Anyone else not buying into the SFV hype?

The fact that the combat is that bare bones yet despite being more comparable to SF2, somehow comes off looking even more barebones than that game

Yeah, it’s supposed to be bare basics…but this feels even below that. Maybe it’s the fact that I’m more of a skinner of mechanical depth than mindgames.
But I seriously cannot fathom how after feeling like they can go somewhere after SFIV, they just dumb it down but in a way that feels even more bare than fighting games in the 90’s.

The reason it feels more barebones than streetfighter 2 is because even though you do get more tools in sf5 with ex moves and v trigger and super… You get fewer “good” tools.
Like things that are safe on block or plus on block that are good pokes etc etc.

In sf5 when you learn all your characters tools for the right occasion it starts to resemble a paint by numbers game rather than a dynamic game.

However I’ve had a turnaround as far as hating sf5. I still don’t think it’s stellar but I’ve come to realize that the game is just different and is basically made by noobs and scrubs to cater to what THEY feel is “skilled play” it makes the game boring in some aspects but these noobs and scrubs do have certain points and the game can be decently fun when playing it. But unfortunately when I’m away from the game I don’t think about it. I don’t theory fight stuff and counters for stuff or how to apply a move or any of that shit. Because there just isn’t that much to think about in sf5

I really tried to like SFV. Played since the betas, tried multiple characters. It just isn’t fun for me, and that’s coming from a big fan of the series.

For a while I tried to blame the way I felt on specific technical issues the game had, but ultimately I can’t deny that I’ll never find it enjoyable. The characters are just too bland, the play styles too generic.

NG, With 1 or 2 meters, every character can do over 400 damage. Many Eg Balrog, Alex, Karin, Ryu can do over 500. I provided footage on the fireball game. I could provide many more. You do realize that fireballs have been universally nerfed and are more punishable? You’re the mushroom.

I forgot to mention, you’re wrong if you think SFV Balrog’s offense is comparable to Dudley. Even if Balrog had permanent v-trigger he couldn’t compare (his damage would be too much,) but in regards to offensive variation, it’s no contest. You’re watching with so much biased… How many Dudley’s do you see play like SMUG? He put some serious work into that character. SF4 isn’t even my fav SF and I admit to many of it’s problems. How about showing some footage instead of all talk.

What happened to Juri? Her fireball game was way too strong, hence they only gave her a low projectile and it needed to be charged via a move. It’s obvious with the game being so strongly based on pressure and offense that they try to avoid the fireball game being too strong. Same goes with Dhalsim. Guile is close to his previous potential, but other characters aren’t.

This game feels like just another “stepping stone” game that the community will quickly abandon if they ever make a SF6, like what happened from USF4 > SFV.

I don’t really see any diehards that will stick with the game in the same way you get for ST or 3S.

Naw I disagree. We bitch and moan but this game is still in its infancy. Also going by the story mode we know a certain character isn’t coming back for SF6. So after 5 years of this you think they are all gonna hop ship? Allot will but there will still be character loyalists that can’t find that character who moves like this other one. So they’ll wait and wait. And they may never come back.

People keep shitting on this game (and rightfully so) but the fighting engine is good.

It’s not perfect but good.

Every vanilla version is SF is trash.

Do people still play vanilla SF2?

No

Do people still play vanilla Alpha 1?

No

Do people still play New Generation?

No

Do people still play CvS1?

No

Do people still play EX1?

No

Do people still play vanilla MvC3?

No

Do people still play vanilla 4?

No

Fighting games for better or worse take time. You may never like SFV but that doesn’t mean the game is shit.

How many people dropped various versions of SF games? How many people came back to various revisions of SF games?

Fine go play GG (great game) or BB or MKX or KI or Tekken or what ever else you think is better.

I’m sure you’ll come back to check the new revision and see if it’s decent.

You forgot one:

Will there be another version of this game?

No

:slight_smile:

Outside of a “game of the year addition” no.

But the balance patches are basically gonna be Super/Turbo/Max/Utltra/Remix so it’s basically the same thing without buying a new disc.

This is the same excuse everyone has been saying from the beginning. “Just give it time to evolve bro.” Still hasn’t happened yet. The core game is simply too restrictive to evolve the way other games have. And the examples you brought up are all bad ones, because of course nobody will still play an obsolete, less balanced version of the same game with less characters, etc.

Very true. In this game it feels like there’s more situations where there’s only one or two “right” decisions.

I have also changed my opinion on the game. I don’t hate it anymore, because the disappointment has since faded away. I just expected much more from the game when I first bought it. Nowadays, I don’t think it’s a bad game, just a meh to decent game and nothing more and nothing less. It can be fun at times but it gets boring very quick, and I’m already looking for alternative FGs to fill the void.

I’m trying to figure out what they were going for when they made this game. They have pushed the esports aspect of this Street Fighter more than ever, and yet the game feels so streamlined that it appears they were really hoping the casuals would buy in. I don’t get it. I think they want to try to get the best of both worlds, but a goal like that is very shortsighted in my opinion. You can’t make EVERYONE happy, and if you streamline a game, even a little, it is VERY HARD not to consequently detract from the experience for hardcore fans. There’s a lot of examples of games that have made that mistake from all genres, and unfortunately I think thats where the current trend of gaming is heading: superficial experiences that foolishly aim to please all potential audiences.

Do you think the amount of hardcore fans that they lost is larger than the amount of casuals they gained?

" And the examples you brought up are all bad ones, because of course nobody will still play an obsolete, less balanced version of the same game with less characters, etc."

That’s the point. In time, this version of SFV will be obsolete, less balanced version of the game it will eventually become.

Maybe, maybe not. But casuals are fickle. They will most likely not still be playing a year after release or buying DLC and buying future installments. I think its a mistake to try to appeal to casuals so strongly, especially when its at expense of a game’s complexity and depth.

I understand that, but SFV’s problem that us detractors have been saying is that its too simple and boring, not that it isn’t balanced. That’s not something balance patches and extra characters are likely to change.

I don’t know if it’s the games simplicity that is boring so much as its overall lack of strong tools.

There is never a time where I feel like I can rely on a tool to do good shit or scare my opponent. People aren’t scared of throws… They are just a low end mixup. People aren’t scared of pokes… They are just a low end neutral. People aren’t scared of much at all in this game and that is imho what really makes it boring. Less ways to mess with my opponents heads. Everything is rote. Even when I have a read it matters less since the tools I have to use are less good, it means that my reads tend towards the less strong to take advantage of opponent mistakes.

Even compared to other vanilla games, SFV is bad. Not necessarily more broken, just less fun, and with bad presentation. Though, I’ll admit I might feel this way simply because it doesn’t exist in a vacuum. I’ve played most of those vanilla games when they came out, and remember being highly entertained by them.

The presentation sucks. The game just has a general feeling of unpolish. SMH when I see Ryu and Nash have special animations for blocked sweeps but nobody else does, or how only the Chinatown stage has branching areas and special KOs when it’s clearly obvious at least the waterfall and elephant stage were supposed to as well, Capcom just CBF to finish them. The clipping and ugly faces for Ken and Ibuki I can live with but it makes me SMH once again that Capcom went out of their way to patch out all the lewd stuff for SJWs but don’t seem to care to fix the issues fans have been criticising since beta. It just seemed a given Capcom would fix them but nope, patching out the jiggle physics and R Mikas slap was more important.

Capcom appealing to casuals is like any other game company. Casual gamers will buy a new game and play it till the next one drops next month. 60 bucks from a casual is all they actually care about. They don’t give two shits if they play, they got their money and the first and only rule is: once you have their money, you never give it back.

Pretty sure if you use a DLC model, then it’s better to get players that will actually stay long enough to buy the DLC

I’ll give DimeX on that one. A lot of things in this game feel badgood. They are good for the wrong reasons and bad for the wrong reasons.

The game is incredibly boring, they watered it down way to much. I really can’t see many people mashing away at stubby buttons for another 4 years in SF5.

I dont get the stubby buttons argument…
Most characters have long reaching buttons. Are they as far reaching as in sf4? no, this isnt sf4. But this game is played closer to each other anyway.

I feel most people that joined with sf4 handle sf5 as some sort of update and bitch that stuff is too different now…
it’s another game guys