Vanilla grand finals werenāt very hype lol. It was Jwongg trying to counterpick repeatedly and failing. That is not to discredit how much he was dominating before that.
3 Nashās, 2 Chuns. There were a lot of mirrors for a top 8. The only one I enjoyed watching was losers finals. Top 8 was still hype outside of the mirrors, imo.
From the amount of Nashās everywhere the Finals were extremely boring to watch. Though itās to do with the game because even in 2015 it would be fun watching a RYU mirror in SFIV, at the same time the way Nash plays is just boring to watch.
Mika also puts a downer on any match for me, she just looses my interest. Every round looks exactly the same so I may as well just skip to the end to find out the score instead of watching the same thing happen every round 6 times minimum.
MOV vs Fuudo and Winners Final between Infil and Fuudo were awesome to watch. Another thing to keep in mind a lot of casual observers left positive feedback on EVO on ESPN2 on twitter. Do you think they would have said the same about a SF4 match? The simplicity that so many bemoan is what makes it accessible to those folks.
And thereās still huge depth to the mind games in V, I think Capcom has done well and things will only get better from here.
I donāt really care about fighting games appealing to the casual observer - if they can then itās nice but as a fighting game player and enthusiast I care a lot more about the game being fun and exciting for me and other enthusiasts to play and watch. Any other mass appeal that it might have is secondary to that
My opinion of fighting games in general is no better or worse because of the fact that EVO was on ESPN - I donāt feel like my interest in fighting games needs any type of validation from the mainstream, nor that fighting games are in a position of desperate need for that type of attention in order to survive. Iām totally happy to have more people maybe become interested in playing and would rather more people did than didnāt, but if the community was still the size that it was in 2005, Iād have the same interest in fighting games that I do now.
Why would it be any different if it were SF4? EVO 2015 was great for USF4 top 8. Including Infiltrationās brain melting on which counterpick to choose. The only dumb match was Infil vs Gamerbee.
I never really thought about it, but yeah, I feel similarly. People who watch boxing but only understand knockouts and think technique is boring, people who watch football but only understand touchdowns and interceptions but donāt care to understand how those plays were set up, people who watch MMA and donāt understand the advantage of passing someoneās guard; those are the people whose validation mean very little to me. If Street Fighter wants to be a sport, Iām going to give it the same standards as I do to sports.
Actually, I want to backtrack a bit and say that I believe the Nash mirrors of SF5 are the Ryu mirrors of SF4. I think they are much more dynamic and interesting than SF5 Ryu mirrors. With that said, three Nash players in EVO 2016 top 8 was more exciting than EVO 2014 top 8 with the three Feis, imoā¦if Iām even remembering that correctly.
Nash is a really dynamic character that I think was good to have in top 8. 3 of them was a bit much, but you canāt blame people. Heās been a good character with not that many bad matchups since day one. His health isnāt terrible considering his options also. His heavy movement and projectile based style was really good to have vs Chun who naturally has trouble dealing with fireballs. She probably wrecks him once she gets in, but as long as you play your projectile game right she has no reason to get in IMO and the same button you use to frame trap and AA with can stop her IALL on a dime (c.MP).
Chun being my favorite character until Ibuki came out was good to see in top 8 as well. For a game that people criticize concerning lack of execution, sheās the perfect character to show that there are characters with hard execution. GO1 is an anime game god who probably does execution that weād get tired of in his games, but still dropped IALL sometimes and usually cost him the round whenever he did. IALL is definitely the most difficult execution/timing wise instant air special in the game. Correct instant stomps also require very precise timing and a not very intuitive input (press up forward then nearly just frame d+MK). GO1 tends to stick to the easier late cancel c.MK SBK combo (LK SBK), but that makes sense since the oki is better off that version. Thereās also meterless light attack charge combos Iām working on that have really tough timing (tougher than the c.MK late cancel stuff), but allow her to save meter and get better oki if ever perfected. Seeing GO1 get a lot of this down under pressure was nice to see in a game where other characters are just hitting medium medium or one hit confirming as their toughest execution.
MOV isnāt quite as crazy with his execution, but you can see that he just has solid footsies and Chun being very much like her 3S version is a perfect transition for who is arguably the best and definitely top 3 Chun in that game. In general Chunās ability to play basically the gameās best footsies, have a decent fireball and some of the most unique rushdown in the game really makes her a treat to watch and play for me.
I agree the Nash mirrors were nice. Lots of dynamic movement and differing pokestrings and movement choices.
Nash has so many options that the match doesnāt really have the quality of most mirrors where they are dumb because both players are trying to abuse the same move, or stay in the same spacing.