What happened to being able to select actual mechanics you want to use in a fighter?
Complicates balance, and is argubly if it actually makes a game deeper as it frequently ends up being a game of counterpicking mechanics
What happened to being able to have an interesting move set for a character?
The new characters in UMvC3 and SFxT all had interesting move set, how do you define “interesting” move set anyway? Obviously it’s going to be harder to come out with unique moves in fighting games as more and more moves get made
What happened to the speed of the games not just how quick a KO can happen but the time you need on reactions have been slowed down to a crawl?
Forces you to think more in your matches and punishes those who go ham and autopilot
What happened to the ability to move?
Makes movement in fighting games a lot deeper and harder to master
What happened to multiple supers?
Limits the power of supers so that you have to be more strategic with its use. Ultras in SF4 would be more imbalance if you have to fight against both anti air ultras AND ultras that are easy to combo into
On top of that why is it 1 frame links when even ST doesn’t depend on them to making a player good?
None of the current games depend on 1 frame links to “make a player good” either. 1 frame links are not something new in fighting games
Why when is there is an update or patch it usually dealing with nerfs?
There are buffs too, but it’s easier to make things overpowered and then tone it down than to make things underpowered and then buff it up
Why are hit boxes so retarded when it ruins the neutral game?
Old fighting games have retarded hit boxes too
Why is there a priority engine on attacks?
Other than projectile invulnerability in UMvC3 I can’t think of any "“priority engine” on attacks in recent fighters. And what’s wrong with priority engine?