I don’t think we know. Our ST scene is honestly dead here. Like painfully painfully dead, but zass is gonna have a practice session soon and if it doesn’t get discussed on it’s own I’ll bring it up and see what’s up.
Is the 3v3 a regional thing like one team from one region kinda deal? Or can we have as many teams as we have players?
Sorry about the plum text thing, you’re just gunna have to deal with it, I’ve been doing it for years, a tradition pretty much.
Anyways, about Guile’s roundhouse FK, it’s really good, too good imo, he doesn’t have to guess anymore, it’s a change he doesn’t really need, the overhead enough is good enough for him. There’s rumors as to why Chun was squashed so hard, but let rumors be rumors and lets not spread possibly fake stuff.
I agree with you both that online does not approximate offline:
player pool
lag
turbos
etc.
Tracking and digesting data from online games can tell us how the ONLINE SCENE breaks down.
Many more people in the US play online than they play offline.
And developing a better understanding of that online environment can lead to providing a better experience for the online player.
Very little thought is put into developing fighting games outside arcade parameters.
Even after years of fighting games being developed for consoles and online play, we are still seeing:
core features offered on one game and then missing from the next game (quarter rooms, controller button configuration, rankings by character, # of opponents shown on player matching screen, etc.)
players using console/online specific (non-arcade) variables to exploit (turbos, macros, custom sticks, disconnect, lag tampering, etc.)
I don’t trust the objective judgement of players by default.
I’d have to have some indication that a specific player has demonstrated strong objective judgement first.
Here is an example:
This very nice chart from nohoho’s site is a peer review chart by some of the best ST players.
We can see on the chart, that Taira and Nakamura have rated the Dictator vs. Cammy matchup as 8-2.
However, my own win/loss data from match footage does not mirror this:
YuuVega (Dictator) vs. Naka (Cammy)
Round 1: Cammy
Round 2: Dictator
Round 3: Dictator
[media=youtube]G2FgozfMk7U[/media]
Nakamura (Cammy) vs. YuuVega (Dictator) Match 1
Round 1: Cammy
Round 2: Dictator
Round 3: Cammy Match 2
Round 1: Cammy
Round 2: Cammy
[media=youtube]sHxwj3z7NGI[/media]
Well, don’t get too excited. The only reason it’s taking me so long is because I just don’t have a solid block of free time to sit down and write it all at once.
I don’t think this is the case at all. I think steep learning curves is one of the reasons Guilty Gear never got uber popular despite it being a solid, if not THE most solid, fighting game to come out after 2000 (whenever cvs2 came out). Furthermore, of all the names you mentioned, (Valle Choi Wong Daigo) the only person that I ever saw do some damage in that scene was the japanese guy. Why aren’t those other 3 people the best at this game? Or every other fighting game that’s ever come out? It couldn’t possibly be that high level Guilty Gear, Tekken, VirtuaFighter, Smash, any game with a scene, have high learning curves. Wong, Choi, and Valle must really not like winning tourneys or making money to not bother trying to be the best at these games.
Those games are hard, even for these “grandmaster” OG’s.
And why do people even bothering playing SF4 even though everyone complains about how scrubtacular it is. You guys must REALLY REALLY HATE SF4’s lenient inputs if you guys are complaining how things like chicken wings and spd’s are easier to do now in HDR and reward pick up and play scrubs.
I mean, its not like this scrubtacular game is the first and only game @ evo to probably have close to 1000 entries and require a whole day’s worth of pools.
The ST community is so picky its and :lame: at the same time. I really hope all the people compaining about HDR and sticking to dinosaur old ST isn’t the reason that there’s no SFII as a featured game @ evo next year. And don’t give me some bullshit about “well if you have numbers with the new school HDR players” or “if you let a couple people alter the course of your game then that game must have been really weak to begin” etc. The OG’s who have been playing SFII for 20 years have a lot more influence over what happens @ srk than me or however many new school HDR players could ever have. None of the Cannon’s know me personally, but I bet they know and are good friends with a lot of the old school “OG” players that keep complaining “this game sucks” and “this shit is week, gimme back ST!”
a lot of OG players are complaining that Evo should switch back to ST. Wizard said that there’s no way evo is going back to ST (directly) and that they would just rather take out SFII if HDR is really unpopular (indirectly).
Therefore, whether or not HDR is present @ Evo next year will be determined by continuing player dissent and whether people show up for HDR @ Evo.
I thought they had 300 sign-ups for HDR, which was a big boost from last year? It sounds like people like it despite the old guard turning up its nose for the most part.
its old, there are plenty of new games coming out to take its spot, its old, not as many people will go to evo to enter a Vanilla ST tournament as HDR, its old, they don’t want to use any old systems to play the game plus there’s no arcade perfect port of it, its old, too many people bitch about SFII and what version to play, its old.
I think mostly its because the game came out in 1994.
^ yet we’re here discussing the possibility of not having SFII at evo next year cause people do nothing but bitch about how every incarnation of SFII isn’t arcade perfect ST. Meanwhile, SF4 is gonna have 1000 people this year at evo and maybe even more next year.
Makes sense. I did read this somewhere before… So, what I am being told is, if I want to continue to play “SF2” at Evo. Get on board or you get nothing.
I can see why Mr. Wizard wouldn’t ever want to go back to using unreliable Dreamcast consoles now that both ST and MVC2 will be moving off of them. However, I don’t believe there will be any trouble in using classic mode instead of remix mode in HDR if the majority of tourney-goers request it. When players demanded that HSF2 be replaced with ST, Evo staff listened.
Both ST and HDR run equally fast and maintain a sense of tradition at Evo by honoring the series that first started serious US fighting game competition. Even through the darkest days earlier this decade when there wasn’t even a good platform for ST, the game had consistently decent numbers and was maintained. What’s different now?
And as of yet, there’s nothing in classic that seems to play differently from DC ST (which most players have accepted as the best option). But if HDR turns out to be a big hit, I don’t see anything wrong with that either.