Anyone else not buying into the SFV hype?

Mentioning Pokemon Snap puts any regret or disappointments I have with this game in perspective LOL

I feel better now

SFV’s meta and tech game will evolve. A lot of SFIV’s technicality was simply exploits of the input leniency. Input leniency usually opens options for tech more than anything. Just a matter of whether or not Capcom patches it out.

The learning to backdash in blockstrings is not new in 2D fighters at all…
And the shimmy’ing could be given a pass but no, I still don’t really see that evolving the metagame at all either.

Game has been out officially for less then 4 months and people complaining about the “lack” of a meta game? Go back and read post from here during the first few months of Vanilla SF:IV and the majority of the things you’ll see is that the Metagame for SF:IV revolved around “FADC>>>Ultra” to win statements by like 90% of the posters. In fact the game was despised, hated and bashed by a greater number of people then even SF:V, and this was by even some of the most seasoned individuals.

It took SF4** years** before we could truly flesh the meta game out and get to where we are at in USF4. Even when SSF4 came out we were still scrubs playing with that game, and only now can we look back and realize how little we knew. If we had the current knowledge that we do now of the IV series but transitioned back to Vanilla SF4 instead, the entire Tier List for that game would shift dramatically because of strategies that has been developed.

I mean back in Vanilla SF:4 because we knew jack shit of the meta game, we all *believed *Cammy, and Fei-Long were trash, but we all know that’s complete bullshit today. People were arguing that Vanilla Gouki being ranked #3 on the tier list was way too high, however let’s remind everyone that this #3 ranking was before we even knew or utilized Vortexes. I would even argue that with today’s knowledge, Gouki arguably jumps to #1 on the Tier Listing, yes even above Vanilla Sagat. Speaking of Vortexes, Seth in original SF:4 would make AE:Seth look like a modest character. Only Vanilla Sagat, Ryu and Viper wouldn’t take a nose dive down the tier list with today’s wealth of knowledge of how to play SF:IV.

As it stands right now in SF:V, people still don’t even punish instant air legs, even though Wolfe has been posting videos about how to do so for sometime now. Mika’s getting away with murder doing claps all day, Ken’s doing the same thing whenever they V-Trigger. People landing block strings that aren’t even true block strings in SF:V, and nobody realizing that they can punish in between. Case and Point, we’re still Scrubs in the game of SF:V. Yet people are going to state that this is as far as we’re going to get from a strategical position in this game?

So if you ask me, I’m definitely jumping on the bandwagon that the metagame of SF:V will definitely Evolve with time.

No, it’s Not. SF is a household name per say, but not on the same level to that of Pokemon. Pokemon was something that spanned multiple continents in Insane popularity and was mainstream well outside of the gaming world with the distribution of it as a medium cartoon, I mean for crying out loud it spanned multiple movies that were put into theaters all over the world, and a card game that every single child and even adults were crying to get a hold of. The reasoning being is that Pokemon caters to Non-Gamers as well, which is a huge advantage with it’s popularity and fanbase.

Even when we compare Street Fighter’s Most Prosperous Era which was the early 90s it is still dwarfed to what Pokemon did during the height of their glory days.

Pokemon’s popularity in the media is on par to that of other things like Dragon Ball etc which is well beyond that of Street Fighter, so anyone who says it’s just as much a household name is completely incorrect.

Pokken having a “greater” sales success is because it reaches out to a significantly larger fanbase and thus the numbers for it’s sales is going to be ridiculous in comparison to a game such as SF.

It’s like the difference between SF and Super Mario Bros. I asked my friend who was typical popular girly girl in high school about Super Mario and she INSTANTLY knew who that was and talked about the Mario games she played. Told her that I play SF as a hobby basically and she was like “what’s that?”. Pokemon at this point is probably bigger than both of those franchises.

I remember telling people way back during Vanilla that Cammy was basically better Rufus.

Pokken is only for the wii u, while SFV is for the PS4 and PC. Even in physical copies, there are more PS4s owned out there than Wii Us and when we factor in that more PHYSICAL copies are bought on consoles than digital, you’re going nowhere fast with what you’re getting at there even if SFV did outsell it when you put all the other stuff together from PC platform to digital. Another thing is you’re talking about “ERRR WELL POKEYMAN FANS ARE GONNA BUY IT EVEN IF IT DID SUCK.” there’s a lot of pokemon games that didn’t sell well just because the pokemon brand name was slapped on it and to even further my point, street fighter has well existed way longer than pokemon. So by all means that’s saying something if more pokemon fans are actually supporting their brand titles and long time street fighter fans, on the other hand, are not.

Don’t tell people what they should and shouldn’t do over your personal love for street fighter, bro.

As for the latter, i don’t know how SF was made and honestly I don’t care other than what we know now and what they need to fix, so if one guy did do it or not, my only point is that whatever he couldn’t do or whatever whoever fucked up, needs to get fixed.


Anyways, moving on from all that and back to the point - Truth be told I don’t even mind most of the online play on this game, because it isn’t bad. What’s bad is when after a win/loss you get stuck on the screen without having a rematch title or you try to ready back up and the other person doesn’t and you then get stuck on the screen instead of having a return to menu box pop up - causing you to have to close and reopen the game to play. What’s bad is there’s still battle lounge issues that interrupt comPLETE matches in full room games with 2 or 3 win sets going on and it has to be redone all over again because while it says someone disconnected, they really didn’t and now they’re rerunning the whole set over cause the fucking netcode fucked up for god knows what reason and stopped the set for said reason. What’s bad is there’s still nothing for lagswitchers and ragequitters. What’s bad is they hired someone to help give a dynamic game for “honest play” from the fgc and it’s turning out to be nothing of what a lot of the players want. And don’t get me wrong, SFV is a fun game, but jesus christ it wasn’t the SF I was looking for with what I’m getting out of it thusfar. What’s really bad is someone mentioned the person running the whole SF show now is saying that he said he’d never make a SF like third strike because it “killed the FGC scene for street fighter”, but honestly it’s more ahead of it’s time than IV and V thus far and now being moreso appreciated as such than when it first came out.

My thing is this - the fans don’t know what they want and that’s why it’s up to the creators to make what they need to make. I get that and I get that in terms of V too, but when you take someone from the FGC to cater a game for the FGC and go off that dynamic of it’s what we want and turns out that a lot of us don’t want what this is, that’s saying something. Maybe V will be great when it’s done, but it’s like who really bought a 60 dollar game to want to wait a year to probably just outright pay for the extra content (meaning more money spent on a 60 dollar game. cause everything worth zenny/fightmoney costs fucking 039485290543095843050843853490 matches in the fucking game.) to actually finally get to enjoy and value it?

And while this is an ongoing issue with many fighting games in general and in sf series of the past revision wise - my point is we’re in an online age where shit should be able to be tweaked and fixed just by simple and quick patches. Various MMOs are of bigger operations than this kinda game and they fix bugs/patch tweaks to fixes on skills/moves/etc. all the time more than once in any given month. People say that SFV is so Godlike and there’s nothing wrong like people are making it out to be, but the only reason SFV even exists is because Sony paid for it. Otherwise you wouldn’t have this game if it were up to capcom itself.

You can’t get great games out of a losing team. And crapcom has been dropping the ball left and right on many a series. Let’s just start realizing that and then we’ll start recognizing the issues of SFV for what they’re worth.

SFV objectively has less mechanics/is less complex than USFIV. So… I don’t think it’s going to get much deeper than it is. I’m definitely on the bandwagon that SRK is just damage controlling because they sucked at 4 but this game is easy for them.

SF:II objectively has less mechanics/is less complex than ANY SF game say aside from execution, and yet because of that, it is one of if not the deepest out of any of the Series. So your point is what?

People and their ideas that because their is “less” mechanics it’s somehow less complex.

Joke all you want, but at least NRS didn’t release that shit unfinished.

I was playing an unfinished fighting game for 2 years before this game (3 if you count Skullgirls) so I guess I just like unfinished stuff

It’s not new in fighters, but in SF5, it is. I mean, when you consider the fact that getting hit in your dashes results in counter hits, the meta for it was quite different in the first couple months. Same concept applies to reversals.

I agree that SF5 currently is less complex than USF4. But Ultra had years to evolve. SF5 may be on its way. Viscant said he doesn’t see himself playing this game for a long time, due to its simplicity, but its potential remains to be seen. It should get its fair chance, at least a full year.

I agree that most SRK guys just sucked at 4, and probably suck at this game, too. I mean, D3V has frequently downplayed how good of a game SF4 is. I checked out his youtube channel and he’s just spamming unsafe spiral arrows all game, every game. So that kind of changes his credibility on his understanding of fighting games (spacing, risk/reward, fundamentals) in general.

I had previously posted that it was easy to get to 3000 pp in USF4 off footsies and reads alone. I got so many downvotes. I can only entertain the possibility that they were from the people who had a subpar understanding of footsies and reads. Even Focus Attack and Focus in general as a way to “bypass fundamentals” is a BS claim bc Focus is only viable at certain ranges, which obviously varies due to which character is being played. So even if your reads are subpar, it wasn’t hard to memorize the spacing at which people liked to press Focus. I mean, if you could memorize ranges of normals and where people liked to press them, if you knew how to poke and whiff punish, then anyone with decent footsies would be able to do that to counter Focus as well.

St has 3-4frames of input lag and players can play reactionary based styles, I wont link the recent eventhubs interview with fourwude founder of DisplayLag and Mike Z’s comments beneath it on just what 8f of input lag means for SF5. But it means it cannot be as developed because certain play styles are completely eliminated by the massive input lag. SF5 just isn’t good and i’m not a SF4 lover, but it’s much better than 5 and I am also on the bandwagon of people that sucked at SF4 being able to mash out 8f lag combos in SF5 feeling empowered and promoting a bad (by Capcom’s own admission) incomplete game. The game sold so poorly and is so bad to the chiefs at Capcom that they’ve restructured their entire release plans for future games vowing never to release a game in such a poor state as this again. People love bad movies and people also love bad games, but with a broken netcode, the most input lag in fighting game history, no 1 player content, no depth, and an artificial skill crap created by the massive input delay and lack of mechanics, SF5 just isn’t what it’s fans or paid pro players claim it to be. You are seeing some players do well and get sponsored in this game that would never be sponsored or doing well in any game that had more react-able input lag levels and deeper mechanics. Can they fix the game, possibly, did it do well with casuals which was the excuse for releasing such a limited EZ mode masher game, no it absolutely did not. Would people be playing this game or promoting it without the $500K of Sony/capcom money on the pro tour, absolutely not since casuals rejected it and not every long tim Sf players loves massive online lag, massive offline input lag, and next to no depth.

What does this have to do with anything? Pokken is a **good game **from a known popular franchise. Good games sell. SFV has had problems since release and negative press. Poorly received games don’t sell is much. It’s not rocket science. These nonsensical comparisons are retarded. No Pokemon game has ever sold under a million copies (shitty spinoffs included) and the brand is infinitely bigger than SF. The fact SF is older doesn’t mean shit. People need to stop pushing this “HURR DURR EVEN T3H POKEYKEN’S SOLD MORR THAN SFV LOLOL” crap as if it wasn’t obvious it was going to happen or matters even remotely.

There are many actually real problems and critcisms to be thrown at the game. This isn’t one. Like the other dude said this is a clickbaity cheapshot.

And fuck Pokemon

Reading what Fourwide and Mike Z wrote over on the 'hubs makes me really wonder about the lag and if that is the root cause of a lot of the stuff I don’t like in this game.

Maybe they will release some patch that lowers the input lag to 4 or 5 frames. Crossing my fingers

Kinky.

Congratulations, this is easily the dumbest thing I’ve read all week. I’ll just go turn on the 200+ episode Street Fighter anime while I play with my Street Fighter Trading Cards at the Street Fighter Amusement Park that I went to trying to find the multiple Street Fighter Novels/Comics/Artbooks that are available while I wait for you to say something else ingenious.

Excuse me for my ignorance, but outside of option selects (which V doesn’t have), execution (which V doesn’t have) and whiff punishing/reactions/etc (which V lag prevents), what makes ST so deep? Seems like all of the matchup knowledge and whatnot are required regardless. Just V is all mixup knowledge

Hyoubal makes it deep

SFV hype… Meh. I would rather they pulled a Hail Mary with pixie dust sprinkled on top and figured out a way to bring good back
Streetfighter EX Plus Alpha instead.

Then I’ll be hyped and run around the streets like that dude from the movie Miracle on 34th
Street.