Anyone else not buying into the SFV hype?

Maybe you can’t read or you skimmed through it or if this post is directed to me or OP, but basically what I’m saying is just because pokemon is a “bigger, successsful franchise”, does not mean SF is not older and is also very well known, to which original OP tried to state as an excuse.
just because “every pokemon sold over a million units” doesn’t mean shit. some barely passed the 1 mil mark. The point of the matter is nintendo took their success and rode it into the ground. crapcom did not, revised a game over and over again to keep reselling it and this is where we are today.

I’m in agreement that comparing it to pokken is stupid since pokken is a good game and trying to throw out the pokemon name as the reason why it sold is an excuse when SFV has legitimate issues to why it is the way it is.

So kindly quote the right person, bro.

To be honest I’m not in the slightest surpirsed about PokkĂ©n selling more than SFV. There was no hype whatsoever about Street Fighter V among the non-hardcore/fan crowd. And that was before Capcom came out and told the world what would and what wouldn’t be in the game day one. I’m surprised the game even sold more than a million copies, truth be told.

I think the fighting game bubble that popped up when SFIV came out and kept growing for a while is now totally burst and the genre is back to its pre-SFIV niche status quo. The only fighting game doing well at this point is Mortal Kombat but I feel that has more to do with a combination of violence controversy and ridiculous amounts of CPU-busting singleplayer content. I’m pretty sure Tekken 7 will have lackluster sales on consoles, too.

And so what if that was the case?
Isn’t that good?
Wouldn’t that help newcomers and the people who struggled(in a fighting game series they liked) stay in the FGC?
We should always support the growth of the FGC. Skill is still involved in this game.
Or is the FGC only made for elitists? It’s people like you that we should be concerned about.
Top players are still top players regardless of the lighter execution barrier
You make it sound like the game was made so easy. You want to complain about depth. Have you won any tournaments?

“Sfv doesn’t have execution” doesn’t make any sense lol. Chun bnb, playing dhalsim at a high level, optimal Karin combos, one normal hit confirms, guile loops I guess don’t count.

Not saying SFV is bad or anything , i like changes , but i just liked the way combos worked in sf4 more then sfv .

I’m surprised at heads not rolling at capcom over this game
 but then i guess no one would be around to fix it


So you’re assuming that all new players want to be fitted with training wheels they never get to take off? Newsflash, some of us want crazy hard execution and difficult tech because it’s difficult. I mean if we’re just going to keep lowering the cealing every release where is that going to take us?

Why do you assume there is no market for technical fighters? Yeah I’m all for growing the FGC but not at the expense of enjoying them. Skill as opposed to what? Pong? Rock paper scissors? Did anyone have any difficulty going through challenge mode? Did it take you more than an hour or so to reliably hit chuns bnb?

I played chun for prob the first 2 months the game came out and still couldn’t do her bnb with 100% consistency. Plus, her instant air stomp into air legs is probably harder to do then most things in sfiv lol. Also there are already technical fighters out there, and if you consider sfiv one of those games then why should sfv make such a similar game if it already exists. Each sf that came out were always considerably different than the last.

I understand your point, I do agree to a degree. But for now lower execution barriers means that you can pick up the game, learn your BnBs easily and go online. Which results in less fighting your own execution and a shift to learning the meta game, mechanics und match ups. “Great, but there is not much to learn about the meta, mechanics and match ups, because there is not enough depth to the game”, you say. I wouldn’t count on Capcom leaving the game in this state until it dies, I truly believe that they will add more mechanics later on. Hopefully stuff that’s interesting, useful and not just developed for the sake of adding more layers to the gameplay.

Their goal was to attract players new to FGs - lets pretend they succeeded with that. Those should convert to hardcore players along the way. The logical followup is to increase the complexity of the game over its lifespan to keep those players attracted. If not, there are and will be more technical fighters happily waiting.

No, it’s not good. If you want to git gud, you keep working at it. If you want to get good at damn near anything, you don’t quit in favor of something easier.

Elitists? No one’s talking about elitism. We’re talking about SF5 not being as enjoyable as we thought it would be.

The game is easy. The game is fairly shallow (right now). I may not have won any tournaments, but I’ve beaten Genghis (the guy who created unfly mode in MVC2, he wins a lot of local tournaments here in SD) in tournament twice. I’ve never beaten him in Ultra. I do credit my wins due to this game’s current simplicity more than my own skill.

Um, no. Chun’s anything as an execution reference being more difficult than “most things in sfiv” is a ridiculous assertion. One of my homies was an execution monster in SF4, and a Chun main. Leg loops for days, watching that guy. Then in SF5 he straight up drops Chun. Says she’s too braindead and requires no execution.

Like seriously, you don’t even have to learn how to piano to do Chun’s legs. That’s pretty weird to me.

Instant stomp into air legs is pretty easy, too, actually.

Sounds like you’re weighing execution difficulty for the two games by two different standards.

Me too. I’m okay with it not being Jab Fighter 4 anymore. But I did enjoy learning combo execution in 4. I was actually a bit of an execution monster myself
in casuals. In tourney I dropped all the important combos lol.

Yeah, I mean look at Xian. In 4 he went from playing Dhalsim and Yun to playing Gen, and now most of the FGC wouldn’t have known who he was if he didn’t blow up with Gen. And Gen was the most difficult character to play in 4. But that’s the kind of player he is, that’s where he’s comfortable. But there’s no replacement for a character like that in 5. So where do players like that go during this transition?

Chun’s BnB takes ten minutes to get down. If it took you longer, you’re probably just not good at holding down during the animation of stand strong, tbh.

An easier game would have been fine, but SF5 took it down a few too many notches, imo. I still enjoy it. But not as much as Ultra. I may just start playing 3S again since local interest for the game has been resurging. It’s more difficult. More my kind of game rn. But
I hate Urien. Lol.

They will undoubtedly release extra mechanics for the game
Who’s to say they won’t release a patch that adds more Critical Arts and FADC in the future?
With this current structure, newcomers and people who have struggles are given the time to become accustomed to fighting games before they advance it

This is good
How long do you think it would take a brand new person who knows none of basic fighting game fundamentals to get into SF4?
With this structure, you get new players into the fundamentals before introducing advanced mechanics

They dont care about catering to the small FGC
They care about growing it
They can add new mechanics anytime they want with an expansion patch

You guys talk as if it’s so easy and lacks skill yet I don’t think any of you have won a cpt tournament

Yeah, no. Only 2 or 3 Japan’s Chun’s can get non CH stomp legs and even they are not consistent with it. I doubt your random unknown homeboy is better than the likes of Sako and GO1.

Lol this guy and his condescension.

  1. Can I get a source on that?
  2. If you want to talk like that, you’re free to come to SD, SCR, or EVO and test our randoms. I’d even throw in an extra $100 if you beat BeastlyBubble, my random, unknown homeboy.

Here we are nearing end of May and I like the game as much as I ever did. It’s really fun to see how other players apply meaty to their aggression. A few weeks ago I found myself really mad during a match and I don’t like to feel frustrated like that, I tend to play really bad when upset. But I picked it back up after a week of Fallout 4 and am still enjoying it thoroughly. I like to play locally with roommates and friends, doing ranked/casual, and lobbies with friends over the net has been enjoyable
I recently learned about okizeme and has been really insightful when playing and developing my playstyle. Pretty excited for the event in France this weekend too. To me, the hype never leaves or dies. I just really enjoy the game and the challenges it presents when playing against opponents online.

Stunfest was hype last year. Daigo, Momochi, Infiltration, top 3 and my favorite players to watch. Daigo is textbook, Infiltration plays the player, and Momochi is a great mix of both. My favorite tournament of the year. Sure hope it’s as good this year.

Pretty much every US Chun still drops shit with Chun (including IALL legs) and the some of the Japanese don’t even do the true mk sbk late cancel. Go1 and Sako usually opt for the LK one which does less damage and isn’t the just frame charge.

Got the bnb down in 10 minutes and thinks ia stomp into legs is pretty easy.

Dude is an execution GOD.

it wont be long until he wants to fight you and demonstrates how he learned real life IALL in 10 minutes

Maybe you’re just bad.

Yes. :B

You made a false claim and got called out. If that’s being condescending so be it.

  1. The source is watching top Chun’s not get the move consistently and no top American Chun’s doing it period.
  2. I have no desire to play you or your random homeboy. I’m pretty sure he got bopped by my random homeboy here in Nor Cal anyway at NCR. Twice.