Arcade Perfect list of not

I remember the Simpsons Arcade port for the PC missed a few bg details, plus the music being downgraded. But otherwise, it was pretty good.

Can’t believe nobody mentioned Sugoi! Arcana Heart 2 for the PS2 yet, it being marred with slowdown during supers/specials/certain characters.

Melty Blood Act Cadenza for the PC is a straight port from the arcade (probably the latest version?), but includes a few extra options (tag/team battles and an extra boss fight).

Mortal Kombat 1 for the 80486 was arcade perfect except for the music and some of the sound effects.

Really? I’ll have to check that out. If anybody wants to give a summary of what was discussed in that podcast, be my guest.

Yeah, I knew that the PS2 port of VF4evo had less detail than arcade version. Since I played a little bit of the arcade version, I can see a little bit of those details.

Daytona USA 2001 for DC better than arcade version, how, might I ask? I didn’t know it also had other versions you could play on there.

Thanks very much man! If you have anything to add, that be great.

Umm… so FH is better overall on SNES than the arcade?

TIIIGAAA BAZOOOGAA!! LOL!

You mind explaining that a little? I didn’t get what you ment.

I’ve been reading about all the bad things in the PS2 port of S!AH2. Wow, that is sad to say the least. So this slowdown happens everytime a special/super hits and some characters?

Yeah, I did read that MBAC for PC is the most recent revision (Version B2 was it?). Other than that, I don’t know much.

What’s the 80486?

With regards to daytona usa 2001, it had better graphics and details over the arcade version. All of the courses have been reworked graphically. Some of the extra courses you see outside of the usual beginner, intermediate and expert courses are actually from the championship circuit edition(saturn) which are also enhanced graphically. The championship circuit edition circuits are national park speedway and desert city. There are also 3 new courses(mermaid lake, circuit pixie and rin rin rink). Overall, it’s like a complete package of daytona 1.

TMNT: Turtles in Time for the SNES has a different boss in the prehistoric stage than in the arcade version.

who cares, turtles in time is where it is at

I actually enjoyed the NES version of Arcade TMNT. And I also liked that this version had 2 new stages. I don’t consider that a bad port at all. It was pretty good despite the NES’ graphical limitations.

Ok, I updated the list with most of what was discussed so far. If a game’s placement on the list is wrong, do correct me and I’ll fix it.

Checking a look at the list again, yeah, I kind of see that it is HUGE. So I’m deciding to make spoilers, however, the spoilers are not forming and I just see the tags. Could someone help me so we can make the list easier to read?

I nominate we change the thread title to something a little more, well, less retarded. maybe “arcade perfect list of games” or “arcade to console differences”, etc.
what is a list of not?

I figured the 8 and even 16 bit games were just a foregone conclusion since there’s no way the older systems could achieve arcade perfection.

haha, look at arcade Bad Dudes [media=youtube]NTjgV_9YFDQ and now look at the NES Bad Dudes http://www.youtube.com/watch?v=gPYJsxeQOMc[/media] Wow, I remember it was off but that’s QUITE an audio/video difference! Arcade had such better sound…8 bit tech couldn’t hang with it…those dinky little MIDI beeps/boops. haha, even that dude in the intro(*one of the best gaming intros ever…that mission briefing is classi: “The President has been kidnapped by ninjas…” ) isn’t looking as awesome. The main thing I noticed back in the day was the voice samples…they sounded terrible on NES…a garbled, barely audible “I’M BAD!” when he beats a stage…hilarious. Even at the time, it was disappointing to realize the difference from how it sounded at the arcade. You’ll also notice how much smaller the character sprites were, which seemed to be the case every time something from the arcade came to an 8 bit or 16 bit system. On top of this there’s the problem with 8 bit games obviously being incapable of having as many characters on screen at once…with a flicker effect happening when there’s too much stuff going on.

*The “Absence of Screen-flip” Problem— the same annoying thing applies to other Namco/Bandai games released on Live Arcade. I have Dig Dug and it’s the same issue…no screen-flip, though I think that option IS in the Namco Museum versions of those games.(*yeah, I really did flip the screen and turn my tv on its side every time I played the Namco Museum version of Ms. Pacman. It’s that serious for me. :rofl: I had to have those arcade perfect screen dimensions and resolution!) To maintain that arcade screen shape of it being long on the vertical and short horizontally, they devote a portion of the right and left side of the screen to game artwork.

Also, I forgot there is an “Adjust Screen” option, but it only lets you enlarge the screen or shrink it a bit…no “flip” option. I’ve had to tolerate just making the “game area” part of the screen as large as possible, though your problem then becomes the numbers/info at the top and bottom of the screen getting pushed off screen.

Combattribes (SNES)

Smaller sprites, stage design a little different. Lifebars replace numbered life system

Double Dragon (NES)

Different game totally.   Changed into beat em up/platformer hybrid.   Heart system now in place due to limitation of NES control scheme

Double Dragon 3 (NES)

Level design completely changed. All moves are here already, no more buying moves. Graphics redued severely.

 Gradius 3 (SNES)

Nearly different game.  Stages are bigger.  Graphics downscaled.  Music redone.  Bonus stages added.   Stages are different.   3-D stage missing, crystal stage added.  Slowdown is different than arcade slowdown.

TMNT Arcade for NES was alright considering it was 8-bit. I could live with the graphics, music and sound, but the gameplay definitely didn’t have the beat em up feel of the arcade for sure but I guess that also goes with the territory for being 8-bit.

NARC for NES yeah… again considering it was 8-bit they managed to get it done, but it didn’t have that arcade feel, and the lack of super violence like running down goons with blood flying everywhere in the car made it meh.

One game though that I enjoyed the console “port” BETTER than the arcade was definitely Double Dragon 2 NES. DD2 arcade was pretty much a rehash of DD1 with new sprites, similar stages, but the NES version was completely different, had some story and was pretty entertaining.

Bionic Commando was also better on NES than it was in the arcade.

Oh, and you forgot to put down the SNES version of SFA 2.

Oh, sweet Lord, that game could make baby Jesus cry tears of blood…

The gamer suffers from HUUUUUUUGE slowdown issues (even with the supposed inclusion of a special chip that would help accelerate the processing speed), loading times before a round begins, missing frames everywhere (try to KO Sagat, he looks pretty funky when he falls down to the ground). The game is so damn slow, it pretty much screws the whole CC system, making it hard to link even FIVE moves together at level 1. The super/CC shadows also just happen to be “blinking” shadows, not trailing shadows like the other versions.

Endings also happen to be butchered (image-wise).

Only OG Chun Li is selectable as a secret character.

One huuuuuge piece of crap game. I wonder why Capcom even bothered?

So am I correct in understanding that there are no AP ports of Super Turbo for home systems? That sucks.

Also: Strider, anyone? That was on NES and Genesis, I believe, and years later there was an AP port to PS1 alongside Strider 2.

You should add Under Defeat (DC) to the list as arcade perfect. It’s a direct Naomi to Dreamcast conversion like Trigger Heart Exelica, and it’s a much better game IMO.
Also, I’m pretty sure Karous (DC) is another arcade perfect Naomi Shoot 'em up.
EDIT:

I think that the vanilla ST that comes with HDRemix is arcade perfect, but I’m not 100% confident. I do know that the NES Strider was garbage.

^ It soooo was. I had that crap and I couldn’t play it for the life of me.

Hey man, back in '97, with no Saturn or PSX it felt DAMN good.

NES version of Strider isn’t really a port, more of a brand new game, similar to the NES Bionic Commando. Unfortunately, NES Strider has some good ideas but is REALLY shoddily coded which makes it not very fun to play.

Altered Beast for the Genesis was hugely changed compared to the Arcade. I’ve only played the Genesis version until the recent released Sonic Ultimate collection, which has the Arcade version as an unlockable. First of all, the Arcade version has better animation, jumps that are more realistic and is alot harder.

I remember as a kid that either the turtles in TMNT:TAG for NES move slower than their arcade counterparts or that the enemies attack faster. I’m not sure which though.

You can test this against Rocksteady in level 1. One old trick I use to do in the arcade to beat Rocksteady with a perfect was to hit him once then move down and have him follow. When he comes down, you hit him once more and move up, and repeat. Rocksteady’s roundhouse kick in retaliation to the single hit either comes out too slowly or the turtle moves too quickly for it to connect in the arcade.

Not so in the NES version. If you try that trick, Rocksteady can hit you with the retaliatory roundhouse.