good. ive seen him in previous matches with another a groover, who was also was good. Does anyoen know this guy BTW? He used sakura, blue and yellow bison, and red blanka(2), he overused the RC electricity A LOT. he would do rc elec whiff, rc elec. A LOT. who is this guy? he was pretty decent. I thought he was good.

I think the guy who throws alot with BSB is Sawada, I could be wrong. He was also the dude who was pimping it in an earlier match and landing CH bison cr MP and on reaction comboing into a Scissor Kick to CC. Awesome.

coulda been anyone… sawada, kok, rf, ryou

but i’d think sawada woulda been on bas’s team with mago

cammy’s close fierce into super is a link, not a late cancel

the only character i can think of that doesnt really have a confirmable combo is zangief, but then again he can link low rh into cc near the corner

it depends on how aggressive you want to be. from most aggressive to least:

  1. put the opponent in a pressure situation and run/dash forward. if the opponent hops back you punish it hard, if they do nothing you can do some mix up, if they hit a button you get counter hit. high risk, high reward. nitto goes for this a lot, and it’s pretty crazy watching his geese run into a blanka that’s just crouching there for hella long

  2. jump forward. this works a lot better with characters that have short and fast jumps, particularly characters that can cross up at point blank range. if blanka hops back and you jumped forward, you can often come down with a combo if you timed it right. if blanka does nothing, some characters can cross him up in that situation. jumping too late will generally get you anti-aired, and properly punishing a back hop with a jump in can be pretty hard to time, or even impossible for some characters

  3. wait for it, then hit it with a super or a long-range move. generally pretty low risk, but the reward differs depending on your character and how much meter you have. for example, c-sagat punishing it with fierce xx level 2 is pretty devastating, but kyo doing a df+roundhouse isn’t much to worry about at all

  4. pressure with low shorts or whatever like you normally would, but look for the backhop. if it happens, punish it with a fast super. not many characters can do this

basically just figure out which of the above your characters do best, then factor how much meter you have in that situation and make a decision from there

[Edit: less confusing]
on linking after Cammy’s close st. HP,
Game seems to freeze for a few frames when you actually land a move, so add some bonus, is all I really wanted to say. Also, I think linking another fierce or RH might be slightly faster than straight up doing the super.

[Edit: Thanks to kcxj for being suspicious. C-Honda/Vice/Sagat player is Chari. Due to Raiden’s hiss when he does breath, I missed hearing Ken’oh’s name, thought the breath noise was a name? lol. Ken’oh is the C-Kyo, Akuma, Sagat player. Memo to me: check the teams list, and pay attention to the announcer before every round. Most people are playing their tourney team. Bear isn’t, so that’s how I ended up NOT checking the teams. Announcer states the first round is Bear vs. Ken’oh…)

The newest A-cho vid, is an exhibition match between players in the Kantou region (mainly Tokyo) and Kansai (mainly Osaka). It’s played during the same tourney as the previous vid, but its exhibition, so the players can play some crazy casual teams. I’m gonna spoil the matches for anyone who hasn’t watched, but I’m sure everyone’s seen them by now.

Team lists:
Kantou: Bear(??), Komemaru(???), D44 Bas, Mago, Kindebu(? couldn’t make out the name, but seeing as he’s one of the big names, I don’t see why he wouldn’t be on the team, so educated guess :D)
Kansai: Ken’oh (?? the guys name I couldn’t hear), Chari (???), Uma(?), Nakanishi(??), Rai(??).

Match list:
Bear (K-Raiden, Morrigan, Blanka) vs. Ken’oh(C-Kyo, Akuma, Sagat)
Komemaru(A-Kyo, Sak, Hibiki) vs. Ken’oh
D44 BAS (A-Claw vega, Blanka, Bison) vs. Ken’oh
BAS vs. Uma (A-Blanka, Bison, Sak)
BAS vs. Chari (C-Honda, Vice, Sagat). *good mistake correction by kcxj
BAS vs. Nakanishi (C-Guile, Ken, Sagat)
BAS vs. Rai (K-Mai, Hibiki, Sagat)

So BAS pretty much sweeps the Kansai team.
As for who these people are.
Bear and Komemaru have both appeared on some other sites. Bear played K-Raiden, Morrigan, Zangief in the tourney, paired with Desoraji (the other K-Raiden guy), they eliminated 3(!) teams before getting taken out by Kindebu’s team.
Uma was Bas’s teammate in the tourney. In the match of BAS + Uma vs. Mago + R.F., that’s BAS getting beat by Mago first round, Uma takes out R.F. in the second, then Mago manages to pull out the win against Uma.
Mago, BAS, no need for introduction.
I’m sure people know who Nakanishi is. That’s pretty much his standard team, except he normally plays Ryu instead of Ken.
Rai, also played during the tourney, paired with Nakanishi. His team makes it up to the semis, but gets eliminated by Kindebu’s team.

all files for that 10/01/2005 tourney:
This tourney was a 2v2.
a: is semifinals, Kindebu(A-Bison, Sak, Blanka) vs. Rai(K-mai…), Kamide(A-Hibiki, Kyo, Iori) vs. Nakanishi (C-Guile, Ken, Sagat)
b: semifinals: BAS(A-Claw vega, Bison, Blanka) vs. Mago(C-Honda, Sagat, Bison), Uma(Blanka, Bison, Sak) vs. RF(A-claw Vega,Blanka, Bison) , Uma vs. Mago
c: Finals. Kamide vs. Mago. Kindebu vs. R.F. Kindebu vs. Mago.
Kindebu’s team takes the tourney.
d: Exhibition match, 5v5 Kantou vs. Kansai.

Fun note:
http://www.shoryuken.com/tournaments/sba-quals/jpn/cvs2.html
This is a list of the qualifiers for the original SBO tourney.
See how many names you can recognize.
You can see Makoto, Uma, OTK, Rai(K-nak team?), Mago(no honda!), C(aptain). Sawada, Kamide, Nakanishi etc.
Kindebu is listed as Golden debu, since that’s what the Kin in his name means, his name is written as the character for gold, then debu (bu and vu are written the same)
And isn’t Ken’oh Gian? Thought I heard he got his name changed in that ST thread or something.
Wonder if Tatto is Nitto, looks like the same team, typo?
So yeah, it’s not like these guys pop out of nowhere. They’ve all been playing for quite a while, and they’re good.

im confused now.

i thought it was 3/4/10 and + 10. doesnt that mean you get about 23 frames - (super startup frames) to react to super? the rest of the move would cancel and then the +10 at the end to link?

Yeah pretty much Dent.
Just saying that since super startup eats up some frames, I’d prefer not to count too much on that +10. You get bonus frames for hitting the fierce, so it’s 14+some bonus. Just saying that linking another fierce -> super or RH-> super is faster than just flat out linking the super. But it’s easy anyways, so it doesn’t matter.
Bleh, updated original post to something that is a lot more concise and less confusing.

Awesome. Thanks for the great breakdown, Wraithco. Haha, dude’s name is “Bear”…

Rai’s a really buff player. I was bummed when not even he could beat BAS though. Rai hit BAS with an air-to-air Mai j.LK and was about to do run under short, short xx super. BAS does his awesome Blanka runaway of hold up back on the stick x N though and sucks for the other guy not playing Blanka. :rofl:

Nakanishi did something really good with Ken that I never do as well. He did Ken d.LK, d.LK (blocked), then was about to do walk forward d.LK, d.LK again. Instead of going for his walk up shorts, he did walk up block though. Bison took the bait and used his random activation. I can’t even count the number of times I’ve tried to walk up or counter hit setup a full CC opponent only to have them activate in my face and make me want to pull my hair out.

BAS is a cheapass and timed his Bison RC headstomp as Ken was getting up so he stomped Ken on the head as Ken was doing his wake-up RC kick.

BAS loves the whole Vega CC, walk back to avoid RC elec as the other guy gets up as well. Thing is that doesn’t work when Vega starts out a point blank range though. The CC activation won’t have enough invincibilty to walk out of range of the elec. Still it’s probably easier than the Kindebu trick of doing CC, RC attack to beat wake-up RC attempts I think.

Chari’s C-Akuma juggles are also awesome. I know they’re all some old Choi combos probably, but these are all new to me. Canceling the last hit of the uppercut super before Akuma flies in the air (hit 5 of d.HK xx one hit qcb+LK, uppercut super juggle). I didn’t know that lets you juggle with a close s.HP xx dp+LP (one hit), dp+HP.

These A-cho vids get taken down too quick. I didn’t even know there was a video “C” until I just read this post. Thanks to the guy who I’m downloading this video from on Goforbroke hub right now.

edit: wtf? Kindebu trick of doing Bison u, f+P (whiff), throw when he lands is too good. It’s the anti-Mago tactic since Mago like sitting there doing nothing so much… lol

There are a whole bunch of “oh shit, roll, activate…” moments in the D video as well. The guy sees BAS rolling, freezes up, and ends up taking a roll, throw.

I guess when Bison has full CC meter, there’s nothing you can do to stop him from doing d.LP, d.LP, walk up, throw on you? Random activate is too cheesy. Seems like the only real option is to sit there and take the throw (don’t even try to tech or combo the throw attempt) rather than risk eating a walk up, random activate that leads to a 90% death combo.

These vids are from after Evo right? Nobody’s doing the Tokido Bison trick with the rapid fire light attacks canceled into whiff s.LP, walk up, throw/random move/CC


Buk:

I never thought about Nitto tactic of running right onto Blanka so I can actually combo him if he had mashed on back hop. Great you mentioned that too because fighting Geese vs Blanka match is one of the matches I hate the most in the game and something about that was probably going to be my next question I ask in this thread.

trying right now

oh shit i didnt realize his name was soo fucking awesome, AND HE PLAYS RAIDEN. my new damn hero

bear/bea is the same dude that runs yellow cyclone

i think sawada always uses jab color A team.

there is another dude named SAWA who is damn good as well.

If you’re fighting a bison with full meter, KCXJ is right, you cant do much about it. He can do jab throw, activate, whatever. And even if you did anticipate his activate, he can see that you have not thrown a move and attempt to counter hit him back into CC, or throw you. So its a win win situation for bison most of the time =/. Bison is cheap. I also noticed that BAS did a lot of headstomps in that video which always ended up safe/hit them on the way down(punch after)… Should we all start doing this? Is it smart to do it on wake up/their wake up???

Hey i read in the last page something about ino if he kept practicing he’d be able to keep up with A-groovers or something like that.

He is back or something?

Can somebody reply to my thread in the Sagat section?

http://www.shoryuken.com/forums/showthread.php?goto=newpost&t=101701

I have a hard time fighting against Eagle. I’ll delete this post once somebody can help me.

cvs2 chun or st chun?

Buk:

Can you break down how Bison’s meaty RC Crusher in the corner works for me?

What’s the frame advantage he’s left at after doing it right? I recorded dummy Bison doing it to me, and the best I could time it was -4 I think. Sagat wake-up dp+HP completely whiffs and Bison recovers first. Sagat can’t hold up-back to jump away as he gets up either, so I know for sure the Bison RC Crusher is hitting meaty. If the RC Crusher hits, Bison has time to juggle with CC, d.LP. Since Psycho Crusher can’t be thrown, the best option for Sagat is to just block as he gets up it seems.

After blocking meaty RC Crusher:
-reversal Tiger Uppercut hits
-s.LP hits (although it’s very, very hard)

-Bison recovers in time to block reversal supers

I was also able to do delayed getup with C-Sagat, (meaty crusher whiffs), Bison stuck recovering in the air to give me a free hit with Sagat.

Am I doing the meaty crusher right? Or should the proper meaty crusher be timed so that not even Sagat reversal Tiger Uppercut or s.LP can punish after blocking?

I’m tired of losing to meaty RC crusher (blocked), random activate, that’s why I ask.


How do I use Joe’s qcb+K move properly? The book says all versions hit in 19 frames. LK leaves you at -7, MK leaves you at -5, and HK leaves you at -6. Does it make a difference whether I get the one hit or the two hit version?

Can the MK version be used at max range to get in from far?

I’ve seen Ver do lot of silly looking stuff like qcb+K (blocked), random dp+K afterwards and it gets people. I don’t know if the guys are getting hit because they’re mashing or if it’s because Ver used the move to somehow give him frame advantage and force a guess.

I tested in training mode and it looks like I can punish the move after blocking it with Sagat d.MK, s.LP, or Tiger Uppercut every single time, but I want to ask here just to be sure.

Unbeatable Xbox tactic would be something like d.LK, d.LK, far s.MP xx qcb+K over and over again I bet. Is this move even worth using for regular CvS2? I want to say it can be used to get back in after pushing yourself out, but the only use I can think of so far is as a random guess move to counter fireballs with. Kinda pointless because jump in attack does the exact same thing.

buk why you so damn grimey?

hello i have a question for the pros.

when im tryin to “paint the fence”, my opponent keeps falling through, i dont know how to explain this. i see in videos they stay in position almost like if they are stuck, but everytime i try to do it, they are either too high up or keep falling down, any tips?

also, how the fuck do you beat vega (claws).

Read the painting the fence threads in M. Bison strats for that.