My complaint is the day we lose all physical media which means I’m at the mercy of downloading and hoping my hard drive and flash memory won’t erase my purchase over time. Once that happens I can run the risk of having a company drop that game to DL thus losing it forever or forcing a new purchase.
So long as the purchase license is saved on the company side you shouldn’t ever need to repurchase anything digital. I haven’t purchased a disc in 5yrs and never looked back. XBLA was my gateway to this.
Actually even after an IP goes belly up like when publishers lose certain rights to a franchise (happens often with Marvel) the content remains to be downloaded. Something being removed from the marketplace doesn’t mean it’s not there for you to download.
I can’t think of a single game or DLC I don’t have access to and I’m talking stuff I downloaded ten years ago (Rock Band tracks Harmonix can’t sell anymore, old DLC for games that aren’t sold anymore, etc).
I mean I see what you’re saying; this doomsday scenario where a company just wipes content off the grid. But at that point if we’re talking such scenarios I’d ask what would happen to discs in a house fire.
Social media started it all. With it, everyone has a platform and thinks everyone gives a shit about everything they say, when in reality, nobody gives a shit about anything they say. Just go look at comments on youtube videos and facebook posts, it’s just a bunch of driveling idiots thinking people care what they say. It can be very hilarious to read though.
And yes I realize nobody gives a shit about what I just said, I’m fine with that.
No, those files don’t stay on the servers. Sony and Microsoft can’t let anyone reup Marvel VS Capcom II or the many others people have made made the purchase of but the file isn’t there.
Take a look at Nintendo, they abandoned all of the DSi Ware and Wii Channel content even though the 3DS can run DSi Ware and the Wii U can run Wii content.
Even GOG.com if they lose the rights to a game they have to stop offering the files.
The only company that does what you think is going on is Valve with their Steam service, and only because they make it a point of policy than things stay up forever and they make the game publishers and studios sign an agreement. Even then If a company dies, and some lawyer sets up a holdings company and buys the that was IP floating in limbo, (this happens alot actually) they can still try to take Valve to court to get a game taken down.
If you don’t physically own a copy of the game, you don’t really have the game.
I can still re download MVC1 and MVC2 despite both being delisted, the same for other games like Fate Unlimited Codes, Scott Pilgrim vs the world, etc, etc.
The only one where is not the case from what i heard but not tested yet is with P.T.
Gamers tend to be a younger audience, and many of which are very entitled(me included.) In some cases, the negativity is justified, but in many cases, it’s not. It consistently amazes me how we live in the age of information, and people are still incapable of forming their own opinions. If you look past half the rhetoric and shakily reasoned arguments, and simply ask “why” they think that way, they shut down. Many times complaints are hardly legitimate, and it seems as if people were just looking for a reason to dislike something so that they fit in.
Every games has it’s good and it’s bad, there are so few games where I can find quite literally nothing wrong with them, but that doesn’t matter anywhere near as much as public perception. The actual content of your game stopped mattering almost a decade ago as long as there are people to shill it hard enough. The reverse is also true, if you make the best game in the world, but popular opinion is negative because of some minor detail (say like DLC) then it doesn’t matter what happens from there, you’re screwed.
I’ll make the obvious leap to MVCI and SFV. We’ll talk about the differences here: SFV bad game with some merit, MVCI good game. What did they both do wrong: DLC. Why is the DLC a problem: games didn’t sell well. Why didn’t games sell well: negative popular opinion. How do game companies make up for cost when sales didn’t go as expected: DLC. People would sooner drop $30 for 3 characters in a MOBA than they would pay $15 for 3 full-fledged characters with beautiful skins in a fighting game.
I also think there is just such a disconnect between gamers and developers. There’s no appreciation for the process that devs go through. Instead people play all these AAA titles and create these normalized standards for what a game should be and do. Game development is rather difficult, and it’s actually pretty amazing the scope of it these days, that being said, not all things are created equal, and I think standards have become a bit too high. People become so concerned with an overall score on a subjective scale, that they try to defend it as objective. It’s possible to dislike a good game, and it’s also possible to love a bad game. The thing you need to ask yourself at the end of the day is “Why don’t I like this, and is it honestly a big deal to ME?” If you’re being silly, at least admit it, and move on with your life instead of shit talking on forums.
That’s the end of my incredibly disconnected rant, just wanted to get some stuff off my chest. I’m extremely upset with the state of things today, and I feel like there’s quite a few reasons for it.
My Counter argument, anything that requires server support from EA that isn’t relevant to this year.
So many dead PC games from them, But you might say it’s m00t as it’s EA and the games are shit.
I say EA is just ahead of the curve LOL
a lot of titles dont get released on gog and you can get the steam version cheaüer due to key store sites.
the chance that steam goes down before gog is very unlikely.