Arcade SSF4 Bison: What tweaks or changes would you want to see?

Taking away far fierce would be very good.

Breathes heavily

I think a good chunk of the roster has already been announced on the patch notes given through the SSF4 Developer blog.

Bison should be coming up in like 2-3 weeks given that that’s all the time left for the game to come out (December 16).

Next week is Zangief, Sagat, Dan and Dudley.

It would, plus we have a good idea of how it would work if you ever used Bison in CVS2, he didn’t have st.hk that we do now but he did have that punch, oddly it was a lot more reliable as an AA. Bison also had a lot of other goodies in that game, for example good HS tracking, auto-correct skulldiver, HP PC that hit three times, an overhead normal.

Sad to say though I wouldn’t be surprised if we get nerfed worse than Elf did, if only because of the amount of people that whine about fighting Bison.

Bison also had cr.hp and roll-cancelled moves as AA.

But no one ever really used HS or skulldiver, most characters could hit Bison out of PC on block, knee press was unsafe on block, and he never had an overhead.

The only reason why he was really good in that game was because he could almost kill you off of one mistake.

True though I could have sworn he had the psycho power karate chop move in that game, maybe I am thinking of another game and only with the custom combo groove really, still he did have some things I would have wanted in this game.

That’s Psycho banish. There’s videos of A-Bison shaving off a ton of HP after launching people into the corner with it.

Haha, how the times have changed. They’ve turned Mr. Touch of Death into a pressure/low-damage character.

I tried hunting some down on youtube, but couldn’t find fuck all. Never really played the CvS games.

also, is it me or is Bison always the last for shit? Last to get new costumes, last to get updates (probably so they minimize the amount of bitching they hear from us).

And is there anything guaranteed known about the update to him yet? They better NOT change his ultra, unless they give me Balrog/Cody style cLK links and different HS/DR (cuz seriously, i pretty much don’t use them anymore).

Here ya go:

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Every time I watch CVS2 I get mad that I wasn’t into FG’s during its time. Shit looks so fun.

Me too.

I have CvS2 arcade emulator on my computer. It’s kind of fun here and there. But he plays so differently. His aerial moves are ass in this game too it seems.

Actually its been my experience that headstomp and devils reverse were smarter on the tracking. Last Sat I played the game again I own it but the people I play with locally will pop in just about any fighting game so I usually bring my collection lol and had an auto correct skulldiver for example. His normal air moves were pretty much the same as they are now, maybe a little better as far as hitboxes since oddly I didn’t get beat out of the air all that much.

Meh, they’re still ass compared to ST.

I hope Capcom would roll out some more normal cancels and cut a few recovery frames for Bison.

Using psycho crusher to punish stuff was so satisfying. PSYCHO CRUSHAAA

I was so sad when I realized psycho crusher was so slow in SF4.

Making far st.mp special cancellable would be dope. They could nerf U2 recovery and make it a charge motion, as long as I have reasons to press other buttons.

Nerf Bison’s escape options and make cl. st. fp an overhead.
Believe!

Honestly I don’t think Bison needs much in the way of buffs – mostly he just needs to dodge the nerf bat for AE. (Helps that he can fly and teleport in that regard.)

Removing his far fierce and having close fierce be all ranges…I dunno, I love close fierce and wish I could space for it more often, but I dunno about Bison having a special-cancellable fierce attack from that far away. Plus it would kinda be unfair to the developers to say about far fierce “this move is so bad it shouldn’t even be in the game, good job wasting all your time planning, animating, and implementing it”.

I think a better solution would be (very) slight buffs to far fierce’s speed (9-10 frame startup max, I would think; Bison has enough ludicrously fast normals at his disposal) and possibly its hitbox range as well, make close fierce activate from slightly farther away (less for anti-air properties than for accidentally punching in fierce too slow during a frame trap attempt and getting far fierce), and buff what was likely INTENDED as his go-to anti-air button, namely, crouching fierce.

Crouching fierce has had a good hitbox for a while, but its slow, slow, SLOW-ass speed hurts it so badly as an anti-air unless you psychic anti-air them. You wait even a little bit on a Ryu jump roundhouse or Balrog jump-in (checking your spacing) before hitting the button and you’re going to lose. The move is great when it finally goes active, but it takes so long to start up (and stretches Bison out so much horizontally) that it’s pretty trivial to tag the vulnerable hitbox even if the jump-in timing was a little sloppy (as long as it goes deep enough, fast enough, Bison still loses). The move needs a speed boost, badly, in order to so much as TRADE with a lot of godly jump-ins. Honestly, Bison would have a pretty complete set of normals if crouching fierce was just a little more reliable on reactive anti-air.

His teleport is fine, there’s no need to make it safer…at least not the retreating (rdp + KKK) version.

I have my doubts as to if the change to Psycho Punisher’s command is even going to stand. But if it does, as long as no other properties of the Ultra change, I think I’ll be fine with it.

Nightmare Booster…kinda wish it was a little faster for anti-divekick purposes, but it’s not a huge deal. It’s not particularly cool relative to other characters that Bison has so few ways to combo into Ultra, but honestly I have enough fun playing him the way he is that I don’t have a burning desire to be able to do “something FADC Ultra” with him. Besides, if Bison had easier avenues to combo Ultra, I’d be deathly afraid they’d nerf other, more fundamental strengths of the character to compensate (read: his normals and his wonderfully, blissfully easy links and safe pressure)

Slightly better tracking on Head Press would be nice, but I’d settle for just being able to cross up with Skull Diver like in EVERY OTHER GAME BISON’S IN, INCLUDING FUCKING IPHONE SF4. I NEVER understood why they won’t let him do that in this game; the move is nowhere near safe enough to be abusive, especially considering it has to follow the already unsafe headstomp. If you changed sides with it, I’m not even sure you’d have enough time to build charge for a Knee Press combo off of it.

Nothing. I’m very happy.

You don’t think Bison is way too polished and balanced for his own good?

They used to call that “painting the fence” lmao. But yeah I really hope they don’t nerf bison but a lot of people complain about him but they don’t use him personally I still don’t believe and tier list and read them with a grain of salt but most players tend to think tier list are law… unfortunately. DO NOT NERF THE BOSS CAPCOM thanks again :china:

huh

beats j.hk clean for me so long as i time it well. only time it gets outright stuffed is if im silly and try it far too late