Depending on what you mean by hit confirm.
Now I’m going to go into crap about the model human processor, which has been made with empirical evidence. If you don’ want to read this, skip to the last paragraph of this post.
So basically, the model human processor models how quickly a person can perceive, process, and then react to a sensory input. In this example, it is a visual input. It takes a person about 100 milliseconds to perceive a visual input. For example, that a certain 1 move hit. Then, it takes about 70~140 milliseconds to process it, and understand that yes, indeed, this means I can do a super. Then, it takes abou 70 milliseconds to tell your hands what to do. Assuming your hands can move instantaneously, all of this process takes at least 100+70+70 = 240 milliseconds, or about 0.24 seconds. Studies have shown that, especially in gaming, the second number can be brought down, but not that significantly. I will conservatively assume that it can be brought down by 10 milliseconds, so the new total is about 0.23 seconds. Multiply this by 60 (the game’s frame rate) to get the number of frames it takes to react, assuming that you buffered the motion to get 13.8. So basically, on average, a move that allows you 13.8 frames for a super cancel can be hit confirmed.
Now before you say “this is crap”, and throw it out of the window, keep in mind that this is an average, and there are “slowmen” and “fastmen”, who do significantly better or worse than this. Furthermore, people who concentrate on their task to marginally better than those who do not. Assuming that “fastmen” who is concentrating can do this in three quarters the time (a vast improvement, unlikely in my opinion) then you have about 10.3 frames reaction time. So even if you buffer the motion, you’ll have 10.3 frames reaction time between seeing the visual input and pushing the button. If you don’t believe this data, tell me, and I’ll go back and see if I can point you to an online resource concerning it (I don’t have it on hand right now).
It’s pretty hard to hit confirm off of a single hit. Take into account that most people who say they hit confirm, don’t actually hit confirm directly into a super. Example: Ken’s c lk, c lk, c lk super. The last lk into super takes more than 10.3 frames to happen so you’re good to go. It’s not like you’re waiting to see if the last lk hits, normally. Since you can chain c lk, you usually don’t bother to see if it hits or not.
i have a frame data related question. but i dont have the game nor the book. soooo…
if someone does rc electricity as i wake up, and i wake up down-parry, ive managed to then throw them. so does it work all the time or it depends on if theyre mashing??
wut about if i parry and use a 2-frame move instead?
anyways this part isnt a question but see if u guys got any comments. ive been using p-maki blanka sagat to fight a-blanka,sak,bison lately. its been working out alright i think. i think blanka can do a pretty good job against sak. i have invincible back hop to keep me outta range and outta CC (well unless hes smart) and as long as im at a distant, her gay ass rc hurricane kick aint a problem to parry. then i have sagat against bison which i think also aint too bad a fight. his blocked custom can still guardcrush a p-bar tho which is annoying. but any misplaced 2-hit scissors kick i can super and his rc stomp moves can be usually high tiger cannoned (also unless hes smart).
my only problem is when ppl put blanka at r2 and i put my maki r2 to face him…rc electricity against maki i can down parry 3k (cuz i cant parry uppercut well). its a hard fight if hes patient tho. im getting guard crushed a lot and i just cant seem to hit him enuff. his rc electirity as antiair stops my air game. maki’s hit confirm super, cr. jab x2 -> standing short. is that a link cuz i cant seem to do it.
it’s not easy for everyone, besides if the blanka player knows you CAN parry twice and uppercut their shit they might try to fuck up your parry timing by either delaying it, switching strengths, etc. blanka can be totally random with RC elec, but you can’t be random with your parry timing, i’d rather just throw/block than eat counterhit electricity. it would take blanka 3 or more blocked electricities to equal the damage of one fucked up parry, it’s not worth it.
Why isn’t A-Vice more popular? Or at least considered Vice’s best groove? RC Armwhip/tackle/legs is pretty buff. When in the corner she can activate without wasting meter with the arm whip (Maybe shoulder followup too?) like A-Hibiki’s kick throw. And her custom is like… Murder, but better.
wtf are you talking about n00b, a sak/bison/blankas customs are all hella beter than vices custom unless youre doing mem, which is hella impractial. mrah
-Dentron
I don’t know about impractical. She does have practical ways of landing the custom, the only thing is that no one plays vice seriously so you’ll most likely never see it outside of casual play. As for the custom itself, it’s not impossible to do once you get the timing. Theoretically you can do it like this: :lp:, :qcb:,:u: + :hk: . But in actuality you can do :lp: , :qcb:,:uf: + :hk:. If you do it the first way, there’s a chance you’ll fuck up and do :ub: + :hk:, the second method gets rid of that error and you get more leeway for the move to come out, not to mention if instead of her staying stationary and she moves forward, you can still continue the custom. My execution isn’t the best and i can do it like 30% of the time. But it’s not impractical, she can do it off the command grab (which takes you to the corner) and her BnB near the corner.
Buk - In a bison character specific thread, “what to do against sagats c.hp” you said to punish sagat when he whiffs a c.hp with a Sciccors into CC, or Psycho Crusher, according to you, was “stupid easy”.
I went into training mode and tried it the other day but i can not punish him at all, its too hard, unless i anticipate it, in this case im better off just throwing out a random RC psycho crusher… So either its saposed to be stupid easy, or im just stupid. =( help.
ok… from my experience… it is easy. I don’t use p-groove but the p-groove guy I play all the time does it to everyone that does it and rarely fucks it up. I personally tried it last month when I picked p-groove, and I’m bad at parrying, but it was really easy. as an added bonus if blanka does low short you get a parry too.
when i was talking about practicality i didnt mean number of setups. its just that its too difficult to do consistently in competitive play. im not denying that someone could learn the custom perfect and use her in tournament, i just dont think its worth putting in the time. 30% of the time isnt good enough for tournament play (no offense) unless youre just a stupid good vice player and can make up the dmg you miss from the custom.