Maybe you canât read or you skimmed through it or if this post is directed to me or OP, but basically what Iâm saying is just because pokemon is a âbigger, successsful franchiseâ, does not mean SF is not older and is also very well known, to which original OP tried to state as an excuse.
just because âevery pokemon sold over a million unitsâ doesnât mean shit. some barely passed the 1 mil mark. The point of the matter is nintendo took their success and rode it into the ground. crapcom did not, revised a game over and over again to keep reselling it and this is where we are today.
Iâm in agreement that comparing it to pokken is stupid since pokken is a good game and trying to throw out the pokemon name as the reason why it sold is an excuse when SFV has legitimate issues to why it is the way it is.
I think the fighting game bubble that popped up when SFIV came out and kept growing for a while is now totally burst and the genre is back to its pre-SFIV niche status quo. The only fighting game doing well at this point is Mortal Kombat but I feel that has more to do with a combination of violence controversy and ridiculous amounts of CPU-busting singleplayer content. Iâm pretty sure Tekken 7 will have lackluster sales on consoles, too.
And so what if that was the case?
Isnât that good?
Wouldnât that help newcomers and the people who struggled(in a fighting game series they liked) stay in the FGC?
We should always support the growth of the FGC. Skill is still involved in this game.
Or is the FGC only made for elitists? Itâs people like you that we should be concerned about.
Top players are still top players regardless of the lighter execution barrier
You make it sound like the game was made so easy. You want to complain about depth. Have you won any tournaments?
âSfv doesnât have executionâ doesnât make any sense lol. Chun bnb, playing dhalsim at a high level, optimal Karin combos, one normal hit confirms, guile loops I guess donât count.
So youâre assuming that all new players want to be fitted with training wheels they never get to take off? Newsflash, some of us want crazy hard execution and difficult tech because itâs difficult. I mean if weâre just going to keep lowering the cealing every release where is that going to take us?
Why do you assume there is no market for technical fighters? Yeah Iâm all for growing the FGC but not at the expense of enjoying them. Skill as opposed to what? Pong? Rock paper scissors? Did anyone have any difficulty going through challenge mode? Did it take you more than an hour or so to reliably hit chuns bnb?
I played chun for prob the first 2 months the game came out and still couldnât do her bnb with 100% consistency. Plus, her instant air stomp into air legs is probably harder to do then most things in sfiv lol. Also there are already technical fighters out there, and if you consider sfiv one of those games then why should sfv make such a similar game if it already exists. Each sf that came out were always considerably different than the last.
I understand your point, I do agree to a degree. But for now lower execution barriers means that you can pick up the game, learn your BnBs easily and go online. Which results in less fighting your own execution and a shift to learning the meta game, mechanics und match ups. âGreat, but there is not much to learn about the meta, mechanics and match ups, because there is not enough depth to the gameâ, you say. I wouldnât count on Capcom leaving the game in this state until it dies, I truly believe that they will add more mechanics later on. Hopefully stuff thatâs interesting, useful and not just developed for the sake of adding more layers to the gameplay.
Their goal was to attract players new to FGs - lets pretend they succeeded with that. Those should convert to hardcore players along the way. The logical followup is to increase the complexity of the game over its lifespan to keep those players attracted. If not, there are and will be more technical fighters happily waiting.
No, itâs not good. If you want to git gud, you keep working at it. If you want to get good at damn near anything, you donât quit in favor of something easier.
Elitists? No oneâs talking about elitism. Weâre talking about SF5 not being as enjoyable as we thought it would be.
The game is easy. The game is fairly shallow (right now). I may not have won any tournaments, but Iâve beaten Genghis (the guy who created unfly mode in MVC2, he wins a lot of local tournaments here in SD) in tournament twice. Iâve never beaten him in Ultra. I do credit my wins due to this gameâs current simplicity more than my own skill.
Um, no. Chunâs anything as an execution reference being more difficult than âmost things in sfivâ is a ridiculous assertion. One of my homies was an execution monster in SF4, and a Chun main. Leg loops for days, watching that guy. Then in SF5 he straight up drops Chun. Says sheâs too braindead and requires no execution.
Like seriously, you donât even have to learn how to piano to do Chunâs legs. Thatâs pretty weird to me.
Instant stomp into air legs is pretty easy, too, actually.
Sounds like youâre weighing execution difficulty for the two games by two different standards.
Me too. Iâm okay with it not being Jab Fighter 4 anymore. But I did enjoy learning combo execution in 4. I was actually a bit of an execution monster myselfâŠin casuals. In tourney I dropped all the important combos lol.
Yeah, I mean look at Xian. In 4 he went from playing Dhalsim and Yun to playing Gen, and now most of the FGC wouldnât have known who he was if he didnât blow up with Gen. And Gen was the most difficult character to play in 4. But thatâs the kind of player he is, thatâs where heâs comfortable. But thereâs no replacement for a character like that in 5. So where do players like that go during this transition?
Chunâs BnB takes ten minutes to get down. If it took you longer, youâre probably just not good at holding down during the animation of stand strong, tbh.
An easier game would have been fine, but SF5 took it down a few too many notches, imo. I still enjoy it. But not as much as Ultra. I may just start playing 3S again since local interest for the game has been resurging. Itâs more difficult. More my kind of game rn. ButâŠI hate Urien. Lol.
They will undoubtedly release extra mechanics for the game
Whoâs to say they wonât release a patch that adds more Critical Arts and FADC in the future?
With this current structure, newcomers and people who have struggles are given the time to become accustomed to fighting games before they advance it
This is good
How long do you think it would take a brand new person who knows none of basic fighting game fundamentals to get into SF4?
With this structure, you get new players into the fundamentals before introducing advanced mechanics
They dont care about catering to the small FGC
They care about growing it
They can add new mechanics anytime they want with an expansion patch
You guys talk as if itâs so easy and lacks skill yet I donât think any of you have won a cpt tournament
Yeah, no. Only 2 or 3 Japanâs Chunâs can get non CH stomp legs and even they are not consistent with it. I doubt your random unknown homeboy is better than the likes of Sako and GO1.
If you want to talk like that, youâre free to come to SD, SCR, or EVO and test our randoms. Iâd even throw in an extra $100 if you beat BeastlyBubble, my random, unknown homeboy.
Here we are nearing end of May and I like the game as much as I ever did. Itâs really fun to see how other players apply meaty to their aggression. A few weeks ago I found myself really mad during a match and I donât like to feel frustrated like that, I tend to play really bad when upset. But I picked it back up after a week of Fallout 4 and am still enjoying it thoroughly. I like to play locally with roommates and friends, doing ranked/casual, and lobbies with friends over the net has been enjoyableâŠI recently learned about okizeme and has been really insightful when playing and developing my playstyle. Pretty excited for the event in France this weekend too. To me, the hype never leaves or dies. I just really enjoy the game and the challenges it presents when playing against opponents online.
Stunfest was hype last year. Daigo, Momochi, Infiltration, top 3 and my favorite players to watch. Daigo is textbook, Infiltration plays the player, and Momochi is a great mix of both. My favorite tournament of the year. Sure hope itâs as good this year.
Pretty much every US Chun still drops shit with Chun (including IALL legs) and the some of the Japanese donât even do the true mk sbk late cancel. Go1 and Sako usually opt for the LK one which does less damage and isnât the just frame charge.