I won’t talk about my fps experience, but I’ve main’d fps games for a long time and am very good at them and understand the style and mechanics that most shooters have to offer.
Been starting to learn fighting games, trying anyway, and the problem I have personally is not with “combo’s/specials/ knowing what attack to use when”, that is obviously practice.
But when I hear about things like plinking, doubletapping, option select, and a bunch of other things I still don’t understand. Makes me realise that without anyone explaining these things to me, how would I ever be able to play effectively with people who understand these tricks.
Seems like theirs so many secrets to fighting games than it seems and that most players won’t ever even hear about these words thus always being behind, it’s not just learning your timing/combos/execution. Compared to a shooter where you can obviously see that a grenade blows up after 4 seconds, or that your gun recoils a certain way. Which are ways that anyone can realise on how to increase their skill level.
But when I hear someone tell me that you gotta use TK motion. and superjumpcancels to land certain combo’s. I’m writing these terms down but it’s still doesn’t mean anything to me.
Imo this is why people like myself have a hard time in games like street fighter and don’t know how to get good at them. But games like shooters it’s easy to note what you gotta improve on and how. Even mvc type games don’t seem to bother me cus I can land to combo’s and stuff, even if I most likely don’t know anything about advance play on mvc.
Sorry for the long and probably badly writen/explained post.
This is just my personal view. That their’s so many little tricks to street fighter games that you can’t really figure out on your own. When you can’t even complete a trial because it requires a superjumpcancel QCF+K even tho It just asks you to execute QCF+K. Or that you see guille’s spam sonic boom’s and you can only release 1 every 3 he does because apparently you can shoot a sonic boom by pressing ‘back’ after you did forward thus charging your next.
This is my reason and all of my friends reasons aswell to as why we like yes, but usually avoid street fighter games. We just don’t know/understand the tricks and exploits to get better, where skill doesn’t matter anymore but knowledge which the games booklet/trials don’t have to offer.
Maybe everything I said is wrong. But this is sadly how I view it.