Anyone else not buying into the SFV hype?

Frustrating that the online experience is dramatically worse than SF4 especially when other games continue to innovate in their lobby systems etc

I don’t actually care about what you guys were arguing about. I was just clarifying that the majority of money pro players makes doesn’t come from tourney winnings. I imagine EG gives no shit about whether or not KBrad endorses SFV since EG has no stake in SFV and their fighting game player roster is by far their least important players.

You are right, but that doesn’t mean these players shouldn’t be listened to. They would know the ins and outs of each game better than most. And in the video where they agreed SFV is faster and more offensive, they didn’t say that was a better or worse thing for a fighter, so this whole discussion about them being shills or biased is pointless.

[quote=“Valoon, post:573, topic:178560”]

Tokido should know sfv isn’t fast. He played a spectacular Urien in 3s. He also played chun in ST, so I know he’s talking from the side of his mouth. Besides, I have my own analysis of game design. I am tired of the trend in gaming that pressures developers to make games ‘simpler.’ What ‘simpler’ really means is a neologism for an overall reduced level of play, hence you mastering the most technical combos/setups within 5 minutes of practice.

Last edit: Why should I listen to you when you tell me to listen to them?

No. This is absurd. If the game is faster, you make decisions faster. Exchanges are much quicker in the games I listed.

[quote=“Valoon, post:573, topic:178560”]

uh no
their opinions mean nothing compared to daigos
we should defer to lupe

That’s a very black and white statement. Option selects, safe moves, and muscle memory can slow down the mental game of even the fastest fighter. Saying that a fast game speed necessarily makes for a fast mental game is absurd.

The pace of the game is faster than IVs due to less hard knockdowns and more emphasis on heavier hitting normals. Moving faster and pace are different things.

Used to have Marvel 2 players tell me that 3rd Strike looked slow to them, but game speed and pace are different things and 3S had a good pace due to how it worked

  1. There aren’t very many of those in SFV compared to the games I listed (option selects, moves to put pressure on an opponent).

  2. A game that moves faster and has more exchanges makes you think about said exchanges, which are faster. Because of this, you must make decisions faster. For example, in ST you can lose in a few seconds from a series of simple mistakes over a similar time window.

I could delve into other areas of study demonstrating just what I am saying (to put it simply, your thoughts are predicated on the material world, real things happening), but I actually don’t need to. I recommend you try the games I listed or even watch videos of them to see just how there is no disconnect between the speed of the game and the speed of the mental game. It’s almost 1:1.

3.The only way this game could require more mental bandwidth per time is if the overall level of execution and gameplay was higher… but we all know it isn’t. There are plenty of examples. One being that the pause on hit is huge, essentially making hit confirms a non-problem. Compare this to pulling off a fly-unfly with sent in MvC2. That one action trumps the difficulty of everything in SFV.

This is 09 with SFIV all over again; new players are coming in and acting like they know everything. Please don’t feed them bs.

I will agree that it is faster paced than SFIV. My point is that I wouldn’t put it in the “fast” games category.

I can’t put my finger on it, but I don’t enjoy the gameplay as much in 5 as I did in 4. I like what they’ve done to eliminate the power of jab confirms and hard knockdowns and stuff. But there’s just something off about the gameplay in 5. It feels too simple and linear, and kind of homogenous across most of the cast. They’ve all got their frame trap move, and their jab confirm, and they either want to land one or the other. Pokes don’t feelt as important as they did in 4.

Please go fuck yourself with that elitist nonsense. I’ve been playing fighters since the genre was born.

Debate settled for me.

Because Daigo said so.

Great.

“Lab work” in 4 was shit unless you had fundamentals, same as this game.

The main thing to take is that you dont need to add as much tech to everything you do in the neutral or on knockdown. You can just more naturally play the game and the tech is more just for extra payoff than a requirement.

Which a lot of SFIVs tech was used to deal with inherent game flaws or were flaws themselves to fix other flaws (vortex, delayed crouch tech.) SFIV never felt natural like other games. It felt like if you weren’t using the lab stuff you weren’t playing the same game. None of it seemed to expand the game, just shore up holes in the game play.

Who are you? Oh nvm, you’re not Daigo so nothing you say matters.

/thread

Spoiler

jk man

+1

This coming from a guy who repeatedly kept getting focused by Infiltration’s Akuma because of his rinse, wash, repeat low forward fireball game?
Street Fighter has always been about players, nothing more.

Diago can’t even beat Lupe in SF5, either that or he lost on purpose to Shill the game, which then makes his comments posted in here another bias schill as well.

Yeah it’s a silly argument to me, mostly because the best players have been at or near the top of every edition of every game

The amount of people that got duped by that lupe match is more amazing than moment 37.

Does anyone else feel like they lose to the scrubbiest shit?