What Capcom’s incompetence has to do with NRS’s complete disregard to the PC playerbase? I’m not defending Capcom, but people here are acting like MKX is has no problems and Boon is a saint and this is driving me nuts.
A complete product that cease it’s support for one of his platforms preventing casuals from playing with Tryborg and Alien and hardcore players from using the game to train to tournaments (and enjoying non-shitty netcode). Seriously, I would rather having a incomplete game that gains content over time than having a “complete” the game becoming useless after some time (witch would make me feel that I wasted all the hours I put into the game).
People praise MKX because of it single player content and large cast, but the game had some dog shit netcode. Sure they fixed it now(on consoles), but most people who would have stuck with the game’s online play for the long haul left within a month or two. And they didn’t come out and say that they were working on adding GGPO after launch, so there was no reason for people to tough it through either, especially considering how it went with Injustice. For as much hate as SFV gets for it’s netcode, it is still way better than what MKX had. And at least the people who cried about the lack of single player content were told that more was in the works and given a time frame.
I would give NRS credit for finally implementing a better netcode, but they made that announcement and dropped PC support in the same breath, so they fuck right off.
And yet MKX fixed it’s netcode meanwhile SFV still has absolute dogshit online with rampant ragequitters. Even with some of the fixes coming in a few days, it’s not even remotely fixing the optimization, the horrible loading times to battles, the constant ragequitting, etc.
Yeah they fixed it 9 months later, well after the fact. SFV has only been out for a little over a month now. And Capcom said they are working on a long term solution for the RQs, which I suspect will be more punishing than getting a loss(which is the MKX solution that didn’t do shit to stop it).
Yes, it’s been out for a little over a month, but the upcoming patch notes make no claims of automatically punishing rage quitting at all. So right now it would seem that, at the very least, it will take about 2 months before we see any automated mechanism to try and prevent RQs.
Now, let me quote you again:
Seems like you shot your own argument in its foot.
Seriously though, I haven’t even bothered playing in ranked mode yet because I’ve seen the rage quitting thread on here and decided that it’s kind of useless when you can cheat in it so easily. Also, I’ve played a modest amount of casuals and had people quit on me in there as well. Personally, it’s not a big deal to me because I always get a sense of pride when it happens, but I can imagine a lot of competitive players would really not want to bother with the current system.
That’s an unproven assumption / wishful thinking, but even if that does come true you’ll still have rage quitters. Literally, it’s not possible to implement a system that will prevent people from getting salty and acting out of emotion instead of logic. You could probably even outlaw it and punish it as if it was homicide, but in the heat of the moment, I’m sure some people would still lose their shit and disconnect without thinking of the consequences.
Honestly, I personally don’t care very much – I just wish there was something automated in place as soon as possible; doesn’t matter how simple it is.
finding matches with bad connection > not finding matches at all
atleast MKX had lots of singleplayer content to go with its shitty online mode, SF5 doesnt
I was so incredibly hyped for SF5, now I hardly play it at all. online doesnt work, no singleplayer content, training mode boring after 30 minutes since combos are so easy
In my first two days of SFV online play I experienced more rage-quits than in the entirety of my months spent playing online in MKX. Pretty sure Quitality did more to curb rage-quitting than Capcom’s option of Ned Flander’s ski-suit.
Capcom - “Rage quitting? I know what we’ll implement!”
Problem with that: Mortal Kombat X didn’t have like 4-5 Betas of different kinds specifically to test out their netcode and connection rates as well as their servers. Mortal Kombat X released the game in it’s entirety without a care in the world before people finally had enough and NRS decided to make their online great
And again, they should have thought about ragequitters FIRST rather than this shoddy “solution” which doesn’t hurt them in the slightest. I mean I heard the ragequitting stories like no one’s business and all it has done is completely destroy the online environment especially since it takes like well over a minute JUST TO GET INTO A FIGHT ONLINE(most other games takes far less than that to get into matches).
Capcom needs to start fixing the problems NOW rather than focus on something stupid like say…the Zenny Store…
sf iv is defensive, sf v is offensive
sf iv is slow as fuck, sfv is fast paced.
[/quote]
No, SFV is not fast. I don’t care what they said in that video.
Fast games: ST, 3s, MvC2, vsav, etc.
Also, in this game you can literally replace technical input skills with mashing. You don’t need to time links at all. Hit confirming is stupid easy etc.
Capcom said they were in implementing a permanent solution for the RQ problem, but they have no ETA for its release. That’s better than just releasing the game with a problem and staying silent about it, which was the MKX approach for the shitty netcode. The sad part is, the netcode was the biggest complaint about their games, and they strung everyone along by saying they were really focusing on making it better. Then they released it with shit netcode and stayed silent until the GGPO announcement.
I’m definitely not saying Capcom is doing everything right, but NRS is certainly not a company I want them to look at for inspiration. Adding more single player content isn’t what the game needs for the long run, it needs a better business model, something MKX doesn’t have(or need because it’s a shiny AAA game and not trying to be an esport).
All other Esport games have AAA budgets. Capcom is just cheap and put out a direly unfinished product. Lets stop throwing shade at other games and communities. The fact that rage quitting works is descriptive of a development process that was plainly broken. “How do we deal with people who quit” is a question you answer in your design doc, not a year late after the game has been out for months. Right now SFV is a terrible esports game that is riding on brand name.
Considering almost all companies that produce a fighting game seem to like to screw over their customers, yes, it still doesn’t make sense to me. Just look at what ArcSys has done for years or all the rampant problems Capcom has with SF5 and tell me those companies are angels. I don’t mean to paint NRS as some angel of a company, but it’s not like they’re the only ones who like to screw their fans over.
All the “blind hatred and hostility” often seems to come from people who didn’t even care about the game or community in the first place without ever even buying or playing the game, so that has no factor in it anyways. Smash and anime fighters sometimes get this kind of hate too, just not on the same level.