Anyone else think the gameplay is a joke?

SFIV gave everyone, especially new players, a lot of bad habits that SFV is going to correct harshly. Can’t say I’m unhappy about that.

The game seems pretty simple right now, but a) the game is still very new, and b) simple does not mean “shallow”. People played SF2, a game much simpler than SFV, for 20+ years for very good reasons.

I’ve got the same desk as the shirtless video spammer, lol.

Looks at join date of OP

  • :rofl:s to himself and leaves thread*

This whole conversation is eerily reminiscent of the same ones that were going on when kof 12 came out lol. Same shit on both sides.

But KoF 12 was severely stripped down in both content and character moves. At least on the surface, SF5 is relatively incomplete with a number of modes. Gameplay-wise, the game is quite fine so far. KoF 12, had to wait for the next game to fix a number of things and add in more characters to even be decent.

Even seems KoF 14 is taking a lesson with SF5. Back to basics on what people love and remember. Graphics are one thing, but so far from people who put hands on it and what most have seen, game looks pretty damn solid like the KoF that is of 1998.

Damn, now I feel old.

news flash, 4 day old SF5 is not quiet as polished as 10 year old 3 different versions of SF4…lol

I’d like to think sf5 is more polished than all iterations of 4 except ultra.
In the week it’s been out lol.

I’m really loving SFV so far.

SFIV was a little too much “anime”.

I may just rank this game 10/ 10, and I believe I will by the end of 2016.

As is, I’d rank it 9/ 10 because we know there’s a lot of content coming, and I can’t believe how immature a lot of us are behaving over a 2 week waiting period. I guess they’re “gamers” and not actual SF-fans.

It remains to be seen how the game will evolve - personally I hated how a monkey-wrench got thrown right in the middle of everything with Delayed wake-ups in USFIV, like 5-6 years down the line. The game looks promising to me now, and I hope Capcom already has a good frame of ambition for the game, so something like DWU doesn’t just pop the fuck up like some whack-a-mole later on.

SF5 still lack content when compared to original SF4

Content is not exclusively measured by the number of characters or trials.

I will not say that SFV lacks content compared to SFIV.

But you can go ahead with that claim.

Well you can post the features of both vanillas side by side

Then we’ll also have to measure the balance between the two, and also to keep in mind that rather than a universal Focus Attack we now have individual “Focus Attacks”.

I personally am enjoying the gameplay. Everyone is entitled to their opinion though.

He’s not talking about content. In terms of gameplay, SFV shits on SF4.

When SF4 launched it did with 16 characters.

On home console release, there is no argument for SFV having more content than SFIV.

SFIV had several offline modes in Arcade, Survival, Time Trials, Character Trials and Training Mode.

However, colours and taunts were also locked behind single player modes and characters had to be unlocked.

Also Championship Mode (which I wish they’d bring back) wasn’t released until two months later.

It’s subjective, but I can’t disagree with this statement more. SFV feels like watered down SFIV.

This is an underrated post.

Street Fighter and Mortal Kombat are the two most well known fighting games to casuals. At least one of these two games should be simple enough that high level players are still playing the same game as low level players (MK failed to do this, because NRS is still new to making playable competitive titles, and they’re still not great at it). Some people may think that people get into fighting games for the characters and story modes. I don’t think that’s true, none of the casuals I played with as a kid got into fighting games for those reasons. They got into them because they were fun to play. Once they ran into serious players who were playing a completely different game than they were, the game wasn’t fun anymore, and they stopped playing. I kept playing because I’m as competitive as Michael Jordan winning 21-0 against random crew members on the set of Space Jam. I don’t care who you are, I want to win.

I love it alot too. The game has not been out a full week, and yet people are already making it seem like the SF franchise has come to an end.

As more characters, content, tech, tweaks, systems etc., get added/discovered the game will grow into a gem, believe that.

im sorry but this is a terrible comparison. do you mean to say that games like sf4 and sf3 cant measure upto sf5 for having a universal system?
I highly doubt if any of these “individual focus attacks” can measure upto the multilayered nefarious offensive/defensive tool that the sf4 focus attack ended up being.