Are fight boards (aka Hit Boxes) cheating? (Experiments and Guide)

“Button Box” to me doesn’t seem descriptive enough, since, technically, arcade-style joystick controllers are also boxes with buttons. :frowning:

-10 points for being verbose :frowning:
+20 points for doing it deliberately. :smiley:

Amp, I’m assuming by your results in HDR, that Guile could do a forward moving charge for a Sonic Boom, so long as he releases back before he hits punch, basically giving all charge characters a pseudo stored charge projectile a la Chun’s super?

Granted, this would only be 1P side, but I’m assuming this is correct?

Just tested this in classic ST rules.

Yes, it is possible, from 1P side, to perform a walk-forward sonic boom. Simply X-Axis SOCD to walk forward and charge at the same time, release back, then hit a punch button. It does not work from 2P side because, XSOCD results in walking back.

Depressing, checking conditions for HD Remix rules now.

HD Remix: Same Rules apply, only available from 1P side, but still possible. Testing methods will be edited to reflect this.

EDIT: Current testing of HD Remix is complete. Moving onto Marvel 2. Results of all tests will be collected in post #2 of this thread. Latest posts will show when tests are complete.

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That scares ME, and my HDR mains are DeeJay and Guile…

Sorry, I don’t understand the purpose of this thread.

If someone thinks that by using a ‘hit box’ they have an advantage, then let anyone who wants to use one do so. It’s not as if they’re pressing a single button to activate a 720, and people like Daigo will still blow people up using a standard arcade stick.

Example - is my opponent cheating in VF5 because they’re using a TE stick and all I have is an EX2? Of course not, it’s ridiculous to think so, and a TE stick is a huge advantage over an EX2…

Try reading the thread next time, gahrling. The thread’s purpose is to test if holding forward and back at the same time can give you easy cross-up blocking or walk forward charging.

In HD Remix, using a fightboard allows me to walk-forward sonic boom, or headbutt, and if you attempt to do an ambiguous crossup on me? Supposedly, (Still untested, but theoretically possible given other tests…it’s kinda hard to do with just one person) I just hold both left and right and block no matter what you do.

I definitely consider these advantages unfair, and condone both banning fightboards in HD Remix (360) tournaments for the time being while hoping that Capcom is willing to issue a patch that fixes these advantages in some manner. :frowning:

Marvel 2 Tests Are Done, sadly current tests suggest that the brainless crossup is possible. Moving onto BlazBlue (hey, I gotta get the poverty stuff outta the way quick before we get to the ones people care about, SSF4 and Marvel 3)

Anticipating a SSF4 test

And?

What difference does it make to the statement that using a hit box is cheating? As said, if people think they have an advantage using them, then let everyone use them and see what happens. The same people will still dominate in tournaments.

It doesn’t really matter whether you agree or not. Brainless cross-up and forward-walking charging is still an unfair advantage and against tournament rules.

Yo IS there a charge character in BlazBlue: CS?

…It’s been way too long, I fucking forget.

HEY EVERYBODY, IT APPEARS I’M LATE TO THE THREAD!

For reference:
Hit Box refers to the brand of controller created by the Huffer brothers, AKA Husser_Brian. It’s been the popular term for similar devices because of how much attention it’s been getting. Remember, it’s not a Hit Box unless it has the Hit Box layout with the shared thumb up button below everything else.

The proper term for these controllers previous to the Ht Box was “ABC” or “All Button Controller.”

I wouldn’t mind helping out with the experiments since I’m on a PS3, however I don’t think my inputs would be valid to the data since my Hit Box was the second prototype of the original Hit Box design made from the PCB of a Playstation 1 controller. Most modern sticks and boards do not use a similar board, so my data is irrelevant.

Not that I’m aware of. I know the characters I’ve played (Akakune, Noel, Makoto) all lack charge moves. I’m pretty sure there are none.

Against tournament rules? Please show me where it says that.

How about this - you go to EVO and use only a hit box. When you effortlessly win every tournament you enter then I’ll take everything I’ve said back :slight_smile:

IIRC, no.

Precedent of banning controllers that could give an unfair advantage (turbo that can’t be disabled, macros/“button recording”) says. Joe Normal using a stock TE can only block in one direction, and has to backpedal for charge moves. That is why we are doing this research on ABCs.

It’s still pretty fucking stupid that in HD:R, I can rush you down, AND Sonic Boom your ass while I’m up in your face for no reason, and it’s still theoretically possible that with fight boards, crossups suddenly become totally meaningless.

BlazBlue tests are done, at least until I can get confirmation on whether a charge character actually exists in BlazBlue. See post #2 in thread for test results.

Blazblue is certainly not optimal, but it doesn’t break the game and give players an advantage that’s truly unfair, I wouldn’t push to ban fightboards from BlazBlue given these results.

Yo, just go perform the tests I’ve listed in post #2 of the thread in at least two games. If the results differ for the two games AT ALL, your data is perfectly valid and would be a huge help. If the results are exactly the same, you might try a third until you’re convinced the PCB in your Hit Box isn’t sending out SOCD inputs properly.

Moving onto SSF4.

There’s two sides two this.

  1. Hitboxes allow you to do inputs (which cause an advantage) that Joysticks do not. In HDR, you cannot block both side at the exact same time on a joystick whereas you can on a hitbox.

  2. Controllers with both digital pads and analog sticks can do this, but at the same time, it would take you literally taking your right hand off the attack buttons to do it on a 360 pad, and a lot of hard work to do it with one hand on a PlayStation controller. With a hitbox controller, you have to do neither.

So yes, Hitboxes DO give an unfair advantage to the user of one, by either allowing you to do something that you simply cant do on a stick, and have to sacrifice some functionality to do on a controller.

Walking 720’s is one thing. But being able to block jump-ins without any guesswork on whether it will cross up, or being able to instantly block while walking forward? That’s an insane advantage.

The 3rd side to this is that these problems are only prevalent on the 360 console and do not affect EVO play since EVO is PS3 only. Really, it’s quite sad that games are coded so poorly that they accept two opposing inputs. One would think that even if ABC’s were never made the game would still never allow that, but that just isn’t the case. I’d like to see patches for the games to fix these issues instead of the potential ban of the Hit Box since it’s not the hardware’s fault on how the game was coded.

Great thread. I have had suspicions that some things are going to come out that are only possible with hitboxes or keyboards…