SFIV gave everyone, especially new players, a lot of bad habits that SFV is going to correct harshly. Can’t say I’m unhappy about that.
The game seems pretty simple right now, but a) the game is still very new, and b) simple does not mean “shallow”. People played SF2, a game much simpler than SFV, for 20+ years for very good reasons.
But KoF 12 was severely stripped down in both content and character moves. At least on the surface, SF5 is relatively incomplete with a number of modes. Gameplay-wise, the game is quite fine so far. KoF 12, had to wait for the next game to fix a number of things and add in more characters to even be decent.
Even seems KoF 14 is taking a lesson with SF5. Back to basics on what people love and remember. Graphics are one thing, but so far from people who put hands on it and what most have seen, game looks pretty damn solid like the KoF that is of 1998.
I may just rank this game 10/ 10, and I believe I will by the end of 2016.
As is, I’d rank it 9/ 10 because we know there’s a lot of content coming, and I can’t believe how immature a lot of us are behaving over a 2 week waiting period. I guess they’re “gamers” and not actual SF-fans.
It remains to be seen how the game will evolve - personally I hated how a monkey-wrench got thrown right in the middle of everything with Delayed wake-ups in USFIV, like 5-6 years down the line. The game looks promising to me now, and I hope Capcom already has a good frame of ambition for the game, so something like DWU doesn’t just pop the fuck up like some whack-a-mole later on.
Then we’ll also have to measure the balance between the two, and also to keep in mind that rather than a universal Focus Attack we now have individual “Focus Attacks”.
Street Fighter and Mortal Kombat are the two most well known fighting games to casuals. At least one of these two games should be simple enough that high level players are still playing the same game as low level players (MK failed to do this, because NRS is still new to making playable competitive titles, and they’re still not great at it). Some people may think that people get into fighting games for the characters and story modes. I don’t think that’s true, none of the casuals I played with as a kid got into fighting games for those reasons. They got into them because they were fun to play. Once they ran into serious players who were playing a completely different game than they were, the game wasn’t fun anymore, and they stopped playing. I kept playing because I’m as competitive as Michael Jordan winning 21-0 against random crew members on the set of Space Jam. I don’t care who you are, I want to win.
im sorry but this is a terrible comparison. do you mean to say that games like sf4 and sf3 cant measure upto sf5 for having a universal system?
I highly doubt if any of these “individual focus attacks” can measure upto the multilayered nefarious offensive/defensive tool that the sf4 focus attack ended up being.