Ashley’s heat is where it’s at. Damn, I haven’t played Battle Fantasia in forever. There was a certain set-up I used to do with Ashley where I’d launch my opponent, carry them to the wall, activate the heat and then do some stupid juggles in the corner.
Something like this: [media=youtube]-FLaf-q2FIY#t=0m23s[/media]
…except without the infinite, lol. Apparently that’s the arcade version. They’ve removed the infinite in the console versions. I’ve already attempted it before and it didn’t work. Ashley’s heat allows him to juggle with two basic attacks so in the corner, I just either juggle twice with a Standing C and /or Standing D and then finish it off with any super (preferably Loyal Heart for maximum damage).
Ashley’s supers are fine. They’re not very powerful but you can connect them easily. After Judas Wing (F, D, DF + B or D) of either version, you can juggle with Secret Desire (QCF, QCF + B or D) since Ashley flies forward but you have to execute the super as fast as you can. It works from anywhere on the screen. You can connect Loyal Heart (QCF, QCF + A or C) this way in the corner and it does more damage than Secret Desire. Ashley’s Standing D is a great poke and it can be canceled into anything including the Loyal Heart super from far and close range but not Secret Desire for some reason (I guess that’d make him too good). His Crouching or Standing D into Glance Wing (QCF + A) is like Ryu’s Crouching MK into Hadoken.
So I’ve found that if you hit connect a Judas Wing, you can juggle with one attack. In heat mode, you can juggle with up to three basic attacks after Judas Wing. After a Forward Gachi, you can juggle three times. After a Forward Gachi while in heat mode, you can juggle four times. This is good to keep in mind so you know when to finish off the combo.
For example; you can do a Forward Gachi, Jumping D > Jumping C (into the corner), Standing C, Standing D, Secret Desire.
I randomly found out that you can cancel Jumping D into Jumping C for a three-hit combo just now (press D and then C in the air), lol. Anyway, if you know your juggle property then you can fully capitalize on damage. Just make sure the last juggle is a super if you have meter. Now this is all from what I’ve found out myself. If anyone knows any better tactics and / or combos, post 'em up.