the motion for qcf x 2… takes a longer time to input than b f b f
and since the ultra comes out in like 23 frames u’d really have to be buffering it as ur opponent is throwin a fireball… so
in most situations u would never land it cause ur playin some1 thats smart enough not to do anything when they see a bison spazzing out
and even when u do try to react to shit… a teleport would come out because u pressed the inputs too quickly, or u would just hit it too late cause of the ridiculous startup
Now… think about all the times u’ve landed ex scissor kicks through a fireball
and now replace that with hitting an ultra 2… and having it do much more damage
wouldnt u say that the changes may be beneficial in the long run?
if rog and chun are threats with their ultra 1… i dont see why bison cant be a threat with ultra 2
Yeah, already thought about all of this a while back while everyone was still spazzing out about the motion changes. It’s definitely faster doing b,f,b,f+ppp than qcf,qcf+kkk.
Who did you fight with Bison? Any noticeable match up changes, guys?
i fought against tatsu’s vega
when i usually corner vegas, i only get 1 hit of the scissor kick to chip vega for some reason… something about his strange hitbox when hes crouch blocking
but in AE… it kept hitting twice for chip… so thats where i got the idea that short scissor kick may project bison farther in this game than console edition
no changes in that match… just really lame fighting…
However Vegas ex crystal roll can combo into st. rh / cr. strong into ex walldive
the damage is ridiculous yo…-____-
Did they only give his super invincibility through fb’s or did they apply it to ultra 1 as well? I don’t remember. If that was the case ultra 1 would be better with the faster start up right?
Have you noticed scissor kicks doing slightly more chip, could be in my head though.
I sat down with Zangitan to test out if bison can do low short after scissor kick. At least vs Yun, he can’t get even one low short no matter how close he is to yun. If you get a chance, can you test this against other characters. I think the low short after the scissor kick isn’t that important, but its an important basic tool to have. If he doesn’t have it, just always back dash or jump after blocked scissors. What’s the worst thats going to happen
what bison spazzez out? The buffering is done, for example if you’re left side, 32323232323232, and as soon as you see a fireball 6+LKMKHK. It looks like you’re keeping the charge and crouching so they’re unaware.
Nice to hear about the changes, but if he does bad against Yun…very tempting to change.
Well could you tell atleast whether c.lk would beat a ryu c.mk , after landing a blocked sk? Did they fuck with the c.lk’s active frames?
So I’m guessing the difference now with AE is that you wouldn’t have the option to mindlessly do a blocked sk into clk xx sk against characters like rose who have no answer to it; Instead we’ll have to mix it up, either anticipating a limb from your opponent after a blocked sk or back dash out or jump in. If anything I think this should make opponents guess more.
Hey Kim, I apologize to disrupt the flow of the AE conversation, but I had a quick strategy question I wanted to ask. Could you, by chance, explain your strategy for turtling and running away when you have the lead? Like what moves specifically you stay ready to do when they try to rush in, or what’s your tactical mindset when you want to run out the clock, do you tend to anti-air jumps or try to avoid them, etc? I love Bison’s rushdown and feel competent at it, but I realized I was handing over too many free wins by continuing to attack even when I had a healthy lead. So now I want to dabble in the uber-lame am wondering how you go about that. Thanks!!
PS. On the AE topic, just to join in, I’m wondering did the other version of scissor kicks got the same add-ed pushback treatment? Maybe MK scissor could be a useful tool at some ranges if it did. <shrug>
Hay guys just to let you know ain’t shit changed here for me I already gave fair warning to folks around my way that shit won’t change, I’m going to still fuck up everyone with bison. How u ask lol because in general people have poor spacing, and they don’t like blocking! Also to u guys I will be a yun and yang player (being that I am a real life martial arts practioner). Mark my words I will be if not one of the best yang and bison players on earth then I will pour all that info on u guys and we are going to actually make bison cheap, till they nerf to the point he’s unplayable since people wanna bitch so much instead of fucking doing there homework that’s y I am making frame and space trap vids (for every character) if people lose to bison after these vids man then they can eat dicks. Anyway bisons top tier in ae I can see it now, I can feel it, he must and I mean must be played with more awareness I think Kim may know what I mean, Andy and some of u others. Play with bison like ur playing timed chess so make moves like ur gonna lose for not doing it. I love all u guys, oh and by the way can bison still do cr short x3 sk into cr short again?
i find it very interesting that the command change for abortion is beneficial with regards to punishing dumb fireball use, but i guess that’s something i have to try myself to fully understand.
He could always trade with meaty stomp. Thing is, if he commits to DP and the meaty stomp turns out to be a DR, his already-low health is gonna take a beating. I assume his new invincible frames are gonna allow him to beat stomp setups clean, but it’ll still be a risk to commit to DP.
what happens when you combo into the medium kick version of scissor kicks, then do an immediate headstomp on akuma? If you delay quick standing, I think his uppercut trades but as a cross up somehow. I assume in AE, his uppercut would just cleanly beat headstomp, but just for one hit.