Anyone else not buying into the SFV hype?

“Why would it be any different if it were SF4? EVO 2015 was great for USF4 top 8. Including Infiltration’s brain melting on which counterpick to choose. The only dumb match was Infil vs Gamerbee.”

One simple reason is because SFV is prettier than SFIV. I think since we play the game so much, we tend to forget that it’s appealing and interesting to the casual observers eye in terms character design, animation, and stage design. Blonde female pro wrestler that smashes you with her ass, Chun Li is a beautiful character, the bear in the background of that stage got several mentions on twitter for some reason, etc.

The back and forth/momentum based action in SFV is also a very easy narrative for a more casual observer to follow. They wouldn’t care about fireball wars or overly defensive play, or that the BNB combo is one that every person can do. For most, it’s their first time seeing it.

I think that Capcom has struck a great balance between accessibility and depth. The people whining are just part of the inevitable cycle of people who don’t like a new iteration of a game, which is fine. Just like how some players (some in EVO top 8) were MIA during the SF4 years, those people can wait until 2024 for SF6.

You can do them easy during an empty jump or dash in, but to do them raw where you can really apply them in pressure requires very strict execution.

I agree, but I think the small roster size has a lot to do with it. I was a big Bison player in 4 and didn’t really like his method of play in V. Luckily I was able to find a character I really enjoy playing, but I think a lot of people haven’t found that.

Okay, so I have friends who are artists or are in animation and the vast majority of them agree that the character design in 5 is actually worse than it is in 4. Anatomy and proportion is very important to people who pay attention. Also, the face and hair designs in the characters screens are pretty bad, as are some of these characters’ smiles in their win poses. One of my artist friends specifically said that Capcom is bad at proportion and even drawing hairlines, the latter of which is actually very apparent in Ken’s and Bison’s alternates. Also, most artists don’t like how the hair is portrayed. And people generally think Chun is “alright,” which is a far cry from “beautiful.” The bear is great.

As far as animation, meh, I never cared for it in either game, tbh.

Stage design was great. The Evo stage was pretty cool. It had a lot going on in the background and yet wasn’t distracting from the actual characters, which is a big improvement over many stages in 4.

Not sure why you think the back and forth momentum in SF5 is very different than it was in 4, especially when burst damage characters were the strongest “type” of characters in Ultra.

Agreed. People who played characters like Ryu, Vega, and Dhalsim were able to transition well, while people who played characters like Guile, Bison, Gen, Viper, Seth, Juri, Zangief, etc, are still having a character crisis five months after Capcom intentionally killed the USF4 tournament scene and released SF5. I actually played a lot of Bison in 4 as well. He was probably the character I should have mained because he fit my lame play style. In 5, I thought he was cool at first, but as the weeks went on it became apparent how limited he actually is.

"Okay, so I have friends who are artists or are in animation and the vast majority of them agree that the character design in 5 is actually worse than it is in 4. Anatomy and proportion is very important to people who pay attention. Also, the face and hair designs in the characters screens are pretty bad, as are some of these characters’ smiles in their win poses. One of my artist friends specifically said that Capcom is bad at proportion and even drawing hairlines, the latter of which is actually very apparent in Ken’s and Bison’s alternates. Also, most artists don’t like how the hair is portrayed. And people generally think Chun is “alright,” which is a far cry from “beautiful.” The bear is great.

As far as animation, meh, I never cared for it in either game, tbh."

“4 out of 5 artists agree”.

Well, I strongly disagree. Ryu’s st hk animation in V is better than any of his normals in 4. Same with his st. hp. Moves carry a proper satisfying weight when they land in this game. Only thing that is better in 4 is some of the faces (Ibuki’s win pose and Ken’s face in general need help).

Okay, so you pretty much sidestepped all my other points and skipped to animation, which I don’t care for. Okay, so Ryu’s st.HK is cool. I’ll accept that. I actually like the fluidity of his axe kick better than it was in 4. His st.HP is unrealistic and doesn’t flow with his body the way the old st.HP did. Haymakers and hooks generally look better than straights/crosses, too.

Moves carry the same weight when they land in comparison to 4. If a fierce or roundhouse hit, you knew it was a fierce or roundhouse. If a light hit, you knew it was a light. The only difference is how the moves sound on block, really. So it actually just sounds like you’re reaching with this point.

4 had a lot of better animations and art than 5. Conversely, it also had a lot of worse ones. Idk how the art of the series generally went down after SF3 entries. But like I said, I don’t really care for it, but I figured I’d elaborate on my thoughts since you wanted to emphasize on those specific points.

Your point was that SF4 must have had better visuals because 4 of 5 of your artist friends say it does then basically stating your opinion on what you like/don’t like. I’d guess that on a whole SFV is more visually appealing to most than SF4.

Argument from authority is the least interesting fallacy IMO. Though I do think the phrase “most artists” was awfully ballsy, like you expect me to believe you’ve done a statistical analysis of how artists feel about where Ken Masters’ hairline begins. SF4 was ugly as fucking sin and anybody saying otherwise has some thick rose-tinted hindsight (win screens being the only notable exception). The worst, stupidest Ibuki face is still better than a lot of SF4’s garbage.

I literally did not use the “4 of 5” statistic. You literally pulled that number out of nowhere.

My point was that it wouldn’t be any different if it were SF4 instead of SF5, so idk what you’re talking about.

I have a lot of friends who are artists and as a result, I get to hear a lot of their input. I explicitly referred to the artists I know, not most artists in general, so you should reread posts before you post responses referencing premises and arguments that were not made. With that said, most artists I know, many of whom are in the FGC, think Capcom’s in-game art is bad and has a downward trend from SF3 art.

“I literally did not use the “4 of 5” statistic. You literally pulled that number out of nowhere.”

I’m referring to those stupid “4 out of 5 dentists/doctors/scientists agree you should use colgate” advertisements as that’s essentially the same argument you’re making above. Like the other guy said, it’s an appeal to an authority, only it’s even more dumb when you’re saying someone is an authority on art which is wholly subjective.

My only beef with the art is the model clipping and hair bouncing around all of the time, even on character select screens

If he’s using an appeal to authority, your strawman is even worse.

“Hey I’m just going to re interpret what you said, then say something different, then argue against my interpretation”

The.fuck.dude?

It wouldn’t be quite so bad if you weren’t using logical fallacy as your argument… But the fact that you were makes it so ironic.

Yeah his appeal was fallacious in that it isn’t actually evidence outside his own reality and doesn’t necessarily represent a majority, but your strawman was way worse. You put words into his mouth then argued against those words.

For shame dude, for shame.

SFV is definitely better looking than IV. But, certain characters’ faces (Ken, Ibuki, Mika) look weird and almost alien, it gives almost an uncanny valley feel looking at them. Not to mention the bad clipping issues, and the backgrounds seem to animate at a low framerate. The thing that bothers me the most is that Capcom went out of their way to censor Mika’s butt slap, remove Chun’s menu breast jiggle (now they seem to be made of rock with no gravity affecting them at all) and removing Cammy’s nipples to appease a vocal minority that weren’t going to buy the game anyway, but they won’t fix the actual graphical issues that the fans have been criticizing since the beta. This shows me that Capcom had a single mindset when making this game and that is to appeal to the mainstream casual audience and that incidentally is why SFV is so streamlined gameplay wise.

This is the evo I miss, where it was more personalized and had a more homely feel to it.

You did say 4 out of 5 artists agree. Its in there. Not from nowhere

Quit trying to sound smart

You should take your own advice.

Um, yeah, he didn’t actually. The only place it can be found is in gorilla cats post in quotation marks.

You might be able to argue that audric edited the post after the fact… But the post doesn’t say it’s been edited, so it hasn’t been, that’s the original post. The one I quoted on here above your post.

Touche mr whiskers touche

I said the 4 out of 5 thing as a reference and intended it as a joke and not to use it as a straw man to argue against which is what you seem to think.

This made up statistic plays no role in what I was arguing which is that someone being an ultimate authority on art is bullshit.

I disagree with you and your artist friends opinion on this but you’re entitled to yours. That’s the beauty of art. :wink: