I think your attributing the wrong argument to me. Dime said you used a strawman. I mean, I agree with him, but still it wasn’t me that initiated that assertion.
And like I said before, I really was just humoring you. I don’t give a shit about the art. Lol. Not my forte. There is nothing aesthetically pleasing or remarkable to me about either game. The last time Capcom really made anything remarkable to me art-wise was the stuff from 3S. Art has no bearing as to why I play any of the games. If I were to play a fighting game based on aesthetics, it’s Tekken 7.The movements actually resemble the respective martial arts the characters are emulating. The only game company that imo makes good character designs is Square Enix. Off the top of my head, the only realistic and good-looking character design I’ve seen in video games is Lara Croft in the 2013 Tomb Raider game. Outside of that, meh, I don’t care for it and I probably don’t play a lot of games in general.
And art, just like anything else, has a basis in fundamentals. Art isn’t a purely subjective thing, which is why there are so many classes and books on how to understand it. Street Fighter character design in terms of those fundamentals is worse in 5 than it is in 4. But Capcom is just bad at it in general.
It actually sounds like you care about it a lot, seeing how specific you’re being about what you like.
I think SFV’s art looks a lot like SFIII’s — I find Ibuki’s win-face kind of odd at times too, though… But that said, I think the art direction is perhaps to not make everybody a generic fucking Barbie-doll with perfect exteriors, and I like and appreciate that - so Ibuki has an awkward facial expression under certain lighting conditions sometimes, but that doesn’t mean I can’t still love her!
You guys talk about the models and the animation when the original post starting this conversation is about design.
Design is mostly the overall look of the characters, like their outfit, the colors and whatnot. Like Nash having just his vest with nothing bellow and that kind of stuff. Has not much to do with their face being ugly and their animation stiff or not. This is the execution based on the design but not the design itself.
I find it improbable to be the other way around - the whole art direction in SFV is a lot grittier than say SFIV, and the assumption I’ve made falls in line with the art direction, so that will be my take on it. I completely endorse “non-Barbified” character models, for a change and there’s been a lot of talk in recent years of how beauty-obsessed our society is. You can say the facial animations are awkward at times, but I don’t care to get further into the argument so is just how I feel about the whole thing.
Yes, I am specific about what I like. SF5’s art and animation irritates me, but I still play it at every local tournament. I play it for its gameplay and the community, not for its art. My point was, if I wanted to play a game for its art, I’d go elsewhere. Lol idk how you didn’t understand that. I shouldn’t have to elaborate on this.
I don’t play it for the art either but it does attract people unfamiliar with SF into the scene or our community, IMO — it had pretty decent ratings on ESPN2 whereas people might’ve changed channels earlier if the game did in fact not look so good, and I’m not talking about just the visuals but also the menacing tone the V-triggers set when someone like Daigo using Ryu triggers it.
Like Laura, Mika, Chun, and Karin?
Pretty much everyone in this game is a barbie doll, including Ibuki and Ken. The latter two just look even less natural than the rest of the cast, which is why people are complaining about them.
It took a while to get Dizzy into the game, but boy was it worth it.
Animation and amount of detail is just mind blowing, if I had to rate it, it’d be a 10/10 for sure.
I haven’t played GG for years, only watched tournaments, but I was amazed by that.
At first I wasn’t a friend of the Unreal engine change by any means, now I’m in love.
The thing is, that’s the kind of stuff I expect from a company like Capcom as a standard. Maybe not 100% like that, but well. Close to it.
Some of the SFV stuff is just not right by any means. There’s 0 excuse to ruin a posterboy character like Ken like that. Zero.
That premium outfit. Why oh why.
Those things didn’t ruin the hype for me, it’s because of other reasons, but it did take a toll.
And removing Cammy’s nipples being more important than other the glaring issues doesn’t make me any happier.
If your standards are such that you think *only *Square Enix makes good character designs, then it’s no wonder you don’t like SFV aesthetically. Not that I think SFV is perfect by any means. I think Chun Li is gorgeous waifu material in this game, and I think other characters look great too like Ryu, Cammy and Nash (though I personally hate his Frankenstein’s monster redesign with comically large staples holding his skin together). Ibuki however looks like an alien with a big jew nose when she takes off her mask, and Ken looks just as bad. Other than that I think characters like Balrog and R. Mika don’t look horrendous but they look a bit “off” in the face area. The model quality is very inconsistent in this game. I still think it looks better than SFIV on the whole though, not that I think graphics matter in any significant way.
Yeah. Even more surprising since the game is more of an old gen game in high resolution. Beautiful!
As for SFV being the best looking fighter ATM. What about Tekken 7? The style, animation and character designs are great in that game (I’d love to see Akuma in SFV, just so we could compare them aesthetically.) We also have Doa (when it comes to attractive women lol…) and Virtua Fighter had picked up their game with the newer cast. Trying to make less generic characters. They’ve always had some great animation!
Mortal combat 10 looks better by miles. Its not about graphics as much as it is about gameplay. All the graphics whores loved tekken and every casual whent tekken and left 3s behind