I noticed that the arcade machine block sounds differ from the console and pc versions counterparts. I figured that there must have been a request for this already, but I couldn’t find anything.
So, does anyone know of a PC sound mod for the arcade machine block sounds?
I don’t think there’s one available … I’ve tried searching. It’s probably possible to clip the sound out of a video, but I dunno if it’s worth the effort.
No. Too much background noise. You would get a horribly compressed soundeffect along with the background music and any voices playing during the capture.
It’s unlikely … the platform that SF4 runs on was compromised only recently, and at this point there’s no real interest in “illegitimate” arcade copies.
Can anybody direct me to the actual file(s) that are the actual blocking sounds in the SF4 PC directory? I may have something that works for this file. Thanks.
Has anyone unzipped the iphone version of SF4? In the Payload folder you will find all the sound fx files that are .wav format. They won’t play normally however as a normal .wav file. If you try opening any media player, it gives an error and says the format cannot be played back. Somehow these files are encoded to where you just can’t move them around and swap them out for others. The funny thing is, the arcade block sounds and fireball hit sounds are used on the iphone app, so if anyone can figure out how to decode the .wav file in the iphone app payload folder, we will all be soon enjoying the arcade sounds we want. Anyone here willing to give it a shot? I have the 3 files if you need them.
I’m pretty sure those keys are used to decrypt those. The keys look like Base64 to me and by converting them I got the following 20 bytes:
[‘9b’, ‘d5’, ‘55’, ‘f7’, ‘3c’, ‘6a’, ‘6e’, ‘ee’, ‘36’, ‘6c’, ‘6c’, ‘cc’, ‘7a’, ‘a3’, ‘a6’, ‘95’, ‘fb’, ‘de’, ‘49’, ‘92’]
Now… I need to find a way to decrypt the files. 160 bit encryption that is.
Good work so far, and if you need anything, I’ll be more than happy to help. You also know how to access the same files in the PC folder, correct? Another good file to change would be the “hit_shell.wav”, which in the ipa, is the acrade version of the sound fx when you don’t block a fireball.
Yeah so I got 2 possible keys that the file has been encoded with - but I have no idea how.
Is there any 160-bit encryption I don’t know about?
Help very much appreciated.
If all else fails, I’ll try to remove the background music, set the training dummy to guard all, throw a fireball and capture the blocking sound manually.
What you mean you have access to the Iphone game directly ??
Then why bother decrypting stuff ? Yea, just record the ouput of the game with Audacity for instance
I guess you just need to plug the stereo output of the Iphone to your soundcard line-in and then record it.
If you can just exchange the sound files directly, it eliminates any possible low-grade recorded sound clip issues and would make interchanging files a breeze. This decoding would actually be great for any future games as well.