Are fighting games too hard to play for the average casual player?

Not exactly, if you convinced yourself you are going to train in a martial art, you have already accepted some sort of dedication that you are willing to commit to. This is true in competitive fighting games, but not in casual. Deciding to learn a martial art is different from going to the game store and picking up a fighting game on a whim; there are different expectations.

Unless you call copying the moves you see on Bruce Lee movies on your friends a martial art. Ha.

Thats exactly what I’m saying. You basically just proved my entire point.
Everyone playing fighiting games aren’t the people going to class, the people actually trying to get better at fighting games are the on going to classes, the general fighting game public are the people watching kung fu movies, at home copying kicks and thinking that its going to do something for them in an actual fight. For some people “deciding to learn martial arts” IS copying moves off of Bruce Lee movies, in the exact same way that mashing buttons is practicing fighting games.

Second, The reason it is better to use the more accurate martial arts comparison is because it throws the difficulty complaint out the window.
**Have you ever heard someone say **
Taekwondo needs to be more like kickball, because Taekwondo is too hard for kids to grasp, and requires to much comparitive effort when a kid can just run onto a field and start playing kickball immediately. What person would choose hours of practice just to get down the basics of Taekwondo when they could jump right into kickball and spend those hours having fun instead?

The previous statement is exactly as stupid as the fighting game to Call of duty/platformer comparison.

I disagree, i know a lot of people who are very casual about the games that they play and yet they still enjoy them.
Even games that are lauded as hardcore games like GG or VF are enjoyed by a lot of casuals, i have friends that love playing games like tekken, VF, SF, etc with other friends, and yet they have never been on a tournament, neither have tried to take the games more seriously to train and try to find new stuff, yet they enjoy gathering with other friends just to have fun and play.

But that is another completely different thing, the scene is the people who goes to tournaments or gatherings, the people who is competitive and serious about the game or at least take it serious enough to try to go and play with other people.
Unless the casual player interacts with say people, even when he doesn’t take the game as serious as the other on the scene in no way he can be considered part of it.

The problem is that, now that there’s easier access to high level competitive play, every “gamer” now wants to be able to play like that, either that or they shit on anyone who isn’t able to (even if they themselves cannot), turning people away.

What an odd/stupid thing to say. That’s the problem, there isn’t a steady stream of players around your skill level if you’re just starting out.

Right. Imagine paying for a vhs tape of a few Tomo matches back in the day. Dudes were learning their tech just cruising out to different scenes and meeting other players.

Now you just hop on YouTube and a top player for almost any character in any game has videos. With all of today’s resources you don’t have anyone to blame but yourself for your skill level.

Missing the point. Nowadays, every broseph will insist that the game has to be played a certain way instead and talk down to anyone who isn’t doing so instead of acknowledging that fighting games can be played casually. It’s almost as if you’re not allowed to pick up a fighting game unless you’re planning to play it competitively.

sure they can be played casually. that’s what offline single player mode is for.

don’t be mad cause you play arcade mode casually and then try to go online and get raped

Someone needs to read all the way back to Hecatom’s original post about friends simply having fun with a fighting game by playing against each other.

The problem is that every other damn new-school post 09’er/stream monster seems to want to push the image that you’re only supposed to buy fighting games if you’re planning to get competitive with them (I should know, I fell into the same trap once), which is frankly stupid. All this does is turn off potential players and stunt community growth.

Some people simply want to play against and be decent against their circle of friends for certain games, and you know what, that’s absolutely fine.

Execution is the hardest compared to other genres. As for mind games and the like I think that it is very subjective and unique since games like LoL, Cod , Warcraft while having easy to master execution still have mind games of their own not to mention that in some of them you have to coordinate with your team and rely on other people.

Your first fighting game will always feel hard.
You need to have your execution breakdown before you start enjoying fighting games.

I remember it took me around 18 months to be able to do the ROM infinite in MVC2.
The infinite in itself it’s really easy to do, but at the time (I was like 13) I felt it was the hardest thing ever.
Once I was able to brake my first executional barrier, I felt more confident to tackle other challenges, and my execution started growing.
Then I switched to 3s and kept growing from there.
I remember back in the day on SRK, a lot of people posted that it took them years to master Bison’s CC combo in CvS2 while I was able to do it within a couple of months.

Once you have at least an average execution, it’s very easy to start enjoying fighting games from the very beginning.
I’ve been enjoying MVC3 since day 1 because of this, even KOF13, I’ve been enjoying the game so much, I don’t think it’s hard at all.

It’s not the difficulty, cause these cats spend enough hours in games like Madden and COD getting mad good.

It’s that the aesthetics don’t appeal to these people, they have no connection to these games and these barebone features really don’t drive these people to buy more of these games.

Have better story modes, have a balance between single player and multi-player features. Everyone who plays doesn’t want to be MLG pro gamer, I don’t see why fighting game fans think that everyone wants to be so serious like them.

P.S: I don’t condone comeback shit and those gems in SFxT. That game was a joke, it was like a Venn diagram between two extremes alienating everyone.

The short answer:
Yes

The long answer:
Learning how to play a fighting game is not intuitive. It’s tough to know where to start when you’re learning how to play. With some games you can just mash out and get a result but that doesn’t stay fun unless you’re only playing single player content. The type of hand dexterity required and the difficulty playing on pads for many games doesn’t help either.

Perhaps I’m being a little elitist here, but there are also some people who do not understand the logic behind fighting game mechanics at all.

You guys are still over exaggerating execution when it really comes down to reflexes. Bot are tied into each other but that’s only after the point that someone stops mashing buttons while getting hit and they stop pressing buttons when the throw out one attack but act like more will come out the faster they press buttons.

You guys are still over exaggerating execution when it really comes down to reflexes. Bot are tied into each other but that’s only after the point that someone stops mashing buttons while getting hit and they stop pressing buttons when the throw out one attack but act like more will come out the faster they press buttons.

2d fighting games? Definitely. Execution tends to be what trips a lot of newer players up, but once they finally learn how to throw a fireball, THEN they hit the brickwall that is zoning, cancels, footsies, etc. Concepts that AREN’T EVEN MENTIONED IN THE GAME ITSELF. There are forces at play in a 2d game that most newer players (and let’s face it, some not so newer players) aren’t even close to considering. The average casual player wants to have fun, not study, which is why they’re, you know, CASUAL. Game companies have, by and large, done a pretty crummy job at offering tutorials that cover the important stuff besides combos. I shouldn’t have to consult an outside source to know what zoning, footsies and cancels are if they’re that important to the game. This is 2012 and a lot of these ideas have been around for 20 years and they’re STILL not being referenced in in-game Tutorial modes.

3d games are more playable initially, meaning you can just mash buttons and good things happen. So while 3d games have some of the same esoteric concepts that 2d ones do, they’re a lot better at giving newer players the illusion of progress. *Plus they look a lot more current to more casual players. *

But let’s face it. There are just too many options out there as far as gaming goes. If the player doesn’t immediately connect with the game, the chances are pretty good they’ll move on to something else that will. People kept playing Street Fighter 2 not just because it was great, but because there really weren’t many other games like it, or as many games available in general.

Yeah but that can work both ways. I know people who don’t like 3D because of
Slow walk speeds, and I’ve seen people nah with more success in 2D fighting games. It usually depends on what peoples experiences are. My friends ago don’t like games in general, like mashing in 2D games more than 3D games.*

Those advanced techs in sfiv are just too hard for me. Lol. Give me st, umk3, and kof98 i am cool

These are the scrubs that NEVER get better. They play fighters like a little kid does…get close and mash as fast as you can. They actually think how fast you hit the buttons determines whether or not you win, and the concept of blocking is lost on them. These are the most numerous of scrubs, and I’ve been thinking about the statement made about making fighting games: “more accessible” to casual players. Basically this was said “Put in a bunch of scrub/masher-friendly mechanics, and the scrubs/mashers will fall in love with the game, because they’re winning. When they meet a player they can’t beat, they will then want to learn to ACTUALLY play the game, and become a GOOD player.” I’m not seeing that. When scrubs who have been pampered by scrub-friendly mechanics face someone who actually knows what they’re doing…they quit the game entirely, after a few matches to confirm that loss wasn’t a fluke, and go back to fps/rpgs/whatever. I think making fighting games more accessible may be doing more harm than good. These guys are out there, beating their casual-player buddies and non-fighting-game-playing co-workers because they can mash buttons faster than the other guy, and they become “king” in their little circles…that becomes their greatest thing, their WORLD, and when they meet somebody and finds out that person also plays fighting games, they want to prove to them that they can beat them, too. Then they get beaten, easily…what happens next?: “This game is bullshit!” is what you usually hear, and next day “Ah, I traded that crap in for (insert casual player game here). I was tired of it, anyway”. Or, they keep the game never make an effort to actually learn how to play. They play it less often, don’t play online, and offline, they just make sure not to play against “THAT guy, cuz he “cheats” at this game.”.This actually hurts the scrubs more beause it makes them believe they are better than they actually are, so to lose will make them quit entirely in most cases. It’s kinda cruel: lure them in with easy wins, then they get raped. So HORD. Kinda like pool-sharking.

I already made the point about mashing and it comes in the reflexes, but again, those reflexes start with reacting to your friends opponents button presses. If the person likes the game they may or may not take it a step further and slow it down from mashing THEN look for info on the, why this works, why this doesn’t. "Scrub"mechanics don’t make a game bad, it’s the lack of options and proper risk/reward systems that make a game bad.