Anything I should know beforehand about Doom?

I’m also interested in learning Doom, but I would prefer some first-hand experience. I can do buktooth loop in training mode. Anyone willing to play some games against me and give me some pointers? XBL GT is SupernovaJM

Another note I’d like to add is when hit confirming from a cr.:l:, don’t even touch cr.:m: just go straight into cr.:h:. The reason being is that cr.:m: has on many occasion screwed up my combos due to its very short reach. So I’d just recommend 2 cr.:l:, cr:h:, :s: and combo on~

Yes I agree. Characters like Strider, Zero, Racoon, Wolverine, cause c.M to whiff, infuriating me when I know I could have killed them.

Like the posters above have stated he has weird movement and little to no ground control. I also wouldnt suggest him if you are already weak against keepaway as he just flat out loses to it. otherwise hes a great character with very unique options.

Doom does not lose to keepaway. He just needs to get in at least once.

Isn’t that the definition of losing to keepaway?

I think you are approaching this from “Can Doom out chip Hawkeye?”.
Losing to keepaway is what happens to Nemesis. Can’t get in, can’t out chip. Tag or die.
Doom isn’t going to win the chip war against most dedicated keepaway plans. What he can do is use his array of missiles and beams to win a temporary window of superiority to setup an assist call to setup Doom’s rushdown. Most keepaway characters like Arthur, Hawkeye and even Taskmaster will fall before Doom’s rushdown, if he can just get in and successfully mixup once. Doom can burn 3 meters if needed to Touch of Death Taskmaster.

Are they easy fights? No. But all keepaway moves to the corner. Try to hold that ground and control that screen area and if you see an opening they have nowhere to run. One hit into Doom’s corner combos equals a dead character and free mixup on the incoming. Heavily in Doom’s favor even if it is frustrating in the games you guess wrong every time and die to chip/punishes. Doom has 1 million health. He can take some chip.

Doom is not like Hulk where keepaway is like a direct counter but one hit from Hulk is a victory. Doom has Magneto like movement. Doom has a legitimate game plan other than “Hope to hit … somehow”.

Dhalsim, Cable, Guile, Viewtiful Joe, the strat hasn’t changed. They play their game and make you look impotent as they chip you for 30 seconds without you getting close. Then they notice they are approaching the corner. This is the point you need to outplay. They will make a break to run out of the corner and if they succeed make you run the gauntlet again. DO NOT LET THEM OUT. Halt your advance and play patient. Think shoto vs shoto, where that magic distance is where you can react to fireballs with jump punish, DP jumps, and fireball everything else. Get to the spot where you can punish any advance. You got them to the corner already, the game is theirs to lose. When they make the move where they would have backed up they will hit the wall and that is your opening. If you can halt their escape long enough that moment will come and you will foot-footdive their soul into the pavement.

Just know they are looking for you to overreach and punish with a full combo. Dieminion is winning all his games with that.

If you have Doom on point you should be able to find assists to help him deal with keepaway. His movement is really solid once you get it down where you can chase people also.

I think Doom and Dormammu are two of the best designed and balanced characters in UMvC3. I have so much fun with those two than with the rest of the cast.

Hi, I’m also new. As you can plainly see, I come mostly from the Steve Rogers subforum.

I came here because Doom is great. And he makes Captain America closer to great*. And he makes Hawkeye’s keepaway even greater. And he works really great with Drones (but who doesn’t I guess.) He basically fits on everything I play. I’ve had a hard time finding my third character, but I’m glad to establish diplomatic relations between America and Latveria. :slight_smile:

I run on one of my teams cap/task/doom. I mainly use doom to extend my combos so I can connect another Hyper Charging Star.

Yeah man, it’s all about that extra 200K, TOD combos for the win, that’s why I run Doom-B. You run Task-A I assume? I use Hawkeye-A for the same purpose and easier (if less effective) combos.

I run task-b.The reasoning is that after otg shield in corner the shield would come back and mess up the combo. Also when I am on the ground I already have 2 shield slashes to cover my horizontal approach, while the parabolic arrows deter people from a normal jump or up back. Also it sets up air throws. I dont spam doom as much on the team.

Anyways, I usually run doom second or on point on other teams.

-Doom’s voice-
Doom does not associate himself with such patriotic rubbish, Latveria, shall ever be Latveria.
-FIINGER LAZERRRRS-

“Sounds pretty patriotic to me . . . I like shields.”