Anyone play SF4 PC?

I’m sorry there’s not a simple enough cheat out there for you to grasp. :lol: Maybe SF4 just isn’t for you.

So you’re claiming people use controllers with extra buttons and map keystroke sequences to the buttons in order to do combos? It seems to me like that would cause the controls to be off and the player’s reactions to be slowed, and would not be an actual advantage in a fight. I searched on youtube and other places and I could not find any hacks or cheats for sf4 other than macros and lagging, both of which I consider to be not a big deal, not in that I use them, but in that I think they don’t break the game for me or are overstated in their use. Also I sent you a note, we should play some time! Hopefully you are on now, I will go check. ;p

Awww you were on for a few minutes then I sent you an invite then you logged out. :frowning:

Did you cheat to get your score, and that’s why you’re so into cheating? The scoring doesn’t really ruin my gameplay, although it does make any ‘credentials’ based on gameplaying quality hard to verify. :frowning: I wish bugs didn’t exist, but anyways, I guess that’s why all the tournaments are played in meatspace? That being said my point was that score cheats don’t ruin the game totally like redboxing, and while lag inducers are annoying, there’s enough normal lag that it’s not that big a deal, plus it seems to be pretty rare and hurt the lagger as much as the laggee if they’re ready for it. As opposed to redboxing, which I find really, really gameplay breaking whenever someone is doing it. Luckily no such cheats appear to exist for sf4, just apparently some sort of point hack that is really obvious or something? How did those people get 99999999999, i just assumed they were some sort of tournmanet winners or seeds but I guess there’s a leaderboard hack? PM me those sites if you want, too bad this board is censored or we could discuss the hacks and ways to fix them, possibly by demanding capcom fix their bugs and e-mailing them copies of the hacks, or some other tactics including detection and key bannings? Also it would be nice if it were easier to record matches, especially in ways that could be shared and reviewed for any cheats. That was one of the nice features about warcraft3, I was #200 there and they did ban people for using maphacks, however I’m pretty sure there were a good number of maphackers on the ladder, although I didn’t personally use it after getting one 30-day cd key ban from ladder play. That being said, I’d say a war3 maphack is medium in terms of gameplay-breaking compared to redboxing and lagging/score hacking. (I wish the hax in mw2 just allowed hackers to set their score to the max and then idle so they didn’t disrupt the action!)

On the PC people mostly map combos, ultras, grabs, etc…to one button to give themselves an advantage. They also keep a set or regular keys for the normal moves, they can spam or wait for you to do an unsafe move, then hit confirm into a huge combo almost instantly without any real effort. People use controllers too but it’s much more limited then macros on a keyboard, totally different things. I’m not saying they’re in wide use, it’s probably like 5% of people online using them and 10% or so lag cheat or ragequit to keep their points. You asked me what the cheats are, that’s all I was doing is explaining what’s out there, lag/lag switching, macros, hacking your files to give yourself fake BP, etc… When you play against one and get your ass handed to you, I’m sure your opinion will change. They aren’t putting the effort into the game that everyone else is, they’re frauds.

I think that’s not very accurate…and I’m not sure I could press an extra button faster than I could do my ultra. The game is played in turns, like chess. Each turn is 1 animation length long. You may enter your next move during the animation of your current move. While I do sometimes miss moves (where I try to do one move but actually input a different move during the previous move), it’s pretty rare and I think having extra buttons for combos would not be enough of a benefit for me to consider buying another controller just to do so, nor would mapping those macros to keyboard keys be helpful. While I did see someone use a macro on youtube against a stationary opponent, there is a huge different between a human player and a non-moving player.

What extra button? The ultra, combo, super, etc… would be one button that does both the motion and relevant button along with it at the same time. And no, it’s not like chess, once you get a hit in you have a certain amount of time to continue with a combo, it doesn’t’ matter what buttons the other player mashes if you’re connecting with your links, there’s absolutely nothing they can do to stop the combo. A macro move cannot be stopped once the initial hit has started unless for some dumbass reason they cancel out of it. It doesn’t matter if there’s lag, it doesn’t matter what buttons the opponent is mashing, the computer will recognize it as perfect input. I swear some of y’all on here are retarded. smh

lol, I’m #11,000 and you think I don’t know what a combo is? I’m contesting your claim that using extra macro buttons recorded as combos is useful in actual gameplay due to the lag in using the extra buttons and the fact that many combos can miss halfway through, especially on a jumpy or blocky opponent, as well as that people using combo buttons would keep doing the combos even after getting the first hit blocked or missed. I have not observed this. I think all the best ladder players are playing fairly, with even the lag inducers being pretty rare. While the window to enter the combo moves is pretty small, are you claiming that the combos aren’t possible without macros, or are you claiming that having these ‘high damage’ combo single moves (in the sense that you can press one macro button and initiate a high damage combo that is not blockable in the middle, but is blockable or dodgeable at the start as per any normal move) can be mapped to an extra button for an advantage? Even assuming you could cancel the combo if you missed with the first part, that’s a very small advantage, one attainable by a fast human player, and it seems rare in that I don’t see players throwing unusual combos, and frequently when they do there are the minor and subtle variations in the combos that would be by a human…I can’t seem to detect this macro use, although clearly there is a score cheat or you wouldn’t be #17 in ranked games played? How did you get 6900 ranked games without being able to comprehend what I’m saying or having more insight on this topic? Something is fishy with you…I would like to play you and see if you’re any good at the game, at #17 with ranked wins you should be an amazing player, no? Why did you log out right after I sent you that game invite?

aersixb9… do you know what hit confirming is? an example would be fei long’s rekkas… ya confirm the first rekka hits and follow with 2 more rekkas… if the first hit doesn’t connect, ya stop the combo… or how about hit confirming with fierce punch with fei into 3 rekkas after doing a tenshin? can ya not see the advantage a macro would have here? all you have to do is confirm the first hit connects, and then the macro flawlessly enters the commands for the combo.

In this example with fei, you are going to see decent damage, but more importantly the opponent is most likely to be headed to the corner… where you do NOT want to be against fei… and all you’d see if he wasn’t fast enough pressing the macro button is 3 blocked rekkas… not a totally unusual sight at all.

Say the fei player has another macro assigned to dash forward, and then ultra… all he’d have to do is get a focus crumple the opponent, press one button and insantly move into a flawless ultra.

It’s not a matter of if it’s possible to do the combos or ultras… it’s just how much easier it is to ensure the combo is pulled off correctly with a macro than by inputting it by hand.

On a side note, I versed ya a few hours ago… my Bison vs. your Sim… and ya spammed his yoga teleport to attack from the rear unmercifully… in fact… that was pretty much your entire offense… so if that’s an example of your level of skill, then ya really shouldn’t be callin anyone else out IMHO. I can only pray ya were just screwin around.

That’s how Aersix plays. I played him yesterday with my Rog.

This topic is clearly over your head. There are script macros as well as recorded ones. You’re a noob scrub who’s only fought other scrubs. I didn’t see your invite because, duh, I was logging off, if you even sent one. Regardless, I rarely play player matches. They are a waste of time. Grow some balls and stepped to ranked. Anyone who’s paid attention to the rankings in the last five months would have seen me working my way to the top 20. Or, you could just ask the highest legit ranked player if I’m for real. I busted Wordi’s ass last night, ol’ turlting ass punk. I never said anything about me being an amazing player. I’m decent at the least and pretty good to great at best. It all depends on when someone fights me. If I’m tired, tired of playing, or bored any random scrub stands a chance of beating me, probably not you though after reading what Grizz wrote. :lol:

Well, at least I won against the two people I played here. You’re complaining that I used 1/3 of dhalsim’s special moves? I guess I’m lucky you didn’t complain about the yoga fire either. ;p Or are you suggesting I not use the teleport, even though it’s a great move for getting past blocks? As for the macros, nobody seems to acknowledge or understand that using more buttons = slower reflexes = lose, in the sense that it takes about as long to do an ultra normally with the under-finger controls as it would do to swap hand positions and press another button, giving zero advantage to a macro user and probably giving them a time-delay disadvantage. I’m sure none of the people here have actually tried it, they’re just speculating, whining, and cheating. I’m declaring shoto a cheater until he plays me too, he writes and sounds like a cheater and I bet he won’t play me b/c it will be obvious that he’s way worse than #11,000. If you think my teleport attack is somehow more powerful than other character’s attacks, I should note that I frequently lose matches, so somehow there’s at least #10,999 players (approximately) that have figured out how to block or counter anticipated fast teleports. Not that I make my teleports easy to predict; I mostly stay back and do the ranged attacks, mostly tricks I have about watching them and guessing what they’re going to do, then doing the appropriate counter. When my opponent “locks on” to me and starts their tricks, that’s when I like to throw a teleport to confuse them, and also to break their controller special move inputs by reversing the direction suddenly and unexpectedly. Some good teleport counters I’ve seen are jumping backwards and kicking or using an uppercut or shoryuken, ironically the same controller input as teleport and pretty easy to do quickly. I mostly use the teleport behind move, but if they’re anticipating I’ll throw the other teleports to be more confusing and to keep them from hammering me in melee, where I find dhalsim’s moves are kind of slow and hard to win with at close range, thus the escapes, slides, teleports, and other melee-avoiding tricks. Also shoto’s excuses, lack of insight, and general whiny bs makes me think he did find some way to hack the scores. Fucking cheaters, I hope they ban his cd-key so my score seems more legit. Also I question how you have more ranked wins than almost any other player that doesn’t have a billion ranked wins, and not have more to say on the topic of street fighter. How did you get more sf4 experience than every other player on the planet, and not have amazing things to say about the game other than vague whiny things about how everybody cheats with macros, something that is obvious and yet apparently completely ineffective, while explaining how the combo system works or how they haven’t figured out how to reflexively and quickly and consistently input all 4 controller movements for sf4. (shor, fireball, 360, half circle) Much faster than anyone could press another button, assuming you only have 1 extra button for 1 extra macro, and I question how someone could play 6900 games without being able to consistently and quickly input the simple sf4 controller motions quickly and reflexively, when people with 400 games at #50,000 clearly can. I should note shoto appears to be ranked at #1,100, so he should be able to beat me easily every time unless he’s a filthy lying cheater. I know I can be people with 200bps pretty dang consistently and easily, and most 1100 bp opponents offer little challenge, whereas 2500 bp opponents beat me consistently; I think I’ve maybe won one match in 1600 with opponents over 2500 bps, and I’ve played a number of opponents in the 3000+ bp range, all of whom were very impressive players and all of whom were clearly using anticipation and planning and fast knowledge of all the moves and not macros and lag spikes to win.

Well you lost to me (current tag is kungfurulez)… and I’m a casual player and don’t even consider myself very good.

What I’m stating is that you SPAM his teleport move and have no other offensive capability.

Yoga fire is a valid zoning technique. your spamming teleport behind the opponent is simply a way to get cheap hits on the opposition, and it’s what cost you the match once I adjusted to your scrubby tactics, and started punishing it.

Not at all… ya need to mix it up with other attacks and moves to be effective, and not be labeled a scrub. Dhalsim has other ways to get in… foot drill, head drill, and slide are effective ways to close the gap… mixing these up with the teleport would do wonders for your game.

You can map keyboard strokes to buttons on a gamepad or stick. say ya use a standard 360 gamepad and ya map a macro to a trigger button. to pull off the macro would mean pressing a button to hit-confirm (start the combo) and pressing the macro button to activate the macro. There is no swapping of hand positions and whatnot. Can you not see that is far EASIER to do than multiple button presses and pad/stick movements? A skilled player will hit their combos MOST of the time… a macro increases the percentage of hitting these combos enormously.

I saw very little of this… it was almost entirely ranged attack… ranged attack… yoga fire… jump… mid air teleport… instant attack from behind…

You hardly ever slid… I saw zero foot drill or head drill… and no footsies to speak of.
It seems ya rely entirely on the ability of the opposition to react to your teleport, and when that doesn’t work for ya… it’s game over for you.

I’ve rarely been so annoyed after a WIN as I was playing you to be quite honest.

Go ahead and keep telling yourself that no one cheats and that it’s impractical and slower to do so… bury your head in the sand and ignore all the logical arguments others and myself have stated here. Keep using your spam techniques to get cheap wins on the opposition on occasion… Or ya could actually learn how to use your character effectively, and realize that not everyone is playing this game fairly.

While I agree that there does appear to be some sort of score anomolies, I do dispute that macros are commonly used in multiplayer matches, or even that using them is effective. I use a standard 360 controller, and all of the buttons are currently in use. Actually I did just notice a bunch of extra buttons, the two extra d-pads. However I cannot conceive of any macro I could map to those pads that would be even remotely fast enough to activate to not be a hinderance in multiplayer. It also sounds like you’re suggesting replacing one of the fast regular move buttons with a macro button? I’m pretty sure the players in multiplayer do not do this based on what I’ve seen and how they play, and high move count combos seem pretty rare in general, although high hit count combos are common since lots of moves do 5-11+ hits in one move if it hits exactly right, and those slower moves are often easier to combo into other moves using normally controller movements. I wish someone would do something about the scoring hack, I was looking at jlive11’s replays and he had like 100k championship points and only one recorded replay, and he looked like he was a slow moving nub, especially compared to other tournament footage I’ve seen on youtube. Also how does one get 100k cp with only one replay? (On a side note, how the heck does cp work? :stuck_out_tongue: ) Some guy I just played used a lag hack, and I beat him much harder when he was distracted with turning it on and off and I was focused on doing the moves and counters and handling lag, which I normally do since lag isn’t exactly unusual, even when not intentionally caused. On the guy who managed to beat me, I do usually spam teleports when I’m not winning, specifically because it’s hard to counter and takes effort. Good job countering them, it sounds like you were weak against them but probably beating me on the fireball/jump/forward game, thus causing more teleports to happen. Sometimes players are so bad that I can beat them using only heavy punch, that literally happened one time. I guess he couldn’t figure out back or jump or any ranged attack, just kept throwing kicks or walking forward. lol. Most players aren’t that bad though, and they figure out how to counter most of my attacks, and if they figure out how to counter all of them I usually lose while spamming teleports, especially if I’m still discovering their new attacks. I’ve even had players pull out totally different style attack tricks during the last hit of the match, those are usually the really good ones. On a side note the only combo I use, and it’s pretty rare at that, is the ultra->super combo, and that’s really hard to line up and hit with. I wouldn’t even want to map that combo to the start button, since I frequently do the first part and then not the second, and it’s pretty fast, plus it’s easy to time and line up the second one during the animation for the first one with practice, and without breaking the high speed rythm or getting distracted.

And this is why there is a huge disconnect here and you can’t seem to grasp what we’re talking about. You don’t even utilize combos in your play, so ya can’t understand how they are effective, and how cheaters exploit them with macros.

I suggest go practice with Fei Long in trial mode, and practice his combos… When you hit combos you have to input so fast (1 frame links) that you sometimes drop the combo, you’ll understand why cheaters use macros… the combo WON’T be dropped when using one.

Also, have a look at this Bison combo vid… [media=youtube]LjR50Wx3aJc&aia=true[/media]
look closely at all the inputs being entered… which would be easier? inputting each individual command? or pressing one button and watching the whole combo come out?

I suggest ya go to the dhalsim character forum and get an idea of what combos you can utilize with him. http://shoryuken.com/f255/dhalsims-combos-166569/
incorporate these into your game and quit playing like a scrub.

All of your examples were for trial mode, which is against a stationary opponent. Why is this?

I had a thought while playing…are you guys claiming that in order to do the inputs in 1-frame one must use macros? So there’s basically a ‘combo’ feature in the game that can only be used by 3rd party controllers with extra buttons? Am I breaking any rules by using macro enabled controllers, or by mapping macros to random extra buttons on my controller, in order to use these 1-frame combo ‘features’? Or am I misunderstanding how this works?

Trial mode guides you through what the combos are. it also easily allows you to see the inputs for the moves and combos in question. It’s best to master combos in trial mode, and then incorporate them into your arsenal.

No… 1 frame links are just VERY difficult and are easy to drop.

No… Mapping macros to controller buttons can be done on any controller. For example… say you have a standard 360 controller with the following setup
lp - a
mp - b
hp - r1
lk -x
mk - y
hk - r2

These are the only buttons that the game needs to be mapped in order to pull off all the moves. there are still l1 and l2 available to be mapped to a keyboard key, that has a corresponding macro binded to it. Of course there are pads out there that have software easily available for “macros”.

Nobody is suggesting that you USE macros. When people use them, I feel it takes away from the fun and enjoyment of the game. It’s a way to get a leg up on honest competition. Just be aware that they do exist and some people do take advantage of that fact.

yeah okay, now that you mentioned it I did see a few opponents apparently setting up macro based attacks. It still doesn’t seem to offer any game breaking advantage, although I’m tempted to put my ultra on the start button and use enter for the menus. Do you do it like you hold down start to input the |- |- PPP controller movements, and if you release start before it’s finished then it stops then and you can do other inputs, otherwise you can hold start and/or it enters the whole thing in under 1 frame, or under 1/30th or 1/60th of a second? (How much real time is a frame at “normal” full green bar speed?) Are we allowed to discuss the technique here, or am I cheating in some way if I do that? Also is it safe to assume that almost every combo from challenge trial mode that’s used in multiplayer is macro-based? The trick to beating macro users seems to be the same as beating any other heavy damage attack, make sure to block everything (lol) and watch for their combo moves that open like a regular move, and treat that regular move like a slow heavy attack. Also if you only get 1/60th or 1/30th of a second to do controller moves and they did build a bunch of combos into the game that apparently can only be used via macros, maybe they’re actually encouraging people to use macros and/or buy expensive controllers with lots of conveniently located buttons, which may or may not give a small advantage in multiplayer…actually having a 50% damage combo button that works with an empty power meter button on start might be really useful…does dhalsim have any combos that do that much damage with only 1 chance to block?

Also I assume these cheats aren’t PC specific, and there’s cheaters and/or macro users on xbox and ps3 too? I just have a gaming pc…

I was thinking about it and watching other players, and it seems like outside of single player mode the timing on the macros would tend to be off due to random latency? I mean the framerate changes dynaically during multiplayer for a variety of reasons, so one frame could be anywhere from 1/3rd to 1/30th of a second approximately, which should totally break most macros? Also I’m pretty sure even doing an ultra breaks focus, and as long as one participant holds focus they will win and block everything if the other one is less focused. Using a macro apparently breaks your focus pretty badly, to the point of them not being very useful for doing anything other than lying about how high your score is while avoiding actually playing the game, which would disprove your claims due to skill < score and everybody wondering why you’re cheating at a video game that isn’t poker. ;p

Hey guys, I main as Ryu and is still active on SF4 PC, If anyone would like to play some good casuals then hit me up anytime!
sf4 pc: wingsofahero

incorrect. a properly coded macro will input the proper sequence at the proper speed. Someone hitting the majority of their one frame links with erratic connections would actually tend to be more of an indicator of cheating than someone hitting the majority of their one frame links with constant connections.

a macro is simply a string of commands in a sequence. what happens if you are hit with an attack that knocks you down and you are in the process of a fireball motion? Does the fireball come out when you get back up? No. A macro is no different than a series of inputted commands.

Ya don’t seem to have even the vaguest idea of how a macro actually functions… I’d recommend researching what they are and how they are utilized. If you look at it logically, you will come to the same conclusions we have.

I made some videos of me playing sf4, here’s some random players in the top 1000 approximately, I think they all had good scores after the matches. You’ll note the lack of combos. When I say ‘break focus’, I mean that using more buttons slows you down and makes you lose probably, although I haven’t actually tried it, none of the players i play appear to be using macros. Here’s some random match videos in reverse chronological order, sorry about the video quality on the earlier ones I’m still getting fraps settings to work okay to combine non-laggy with good image quality. I should note the game did slow down a little due to fraps, and thus all the fights are kind of in slo-mo for the most part except the uglier ones, which does make some of the subtleties easier to see.

Here’s the newest one, where I fight Ceezsa as guile:
[media=youtube]CHLNT322W8Q[/media]

Here’s a super high quality one that took forever to upload, and is available in 1080p, where I play UraRyu as Ryu:
[media=youtube]nJkfldYdV9w[/media]

Here’s a blurry one of me vs SpeedCelic as Guile:
[media=youtube]3vHJsy0ZnEQ[/media]

And here’s my first one, of me vs. Tony Stark as Fei Long:
[media=youtube]jNGyV4ZkVY0[/media]

Also randomly here’s an old video of me that I found while watching my new videos, apparently made by someone else back when I had 500 bps and before I threw teleports:
[media=youtube]6k8T9adQs0Q[/media]