This topic discusses the differences of console ports to arcade games. Wither they be Arcade Perfect, Not Arcade Perfect, or completely different from the original, etc, it is all documented he. This topic was original started on the site www.snk-capcom.com, and I got a lot of responces in it. If you have played a console port of a arcade game and played the original before, list any and all differences that you can.
Ok, so here is the list.
Not Arcade Perfect to due negative changes list
Spoiler
Games that are, do to many negative changes, are not Arcade Perfect list:
Art of Fighting (GEN)
Reasons: Sound is weak, no DMs what so ever, graphics severely downgraded and too bright, hit detection is way off.
Bad Dudes (NES)
Reasons: Graphics completely dumped down from arcade version. Indications of sprite flickers. Sound effects and music dumped down.
Capcom vs SNK 2 EO (GC/Xbox)
Reasons: Added and removed different stuff from the game. Like the removal of Roll Canceling and the addition of Super Canceling in P-groove. Damage decrease and different priority for Blanka, Cammy and Sagat.
Combattribes (SNES)
Reason: Smaller sprites, stage design a little different. Lifebars replace numbered life system.
Darkstalkers 3 (PS1)
Reasons: Too many changes to characters attacks, missing frames, combos different.
Donkey Kong (NES)
Reasons: The game is missing one stage from the arcade game (the factory junk stage). This makes the game shorter than the arcade game.
Double Dragon (NES)
Reasons: Totally different game, changing into a beat em up/platformer hybrid. Heart system now in place due to limitation of NES control scheme
Double Dragon 3 (NES)
Reasons: Level design completely changed. All moves are here already, no more buying moves. Graphics redued severely.
Fatal Fury (GEN)
Reasons: Hwa Jai and Billy removed from game. Can play as other characters in VS mode.
Fatal Fury Special (Sega CD)
Reasons: Huge amounts of frame cuts, loading times not as long but still noticable.
Final Fight (SNES)
Reasons: Only has 1 player support, only 2 characters instead of all 3, and changes to some characters (Poison). Options screen added, missing stage 4, boss Rolento plus bonus level. Many background details and animations missing, and slowdown.
Final Fight Guy (SNES)
Reasons: Similar to Final Fight SNES, but has Guy in place of Cody. Add some background details, and slowdown is not as bad.
Garou Mark of the Wolves (DC)
Reasons: Game runs on different speed, missing frames changing timing on combos, and indications of slowdown. However, only in US version, due to the data being all over the place.
GunBird 2 (DC)
Reasons: It was filtered, and has slowdown.
JoJo’s Bizarre Adventure (PS1)
Reasons: It is the second game with first presentation, exclusion of moves from second game, missing colors, missing frames.
The King of Fighters '94 (PS2 via The King of Fighters Collection The Orochi Saga)
Thoughts: There is some lag, plays ok (not as bad as SNK Arcade Classics, but not the best).
King of Fighters 95 (PS1)
Reasons: Garou team background glitch, missing frames, control problems.
The King of Fighters '95 (PS2 via The King of Fighters Collection The Orochi Saga)
Thoughts: Same emulation problems as KOF94 in the collection. The boss characters are unlocked permenantly after completing the challenge.
The King of Fighters '96 (PS2 via The King of Fighters Collection The Orochi Saga)
Thoughts: Have experienced some lag, but happens very randomly. Plays ok. Boss characters unlocked permenantly after completing the challenge.
The King of Fighters '97 (PS2 via The King of Fighters Collection The Orochi Saga)
Thoughts: Game has lag, sound bits missing, music stops at places. Boss characters unlocked permenantly after completing the challenge.
King of Fighters 99 Evoluton (DC US version)
Reasons: Lots of slowdown make the game unplayable (possibly do to 3D backgrounds).
King of Fighters 99 (PS1)
Reasons: Slow loading times, many frame cuts, combos in Arcade version don’t work anymore.
The Last Blade 2 (PS2)
Reasons: Bad quality of sound, missing frames.
Mars Matrix (DC)
Reasons: Screen sizes is too different, changing many things. No way to correct this even with screen settings. Has some slowdown.
Marvel Super Heroes (PS1)
Reasons: Lots of slowdown (even in character select), frame cuts.
Marvel Super Heroes (SAT)
Reasons: Same as PS1 version, bad controls. RAM cart wont make it better.
Marvel Super Heroes vs Street Fighter (PS1)
Reasons: Lots of frame cuts, can’t tag unless you’re doing CrossOver super, load times, slowdown, able to cancel Super move into another and repeat.
Marvel vs Capcom 1 (PS1)
Reasons: Same reasons as MSHvsSF (PS1), infinite helpers.
Marvel vs Capcom 2 (PS2/Xbox)
Reasons: Lots of slowdown, and combos don’t work like in Arcade version. Xbox version looks better though.
Metal Slug X (PS1)
Reasons: Is not arcade perfect due to missing frames, otherwise plays very well.
Moonwalker (GEN)
Reasons: It is a completely different game altogether.
Mortal Kombat Advance (GBA)
Reasons: As shown in that video; game was scaled down (obviously), missing sound effects, controls and responsiveness is way off, can’t do anything exactly from Arcade version (UMK3).
Pit Fighter (GEN)
Reasons: It is not arcade perfect due to the following reasons; much smaller character-graphics and animation is very choppy.
Pit Fighter (SNES)
Reasons: Has bigger sprites, but animation is far worse than the Genesis version.
Samurai Shodown (Genesis)
Reasons: Earthquake missing, many normals removed and changed for all characters, some special have different properties, invincibility time when hit to long.
Samurai Shodown 3 (PS1)
Reason: Lots of missing frames and long load times.
Street Fighter 2 Champion Edition (PC Engine)
Reason: The music quality is not as good as the SNES or arcade versions. Plays like the SNES version, if not better.
Street Fighter 2 Hyper Fighting (XBLA)
Reasons: From what I understand, this is the same as the PS1 version.
Street Fighter III NG (DC)
Reasons: Removal of some characters infinites, among other things.
Street Fighter III 2I (DC)
Reasons: Same problems as SFIIING (DC).
Street Fighter III 3 Strike (DC)
Reasons: Based on revision in arcade that removed unblockables. However, it has input delay.
Street Fighter Alpha 2 (SNES)
Reasons: Although the cart does have a chip to help with the speed, the game still has huge slowdown. There are loading times before the round begins. Lots of frames of animation missing. That effectively destroys the CC system. Shadows in CC blink instead of follow. Endings are butchered from arcade version. Finally, only OG Chun Li is the only secret character.
Street Fighter Alpha 3 (PS1)
Reasons: Some characters do not play the way they did in Arcade version, lots of input delay (to the extreme!), Custom Combos are too different to Arcade versions
Suggoi! Arcana Heart 2 (PS2)
Reasons: It is slowdown when specials/supers hit and for some characters like the boss. This makes the game unplayable.
Super Street Fighter 2 Turbo (PS1)
Reasons: Follow is from srk wiki page:
-Ken, Dhalsim, and Sagat can do reversal supers (which they can not in the arcade version)
-there is a slight delay between “Round 1, Fight!” and when you can actually move
-Chun Li falls extremely slowly after her medium upkicks (Short and RH are correct, though)
-Guile regains CPS1 chains
-only two buttons are required for three-button moves (ex: Zangief can do a lariat by hitting only Jab Strong or Strong Fierce or Jab Fierce)
-inputs must be done more quickly
-tapping two buttons one right after the other counts as hitting them simultaneously
-when a character has zero life left, it takes two blocked specials to kill him/her
-characters don’t seem to get dizzy as easily (speculation, untested)
Super Street Fighter 2 Turbo (SAT)
Reasons: Most everything stated in PS1 version is the same here.
Super Street Fighter 2 Turbo (PS2/Xbox on CCC2)
Reasons: Although the game is the rom, the game suffers from huge input delay.
Super Street Fighter 2 Turbo (3DO)
Reasons: Exclusion of old characters, missing frames, Zangiefs punches do the same thing, all characters have CPS1 chains, Akuma can throw another Red Fireball after second hit.
Super Street Fighter 2 Turbo (PC)
Reasons: Crashes during gameplay, removal of moves causes bugs.
Super Street Fighter 2 Turbo (GBA)
Reasons: Characters sizes/animations different, game crash when you fight Akuma, many other reasons.
X-men Children of the Atom (PS1)
Reasons: Too much slow down, lots of frame cuts, can’t do combos like Arcade version, and endings to characters were cut.
The following list of people from snk-capcom.com helped with the list:
Arigato Roboto for info on MVC1 (DC), SFA3 (PS1), XCOTA (PS1), MSH (PS1), KOFEvo (DC), KOF99 (PS1), JBA (PS1), JBA (DC), Pocket Fighter (PS1), MVC2 (PS2), DS3 (PS1), MVC1 (PS1), MSHVSF (PS1), AOF1 (GEN), AOF1 (SNES), RBFFSDM (PS1), FFS (Sega CD), KOF95 (PS1), XCOTA (PC), Power Stone 2 (PSP) and Street Fighter 2 CE (PC Engine).
SegaSaturnSNK for info on SFA3 (SAT).
TRTerror for info about SSF2T from SRK wiki page.
Azagtoth for info on MOTW (DC), MOTW (PS2), KOFXI (PS2), NGBC (PS2), SF2T (XBLA), MVC2 (XBOX/PS2), CVS2 (DC/PS2/GC/XBOX), SFIII3S (DC/PS2/XBOX), Tekken 3 (PS1).
Second hound of BOB for info on FF1(GEN).
Stanislao Moulinsky for info on FF2 (GEN), SS (GEN), Tekken 3 (PS1).
Yamazaki35 for info on CVS2 (DC/PS2/GC/XBOX).
Grandmaster-C for info on PAL version of NGBC.
CJ81 for info on Hokuto no Ken (PS2).
RONIN with info on Garou MOTW (DC), Battle Garregga (SAT), Radiant Silvergun (SAT), Karous (DC), Trigger Heart Exelica (DC), Radilgy (DC), Chaos Field (DC), Mar Matrix (DC), GunBird2 (DC).
Johnny_Bogard with info on Darius Gaiden (PS2), G Darius (PS2), Gekirindan (PS2), Grid Seeker (PS2), Gun Frontier (PS2), Metal Black (PS2), RayStorm (PS2), Gradius III & IV Pack (PS2), Castle Shikigami 2 (PS2), Batsugun (SAT), Raiden DX (PS1), Raiden III (PS2), Giga Wing (DC), Mars Matrix (DC), Shikigami No Shiro II (DC), Ikaruga - (DC), Gunbird 2 (DC), Border Down (DC), Psyvariar 2 (DC), RayForce (SAT), RayCrisis: Series Termination (PS1),Radiant Silvergun (SAT), Strikers 1945 II (PS1).
Master Giby for info on Metal Slug X.
wingzrow for correction on Metal Slug X.
The following people from shoryuken.com helped with the list:
Million for TMNT:TAG (NES), Ms. Pacman (PS1), Ms.Pacman (XBLA), Moonwalker(GEN), Pit Fighter(GEN), Pit Fighter(SNES), Bad Dudes(NES).
matrix9280 for TMNT:TAG (NES), and Final Fight (SNES).
Dumehra for Daytona USA 2001 (DC), Crazy Taxi (DC/GC/PS2), House of the Dead 2 (DC), Virtua Fighter 4 Evolution (PS2), SVC:Chaos(PS2/XBOX).
Branh0913 for Double Dragon(NES), Double Dragon(NES), Combattribes(SNES), Gradius 3(SNES).
Lantis for SFA2(SNES).
s8n187 for Power Stone 2 (DC).
Taito for Final Fight CD (SegaCD), and Final Fight (X68000).
-Beat- for Under Defeat (DC), Karous (DC), and Trigger Heart Excelica (DC).
PSYCH for Altered Beast (GEN).
Jion_Wansu for Mortal Kombat 3 (PC), and Mortal Kombat 4 (PC).
DeadlockBerserk for KOF97 (collection PS2) info.