This 09er’s stuff is ridiculous. A lot of people on Shoryuken forum’s are genuine fighting game fans and have been for a long time. (I’ve been here for more then 10 yrs but due to inactivity my old account is gone.)
The hate for SF4 is odd. Arguments that it doesn’t play like a SF game and is the worst SF ever. Each SF series plays considerably different and had it’s quirks and shenanigans (What about Alpha 1’s magic series or Alpha 3 and the abomination that was v-ism + juggling, which at the same time was really fun.) With SF4, you can do everything you can in SFV (outside of game specific mechanics.) Shimmy, footsies, spacing etc… existed in SFIV too and were better with a far stronger mind game on top of the added technical and execution required.
Greenwood’s post explains it perfectly. SFV is too rigid.
Pit mirror matches of SF4 chars against SFV. SF4 generally had much stronger footsies and would win. They advertise sfv as being offense orientated. Well guess which game had scarier offense, it’s definitely not the latter. (All you ever hear is shimmy, i wonder why…)The difference is you could also play the chars in far more varying ways and even turtle well. Hate turtling all you want but it’s a viable strat in games and sports. SFV is an anti turtle friendly SF and that kinda makes it less of an SF game.
SFV limits itself further by following SFIII’s one super per character, but without multi bars or the option of choosing between supers and instead opted for high damage. The strategy and options it adds. You weren’t jumping at Hakan if he had his ultra 2, you’d think twice about your options on wake up or frame traps with his ultra 1 and then you had his super, countering projectiles, whiffs, catch from long range etc… (The second ultras did come in a later iteration but you still had 1 ultra and super in vanilla.)
Take Karin at high level for example. With her only safe special being orochi, all you see when it comes to combo strings is double mediums into Orochi or rare sappo’s with jab after, outside of hit confirms and CH or crush (unless you have trigger). Making her rekka a v-trigger (which is one of the worst triggers,) Nerfed her sappo from beta so she can’t really cross up without meter. She’s a mix-up style character, who can’t even do it that well. SFV limited her a lot
As more people get use to her, she becomes more limited and relies on her incredibly strong neutral game and only opens up her arsenal when varying factors such as high stun bar or fear come into play to slow down reads and reaction. It’s not a post saying she is weak, she is strong. It’s just you won’t see variation on her play-style. And that goes for many of the cast.
SFV does feel fresh and I love the differences in characters. Ken and Ryu have never been so different and I wouldn’t mind seeing what they do with other shotos (even though i’m not a shoto fan.) Triggers are pretty cool too. I think it has a lot of potential with later seasons, but for now i think the biggest problem is variety. SF has never been the strongest on first iterations of a new series.