Sf5 is a dumb game because the upclose game is shit. Never have I felt so weak up close in a streetfighter game.
If you go for a confirm, you are automatically pushed out on block. This is like every character, with few exceptions.
If you go for a tick throw, it’s low damage cause throws are low damage, or it gets broken in the huge throw tech window… Things that beat throws once again give up your turn if unsuccessful. This is really stupid in a game with few options to do good damage except meter dump.
So since throws are low damage and frame traps weird to time cause of huge tech window, this leaves us with mediums to do semi decent damage. But most mediums can’t be canceled into anything safe. So the medium itself I like the best damage one can get.
So the effect is that everyone is on a fucking pogo stick jumping around cause offense is crap outside point blank. So the only “advantaged on block, confirm on hit, still have pressure” thing is blocked or hit jumpins.
Game is just bad mechanically speaking and I think it’s because they fucked up the philosophy. Commitment shouldn’t be the balancing factor because it just makes a game where everyone just does lots of dumb shit till something works.
Game would probably be perfect with bigger throw ranges and smaller tech windows.
As it is right now, delay tech is to strong and creates a big hole in the game play. It allows people to OS tech timing and mixup techs with stupid shit like mashed jabs and mediums. It’s funny because the game says it’s all about “commitment” but that commitment is offensive only. On defense the only thing needed to commit to is dp and one can easily circumvent that by simply not dping and on,y mixing between delay tech and fast buttons.
So yeah that’s my say. Throws need a huge buff. Delay tech shouldn’t allow 3 different timings to tech, you get 1 timing. One guess window, not 3.