Let me take the time to apologize to Maxmilian. It was childish of me to make a thread like this and react the way I did. I shouldn’t have done it. However, I still disagree with some of your commentary in your videos regarding this game. Hope all is well and you continue success on your videos. Later man.
With that said, I’d like to ask the mods to either close or delete thread.
The guy has absolutly no idea what he’s talking about and the reason he believes 3s gives you bad habits is because of his obviously gimmicky/guess style of play. If you play on a reactionary basis, you’ll be good at almost any fighting game aslong as you put in the time.
As for the “LOL JUMPS ARE SAFE IN 3S”…Why is it everyone thinks that? Well to be fair, I know why. They haven’t played anyone good.
edit
I lold at his attempt to get people to like/fav his video purely because he landed a kara srk.
SRK front page has little to do with credibility. However to be fair to him 3s footsies are different than classic SF footsies and punishing jumps is different in 3s than other SF games. So he probably just doesn’t know or didn’t want to get that deep into it.
Lots of people have played at ffa and most of them are not “good” in comparison to better US players. Say you have three players A, B, and C where C>B>A. Player A probably thinks B and C are both “good” players because to him they are.
Neiman you forget the skill gap between the better US 3s players and the casual player is huge.
I’m just angry at the fact that such an ignorant player has the authority to lead and sway the minds of new 3rd strike blood. I mean when new players want to learn 3rd strike tips, they are asking Maximilian Dude for help. Not because he’s good, but because he’s on the front page of SRK, so people automatically assume his skills/opinion are worth something.
All of that ‘new 3rd strike blood’ means nothing unless they get off their asses and go out to play with the community that already exists. Who cares what this guy says?
To play devil’s advocate for a while here, I played a person on ST GGPO a few months ago that would keep jumping in on me all the time, and kept running into my fireballs. After about six or seven games I asked if the connection was bad and if he wanted to stop. He told me no, the connection was great, it’s just that he’s mostly a 3S player, so he kept jumping in thinking he had parry and not respecting fireballs.
This isn’t necessarily an airtight example, because I’m sure the guy I was playing against just plain sucked if he couldn’t adjust and was that dependent on parry, but it’s possible the “bad habits” Max talks about could be things like this. I agree that it’s frustrating to have someone who’s not exactly good at the game give advice (I roll my eyes at many things DSP says about ST), I’m just trying to put out a potential example of what Max could be talking about
The funny thing is that you will get destroyed in 3S if you don’t know footsies. At least in SFIV you can pick some gimmicky character that isn’t heavily reliant on footsies or has easy mode footsies that are based around pressing a jab or sweeping people for hard knockdowns all day.
Anytime I play against anybody that’s not that great at 3S it just shows in their footsies the fastest. Anybody who’s good at footsies shouldn’t have that much trouble getting into 3S outside of the parry system which you just alter the timing on your footsies and try to bait whiffs more to account. People like Alex Valle and Mike Watson had no problem doing pretty decent in 3S at Evo despite the game having parries to alter the normal way you use footsies. You still had to have high level footsies or you weren’t getting any where any way.
I really don’t get the argument that sf4 is more footsie based when the top tier completely disregards footsies and the characters that are supposedly footsie based get murked on by top tier
Until Chun gets a meter parry fishing blows up average Chuns any way. Chun is probably the least scary high tier without a meter of any of the high tiers. If they don’t have a good kara throw game they’re just parry baits. I don’t think any solid 3S player has more of a breeze than running through average Chuns in tournaments. It’s just interesting enough if the game didn’t have parries it would be FAR from a breeze.
I’d agree with you on Twelve if he wasn’t the 2nd worst character in the game. If your opponent is a an average DP sitting shoto your chances of winning are down to nothing already unless you’re really good.
Makoto would have been a better example to bring up over Twelve any way. Her footsies are pretty much dash forward and if you’re right next to them you’re on your way to winning. Otherwise sit on a certain spacing until you find a spot to dash in again. Funny enough a lot of the gimmicky characters they made in SFIV are built under a similar presence except they do less damage and have worse normals.
Yeesh, you may not agree with the dude, but there’s no need to get so worked up over it. o_o
At any rate, I kinda see what he’s saying. You don’t play 3S like a conventional SF game because parrying changes the way you think about handling situations completely. Consider his jumping example; in SF4 (or any other non-SF3 SF title), a jumping opponent can always be shot down by an anti-air SRK, and holds a lot more risk. In 3S, parrying breaks that rule, and your opponent can parry that SRK while jumping and punish you for it. Heck, anti-airs in 3S are a whole different beast entirely. SF3 forces you to think differently in the way you handle situations, as there’s always that ‘random’ element that parrying brings in.
I do disagree with his comment about footsies, though. On the contrary, footsies are the meat and potatoes of 3S, and easily determine how you handle a match. The ‘hit-confirm into super’ part of 3S really exemplifies this, as knowing your ranges and baiting attacks will get you quite far, especially with chars like Ken and Chun who are just waiting for you to slip up.
Quite a few of the lower tiers can be labeled as “gimmick characters”. I was just bringing up that there’s characters you can play in SFIV where you can play around randomness and have some success at tourneys. Characters like Fuerte, Ibuki etc. No real emphasis on footsies due to terribly slow walk speeds and sub par normals. The characters are crafted from the ground up to run in and do stuff.
We know it’s different, but the point is that jumping is clearly not anywhere near as safe as he claims (especially vs good players). Take Makoto or denjin Ryu for example. You jump in and regardless of whether it was an empty jump or not they option select parry jab as an anti air. If Makoto gets it you’re getting grab or a dash under mixup. If Ryu gets it, he activates denjin and does the red parry setup.
Plenty of characters have options like these and it’s for this reason footsies are so important in 3s.