Are fight boards (aka Hit Boxes) cheating? (Experiments and Guide)

I confirm rufu’s mvc3 xbox 360 results.
On ps3 for both bbcs and ah3 (with a ps360) if both direction are ever pressed, left beats right, and up beats down, no matter which one was pressed first, this is the same if you use a chimp smd for the pcb as well (but I think the chimp smd refuses to report to both directions)
I would like to test on a ps3 version of marvel, but I suspect that the Hitbox (or all button controller) is only a problem on 360 games.

EVO is one thing, but I’m going to DFW Bar Fights on Saturday, and that tournament runs XBox.

EVO isn’t the only tournament, you know. :frowning:

The fact that the results for two separate games are exactly the same makes me think your data could possibly not be valid, due to your hit box or console not properly registering SOCD inputs. Try a third game, (HD Remix? Marvel 2? Super SF4? Absolutely anything), if your results differ for any game at all, I’ll be convinced your data is valid.

Yo does Dance Dance Revolution exist on PS3?..If so there’s no way any of the PS3’s console driver software should be interrupting SOCD’s, or else there would be a class action on either Sony or whoever makes DDR the size of the moon.

Well the problem still lies in the fact that there are still events that use only Xboxes for various reasons (availability, popularity, people complained about slowdown on PS3, etc.). So these events would be effected.

I would like to see tests done on the PS3 using the same (or similar) hardware, such as a PS3 TE board, a PS360, or a Paewang board. If the results come out different, then what are the odds that the problem isn’t in the programming of the games so much as it would be in Microsoft’s firmware?

Nobody is saying it instantly makes you win. The top players are good through talent, practice, and experience. The thing you seem to be missing is that this controller can let you do things you can’t physically do with a pad or stick. This can cause results that the developers didn’t expect and create an advantage for players who use these. If a good player like the one you mentioned, Daigo, started using one of these things he could potentially be even better. Not just because of the desired and arguable reasoning of the controller’s creator, but also because of the unintended consequences.

Also consider that a hitbox user placed 2nd last night in MVC3 at WNF. Not saying he was cheating or that the controller is better, but imagine if these f+b cross up blocks work and he got good at using them.

I don’t know how you can’t see that throwing sonic booms while walking forward isn’t an advantage. Even if the other player is better.

It is absolutely impossible that this issue is caused by Microsoft controller driver software (what you probably really mean by firmware). The fact that two different games on the same console produce different results under the same conditions (same controller with same settings, same console) is proof positive that these results are manifesting via the game software, and no other factor.

Litchi has the only Charge Back move, and it’s for her Astral, so completely unpractical. But, a test is a test. Tao has a regular Charge Down. There are more characters with charge back moves in Calamity Trigger, but they’re still mostly Astrals.

i’m sure a million billion hitbox users will show up… and it will be a logistic nightmare to test for 10 seconds in training mode

I was certainly not trying to imply EVO was the only tournament, but the discussion was about EVO. I personally feel that the PS3 is better for tourneys because of how fast and easy it is to switch out controllers and the fact that the console has reliable hardware. I understand that the 360 is preferred at some tourneys for whatever reason, but it would be silly to ban a controller because it gives a not game breaking advantage on one console anyways.

Also, confirmation on PS3 DDR: (In Stock Now!) DanceDanceRevolution Dance Game for PS3 (Game Only)

It’s also dumb that even if this is a software thing, it’s 2011 we’re all online and developers can easily issue patches for this. But developers probably wouldn’t unless it became a huge issue.

Okay, this means tests DO need to be done for PS3. We can’t just assume that PS3 is immune to the issue due to firmware or the like.

Enough talking, get to the SSF4 testing!

Uh, I mean, please :slight_smile:

Just turn on the CPU and see if you block in both directions.

In SSF4, up + down = up, and left + right = towards the opponent. I haven’t tested the possibility of walk-forward sonic booms.

Actually, with DDR it’s intentional. They keep in mind that people play on pad, so they map the cardinal directions to the D-Pad and the face buttons so you can easily hit multiple things at the same time. It’s not really a confirmation of fighting games.

So then on a home DDR pad (not just on the dual shock 3), each direction is actually both the d-pad direction AND one of the face buttons? I’m not convinced, if this was true, home DDR pads wouldn’t work for shit in menus unless menus work only via shoulder buttons and/or start+select, and as such, if home DDR pads have cardinal directions only mapped to the DPad, then that means they can send out SOCD’s.

SSF4 Tests are done

Best results yet, IMO. The one thing that’s really iffy…isn’t so much IMO, and isn’t even close to a game-breaking advantage.

Damn, look at the arms house :slight_smile:

The main thing that’s upsetting me most is the word “cheater” being thrown around, which is just messed up. If a tournament you enter doesn’t state in it’s rules that hit boxes are banned from use, then you have no grounds for calling a user of one cheating. To do so turns you unblockably into a mega moron.

If you don’t like the rules, then don’t enter. Easy as.

And if the rules don’t ban the use of a hit box, then why not use one yourself if you think it gives you a better chance of scoring win money.

You still don’t get the point of this thread, and this will be the last time I respond to you, considering your opinions even remotely valid.

This thread was made to establish a precedent and show to tournament organizers the results of our tests, so that they can make a properly informed decision on whether ABC’s/Fight Boards (Not sure about the ABC notation, I dunno if it’s quite a precise description, but it’s certainly worth consideration) give an advantage in certain games that is truly unfair and warrants banning the use of said controller on said game.

Getting salty stream monster trolls to STFU is merely the catalyst that got this project started, it is not the end goal.

I think you misinterpret what I mean. SOCD’s are intentional in DDR because it’s how you play the game. They are hard coded into the game because it would be impossible to play without SOCD’s. My point about the cardinal directions being mapped to the face buttons was simply to show that the game relies on SOCD’s to such an extent that they mapped the regular pad to be able to do them.

Attempt to perform a charge move without “releasing” charge direction; Success

This actually seems pretty unfair to me.
Or Maybe not…

Someone tell me.