I agree that (almost) every company has screwed up at least once. But what NRS did was way worse than what Capcom or ArcSys have done until now IMO. If they had relaunched the game on pc, making everyone to pay $60,00 (kinda like Capcom did with UMvC3) that would been bad, but at least PC players would have an alternative that doesn’t involve buying a console + the game. Hell, if they had discontinued the game for all the platforms, that could be more understandable. But having the PC players stuck in time while Xone and PS4 players are enjoyng the new content is just… cruel.
That’s the FGC, where people can’t just enjoy their games and they keep attacking fighters they don’t like. And I disagree that Smash receives less hatred than MK, is actually the other way around. There are many people that doesn’t even consider Smash as a real fighting game and call it “children’s game”.
Those people are right tho, Smash isnt a fightimg game, its a party game with over half the game stripped away in order to emulate a fighting game Trolololol
Fair enough. I agree, it’s one of the worst things they could have done. I’m not defending NRS or WB or whoever is truly responsible in this or anything, but considering most of the PC community abandoned the game anyways, I can at least somewhat understand their decision to not really care. Then a lot of those people who likely abandoned the game a long time ago were now all of a sudden upset. Though I still sympathize with the PC MKX players who didn’t abandon the game. Not that they really gave the PC community a reason to start since the port was originally really bad at the beginning.
But I disagree that ArcSys has never done this. I know it’s not the most popular game in the world, but look at P4AU/P4U2. The US scene has been waiting on the 2.0 console version for a long time now. It’s been in arcades in Japan for awhile and was briefly in select US arcades temporarily, yet there’s been no real news on the console version. Just like with NRS and WB, this could be more Atlus than ArcSys, but I can’t really say for sure. They didn’t just abandon a single platform, but the entire community really. The community gave up on it so long ago that asking about 2.0 is pretty much a meme to them now. Persona possibly could have even seen a slight boost in life with 2.0, but since Evo 2015, it has slowly gone even more downhill and is pretty much completely dead now. At least here in the US.
I don’t quite know about that. I will take a bit back on what I said and instead say it’s about even on the hate; though of course I’m not stating this as fact, just from what I’ve observed. I’ve at least seen people who normally hate Smash at least give credit to the community and players on occasion. All the people who hate MK show no mercy to the NRS community at all. I do think there’s a legitimate argument to saying Smash isn’t a fighting game without hating on it or detracting from it as a competitive game that takes skill. I’ve even seen those arguments and even somewhat agree with them. But with MK, people can’t deny that it is a fighting game, yet they still hate on it and detract from it as a competitive game. I don’t know. Maybe I’m letting my bias in a bit because my roots are within NRS games. Regardless, both get hated on with often no good reason behind it and it sucks. You can hate the company and their practices or whatever and not enjoy their game, but why do people have to disrespect the communities? I still love the FGC, but that’s one of the things that REALLY bothers me about it as well. And it’s (usually) the nobodies who bring that toxicity too. Well-known figures in the FGC at least have the common courtesy to keep their mouth shut about their disdain for a game or its community. Plenty of exceptions to that rule of course.
Agreed. I also feel that this game is more defensive. The fact that you can only get two hits out of crouching short [on block] and the opponent is already pushed back for no more quick hits. It makes it easier for people to read a throw and mixups. Overhead game is slow in here, the roll back wake up is more defensive and it puts more emphasis on defensive spacing.
By the time the ball was rolling with LoL it had had hundreds of millions in development. CS:GO has had several hundred million now too. It’ll take SF a decade to reach those kinds of numbers given its rock bottom production values and clear lack of development resources. CS:GO lost money for a long time as Valve just piled money into it. You know who won’t do that? Capcom.
I can’t really think of a major release as cheap and underdeveloped as SFV in the last 10 years.
Oh yeah, I’m fully aware that they have something permanent planned. I was only getting at the fact that the patch that is coming out tomorrow will most likely not have any changes related to rage quits since they weren’t mentioned in the notes. And, I only felt the need to mention this because, in your MKX netcode example, you said that if there’s a major problem that isn’t corrected within 1-2 months of the game launching, a lot of people simply stop playing the game. I don’t disagree with that statement, I’m just trying to point out that this exact situation is happening right now with SFV’s RQ problem and it will probably take longer than 2 months (from the launch date) for it to be permanently fixed.
I agree that launching the game with its original network performance really hurt MKX, but at the same time I completely understand why it took them so long to fix it. I tuned into one of NRS’ streams a few weeks ago where they brought out one of the lead developers to talk about the changes they had to make to improve the “netcode”. To summarize: switching from an input delay model to a rollback model required core changes to the game; it wasn’t merely rewriting the network layer. A lot of strings in the game wouldn’t work very well if a rollback was necessary to correct a spike in network lag. They had to find and re-adjust the frame data for a lot of cases like these, and if you start adjusting frame data, you end up having to re-balance the rest of the characters’ movesets to compensate for the changes. Also, he claimed they pretty much started working on this shortly after the game launched. If you’d like, I can look for the archive of the stream where all of the above was mentioned.
Now, on the other hand, as a developer myself, I feel pretty confident that if Capcom developers can identify a disconnect and give you the “Connection to opponent has been lost.” pop-up, it shouldn’t take them very long to add a few statements that ensure the win gets awarded to your account, and the loss to theirs. The fact something even as simple as that wasn’t included at launch is really disappointing to me. Then again, don’t take my opinion too seriously, I’m not familiar with their codebase – for all I know it’s a mess and a change like this might not be as trivial as it should be (nothing surprises me in the development world anymore).
Both companies should be able to learn from what the other is doing right or wrong. They don’t have to do things exactly the same, but both have strengths and downsides that the other one doesn’t. Now, as per your comment on the company business model – I would say that, in this case, NRS not only has a business model, but also, the upper hand just because of how profitable their recent fighting games have been in terms of copies sold and how popular their DLCs have been. I would assume they have the better ROI, but I don’t have any concrete information on their costs of development, marketing, etc; I’m just speculating based on the fact MKX’s sales exceeded NRS’ planned sales, where as SFV looks like it won’t meet Capcom’s expectations for the year.
When Tokido says “fast” he means the mental game is fast. There are many decisions you need to make in rapid succession a lot of the time… it is mentally stimulating in that the game forces you to make hard reads a lot. While movement speed and hit-stop is slow compared to something like ST, you make just as many, if not more decisions in rapid succession in SFV.
Maybe you should care about what they say when it comes to gameplay, they are the ones who are the best at the game and as such understand it best, and they were also the ones understanding SFIV the best (excluding SonicFox here) so their opinion if pretty legit.
You don’t have to let biased pro players that are making large income off the game and clearly will favor and promote it, shape your own personal opinion on the game. The game isn’t good and currently offline it’s SF5: Infiltration Edition. Maybe if they flesh out the game, fix the netcode, decrease the input lag, and open up the combat engine some more we’ll have a better product in 2017, because right now it’s pretty bad.
If the game didn’t have a high level of required skill the people placing in top tournaments wouldn’t be the same pile of gifted players from SFIV. Maybe there’s more to fighting games than grinding out 1 frame links and nailing 150 hit combos that do 6% more damage than 40 hit combos.
Not every tournament player is a sponsored player. What about the OGs like Graham Wolfe, Afro Cole, and Damdai that returned because of this game? Those guys skipped SF4 as it wasn’t to their liking. Being sponsored won’t stop these guys from voicing their options if they think a game sucks. Marn hated SFIV and MvC3 when he was with EG at the time and made that known. In Winter Brawl K-Brad would often bring up how he thought SFIV was the better game during the SFV stream.
Do you seriously think anyone makes a large income off fighting games? Besides SonicFox everyone has day jobs to supplement the shitty earnings they make from majors that they realistically have a extremely small percentage of winning. I got 2nd at a major and made top 8 in another game and barely broke 1K. Tournament earnings are complete shit when you take into account the logistics aspect also.
Instead of screaming “SHILLS!” just accept the fact that some people like this game.
Sponsored players make the lions share of their money from sponsorships and streaming, not from tournament winnings. Tournaments are too feast or famine and there are too many pros and too few dollars for that to make sense.
Sponsored players would say something if they dislike the game. K-Brad did it just two majors ago while doing commentary for the game and he’s signed to Evil Geniuses. Being sponsored won’t make these guys shills.