Are fight boards (aka Hit Boxes) cheating? (Experiments and Guide)

Then you can have the fun of figuring out how to mount it, our mounting bracket only fits the Cthulu. Sure it’s not impossible and someone could always figure something out, but it’s a lot more work than you’d imagine. And like you and I have said, if people wanted to cheat, they’d be doing it already. It’s possible to do so on every controller after all, if someone really had the drive to cheat like that there’d be nothing stopping them.

There’s no controversy at all. All I said is that the effects of having directional buttons (this also includes keyboard+converter) on each game should probably be researched. As if having more knowledge is a bad thing…
It’s not my problem that people get butthurt and/or misinterpret this suggestion as something else entirely…

I kind of find it funny that the only controller that you can buy stock on the market that is capable of outputting SOCD’s without modification, are Sony and Microsoft’s default pads.

Yet, this problem is mostly attributed to the HitBox.

WHOOPS.

i swear we had this conversation already in the hitbox testing thread about a year(?) ago

I know right? I mean, wasn’t that the whole purpose of that thread?

Aris just lost 50 respect points in my book.

Au contraire.

http://etokki.com/Arcade/PSX2JAMMA

They had these for Tekken 5 cabinets too.

After opening one up recently (which was purchased ready dual modded), good quality cable tie mounts and cable ties are all that’s needed. The re-wiring itself to a SOCD enabled pcb is simple enough.

Moral of the story is: don’t just a stick by its cover.

Personally, as I have made clear in other threads, I’d boycott any event which classified HitBoxes as “illegal”. Reason being that any event doing so would be rubbish as the organisers are clearly insane. Like an (admittedly small) event I heard of recently which banned throws in Tekken.

The issue is not that the Hitbox allows you to do things easier than on another controller, the issue is that the game are are playing are designed so that there are techniques that are only limited by the input time.

Anyone interested in TAS stuff knows this.
Basically, when developing games, the developers never try to see what happens when someone has perfect input. This allows for all kinds of neat things to end up happening, like tiger kneeing moves, kara canceling moves, plinkdashing, etc. While some of these are coded into the game, the origins of a **lot **of gameplay techniques we commonly use are based on sideeffects from how they were programmed.

Ill use wavedashing for an example.
You can dash. You can crouch out of a dash. You can stand out of a crouch. You can dash out of standing. On paper, this is absolutely legit. Working as intended. That is, until a player forces their character to rapidly go through these states. All of a sudden, the dash animations, distances, and speeds, are all working differently than intended because of the player inputs. Sure, some of you will well me Capcom wanted players to be able to do it, but the same applies to other techniques where the only limit is the controller. If Capcom decided to limit wavedashing, they could put in a timer that disables starting a dash within X frames of starting a dash. BAM. Advanced Technique gone, or at least nerfed so that no matter what controller you use, it falls under Capcom decided upon limits.

Its up to the developers to balance these “difficult input” based strategies as the ability to do them by the community increases. The hitbox is a tool that is designed around how we, the players, have been playing the games that the developers have made. The hitbox doesn’t do anything other than let us access the 4 button we were previously ramming a stick into to press. If I want to play on pad with the shoulder buttons mapped to up, down, left, and right, is anyone in here about to tell me that that is too good? What if I won EVO with it? What if I could do X technique on my horrible button layout?

Macros and Turbo are the enemy. Buttons are not.

pffttt
its controversy from the very moment that you expres concern in a matter where its none issues to worry about
the hitbox doesnt allow you to do anything that the games dont allows from the very begining, you still need to do the inputs and you still need to know what are you doing
this thread its all about of “its different so its bad” attitude based only on bias, and ignorance on the matter imo

Buttons - no
input devices - yes

Buttons have pros and cons, just like sticks have pros and cons, just like wheels would have pros and cons.
Swapping sticks for buttons is a trade off. Swapping buttons for wheels is a trade off.
Having a light punch button and a light punch wheel on the same stick is equivalent to having a turbo button.
In the piano example all of the keys function as buttons, besides some being further away than others and there position relative to other buttons possibly for better dashing or throwing. It would basically be a giant non ergonomic hit box and therefore completely legit.

I just asked some questions and have not yet gotten answers to all of them.
JohnGrimm said the official PCBs were “kosher” and if you mod a hitbox to do it you could also mod a stick in the same way (to accept L2 as “left” for example) so that settles that issue.

But the 2nd issue of how a keyboard-like layout (which also includes playing on a keyboard+converter) affects different fighting games was not answered yet. If you did research the issue, by all means refer me to the results of your research.
Where’s the bias here exactly? Saying “it can never ever be an issue” w/o actually bothering to check anything IS the bias.

We did this months ago, only tested controllers that WERE capable of sending both left and right at the same time, and while some games did have unusual things that happened (one side favoring the other and such), the only game that was deemed to be given an “advantage” from the use of SOCD is MvC3. HDR, MvC2, Blazblue, SSFIV, and MvC3 were all tested because those were the games people had that we could test. Not sure about Tekken, Soul Calibur, or other stuff however.

But what would you find? If there are certain advantages, then where do you draw the line? How much does it need to affect fighting games to prove that it should be banned? And on what grounds? If you are looking into how HitBoxes (and keyboards) affects fighting games, then why are you not doing with other forms of controllers that are (seemingly) allowed in the fighting game scene?

And if the ultimate reason turns out to be “it’s better than a stick” and nothing beyond that, do you really have the right to ban it?

yall mufuckers is stupid.
Yall act like the hitbox is the godsend to execution, if yall think that way then get one yourself, otherwise kick rocks. if it makes shit so stupid easy then get a panel for your stick or get the hitbox arcade stick.
Yall act like picking this up is going to just start allowing you to kick daigos ass or take out combofiend like nothing.
stop acting like bitches, people have been playing on keyboard for the last decade or two but now that it is getting popular everyone is saying oh that is just not fair. It is the same shit, one button per direction.
Hmmmm lets think for a minute, fighting games have been released on PC for quite sometime. Do you really want me to believe that developers said "Oh well everyone that buys it on pc is going to buy a fightpad or arcade stick."
Hell to the naw they knew that people were going to be using keyboards to play their shit.
I got my ass handed to me by this rose player at devestation who was using a keyboard and not once did i say man fuck your easy input controller.
I thought that was the coolest shit i had seen and it came down to him knowing his character.
All this is an input device for your system,

If you really believe that this makes your inputs much easier to pull off then doesnt that truly make you a dumbass for not switching to it. when i found out that i could pull off moves better with a stick than pad you bet your ass i made the switch.
I have hitbox panels for my many different sticks and the layout is fun however i still feel the stick is superior(for me) so that is what i stick with.
All this bitching does is bring about stupid shit, like fucking shortcuts for example.
just shut the fuck up and play the game.
Im sorry dev you may have to infract me but a person can only take so much ignorance in one thread.

I’m sigging this. :smiley:

Thank you for taking my statement completely out of context for your own argument. My point is and the same point Aris has made about sticks vs pad regardless of hitbox, is sure you can go to a US tourney with your pad/stick/hitbox and play competitively. But then you go to Japan or somewhere else and they hold an arcade tournament which is the standard there. If you use a stick you have no issue playing anywhere with a serious competitive community. I didnt think I had to spell that out without someone quoting one of my sentences for their own smart ass remarks.

I have no idea but I’d rather have all the facts before even trying to decide what to do.

That’s about the same attitude I’ve seen on here where someone goes to a random tournament and finds out that arcade sticks aren’t allowed because not everyone has one and they provide and unfair advantage.

Or how about this: any controller that has a d-pad and an analog stick can take advantage of/abuse SOCDs. Should we ban those too? Hell, if I wanted to I could wire my normal arcade stick such that unused buttons (L1, L2) will also register as directional inputs thus allowing me to easily (and I’d like to point out that this only affects 1 game) block left-right mixups. Basically this is a software issue that certain (see also: most) hardware can take advantage of. It is also so hard to detect on a hardware level as to not be worth checking for (unless as previously mentioned you want to ban every stock PS2/3 and X-Box 360 controller from tournament use).

O shit so you mean Aris is just trying to save us from getting used to a peripheral that wont be used in japan. Thank you for clearing that up because the majority of us U.S. players are going to japan to play these games seriously. Damn and all this time i thought he was just being salty.
/sarcasm

That is the most bullshit argument i have ever heard.

Actually that is bull shit. It is not just one game if you use one of the old hitboxes that allowed SOCDs and plugged it in a super gun you’ll get the same affect on all of Capcom’s fighting games. and as I stated quite a few times before only a few Re-Record emulators allow SOCDs so using an emulator is not a good test for it.