Anyone else not buying into the SFV hype?

This game needs more one frame links from jabs so people can be happy. Every loved getting free damage from jabs. Just jab it all.

It’s not the calling out that was condescending, it’s your attitude towards everyone who holds an opposing opinion to you.

  1. YouTube and timestamp. It’s called citing sources.
  2. So your friend may have beaten mine. So? What does that have to do with you? You just ducked a free $100 just to save face. Keep ducking, chump. :wink:

Literally no one I know and no one I’ve seen making arguments on this thread really misses the Jab Fighter aspect of 4.

Well nothing prevented you from going online and learning sf4 just because you couldn’t do the advanced combos of every character. Some of the 1 frames were risky even if you could do them reliably thanks to lag. All this means is the skill cap is significantly lower for everyone, as opposed to there being levels that take true dedication to get to. Well of course capcom may add new features but as it stands the game is lacking for a lot of players.

It’s sold less than they projected, less than sf4 did on launch, and it’s active player base is underwhelming to say the least. I’ll wait and see what if anything they try before I engage in wishful thinking. My problem is that street fighter has been a good series and it’s upsetting that they would go the way of easy mode in pursuit of numbers.

Are you guys seriously debating how hard instant air legs is? You know on the recent Excellent Adventures, Ricki tells Gootecks how to do it and Gootecks successfully hits it on his first try?

It’s pretty easy. Yes, some people drop it occasionally but that’s fine and IMO fun. Remember those sick Sako Evil Ryu combos? That shit would be routine in V.

Who is everyone? I have like 2 posts in this thread. You made an errant point. I corrected you. That’s it. What you infer about my tone is moot. SRK isn’t that serious.

  1. The problem with playing this dumb “cite your source” game is that I can throw it back at you. You show me random Chun’s going for stomp legs and getting it consistently in competitive play. You made the claim first that it’s “easy” after all. Lol.
  2. Listen to yourself. You’re hyping up your homeboy like you’re his personal fluffer and name dropping like anyone’s heard of him. The point is he’s not better than Sako or GO1 and since he’s not common sense dictates his opinion of ease of execution holds little weight as even the best players with Chun drop her higher execution stuff.

I’ll be at EVO to play whoever anyway, but you can keep your bummy $100. :wink:

No, I was talking about instant air stomp into legs and chuns bnb with mk.SBK. Try it and see how it works out.

But are people really dropping IALLs frequently? Bc the counter to someone countering your IALLs is to do a regular jump in. So maybe it’s a combination of dropped execution and intentional jumps. Honest questions lol.

I meant in general. Just because you only have 2 posts in this thread doesn’t make my assertion untrue.

  1. You can throw it back at me, but I asked for you to cite first, and you didn’t. So the initiative actually falls on you.
  2. Yes, I name drop because it helps for credibility when I make my assertions. Are you mentally retarded? I’ve name dropped in every post in the same manner. And the thing is, you’re also a nobody, so going by your rhetoric, your arguments hold little weight as well.

Drop by the SD rooms, then. I assume you’ll be with NorCal?

Admittedly, I’ve never tried stomp into legs but I thought her bnb was pretty easy to get down. If people are dropping it in tourny, it might have something to do with the lag vs what they’re used to. PS4 vs PC, vsync on vs off, native ps4 controller vs ps3. Regardless, it’s cool that we can think of a few things that need execution but that isn’t enough to keep my interest. I don’t want to play Chun Li. One character with one hard comob isn’t enough to say V has execution.

SF4 linking bullshit is so good that even good players were dropping shit and the only thing that made it bearable was a glitch to essentially give us a shittier version of the buffer in 5.

The funny thing is that a lot of the stuff in sf4 were praising as technical happened because the system is sloppy.

People say Karins execution can get pretty up there too. Im sure J Wong isn’t doing the optimal stuff with her at all either.

Plus there’s definitely some 3rd Strike style one hit confirms.

SFIV was made to be easier and more accessible (it was complicated partly on accident) so no surprise it gets a bit easier. I don’t see anything wrong with easy bnbs since execution can come from outside bnbs and I think people will find more stuff as the game goes on.

People keep saying the meta will evolve and I feel ignorant saying this because people who said this about past games were almost always wrong… but I’m not sure how the meta can evolve. Capcom actively blocks most avenues meta shifts take outside of mixups. And that’s not a particularly interesting meta.

  1. The only functioning retard here is you, clearly. But here, I’ll oblige your stupidity.

0:30, 0:51 , 5:20, 9:57
That settles that then. If the best players fail to get it down 100%, that blows up your bullshit posts inherently.

  1. You’re name dropping a random nobody. Who or what the fuck is a BeastlyBubble? It’s not helping your credibility at all dumbass. I’m mentioning top players that play the character failing to get shit down consistently. Big difference. And you’re right I am a nobody too, but ironically I likely have better tournament results than either of you.

Lol jackass.

This is actually something I don’t like myself about how Capcom is handling the game. In 1.03 Vega, Ryu and Bison lost VT OSes which fine, they said they didn’t want in the game, but at the same time were not broken and added another layer of depth even if by mistake/artificial. In 1.02 Karin got stealth nerfed and lost one too IIRC. It’s stifling a game that already kind of is rigid in terms of allowing individual expression/styles for a lot of characters way too soon. It also seems kind of random too as to who gets it removed, especially when you consider other characters still have their OSes.

Lol J Wong rarely optimizes combos. He’s really winning off his godlike footsies, it’s ridiculous.

Thanks for citing sources. However, if I do see you at EVO, I will break your face. :slight_smile:
LMK where you’ll be.

For me personally the ease of BnB execution isn’t so bad

It’s that there aren’t more technical/difficult routes to take to optimize your combos further with the majority of the cast

I kind of think of it like Olympic diving or something where if you go for a more complex dive, you’re more likely to screw it up but the score ceiling might be a 9.8 instead of a 9.2 or whatever, so you get rewarded more if you hit it. Some of the anime fighters try to accomplish this by having the “mash one button and get a halfway decent bnb” system. In SF4 having your core bnbs require 1f links or the character is useless is too extreme, there is a happy medium

In this game though I feel like there is no option to ever go for a tougher variation, it’s just only one combo option all of the time, maybe prefer stun over damage or something, but never more of both in exchange for staking more on your execution ability. I miss the Sakos of the world tucking extra links into combos

Us purists played non jab confirmers back in the day

CvS2 had confirms from short and jabs, ST Ken had short short xx super.

SF4 borrows heavily from all the other games but it does it in weird ways.

This game does have plenty of jab confirms too, just generally 2 jab x special confirms though rather than something longer

I’m not sure why the system being sloppy is automatically a bad thing. Super Turbo was several games smashed together to give us the glorious gem that it remains today.

Yeah, light confirms have always been a thing. The dislike for SF4 comes from it being an almost universal uniform pressure tool, the low risk high reward combos it opened up to because of FADC and seperate Ultra mechanics and the looseness of the combo system in general. There’s a difference between eating Jab, Jab, DP or cr. short, cr. short XX super in the older games compared to the super lengthy sequences characters could do in SF4.

Lol @ this herb. Whatever you say Corky. You were wrong, just hold your L kiddo, not spout oestrogen fueled emo threats of violence.

Yeah, super turbo borrowed heavily from Alpha 1 and Yun Air Kung Fu.