Are you the worst Sakura Player? Vent here

  1. Not all the time, it was like a 50/50 (felt like it to me) that it would hit them.

  2. I only notice this vs Cody, I haven’t played 2012 much recently and I use Cody as a dummy all the time so I notice this vs him.

  3. That’s no longer a problem now anyway

  4. Health and Stamina are the same thing though? Unless you mean stun, then I think that’s the same as well.

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In regards to Stamina/Health. You’re right. I misspoke. I’m not thinking of Stamina or Stun. I’m thinking of something else. I’d have to get back to you on it. I apologize for that.
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As with #3, you forget that c.HP on hit, makes characters go from crouching to standing. EX Tatsu missed because of the awkward hit-boxes for the characters when transitioning from Crouching to Standing.

I’m not looking down on her improvements, I just think that fixing bugs isn’t really a buff, it’s something that should be patched. For example, Fei used to have an infinite on Juri, cl.hp xx air twirl. That was patched.

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Nope. c.HP did not make them stand.
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Close crouch and stand heavy punch force stand.

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That’s a nerf, because it’s an ability Fei used to have that he no longer has. Even though it wasn’t intended by the creators, it didn’t hurt Fei to have it. Now, Sakura’s BnB causing her to jump over her opponents is something that hurts Sakura. Fixing that makes her a more viable player.

Remember the twins? Yang and Yun? Well, they had a TON of bugs, yet they were considered S-class. Why? Because they were broken. Their bugs worked to their advantage. Capcom fixed those bugs (and a few other things) and now they are no longer considered S-class.

In short: bugs, whether they hurt or help a character, determine their viability and their rank in most tier lists.
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Just cl.hp and cr.hp forces stand allowing ex tatsu to connect.

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It didn’t before AE 2012.
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Yun had no bugs as far as my knowledge is concerned.

The only bugs I can think of with Yang is the invincibility bug on wakeup, but no Yang player was gonna not block on wakeup, I have never seen this bug being exploited in a match.

They both had a really strong set of tools, that’s why they were top, it wasn’t because of bugs or glitches.

It always had the force stand property, ever since Vanilla

I didn’t mean to say that all bugs being patched were buffs, it just came out weird. I just checked in Super, and close standing and crouching heavy punch force stand.

So using a stick is actually necessary? The physical drawbacks I understand (from what I assume, the execution and the “feel” between the two), but I don’t think it should show how serious you are. It’s not their fault; if they’re not used to using pads, then I don’t think that’s anyone’s problem but their own. Plus, what do you mean by “people far less deserving advanced”? I thought the main goal was to succeed, not fail. Please explain.

I play on pad and I don’t have much problems performing things.

Alioune Sensei plays on a pad, our top 3 in this country plays on pad, Wolfkrone plays on pad, Louffy plays on pad and they’re all top players that are exceptionally good with their characters.

You can complete in SF just fine with a pad, yes I admit, using a stick gives you a slight advantage in terms of plinking. But a stick is not nessicary to play SF

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I checked too. When performing the combo before AE 2012 on certain characters, it wouldn’t force the stand. Therefore, my EX tatsu would whiff right over their heads.
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Do you remember which characters? That sounds really odd.

The only characters that ex tatsu would whiff on pre 2012 were

Yun/Yang/Oni/EvilRyu/Blanka/Honda/Akuma

Ex tatsu does force stand for everyone, it’s just on those characters that hitboxes are a bit wonky going from crouching to standing.

But it works 100% on everyone else. The force stand property on cr.hp and cl.hp has been there from the start of Vanilla.

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You’re right about it forcing the characters to stand… Some characters wouldn’t stand after performing the c.HP. Akuma, Yang, Yun, Evil Ryu, Oni, Blanka (I haven’t had an issue with Honda though) to name the big ones. I’ve seen this issue sooooo many times. I’d just have to show you a video I guess.

Anyway, by you own admittance, the characters would have to be standing. It doesn’t work when they’re crouched (this has been fixed of course)
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That’s meant to cr.hp/cl.hp

Those 7 characters were the only exception to this.

Cr.hp/cl.hp does force stand, it worked on everyone besides those 7 characters (purely because of hitbox weirdness, nothing to do with the cr.hp/cl.hp’s properties)

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Fergus2k8… I don’t know if you realize this… But you and I are agreeing with each other.
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