Ask Kim1234 about random Bison sh*t!

My guess is that they don’t like you spamming DR from full screen to charge meter.

Today’s words of wisdom : if you want to get love from the crowd, play in a more telegenic fashion [troll] like Kuma would [/troll]

It hits full if they do it while you have them in the corner. Same with EX headbutt.

Yeah the Headbutts have to blocked point blank for the LK Super to hit them, otherwise it whiff. You will only land 3 hits from it outside of the corner.

What’s your setup?

I just went to training mode and I get 4 of the 5 hits consistently. Remember to block the headbutt standing.

That was my problem then. I’ll edit my post.

Hey Kim, got a question about this match against Balrog:

[media=youtube]rztji0SxNHM#t=104]YouTube - Kim1234 [Bison] vs ice0age r [Balrog[/media]

What’s up with the set play Rog does after landing EX headbutt? I see Rog do this in a lot of videos, I just don’t see why its good. All I can get out of it is that it prevents you from backdashing away or something, but it really seemed to trick you cuz you ate the jump roundhouse. Why does everyone do that?

Fuuuuck, I sometimes get hit with shit like that when I try and walk under Rog’s jump-in. It just looks so tempting, damnit!

Yup , I just tried to walk under. It’s not tricky really but it is a safe jump on bison.

Yipes just punished Andre’s Ex-PC on block with PP?

Andre must of blocked the wrong way or tried to evade it.

I wanna enter Godsgarden online, but looks like I will have to win an offline Godsgarden event to be eligible. Sign me up bitches

I wish you good luck in your endeavors.

The Ryu and Ken jump arc…

8200bp later and I stlll have no clue how to properly fight this match. any shoto worth their salt sees my poor AA, and jumps in on me all day, forcing me to block, and then choosing how to defend myself during their mixup.

What is your spacing like when you’re trying to feel out the shoto.
Where do i not want to be?
I know from far enuf distance a well timed s.rh can trade or stuff the j.rh from ken/ryu
I’ve had some luck experimenting with cr. fierce, is that what you use when you’re baiting the jump in?
Is it more worth it to blow a bar on an EX Scissors kick to AA them if you’re still standing?

i have no videos of myself fighting ryu except this one, and its not showing me get hit alot, but it might give u an idea as to whats wrong with my spacing and decision making problems.

http://www.ustream.tv/recorded/9759073

My defense is terrible against these two and they’re responsible for the majority of my losses online. helpppp :frowning:

Did you mean vanilla or the loctest for super AE?

Training mode, record a very late (deep) jumping RH from Ryu, from relatively upclose.
Practise with Bison to punish it with cr.HP.

Do the same with a different recording of another timing (a bit earlier on the jump, or just a different distance).

About the options: you can try backdashing, letting them land in front of you, and jump back before they jump a second time. This allows you to hit them with an early j.HK. It’s risky since you can get hit by a shoryuken, whether they’re scrubs, or just good readers.

Remember that if you’re expecting them to jump on you from upclose (and you immediately feel that s.HK won’t work), then antecipate it with a neutral jumping attack, or (even riskier vs shotos, though it works much better the closer you are to them when they jump), a j.mp. That’s a free ultra right there. Remember to only do j.mp twice if you have ultra. If you don’t have ultra, always do 1 hit, land, and s.HP.

guys, one thing i’ve been wondering what is going on in this video. i feel gamebee’s strategy was to lull aoi momo into a false sense of security with the scissor kicks until he had a good chance to neutral jump, and that it’s something we should def watch out for ourselves… the second thing i was wondering was why aoi momo was so reckless with the scissor kicks in the first place.

[media=youtube]Y5f_7EY8Rdo#t=0m26s]YouTube - GamerBee [Adon] vs AOI MOMO [Bison[/media]

i can see that in the video that there is enough distance so jabs or shorts from adon would whiff, which is a good range to do scissor pressure. however, aoi momo was getting kind of reckless and had a predictable rhythm with his scissors, which could be a recipe for disaster since a well timed poke usually could beat that kind of play. my guess is he pressed on for two reasons:

  1. adon’s pokes are actually pretty slow, his far mk being 8 and far hk being 9 frame startup. while he could have done a s.hk to stuff the slow startup of the scissors, bison’s s.hk or s.mk would counterhit him in this situation so it’s pretty scary for him. he feels it’s safer to take the chip and…
  2. … wait for the moment that he could walk back far enough and be safe from standing roundhouse and neutral jump a reckless scissor kick, which he did.

well anyways, what did you think. it seems like in certain matchups, scissor kick pressure is especially good at the range aoi momo is using because jabs will whiff and pokes meant to beat out the scissor kick will flat out lose to s.hk or s.mk. it seems like a well timed backdash is by far the best option to get out of the pressure midscreen, although it’s punishable if you are expecting them to do it or they time the backdash wrong and you scissor kick them.

You provided the answer to your own question.

Momo kept doing it to get a reaction from Gamerbee. Gamerbee reacted. He never did it again.
It was unsafe. Just like a walk up throw is unsafe. It’s a guess.

Adon can cr.strong to stuff cr.short/cr.forward.
On the other hand, that’s beaten by scissors. So, he didn’t risk it at that distance. It would be as much of a safe option to use that, as a random jaguar knee to beat scissors. It’s just a guess. With the slight difference that if Dic does nothing after scissors, and cr.strong whiffs, then Adon has a smaller window to be punished.

Blocked. Blocked. Blocked. Neutral jump, punished.

Backdashes aren’t a guaranteed way to get out. Just another clean guess. They don’t get a free punish for doing it, unless they completely predict your scissors. It’s too relative to put it in a term of: “right or wrong”.

Like you said, you answered it yourself: “sometimes it’s a good idea to do scissors after scissors at a certain distance. Sometimes, it’s not a good idea”.

sup sup kim kong.

it’s interesting you use u1 vs ryu rather than u2, but i guess it makes sense cause ex scissor shuts down fireball just as well as a u2.

as a ryu player, my main goal is to make you not build meter, and/or get untech knockdown for safejump os jab dp or rh/ex hurricane kicks. but after i train the bisons to just block the damn jumpin, it’s not so easy staying on cause throw tech = reset and close range footsie = bison wins.

do you have any generic tips as what kind of ryus give you the most trouble, and what you DON’T want ryu’s to do after they start making you block safejump os’es because you don’t want to risk guessing? or do you just mash a guess anyways cause you just don’t give a fuck?

Yeah, ex scissors goes through fireballs. Also Ultra 1 does good damage and without the threat of vanilla ryu’s cheap ass free super, you will have more opportunities to land it since bison is decent at pressuring Ryu . Ultra 2 also does shit damage at any percent that’s not 100%

I don’t want Ryu to get close because his frame trap AFTER jump fierce or jump roundhouse is too hard to mash out of. Jump fierce into walk up low strong is a super dangerious frame trap. I’m scared of that the most. Mix in throw or after the low strong , wait and do another low strong for some BUTT NASTY mixups BOYyyyyyyy

I usually mash on low short when someone is close , I subconsciously readjust my mashing timing . But my advice to anyone would be mash away, if someone tries to properly counter your mash, ,… Mash later!

Butt nasty mixups

Why don’t you just block and keep timing cr.techs along with his normals? Seems to work fine for me. Also, it’s really easy to do a shortcut teleport back mid-block. The few ryus that OS, do it from the jump-in, not during their blockstrings.

Also, Ryus have a tendency to jump on you as soon as you teleport back, or tatsu very late, or just throw a hadouken (which is all brutally predictable, but they do this because they’re caught by surprise, and they’re still caught in their agressive mode… they don’t want their pressure to go away, so they throw something out). All of these typical reactions are usually punished by PP, or just a simple jump-in>combo.

Like everything: once he eats it once, if he’s a good player, he won’t repeat it so soon.

But you should try it. You’ll laugh when you actually notice that almost every Ryu, good or bad, reacts immediately to a back DP+KKK teleport, the exact same way. One of a few unsafe options.
I tend to play it safe and do a neutral jump after the teleport, just to avoid any mashed shoryukens. Also leads to a small s.HK or c.HK punish.

Again, they’ll download this immediately after the first time you do it, IF they’re good players. But that’s the thing… you only really need to do this once per match, or none (if you keep your distance). As long as you avoid him jumping on you from very close, or have bar for EX psycho to get out of it, you’ll be fine.

Shotos are easy matchups for Dic. I also find it much easier to predict fireballs and punish with EX headstomp à la ST, than EX SK. Obviously, it depends on the charge I’m holding… But I can predict hadoukens fairly easy from more than mid-screen away and punish with that. They don’t risk shoryukens when they consider the possibility of a DR bait. And they usually don’t have enough frames to back up if you time it right (so they either get hit, or block it with just a few little frames of walking back).

Mashing anything that isn’t relatively safe, seems very unreliable to me =P