Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Kwyjibo:
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The balance is terrible, but there’s nothing wrong with options select if you know what to do/how to get around it. And in 3S there’s a myriad of ways to get around shit and always something new that you never expected to see - even now. As far as a hardcore 3s fan - So? It’s a good game and even you admit to loving it, but 3S has shit that equalizes bringing player skill out to shine as opposed to people just strictly tier whoring. What made kuroda amazing is what we shamelessly see non-existent in shit like IV or at the very least rare. I won’t say V doesn’t show an amazing play of player skill, because it does, but there’s still issues with this game that need to be fixed. And acting like it isn’t is ignoring progress. (Even if it is just starting off and will get better later, the issues need to be addressed as progress moves along and there’s nothing wrong with that.)
And I still do play 3s, but that doesn’t mean I don’t want to play V as well and enjoy it, so bringing out my love for 3s is kinda sidetracking when it’s obvious a series will always be compared to it’s predecessors to project it’s progress as a series.
As a stand-alone game, the game still has issues which I’ve already addressed, but we don’t need to go down this dead horse of a path again.
I love 3s as well but I know it has its issues too. You are still comparing gameplay to a evolved SF3 series games. I have yet to hear you speak about New Generation. SFV its in its first version, lets stop acting as if the game wont evolve. You gotta take off the 3s beer goggles, your comparisons just isnt fair. I love to watch RX play Urien in 3s. The things he could do were amazing. I really hope he jumps on SFV when Urien makes the roster.
I made references and fully noted that 3s is the third revised version of the street fighter 3 series, yet you fully (if you read my previous posts.) acknowledged this, yet omit the fact that I clearly stated IV was in a better state than V in Vanilla and still is a pretty bad game after 8 years of maturity.
So with that said, you’re cherry picking on that matter and completely ignoring that I’ve already openly stated my issues with V (And on V alone.) with how certain things in certain match ups are ridiculous with who can stuff what and how free they can get away with it. So there’s also me going into depth on that as well as how some characters have more ease and use of nice safe setups compared to others with little window and high risk of chance to seriously interrupt. So there’s that.
The game needs work. Lets fully acknowledge that.
I completely disagree with your statement that SFIV is in a better state than V in vanilla. SFV is better than SFIV right now period. SF4 will forever be bad but it was a needed evil to bring back fighters into the limelight again. I didnt see your post that you stated that you recognize that 3s was the 3rd revision of the series.
That could be applied to any fighting game, you are always going to have good and bad matchups. Some characters will always be easier to use than others so I dont see anything different when it comes to SFV vs other or past fighters. Sounds like a personal complaint to me.
SFV core mechanics doesnt need work, it needs expansion just like every other SF before it has gone through. Fundamentally its better than USF4 and its better balanced than 3s.
Well i disagree with that. IV had more content than V in vanilla and while I agree that IV infinitely sucks more in comparison period, even ray charles could see IV came out with a better set up of stuff than V, but if you don’t see the difference, then I’m assuming presentation doesn’t matter to you as long as you enjoy barebones gameplay. (Which, even then, while better than IV, this game still has issues in at it’s V state.)
You’re always gonna have good and bad matchups, but it gets to become a BLARING issue where it becomes more about player matchup than player skill. Therein lies the problem and the reasoning behind why I ever even mentioned 3s in this in the first place other than besides the fact that it’s a part of the sf series. The parry system leveled the matchup playing field and made you able to really make it with any character as long as you had a good basis of how they worked in every matchup + what you could also gain and benefit from in the parry system.
I agree with your last statement of being better balanced and fundamentally better, but I disagree that it’s start off was better than IV and fundamentally a better game than 3s at this point unless the v meter system really becomes serious game changing shit.
The parry system did not level any matchups in 3s. It actually made the top 3, the top 3 period. Sometimes you could of thrown Makoto in there but on a rare occasion.
Hell the parry system made the top 3 even more powerful compared to the rest of the cast. You really dont understand what you are talking about here.
Disagreed. Plenty of tourneys and gameplay out there from high level players that prove otherwise, but you focus too much on USA Ken, Chun and Yun players.
The top will always be the top in tier, but you saw more upsets in 3s than other SF games in my opinion. V is ruled out since it just came out and high level tourney play is still fresh.
I disagree because theres more that separates low tier and high tier characters besides parries. However, high tier is high tier due to the options they have after a successful parry and their other options without. I dont care how great you are at parries, a Sean player is going to have a hell of a hard time beating a equal level Chun Li player in 3s.
Ok but a sean player has more viable options through parry to win + their player skill with him.
You can say PARRY + TOP TIER = GODTIER yes sure, but just because you’re low tier doesn’t mean after you parry there’s a sudden smaller window to punish the person from throwing out fuckshit. you can parry, redparry and mix it up. I’ve seen sean players body good chuns so no.
Sure you will always say it’s a uphill battle of a matchup but this omits that the parrying system doesn’t level the playing field to so many more options in where the match can go.
Can you see that happening in V? Can you even see that laughable parry that ryu has now as some sort of measure up?
I didn’t think so.
Anyone who seriously thinks “top tier gonna stay top tier” in 3s and it doesn’t boil down to player skill (At the very least MORE SO than it’s successors.) probably either doesn’t play it as much or only watches youtube matches and isn’t even good at it. But you’re free to believe whatever you wish bro.
Sean player cant even do a tornado kick cause on hit or block it can be punished. lol
The Sean player that body the Chun li player werent of equal skill. Go find me tournament matches of high level Sean player bodying Chun Li. I would love to see that.
Parry system doesnt level the playing field at all cause everyone has it. A Sean parry and counter combo is not the same as if Chun li, Ken, Yun, Makoto or Urien could do in comparison. Not just in damage but follow up setups as well.
The fact that you are comparing Ryu’s SFV parry to his SF3 version really tells me you arent understanding how things work. SFV combat engine is not the same as SF3. If Ryu had 3s parry, dude would be god tier. You just cant copy and paste and call it a day.
Top tier in 3s have been top tier for over a decade. Where have you been? lol
Having a universal parry just gives advantage to the characters with attacks that are hard to parry. It’s a two piece puzzle, slow single hit normals are going to be easier to parry than multi hit ones and attacks with discordant timings are going to be harder to parry than ones with consistent rythms. One of the things KI does to keep its parry based shadow move combo breaker mechanic even is they normalize the number of hits special moves have (almost universally 5). 3s didn’t do that.
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Kwyjibo:
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The balance is terrible, but there’s nothing wrong with options select if you know what to do/how to get around it. And in 3S there’s a myriad of ways to get around shit and always something new that you never expected to see - even now. As far as a hardcore 3s fan - So? It’s a good game and even you admit to loving it, but 3S has shit that equalizes bringing player skill out to shine as opposed to people just strictly tier whoring. What made kuroda amazing is what we shamelessly see non-existent in shit like IV or at the very least rare. I won’t say V doesn’t show an amazing play of player skill, because it does, but there’s still issues with this game that need to be fixed. And acting like it isn’t is ignoring progress. (Even if it is just starting off and will get better later, the issues need to be addressed as progress moves along and there’s nothing wrong with that.)
And I still do play 3s, but that doesn’t mean I don’t want to play V as well and enjoy it, so bringing out my love for 3s is kinda sidetracking when it’s obvious a series will always be compared to it’s predecessors to project it’s progress as a series.
As a stand-alone game, the game still has issues which I’ve already addressed, but we don’t need to go down this dead horse of a path again.
I love 3s as well but I know it has its issues too. You are still comparing gameplay to a evolved SF3 series games. I have yet to hear you speak about New Generation. SFV its in its first version, lets stop acting as if the game wont evolve. You gotta take off the 3s beer goggles, your comparisons just isnt fair. I love to watch RX play Urien in 3s. The things he could do were amazing. I really hope he jumps on SFV when Urien makes the roster.
I made references and fully noted that 3s is the third revised version of the street fighter 3 series, yet you fully (if you read my previous posts.) acknowledged this, yet omit the fact that I clearly stated IV was in a better state than V in Vanilla and still is a pretty bad game after 8 years of maturity.
So with that said, you’re cherry picking on that matter and completely ignoring that I’ve already openly stated my issues with V (And on V alone.) with how certain things in certain match ups are ridiculous with who can stuff what and how free they can get away with it. So there’s also me going into depth on that as well as how some characters have more ease and use of nice safe setups compared to others with little window and high risk of chance to seriously interrupt. So there’s that.
The game needs work. Lets fully acknowledge that.
I completely disagree with your statement that SFIV is in a better state than V in vanilla. SFV is better than SFIV right now period. SF4 will forever be bad but it was a needed evil to bring back fighters into the limelight again. I didnt see your post that you stated that you recognize that 3s was the 3rd revision of the series.
That could be applied to any fighting game, you are always going to have good and bad matchups. Some characters will always be easier to use than others so I dont see anything different when it comes to SFV vs other or past fighters. Sounds like a personal complaint to me.
SFV core mechanics doesnt need work, it needs expansion just like every other SF before it has gone through. Fundamentally its better than USF4 and its better balanced than 3s.
Well i disagree with that. IV had more content than V in vanilla and while I agree that IV infinitely sucks more in comparison period, even ray charles could see IV came out with a better set up of stuff than V, but if you don’t see the difference, then I’m assuming presentation doesn’t matter to you as long as you enjoy barebones gameplay. (Which, even then, while better than IV, this game still has issues in at it’s V state.)
You’re always gonna have good and bad matchups, but it gets to become a BLARING issue where it becomes more about player matchup than player skill. Therein lies the problem and the reasoning behind why I ever even mentioned 3s in this in the first place other than besides the fact that it’s a part of the sf series. The parry system leveled the matchup playing field and made you able to really make it with any character as long as you had a good basis of how they worked in every matchup + what you could also gain and benefit from in the parry system.
I agree with your last statement of being better balanced and fundamentally better, but I disagree that it’s start off was better than IV and fundamentally a better game than 3s at this point unless the v meter system really becomes serious game changing shit.
The parry system did not level any matchups in 3s. It actually made the top 3, the top 3 period. Sometimes you could of thrown Makoto in there but on a rare occasion.
Hell the parry system made the top 3 even more powerful compared to the rest of the cast. You really dont understand what you are talking about here.
Disagreed. Plenty of tourneys and gameplay out there from high level players that prove otherwise, but you focus too much on USA Ken, Chun and Yun players.
The top will always be the top in tier, but you saw more upsets in 3s than other SF games in my opinion. V is ruled out since it just came out and high level tourney play is still fresh.
I disagree because theres more that separates low tier and high tier characters besides parries. However, high tier is high tier due to the options they have after a successful parry and their other options without. I dont care how great you are at parries, a Sean player is going to have a hell of a hard time beating a equal level Chun Li player in 3s.
Ok but a sean player has more viable options through parry to win + their player skill with him.
You can say PARRY + TOP TIER = GODTIER yes sure, but just because you’re low tier doesn’t mean after you parry there’s a sudden smaller window to punish the person from throwing out fuckshit. you can parry, redparry and mix it up. I’ve seen sean players body good chuns so no.
Sure you will always say it’s a uphill battle of a matchup but this omits that the parrying system doesn’t level the playing field to so many more options in where the match can go.
Can you see that happening in V? Can you even see that laughable parry that ryu has now as some sort of measure up?
I didn’t think so.
Anyone who seriously thinks “top tier gonna stay top tier” in 3s and it doesn’t boil down to player skill (At the very least MORE SO than it’s successors.) probably either doesn’t play it as much or only watches youtube matches and isn’t even good at it. But you’re free to believe whatever you wish bro.
Sean player cant even do a tornado kick cause on hit or block it can be punished. lol
The Sean player that body the Chun li player werent of equal skill. Go find me tournament matches of high level Sean player bodying Chun Li. I would love to see that.
Parry system doesnt level the playing field at all cause everyone has it. A Sean parry and counter combo is not the same as if Chun li, Ken, Yun, Makoto or Urien could do in comparison. Not just in damage but follow up setups as well.
The fact that you are comparing Ryu’s SFV parry to his SF3 version really tells me you arent understanding how things work. SFV combat engine is not the same as SF3. If Ryu had 3s parry, dude would be god tier. You just cant copy and paste and call it a day.
Top tier in 3s have been top tier for over a decade. Where have you been? lol
Yawn.
Clearly the sean player was better if he’s beating a top tier player and using parry. so hence “player skill” would mean someone is obviously better.
https://www.youtube.com/watch?v=KIffJKaHHHA
Have fun.
Join fightcade you’ll see all sorts. and if I said “Can you see how laughable ryu’s parry is in some sort of measure up?” ergo meaning the systems are completely different and it’s pretty S H I T T Y in comparison to 3s’ version and may as well not even be much great for this game anyways, but apparently you aren’t catching onto the obvious.
And for your whatever about his tornado kick (I’m guessing you mean his lil tatsumaki version.) assuming they don’t parry, you can link that into a grab which can be teched and leave him safe assuming they blocked it or you know - some folks mash DP after it’s over if they block. If you’re the sean player, i’d assume you’d block or grab after.
Kwyjibo
March 21, 2016, 11:37pm
446
Starslicer:
Kwyjibo:
You don’t? You can’t die from chip damage unless it’s a super, so once they get that low the safest way to get the KO is with a jab.
Starslicer:
If it takes a year to balance this game and a month each to release every other character, this game will probably plummet in sales.
It didn’t give enough to come out for 60 dollars so surely no one will wait a full blown year of any real sales impact to give this game another chance after its all “balanced and beefed up”.
Yeah they should just rebalance every time the salty scrub lynch mobs gets their panties in a bunch and call for nerfs…
Or they could just rebalance when needed and clearly tweak frame data they know is fucked and can see themselves.
But if we gotta be overdramatic about it, ok sure.
but those whining scrubs who won’t wait for a year balance will leave, you can have the game all to yourself and you’ll probably be playing it all by yourself as everyone else will have moved onto another game and SFV will have flopped from little to no player base.
Despite how many people are running around yelling 70k or etc. viewers watching FR or whatnot isn’t really a lot when there’s millions just living in one state - let alone how many live in the damn world.
You can argue this fiercely now cause this is month one, but mark my words - if this game doesn’t change for the better by the time the year is over, you’ll be sinking with another shitty crapcom flagship title.
It’s funny to hear all this from someone who thinks so highly of 3S, a game with horrible balance. You can’t sit here and say that balance is so damn important while you’re also claiming 3S is a better game. Clearly you don’t care as much about balance as you say you do.
I’m fairly certain you’re just gonna jump on whatever SFV hate train comes rolling by.
drskull
March 21, 2016, 11:53pm
447
I think balance is the strongest side of this release. vanilla sf4 was all about 3 characters. akuma, sagat and rufus. and maybe ryu.
Arcade Vanilla was Akuma, Sagat, Ryu, Viper and Rufus. At least if people kept playing arcade Vanilla those would have been the only characters worth using. Akuma would have been clearly the best with the rest under them. Then add Gen, Cammy and Seth for console Vanilla. They were also easily top tier.
I liked games heavy on fundamentals like Alpha 2 and CVS2 so SFV fits for me. Gives me hope that Ibuki will be more about neutral game than spinning around the opponent.
Kwyjibo:
Starslicer:
Kwyjibo:
You don’t? You can’t die from chip damage unless it’s a super, so once they get that low the safest way to get the KO is with a jab.
Starslicer:
If it takes a year to balance this game and a month each to release every other character, this game will probably plummet in sales.
It didn’t give enough to come out for 60 dollars so surely no one will wait a full blown year of any real sales impact to give this game another chance after its all “balanced and beefed up”.
Yeah they should just rebalance every time the salty scrub lynch mobs gets their panties in a bunch and call for nerfs…
Or they could just rebalance when needed and clearly tweak frame data they know is fucked and can see themselves.
But if we gotta be overdramatic about it, ok sure.
but those whining scrubs who won’t wait for a year balance will leave, you can have the game all to yourself and you’ll probably be playing it all by yourself as everyone else will have moved onto another game and SFV will have flopped from little to no player base.
Despite how many people are running around yelling 70k or etc. viewers watching FR or whatnot isn’t really a lot when there’s millions just living in one state - let alone how many live in the damn world.
You can argue this fiercely now cause this is month one, but mark my words - if this game doesn’t change for the better by the time the year is over, you’ll be sinking with another shitty crapcom flagship title.
It’s funny to hear all this from someone who thinks so highly of 3S, a game with horrible balance. You can’t sit here and say that balance is so damn important while you’re also claiming 3S is a better game. Clearly you don’t care as much about balance as you say you do.
I’m fairly certain you’re just gonna jump on whatever SFV hate train comes rolling by.
All i read from you is “its ironic cuz u like 3s.” but never anything of real merit or just about the actual V game when it comes to technicals and issues.
Please just step off or get serious with this discussion because you’re a waste of both our time.
If I find something I don’t like about the game or like about the game i’ll discuss it. Unlike you, I’d prefer to actually voice my taste or distaste when I’ve paid my own money on some shit that I’d rather spend on something else.
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Kwyjibo:
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The balance is terrible, but there’s nothing wrong with options select if you know what to do/how to get around it. And in 3S there’s a myriad of ways to get around shit and always something new that you never expected to see - even now. As far as a hardcore 3s fan - So? It’s a good game and even you admit to loving it, but 3S has shit that equalizes bringing player skill out to shine as opposed to people just strictly tier whoring. What made kuroda amazing is what we shamelessly see non-existent in shit like IV or at the very least rare. I won’t say V doesn’t show an amazing play of player skill, because it does, but there’s still issues with this game that need to be fixed. And acting like it isn’t is ignoring progress. (Even if it is just starting off and will get better later, the issues need to be addressed as progress moves along and there’s nothing wrong with that.)
And I still do play 3s, but that doesn’t mean I don’t want to play V as well and enjoy it, so bringing out my love for 3s is kinda sidetracking when it’s obvious a series will always be compared to it’s predecessors to project it’s progress as a series.
As a stand-alone game, the game still has issues which I’ve already addressed, but we don’t need to go down this dead horse of a path again.
I love 3s as well but I know it has its issues too. You are still comparing gameplay to a evolved SF3 series games. I have yet to hear you speak about New Generation. SFV its in its first version, lets stop acting as if the game wont evolve. You gotta take off the 3s beer goggles, your comparisons just isnt fair. I love to watch RX play Urien in 3s. The things he could do were amazing. I really hope he jumps on SFV when Urien makes the roster.
I made references and fully noted that 3s is the third revised version of the street fighter 3 series, yet you fully (if you read my previous posts.) acknowledged this, yet omit the fact that I clearly stated IV was in a better state than V in Vanilla and still is a pretty bad game after 8 years of maturity.
So with that said, you’re cherry picking on that matter and completely ignoring that I’ve already openly stated my issues with V (And on V alone.) with how certain things in certain match ups are ridiculous with who can stuff what and how free they can get away with it. So there’s also me going into depth on that as well as how some characters have more ease and use of nice safe setups compared to others with little window and high risk of chance to seriously interrupt. So there’s that.
The game needs work. Lets fully acknowledge that.
I completely disagree with your statement that SFIV is in a better state than V in vanilla. SFV is better than SFIV right now period. SF4 will forever be bad but it was a needed evil to bring back fighters into the limelight again. I didnt see your post that you stated that you recognize that 3s was the 3rd revision of the series.
That could be applied to any fighting game, you are always going to have good and bad matchups. Some characters will always be easier to use than others so I dont see anything different when it comes to SFV vs other or past fighters. Sounds like a personal complaint to me.
SFV core mechanics doesnt need work, it needs expansion just like every other SF before it has gone through. Fundamentally its better than USF4 and its better balanced than 3s.
Well i disagree with that. IV had more content than V in vanilla and while I agree that IV infinitely sucks more in comparison period, even ray charles could see IV came out with a better set up of stuff than V, but if you don’t see the difference, then I’m assuming presentation doesn’t matter to you as long as you enjoy barebones gameplay. (Which, even then, while better than IV, this game still has issues in at it’s V state.)
You’re always gonna have good and bad matchups, but it gets to become a BLARING issue where it becomes more about player matchup than player skill. Therein lies the problem and the reasoning behind why I ever even mentioned 3s in this in the first place other than besides the fact that it’s a part of the sf series. The parry system leveled the matchup playing field and made you able to really make it with any character as long as you had a good basis of how they worked in every matchup + what you could also gain and benefit from in the parry system.
I agree with your last statement of being better balanced and fundamentally better, but I disagree that it’s start off was better than IV and fundamentally a better game than 3s at this point unless the v meter system really becomes serious game changing shit.
The parry system did not level any matchups in 3s. It actually made the top 3, the top 3 period. Sometimes you could of thrown Makoto in there but on a rare occasion.
Hell the parry system made the top 3 even more powerful compared to the rest of the cast. You really dont understand what you are talking about here.
Disagreed. Plenty of tourneys and gameplay out there from high level players that prove otherwise, but you focus too much on USA Ken, Chun and Yun players.
The top will always be the top in tier, but you saw more upsets in 3s than other SF games in my opinion. V is ruled out since it just came out and high level tourney play is still fresh.
I disagree because theres more that separates low tier and high tier characters besides parries. However, high tier is high tier due to the options they have after a successful parry and their other options without. I dont care how great you are at parries, a Sean player is going to have a hell of a hard time beating a equal level Chun Li player in 3s.
Ok but a sean player has more viable options through parry to win + their player skill with him.
You can say PARRY + TOP TIER = GODTIER yes sure, but just because you’re low tier doesn’t mean after you parry there’s a sudden smaller window to punish the person from throwing out fuckshit. you can parry, redparry and mix it up. I’ve seen sean players body good chuns so no.
Sure you will always say it’s a uphill battle of a matchup but this omits that the parrying system doesn’t level the playing field to so many more options in where the match can go.
Can you see that happening in V? Can you even see that laughable parry that ryu has now as some sort of measure up?
I didn’t think so.
Anyone who seriously thinks “top tier gonna stay top tier” in 3s and it doesn’t boil down to player skill (At the very least MORE SO than it’s successors.) probably either doesn’t play it as much or only watches youtube matches and isn’t even good at it. But you’re free to believe whatever you wish bro.
Sean player cant even do a tornado kick cause on hit or block it can be punished. lol
The Sean player that body the Chun li player werent of equal skill. Go find me tournament matches of high level Sean player bodying Chun Li. I would love to see that.
Parry system doesnt level the playing field at all cause everyone has it. A Sean parry and counter combo is not the same as if Chun li, Ken, Yun, Makoto or Urien could do in comparison. Not just in damage but follow up setups as well.
The fact that you are comparing Ryu’s SFV parry to his SF3 version really tells me you arent understanding how things work. SFV combat engine is not the same as SF3. If Ryu had 3s parry, dude would be god tier. You just cant copy and paste and call it a day.
Top tier in 3s have been top tier for over a decade. Where have you been? lol
Yawn.
Clearly the sean player was better if he’s beating a top tier player and using parry. so hence “player skill” would mean someone is obviously better.
https://www.youtube.com/watch?v=KIffJKaHHHA
Have fun.
Join fightcade you’ll see all sorts. and if I said “Can you see how laughable ryu’s parry is in some sort of measure up?” ergo meaning the systems are completely different and it’s pretty S H I T T Y in comparison to 3s’ version and may as well not even be much great for this game anyways, but apparently you aren’t catching onto the obvious.
And for your whatever about his tornado kick (I’m guessing you mean his lil tatsumaki version.) assuming they don’t parry, you can link that into a grab which can be teched and leave him safe assuming they blocked it or you know - some folks mash DP after it’s over if they block. If you’re the sean player, i’d assume you’d block or grab after.
You are going to post a video of Kuroda!? Dude is like one of the greatest 3s players ever. LMAO I asked for a normal tournament video of Sean players winning all these tournaments cause according to you the parry system events everything out. Yawn is correct, you dont prove anything with this! lol
I am on fightcade and everything else before it as well. I love playing the old school fightrs. I do play 3s on it too but what does this have to do with SFV? Ill tell you, nothing.
3s character balance is terrible and the parry system doesnt level anything. It actually makes it more unbalanced.
SFV is way more balanced.
spliffy_baz:
Mika 6HP that’s +3 on block or whatever the input is, needs some adjustment since her options after it are insane. Watching Final Round really sapped my energy and was inducing actual yawning as I struggled to get through whole sets, which I rarely could. Sure it had 80K viewers at the height of it’s viewership, but most all of them already own the game. I didn’t boot the game up yesterday and really felt like what was the actual point in nerfing execution and making an easy mode, dry, exacting toll to watch type of game, when Tokido, Infiltration, and other Asians still beast everyone regardless. All the changes they made have no actual impact on who’s winning majors when Asia shows up and the public is left with a very broken game sporting a netcode that can’t synch properly or distribute lag evenly, no 1 player content, and the worst input lag of any fighter period. Seeing no costume color variety in the tourny really illustrates the bad game design choices Capcom made. Absolutely not as exciting to watch as USF4 or 3rd Strike, Alpha, you name it. Seeing spacing and a bunch of combos anyone can do wasn’t awesome or hype and the game still isn’t making progress in sales. With a friendlist on steam full of SF players not even 1 of them is on the game right now and that’s a normal thing and it wasn’t with SF4 (and no they all aren’t 09ers). Seeing a non SF player like SonicFox come in and do well while other 15+ year SF vets struggle also makes me think less of their design choices with the game. The best part of FR for me was how nervous Harada was about releasing Tekken and stressing it wont release in a state like SF5 and how that wasn’t acceptable for their game. So at least I have confidence that a more complete and well thought out game will eventually get delivered to the FGC, but for now SF5 has Asia still dominating while casuals are completely alienated and disinterested in the patch work product that is SF5.
Why is Sonic Fox doing well suppose to be a bad thing? The guy is like Tokido and Chris G who is good at playing multiple games. MK is what he’s known for but he’s also good at DoA5, Injustice and Skullgirls. He’s gotta get into Pokken from the looks of his twitter. You reaching if you gonna use this as a knock against the game.
Also, Mika doesn’t have a attack with 6HP. It’s F.firece and it’s perfectly fine.
Projectjustice:
Starslicer:
Projectjustice:
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Kwyjibo:
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The balance is terrible, but there’s nothing wrong with options select if you know what to do/how to get around it. And in 3S there’s a myriad of ways to get around shit and always something new that you never expected to see - even now. As far as a hardcore 3s fan - So? It’s a good game and even you admit to loving it, but 3S has shit that equalizes bringing player skill out to shine as opposed to people just strictly tier whoring. What made kuroda amazing is what we shamelessly see non-existent in shit like IV or at the very least rare. I won’t say V doesn’t show an amazing play of player skill, because it does, but there’s still issues with this game that need to be fixed. And acting like it isn’t is ignoring progress. (Even if it is just starting off and will get better later, the issues need to be addressed as progress moves along and there’s nothing wrong with that.)
And I still do play 3s, but that doesn’t mean I don’t want to play V as well and enjoy it, so bringing out my love for 3s is kinda sidetracking when it’s obvious a series will always be compared to it’s predecessors to project it’s progress as a series.
As a stand-alone game, the game still has issues which I’ve already addressed, but we don’t need to go down this dead horse of a path again.
I love 3s as well but I know it has its issues too. You are still comparing gameplay to a evolved SF3 series games. I have yet to hear you speak about New Generation. SFV its in its first version, lets stop acting as if the game wont evolve. You gotta take off the 3s beer goggles, your comparisons just isnt fair. I love to watch RX play Urien in 3s. The things he could do were amazing. I really hope he jumps on SFV when Urien makes the roster.
I made references and fully noted that 3s is the third revised version of the street fighter 3 series, yet you fully (if you read my previous posts.) acknowledged this, yet omit the fact that I clearly stated IV was in a better state than V in Vanilla and still is a pretty bad game after 8 years of maturity.
So with that said, you’re cherry picking on that matter and completely ignoring that I’ve already openly stated my issues with V (And on V alone.) with how certain things in certain match ups are ridiculous with who can stuff what and how free they can get away with it. So there’s also me going into depth on that as well as how some characters have more ease and use of nice safe setups compared to others with little window and high risk of chance to seriously interrupt. So there’s that.
The game needs work. Lets fully acknowledge that.
I completely disagree with your statement that SFIV is in a better state than V in vanilla. SFV is better than SFIV right now period. SF4 will forever be bad but it was a needed evil to bring back fighters into the limelight again. I didnt see your post that you stated that you recognize that 3s was the 3rd revision of the series.
That could be applied to any fighting game, you are always going to have good and bad matchups. Some characters will always be easier to use than others so I dont see anything different when it comes to SFV vs other or past fighters. Sounds like a personal complaint to me.
SFV core mechanics doesnt need work, it needs expansion just like every other SF before it has gone through. Fundamentally its better than USF4 and its better balanced than 3s.
Well i disagree with that. IV had more content than V in vanilla and while I agree that IV infinitely sucks more in comparison period, even ray charles could see IV came out with a better set up of stuff than V, but if you don’t see the difference, then I’m assuming presentation doesn’t matter to you as long as you enjoy barebones gameplay. (Which, even then, while better than IV, this game still has issues in at it’s V state.)
You’re always gonna have good and bad matchups, but it gets to become a BLARING issue where it becomes more about player matchup than player skill. Therein lies the problem and the reasoning behind why I ever even mentioned 3s in this in the first place other than besides the fact that it’s a part of the sf series. The parry system leveled the matchup playing field and made you able to really make it with any character as long as you had a good basis of how they worked in every matchup + what you could also gain and benefit from in the parry system.
I agree with your last statement of being better balanced and fundamentally better, but I disagree that it’s start off was better than IV and fundamentally a better game than 3s at this point unless the v meter system really becomes serious game changing shit.
The parry system did not level any matchups in 3s. It actually made the top 3, the top 3 period. Sometimes you could of thrown Makoto in there but on a rare occasion.
Hell the parry system made the top 3 even more powerful compared to the rest of the cast. You really dont understand what you are talking about here.
Disagreed. Plenty of tourneys and gameplay out there from high level players that prove otherwise, but you focus too much on USA Ken, Chun and Yun players.
The top will always be the top in tier, but you saw more upsets in 3s than other SF games in my opinion. V is ruled out since it just came out and high level tourney play is still fresh.
I disagree because theres more that separates low tier and high tier characters besides parries. However, high tier is high tier due to the options they have after a successful parry and their other options without. I dont care how great you are at parries, a Sean player is going to have a hell of a hard time beating a equal level Chun Li player in 3s.
Ok but a sean player has more viable options through parry to win + their player skill with him.
You can say PARRY + TOP TIER = GODTIER yes sure, but just because you’re low tier doesn’t mean after you parry there’s a sudden smaller window to punish the person from throwing out fuckshit. you can parry, redparry and mix it up. I’ve seen sean players body good chuns so no.
Sure you will always say it’s a uphill battle of a matchup but this omits that the parrying system doesn’t level the playing field to so many more options in where the match can go.
Can you see that happening in V? Can you even see that laughable parry that ryu has now as some sort of measure up?
I didn’t think so.
Anyone who seriously thinks “top tier gonna stay top tier” in 3s and it doesn’t boil down to player skill (At the very least MORE SO than it’s successors.) probably either doesn’t play it as much or only watches youtube matches and isn’t even good at it. But you’re free to believe whatever you wish bro.
Sean player cant even do a tornado kick cause on hit or block it can be punished. lol
The Sean player that body the Chun li player werent of equal skill. Go find me tournament matches of high level Sean player bodying Chun Li. I would love to see that.
Parry system doesnt level the playing field at all cause everyone has it. A Sean parry and counter combo is not the same as if Chun li, Ken, Yun, Makoto or Urien could do in comparison. Not just in damage but follow up setups as well.
The fact that you are comparing Ryu’s SFV parry to his SF3 version really tells me you arent understanding how things work. SFV combat engine is not the same as SF3. If Ryu had 3s parry, dude would be god tier. You just cant copy and paste and call it a day.
Top tier in 3s have been top tier for over a decade. Where have you been? lol
Yawn.
Clearly the sean player was better if he’s beating a top tier player and using parry. so hence “player skill” would mean someone is obviously better.
https://www.youtube.com/watch?v=KIffJKaHHHA
Have fun.
Join fightcade you’ll see all sorts. and if I said “Can you see how laughable ryu’s parry is in some sort of measure up?” ergo meaning the systems are completely different and it’s pretty S H I T T Y in comparison to 3s’ version and may as well not even be much great for this game anyways, but apparently you aren’t catching onto the obvious.
And for your whatever about his tornado kick (I’m guessing you mean his lil tatsumaki version.) assuming they don’t parry, you can link that into a grab which can be teched and leave him safe assuming they blocked it or you know - some folks mash DP after it’s over if they block. If you’re the sean player, i’d assume you’d block or grab after.
You are going to post a video of Kuroda!? Dude is like one of the greatest 3s players ever. LMAO I asked for a normal tournament video, you cant find one.
Yawn is correct, you dont prove anything with this! lol
I am on fightcade and everything else before it as well. I love playing the old school fightrs. I do play 3s on it too but what does this have to do with SFV? Ill tell you, nothing.
3s character balance is terrible and the parry system doesnt level anything. It actually makes it more unbalanced.
Hmmmmmm.
Anyways, player skill > tiers in 3s. If kuroda can do it, then it’s certainly within the ability of sean being able to do it with anyone else whose good enough with him as well.
You tried to pick sean because he’s bottom tier in 3s, but you failed. So yeah, you don’t really have a basis there and I doubt you play it much.
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
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Projectjustice:
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Kwyjibo:
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The balance is terrible, but there’s nothing wrong with options select if you know what to do/how to get around it. And in 3S there’s a myriad of ways to get around shit and always something new that you never expected to see - even now. As far as a hardcore 3s fan - So? It’s a good game and even you admit to loving it, but 3S has shit that equalizes bringing player skill out to shine as opposed to people just strictly tier whoring. What made kuroda amazing is what we shamelessly see non-existent in shit like IV or at the very least rare. I won’t say V doesn’t show an amazing play of player skill, because it does, but there’s still issues with this game that need to be fixed. And acting like it isn’t is ignoring progress. (Even if it is just starting off and will get better later, the issues need to be addressed as progress moves along and there’s nothing wrong with that.)
And I still do play 3s, but that doesn’t mean I don’t want to play V as well and enjoy it, so bringing out my love for 3s is kinda sidetracking when it’s obvious a series will always be compared to it’s predecessors to project it’s progress as a series.
As a stand-alone game, the game still has issues which I’ve already addressed, but we don’t need to go down this dead horse of a path again.
I love 3s as well but I know it has its issues too. You are still comparing gameplay to a evolved SF3 series games. I have yet to hear you speak about New Generation. SFV its in its first version, lets stop acting as if the game wont evolve. You gotta take off the 3s beer goggles, your comparisons just isnt fair. I love to watch RX play Urien in 3s. The things he could do were amazing. I really hope he jumps on SFV when Urien makes the roster.
I made references and fully noted that 3s is the third revised version of the street fighter 3 series, yet you fully (if you read my previous posts.) acknowledged this, yet omit the fact that I clearly stated IV was in a better state than V in Vanilla and still is a pretty bad game after 8 years of maturity.
So with that said, you’re cherry picking on that matter and completely ignoring that I’ve already openly stated my issues with V (And on V alone.) with how certain things in certain match ups are ridiculous with who can stuff what and how free they can get away with it. So there’s also me going into depth on that as well as how some characters have more ease and use of nice safe setups compared to others with little window and high risk of chance to seriously interrupt. So there’s that.
The game needs work. Lets fully acknowledge that.
I completely disagree with your statement that SFIV is in a better state than V in vanilla. SFV is better than SFIV right now period. SF4 will forever be bad but it was a needed evil to bring back fighters into the limelight again. I didnt see your post that you stated that you recognize that 3s was the 3rd revision of the series.
That could be applied to any fighting game, you are always going to have good and bad matchups. Some characters will always be easier to use than others so I dont see anything different when it comes to SFV vs other or past fighters. Sounds like a personal complaint to me.
SFV core mechanics doesnt need work, it needs expansion just like every other SF before it has gone through. Fundamentally its better than USF4 and its better balanced than 3s.
Well i disagree with that. IV had more content than V in vanilla and while I agree that IV infinitely sucks more in comparison period, even ray charles could see IV came out with a better set up of stuff than V, but if you don’t see the difference, then I’m assuming presentation doesn’t matter to you as long as you enjoy barebones gameplay. (Which, even then, while better than IV, this game still has issues in at it’s V state.)
You’re always gonna have good and bad matchups, but it gets to become a BLARING issue where it becomes more about player matchup than player skill. Therein lies the problem and the reasoning behind why I ever even mentioned 3s in this in the first place other than besides the fact that it’s a part of the sf series. The parry system leveled the matchup playing field and made you able to really make it with any character as long as you had a good basis of how they worked in every matchup + what you could also gain and benefit from in the parry system.
I agree with your last statement of being better balanced and fundamentally better, but I disagree that it’s start off was better than IV and fundamentally a better game than 3s at this point unless the v meter system really becomes serious game changing shit.
The parry system did not level any matchups in 3s. It actually made the top 3, the top 3 period. Sometimes you could of thrown Makoto in there but on a rare occasion.
Hell the parry system made the top 3 even more powerful compared to the rest of the cast. You really dont understand what you are talking about here.
Disagreed. Plenty of tourneys and gameplay out there from high level players that prove otherwise, but you focus too much on USA Ken, Chun and Yun players.
The top will always be the top in tier, but you saw more upsets in 3s than other SF games in my opinion. V is ruled out since it just came out and high level tourney play is still fresh.
I disagree because theres more that separates low tier and high tier characters besides parries. However, high tier is high tier due to the options they have after a successful parry and their other options without. I dont care how great you are at parries, a Sean player is going to have a hell of a hard time beating a equal level Chun Li player in 3s.
Ok but a sean player has more viable options through parry to win + their player skill with him.
You can say PARRY + TOP TIER = GODTIER yes sure, but just because you’re low tier doesn’t mean after you parry there’s a sudden smaller window to punish the person from throwing out fuckshit. you can parry, redparry and mix it up. I’ve seen sean players body good chuns so no.
Sure you will always say it’s a uphill battle of a matchup but this omits that the parrying system doesn’t level the playing field to so many more options in where the match can go.
Can you see that happening in V? Can you even see that laughable parry that ryu has now as some sort of measure up?
I didn’t think so.
Anyone who seriously thinks “top tier gonna stay top tier” in 3s and it doesn’t boil down to player skill (At the very least MORE SO than it’s successors.) probably either doesn’t play it as much or only watches youtube matches and isn’t even good at it. But you’re free to believe whatever you wish bro.
Sean player cant even do a tornado kick cause on hit or block it can be punished. lol
The Sean player that body the Chun li player werent of equal skill. Go find me tournament matches of high level Sean player bodying Chun Li. I would love to see that.
Parry system doesnt level the playing field at all cause everyone has it. A Sean parry and counter combo is not the same as if Chun li, Ken, Yun, Makoto or Urien could do in comparison. Not just in damage but follow up setups as well.
The fact that you are comparing Ryu’s SFV parry to his SF3 version really tells me you arent understanding how things work. SFV combat engine is not the same as SF3. If Ryu had 3s parry, dude would be god tier. You just cant copy and paste and call it a day.
Top tier in 3s have been top tier for over a decade. Where have you been? lol
Yawn.
Clearly the sean player was better if he’s beating a top tier player and using parry. so hence “player skill” would mean someone is obviously better.
https://www.youtube.com/watch?v=KIffJKaHHHA
Have fun.
Join fightcade you’ll see all sorts. and if I said “Can you see how laughable ryu’s parry is in some sort of measure up?” ergo meaning the systems are completely different and it’s pretty S H I T T Y in comparison to 3s’ version and may as well not even be much great for this game anyways, but apparently you aren’t catching onto the obvious.
And for your whatever about his tornado kick (I’m guessing you mean his lil tatsumaki version.) assuming they don’t parry, you can link that into a grab which can be teched and leave him safe assuming they blocked it or you know - some folks mash DP after it’s over if they block. If you’re the sean player, i’d assume you’d block or grab after.
You are going to post a video of Kuroda!? Dude is like one of the greatest 3s players ever. LMAO I asked for a normal tournament video, you cant find one.
Yawn is correct, you dont prove anything with this! lol
I am on fightcade and everything else before it as well. I love playing the old school fightrs. I do play 3s on it too but what does this have to do with SFV? Ill tell you, nothing.
3s character balance is terrible and the parry system doesnt level anything. It actually makes it more unbalanced.
Hmmmmmm.
Anyways, player skill > tiers in 3s. If kuroda can do it, then it’s certainly within the ability of sean being able to do it with anyone else whose good enough with him as well.
You tried to pick sean because he’s bottom tier in 3s, but you failed. So yeah, you don’t really have a basis there and I doubt you play it much.
You can’t argue against how stilted the top tier in that game was. If parries functioned as a method to even out different levels of power between characters it wouldn’t have been such a consistently stale meta for so long. A good player with a bad character will beat a worse player, but between two great players the choice of character really does matter a lot .
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
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Kwyjibo:
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The balance is terrible, but there’s nothing wrong with options select if you know what to do/how to get around it. And in 3S there’s a myriad of ways to get around shit and always something new that you never expected to see - even now. As far as a hardcore 3s fan - So? It’s a good game and even you admit to loving it, but 3S has shit that equalizes bringing player skill out to shine as opposed to people just strictly tier whoring. What made kuroda amazing is what we shamelessly see non-existent in shit like IV or at the very least rare. I won’t say V doesn’t show an amazing play of player skill, because it does, but there’s still issues with this game that need to be fixed. And acting like it isn’t is ignoring progress. (Even if it is just starting off and will get better later, the issues need to be addressed as progress moves along and there’s nothing wrong with that.)
And I still do play 3s, but that doesn’t mean I don’t want to play V as well and enjoy it, so bringing out my love for 3s is kinda sidetracking when it’s obvious a series will always be compared to it’s predecessors to project it’s progress as a series.
As a stand-alone game, the game still has issues which I’ve already addressed, but we don’t need to go down this dead horse of a path again.
I love 3s as well but I know it has its issues too. You are still comparing gameplay to a evolved SF3 series games. I have yet to hear you speak about New Generation. SFV its in its first version, lets stop acting as if the game wont evolve. You gotta take off the 3s beer goggles, your comparisons just isnt fair. I love to watch RX play Urien in 3s. The things he could do were amazing. I really hope he jumps on SFV when Urien makes the roster.
I made references and fully noted that 3s is the third revised version of the street fighter 3 series, yet you fully (if you read my previous posts.) acknowledged this, yet omit the fact that I clearly stated IV was in a better state than V in Vanilla and still is a pretty bad game after 8 years of maturity.
So with that said, you’re cherry picking on that matter and completely ignoring that I’ve already openly stated my issues with V (And on V alone.) with how certain things in certain match ups are ridiculous with who can stuff what and how free they can get away with it. So there’s also me going into depth on that as well as how some characters have more ease and use of nice safe setups compared to others with little window and high risk of chance to seriously interrupt. So there’s that.
The game needs work. Lets fully acknowledge that.
I completely disagree with your statement that SFIV is in a better state than V in vanilla. SFV is better than SFIV right now period. SF4 will forever be bad but it was a needed evil to bring back fighters into the limelight again. I didnt see your post that you stated that you recognize that 3s was the 3rd revision of the series.
That could be applied to any fighting game, you are always going to have good and bad matchups. Some characters will always be easier to use than others so I dont see anything different when it comes to SFV vs other or past fighters. Sounds like a personal complaint to me.
SFV core mechanics doesnt need work, it needs expansion just like every other SF before it has gone through. Fundamentally its better than USF4 and its better balanced than 3s.
Well i disagree with that. IV had more content than V in vanilla and while I agree that IV infinitely sucks more in comparison period, even ray charles could see IV came out with a better set up of stuff than V, but if you don’t see the difference, then I’m assuming presentation doesn’t matter to you as long as you enjoy barebones gameplay. (Which, even then, while better than IV, this game still has issues in at it’s V state.)
You’re always gonna have good and bad matchups, but it gets to become a BLARING issue where it becomes more about player matchup than player skill. Therein lies the problem and the reasoning behind why I ever even mentioned 3s in this in the first place other than besides the fact that it’s a part of the sf series. The parry system leveled the matchup playing field and made you able to really make it with any character as long as you had a good basis of how they worked in every matchup + what you could also gain and benefit from in the parry system.
I agree with your last statement of being better balanced and fundamentally better, but I disagree that it’s start off was better than IV and fundamentally a better game than 3s at this point unless the v meter system really becomes serious game changing shit.
The parry system did not level any matchups in 3s. It actually made the top 3, the top 3 period. Sometimes you could of thrown Makoto in there but on a rare occasion.
Hell the parry system made the top 3 even more powerful compared to the rest of the cast. You really dont understand what you are talking about here.
Disagreed. Plenty of tourneys and gameplay out there from high level players that prove otherwise, but you focus too much on USA Ken, Chun and Yun players.
The top will always be the top in tier, but you saw more upsets in 3s than other SF games in my opinion. V is ruled out since it just came out and high level tourney play is still fresh.
I disagree because theres more that separates low tier and high tier characters besides parries. However, high tier is high tier due to the options they have after a successful parry and their other options without. I dont care how great you are at parries, a Sean player is going to have a hell of a hard time beating a equal level Chun Li player in 3s.
Ok but a sean player has more viable options through parry to win + their player skill with him.
You can say PARRY + TOP TIER = GODTIER yes sure, but just because you’re low tier doesn’t mean after you parry there’s a sudden smaller window to punish the person from throwing out fuckshit. you can parry, redparry and mix it up. I’ve seen sean players body good chuns so no.
Sure you will always say it’s a uphill battle of a matchup but this omits that the parrying system doesn’t level the playing field to so many more options in where the match can go.
Can you see that happening in V? Can you even see that laughable parry that ryu has now as some sort of measure up?
I didn’t think so.
Anyone who seriously thinks “top tier gonna stay top tier” in 3s and it doesn’t boil down to player skill (At the very least MORE SO than it’s successors.) probably either doesn’t play it as much or only watches youtube matches and isn’t even good at it. But you’re free to believe whatever you wish bro.
Sean player cant even do a tornado kick cause on hit or block it can be punished. lol
The Sean player that body the Chun li player werent of equal skill. Go find me tournament matches of high level Sean player bodying Chun Li. I would love to see that.
Parry system doesnt level the playing field at all cause everyone has it. A Sean parry and counter combo is not the same as if Chun li, Ken, Yun, Makoto or Urien could do in comparison. Not just in damage but follow up setups as well.
The fact that you are comparing Ryu’s SFV parry to his SF3 version really tells me you arent understanding how things work. SFV combat engine is not the same as SF3. If Ryu had 3s parry, dude would be god tier. You just cant copy and paste and call it a day.
Top tier in 3s have been top tier for over a decade. Where have you been? lol
Yawn.
Clearly the sean player was better if he’s beating a top tier player and using parry. so hence “player skill” would mean someone is obviously better.
https://www.youtube.com/watch?v=KIffJKaHHHA
Have fun.
Join fightcade you’ll see all sorts. and if I said “Can you see how laughable ryu’s parry is in some sort of measure up?” ergo meaning the systems are completely different and it’s pretty S H I T T Y in comparison to 3s’ version and may as well not even be much great for this game anyways, but apparently you aren’t catching onto the obvious.
And for your whatever about his tornado kick (I’m guessing you mean his lil tatsumaki version.) assuming they don’t parry, you can link that into a grab which can be teched and leave him safe assuming they blocked it or you know - some folks mash DP after it’s over if they block. If you’re the sean player, i’d assume you’d block or grab after.
You are going to post a video of Kuroda!? Dude is like one of the greatest 3s players ever. LMAO I asked for a normal tournament video, you cant find one.
Yawn is correct, you dont prove anything with this! lol
I am on fightcade and everything else before it as well. I love playing the old school fightrs. I do play 3s on it too but what does this have to do with SFV? Ill tell you, nothing.
3s character balance is terrible and the parry system doesnt level anything. It actually makes it more unbalanced.
Hmmmmmm.
Anyways, player skill > tiers in 3s. If kuroda can do it, then it’s certainly within the ability of sean being able to do it with anyone else whose good enough with him as well.
You tried to pick sean because he’s bottom tier in 3s, but you failed. So yeah, you don’t really have a basis there and I doubt you play it much.
If that was the truth than you would see a much better mix of tournament character winners but you dont. You cherry picked Kuroda. lol
I can link you to tons of tournaments in which Sean didnt win jackshit and more videos of Sean getting blown up.
I didnt try to pick Sean. I use Sean for fun but hes never been my character. I enjoyed playing 3s with Ryu.
SFV >>>> SF3 in character balance by a mile.
Starslicer:
Kwyjibo:
Starslicer:
Kwyjibo:
You don’t? You can’t die from chip damage unless it’s a super, so once they get that low the safest way to get the KO is with a jab.
Starslicer:
If it takes a year to balance this game and a month each to release every other character, this game will probably plummet in sales.
It didn’t give enough to come out for 60 dollars so surely no one will wait a full blown year of any real sales impact to give this game another chance after its all “balanced and beefed up”.
Yeah they should just rebalance every time the salty scrub lynch mobs gets their panties in a bunch and call for nerfs…
Or they could just rebalance when needed and clearly tweak frame data they know is fucked and can see themselves.
But if we gotta be overdramatic about it, ok sure.
but those whining scrubs who won’t wait for a year balance will leave, you can have the game all to yourself and you’ll probably be playing it all by yourself as everyone else will have moved onto another game and SFV will have flopped from little to no player base.
Despite how many people are running around yelling 70k or etc. viewers watching FR or whatnot isn’t really a lot when there’s millions just living in one state - let alone how many live in the damn world.
You can argue this fiercely now cause this is month one, but mark my words - if this game doesn’t change for the better by the time the year is over, you’ll be sinking with another shitty crapcom flagship title.
It’s funny to hear all this from someone who thinks so highly of 3S, a game with horrible balance. You can’t sit here and say that balance is so damn important while you’re also claiming 3S is a better game. Clearly you don’t care as much about balance as you say you do.
I’m fairly certain you’re just gonna jump on whatever SFV hate train comes rolling by.
All i read from you is “its ironic cuz u like 3s.” but never anything of real merit or just about the actual V game when it comes to technicals and issues.
Please just step off or get serious with this discussion because you’re a waste of both our time.
If I find something I don’t like about the game or like about the game i’ll discuss it. Unlike you, I’d prefer to actually voice my taste or distaste when I’ve paid my own money on some shit that I’d rather spend on something else.
What’s there to say? The game is fine. It’s not perfect, but if they are working toward fixing the problems with the netcode and matchmaking it will be pretty damn close. I have no problem with the gameplay or the business model, but those things are subjective.
I’m just calling out the bullshit when I see it, and your mouth smells as ripe as a dairy.
Dime
March 22, 2016, 1:31am
456
Lol… You really can’t say that at this point. Even vanilla mvc3 was considered decently balanced after only 2 months of competition.
3S has had ALOT of time to get broken down, but people still don’t know optimal ways to play most of the sf5 characters so whether the game is balanced is way to early to call. We’ll have a much better understanding of the game 6 months to a year from now.
Shumabot:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
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Projectjustice:
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Kwyjibo:
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The balance is terrible, but there’s nothing wrong with options select if you know what to do/how to get around it. And in 3S there’s a myriad of ways to get around shit and always something new that you never expected to see - even now. As far as a hardcore 3s fan - So? It’s a good game and even you admit to loving it, but 3S has shit that equalizes bringing player skill out to shine as opposed to people just strictly tier whoring. What made kuroda amazing is what we shamelessly see non-existent in shit like IV or at the very least rare. I won’t say V doesn’t show an amazing play of player skill, because it does, but there’s still issues with this game that need to be fixed. And acting like it isn’t is ignoring progress. (Even if it is just starting off and will get better later, the issues need to be addressed as progress moves along and there’s nothing wrong with that.)
And I still do play 3s, but that doesn’t mean I don’t want to play V as well and enjoy it, so bringing out my love for 3s is kinda sidetracking when it’s obvious a series will always be compared to it’s predecessors to project it’s progress as a series.
As a stand-alone game, the game still has issues which I’ve already addressed, but we don’t need to go down this dead horse of a path again.
I love 3s as well but I know it has its issues too. You are still comparing gameplay to a evolved SF3 series games. I have yet to hear you speak about New Generation. SFV its in its first version, lets stop acting as if the game wont evolve. You gotta take off the 3s beer goggles, your comparisons just isnt fair. I love to watch RX play Urien in 3s. The things he could do were amazing. I really hope he jumps on SFV when Urien makes the roster.
I made references and fully noted that 3s is the third revised version of the street fighter 3 series, yet you fully (if you read my previous posts.) acknowledged this, yet omit the fact that I clearly stated IV was in a better state than V in Vanilla and still is a pretty bad game after 8 years of maturity.
So with that said, you’re cherry picking on that matter and completely ignoring that I’ve already openly stated my issues with V (And on V alone.) with how certain things in certain match ups are ridiculous with who can stuff what and how free they can get away with it. So there’s also me going into depth on that as well as how some characters have more ease and use of nice safe setups compared to others with little window and high risk of chance to seriously interrupt. So there’s that.
The game needs work. Lets fully acknowledge that.
I completely disagree with your statement that SFIV is in a better state than V in vanilla. SFV is better than SFIV right now period. SF4 will forever be bad but it was a needed evil to bring back fighters into the limelight again. I didnt see your post that you stated that you recognize that 3s was the 3rd revision of the series.
That could be applied to any fighting game, you are always going to have good and bad matchups. Some characters will always be easier to use than others so I dont see anything different when it comes to SFV vs other or past fighters. Sounds like a personal complaint to me.
SFV core mechanics doesnt need work, it needs expansion just like every other SF before it has gone through. Fundamentally its better than USF4 and its better balanced than 3s.
Well i disagree with that. IV had more content than V in vanilla and while I agree that IV infinitely sucks more in comparison period, even ray charles could see IV came out with a better set up of stuff than V, but if you don’t see the difference, then I’m assuming presentation doesn’t matter to you as long as you enjoy barebones gameplay. (Which, even then, while better than IV, this game still has issues in at it’s V state.)
You’re always gonna have good and bad matchups, but it gets to become a BLARING issue where it becomes more about player matchup than player skill. Therein lies the problem and the reasoning behind why I ever even mentioned 3s in this in the first place other than besides the fact that it’s a part of the sf series. The parry system leveled the matchup playing field and made you able to really make it with any character as long as you had a good basis of how they worked in every matchup + what you could also gain and benefit from in the parry system.
I agree with your last statement of being better balanced and fundamentally better, but I disagree that it’s start off was better than IV and fundamentally a better game than 3s at this point unless the v meter system really becomes serious game changing shit.
The parry system did not level any matchups in 3s. It actually made the top 3, the top 3 period. Sometimes you could of thrown Makoto in there but on a rare occasion.
Hell the parry system made the top 3 even more powerful compared to the rest of the cast. You really dont understand what you are talking about here.
Disagreed. Plenty of tourneys and gameplay out there from high level players that prove otherwise, but you focus too much on USA Ken, Chun and Yun players.
The top will always be the top in tier, but you saw more upsets in 3s than other SF games in my opinion. V is ruled out since it just came out and high level tourney play is still fresh.
I disagree because theres more that separates low tier and high tier characters besides parries. However, high tier is high tier due to the options they have after a successful parry and their other options without. I dont care how great you are at parries, a Sean player is going to have a hell of a hard time beating a equal level Chun Li player in 3s.
Ok but a sean player has more viable options through parry to win + their player skill with him.
You can say PARRY + TOP TIER = GODTIER yes sure, but just because you’re low tier doesn’t mean after you parry there’s a sudden smaller window to punish the person from throwing out fuckshit. you can parry, redparry and mix it up. I’ve seen sean players body good chuns so no.
Sure you will always say it’s a uphill battle of a matchup but this omits that the parrying system doesn’t level the playing field to so many more options in where the match can go.
Can you see that happening in V? Can you even see that laughable parry that ryu has now as some sort of measure up?
I didn’t think so.
Anyone who seriously thinks “top tier gonna stay top tier” in 3s and it doesn’t boil down to player skill (At the very least MORE SO than it’s successors.) probably either doesn’t play it as much or only watches youtube matches and isn’t even good at it. But you’re free to believe whatever you wish bro.
Sean player cant even do a tornado kick cause on hit or block it can be punished. lol
The Sean player that body the Chun li player werent of equal skill. Go find me tournament matches of high level Sean player bodying Chun Li. I would love to see that.
Parry system doesnt level the playing field at all cause everyone has it. A Sean parry and counter combo is not the same as if Chun li, Ken, Yun, Makoto or Urien could do in comparison. Not just in damage but follow up setups as well.
The fact that you are comparing Ryu’s SFV parry to his SF3 version really tells me you arent understanding how things work. SFV combat engine is not the same as SF3. If Ryu had 3s parry, dude would be god tier. You just cant copy and paste and call it a day.
Top tier in 3s have been top tier for over a decade. Where have you been? lol
Yawn.
Clearly the sean player was better if he’s beating a top tier player and using parry. so hence “player skill” would mean someone is obviously better.
https://www.youtube.com/watch?v=KIffJKaHHHA
Have fun.
Join fightcade you’ll see all sorts. and if I said “Can you see how laughable ryu’s parry is in some sort of measure up?” ergo meaning the systems are completely different and it’s pretty S H I T T Y in comparison to 3s’ version and may as well not even be much great for this game anyways, but apparently you aren’t catching onto the obvious.
And for your whatever about his tornado kick (I’m guessing you mean his lil tatsumaki version.) assuming they don’t parry, you can link that into a grab which can be teched and leave him safe assuming they blocked it or you know - some folks mash DP after it’s over if they block. If you’re the sean player, i’d assume you’d block or grab after.
You are going to post a video of Kuroda!? Dude is like one of the greatest 3s players ever. LMAO I asked for a normal tournament video, you cant find one.
Yawn is correct, you dont prove anything with this! lol
I am on fightcade and everything else before it as well. I love playing the old school fightrs. I do play 3s on it too but what does this have to do with SFV? Ill tell you, nothing.
3s character balance is terrible and the parry system doesnt level anything. It actually makes it more unbalanced.
Hmmmmmm.
Anyways, player skill > tiers in 3s. If kuroda can do it, then it’s certainly within the ability of sean being able to do it with anyone else whose good enough with him as well.
You tried to pick sean because he’s bottom tier in 3s, but you failed. So yeah, you don’t really have a basis there and I doubt you play it much.
You can’t argue against how stilted the top tier in that game was. If parries functioned as a method to even out different levels of power between characters it wouldn’t have been such a consistently stale meta for so long. A good player with a bad character will beat a worse player, but between two great players the choice of character really does matter a lot .
If that’s the case, players like RX or Kokujin or J wouldn’t be playing people that weren’t yun/ken/chun.
The argument is always “Oh well you gotta be even BETTER than top tier char player to beat him even with parry system.”, but the reality is you parry, you know how to punish and you know what situations and setups each character is gonna do and what your character can do to get out of it.
It’s that simple and we shouldn’t make an arm or a leg out of it.
It wasn’t a consistent stale meta anywhere other than USA, so no.
Starslicer:
Shumabot:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
Starslicer:
Projectjustice:
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Projectjustice:
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Projectjustice:
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Kwyjibo:
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The balance is terrible, but there’s nothing wrong with options select if you know what to do/how to get around it. And in 3S there’s a myriad of ways to get around shit and always something new that you never expected to see - even now. As far as a hardcore 3s fan - So? It’s a good game and even you admit to loving it, but 3S has shit that equalizes bringing player skill out to shine as opposed to people just strictly tier whoring. What made kuroda amazing is what we shamelessly see non-existent in shit like IV or at the very least rare. I won’t say V doesn’t show an amazing play of player skill, because it does, but there’s still issues with this game that need to be fixed. And acting like it isn’t is ignoring progress. (Even if it is just starting off and will get better later, the issues need to be addressed as progress moves along and there’s nothing wrong with that.)
And I still do play 3s, but that doesn’t mean I don’t want to play V as well and enjoy it, so bringing out my love for 3s is kinda sidetracking when it’s obvious a series will always be compared to it’s predecessors to project it’s progress as a series.
As a stand-alone game, the game still has issues which I’ve already addressed, but we don’t need to go down this dead horse of a path again.
I love 3s as well but I know it has its issues too. You are still comparing gameplay to a evolved SF3 series games. I have yet to hear you speak about New Generation. SFV its in its first version, lets stop acting as if the game wont evolve. You gotta take off the 3s beer goggles, your comparisons just isnt fair. I love to watch RX play Urien in 3s. The things he could do were amazing. I really hope he jumps on SFV when Urien makes the roster.
I made references and fully noted that 3s is the third revised version of the street fighter 3 series, yet you fully (if you read my previous posts.) acknowledged this, yet omit the fact that I clearly stated IV was in a better state than V in Vanilla and still is a pretty bad game after 8 years of maturity.
So with that said, you’re cherry picking on that matter and completely ignoring that I’ve already openly stated my issues with V (And on V alone.) with how certain things in certain match ups are ridiculous with who can stuff what and how free they can get away with it. So there’s also me going into depth on that as well as how some characters have more ease and use of nice safe setups compared to others with little window and high risk of chance to seriously interrupt. So there’s that.
The game needs work. Lets fully acknowledge that.
I completely disagree with your statement that SFIV is in a better state than V in vanilla. SFV is better than SFIV right now period. SF4 will forever be bad but it was a needed evil to bring back fighters into the limelight again. I didnt see your post that you stated that you recognize that 3s was the 3rd revision of the series.
That could be applied to any fighting game, you are always going to have good and bad matchups. Some characters will always be easier to use than others so I dont see anything different when it comes to SFV vs other or past fighters. Sounds like a personal complaint to me.
SFV core mechanics doesnt need work, it needs expansion just like every other SF before it has gone through. Fundamentally its better than USF4 and its better balanced than 3s.
Well i disagree with that. IV had more content than V in vanilla and while I agree that IV infinitely sucks more in comparison period, even ray charles could see IV came out with a better set up of stuff than V, but if you don’t see the difference, then I’m assuming presentation doesn’t matter to you as long as you enjoy barebones gameplay. (Which, even then, while better than IV, this game still has issues in at it’s V state.)
You’re always gonna have good and bad matchups, but it gets to become a BLARING issue where it becomes more about player matchup than player skill. Therein lies the problem and the reasoning behind why I ever even mentioned 3s in this in the first place other than besides the fact that it’s a part of the sf series. The parry system leveled the matchup playing field and made you able to really make it with any character as long as you had a good basis of how they worked in every matchup + what you could also gain and benefit from in the parry system.
I agree with your last statement of being better balanced and fundamentally better, but I disagree that it’s start off was better than IV and fundamentally a better game than 3s at this point unless the v meter system really becomes serious game changing shit.
The parry system did not level any matchups in 3s. It actually made the top 3, the top 3 period. Sometimes you could of thrown Makoto in there but on a rare occasion.
Hell the parry system made the top 3 even more powerful compared to the rest of the cast. You really dont understand what you are talking about here.
Disagreed. Plenty of tourneys and gameplay out there from high level players that prove otherwise, but you focus too much on USA Ken, Chun and Yun players.
The top will always be the top in tier, but you saw more upsets in 3s than other SF games in my opinion. V is ruled out since it just came out and high level tourney play is still fresh.
I disagree because theres more that separates low tier and high tier characters besides parries. However, high tier is high tier due to the options they have after a successful parry and their other options without. I dont care how great you are at parries, a Sean player is going to have a hell of a hard time beating a equal level Chun Li player in 3s.
Ok but a sean player has more viable options through parry to win + their player skill with him.
You can say PARRY + TOP TIER = GODTIER yes sure, but just because you’re low tier doesn’t mean after you parry there’s a sudden smaller window to punish the person from throwing out fuckshit. you can parry, redparry and mix it up. I’ve seen sean players body good chuns so no.
Sure you will always say it’s a uphill battle of a matchup but this omits that the parrying system doesn’t level the playing field to so many more options in where the match can go.
Can you see that happening in V? Can you even see that laughable parry that ryu has now as some sort of measure up?
I didn’t think so.
Anyone who seriously thinks “top tier gonna stay top tier” in 3s and it doesn’t boil down to player skill (At the very least MORE SO than it’s successors.) probably either doesn’t play it as much or only watches youtube matches and isn’t even good at it. But you’re free to believe whatever you wish bro.
Sean player cant even do a tornado kick cause on hit or block it can be punished. lol
The Sean player that body the Chun li player werent of equal skill. Go find me tournament matches of high level Sean player bodying Chun Li. I would love to see that.
Parry system doesnt level the playing field at all cause everyone has it. A Sean parry and counter combo is not the same as if Chun li, Ken, Yun, Makoto or Urien could do in comparison. Not just in damage but follow up setups as well.
The fact that you are comparing Ryu’s SFV parry to his SF3 version really tells me you arent understanding how things work. SFV combat engine is not the same as SF3. If Ryu had 3s parry, dude would be god tier. You just cant copy and paste and call it a day.
Top tier in 3s have been top tier for over a decade. Where have you been? lol
Yawn.
Clearly the sean player was better if he’s beating a top tier player and using parry. so hence “player skill” would mean someone is obviously better.
https://www.youtube.com/watch?v=KIffJKaHHHA
Have fun.
Join fightcade you’ll see all sorts. and if I said “Can you see how laughable ryu’s parry is in some sort of measure up?” ergo meaning the systems are completely different and it’s pretty S H I T T Y in comparison to 3s’ version and may as well not even be much great for this game anyways, but apparently you aren’t catching onto the obvious.
And for your whatever about his tornado kick (I’m guessing you mean his lil tatsumaki version.) assuming they don’t parry, you can link that into a grab which can be teched and leave him safe assuming they blocked it or you know - some folks mash DP after it’s over if they block. If you’re the sean player, i’d assume you’d block or grab after.
You are going to post a video of Kuroda!? Dude is like one of the greatest 3s players ever. LMAO I asked for a normal tournament video, you cant find one.
Yawn is correct, you dont prove anything with this! lol
I am on fightcade and everything else before it as well. I love playing the old school fightrs. I do play 3s on it too but what does this have to do with SFV? Ill tell you, nothing.
3s character balance is terrible and the parry system doesnt level anything. It actually makes it more unbalanced.
Hmmmmmm.
Anyways, player skill > tiers in 3s. If kuroda can do it, then it’s certainly within the ability of sean being able to do it with anyone else whose good enough with him as well.
You tried to pick sean because he’s bottom tier in 3s, but you failed. So yeah, you don’t really have a basis there and I doubt you play it much.
You can’t argue against how stilted the top tier in that game was. If parries functioned as a method to even out different levels of power between characters it wouldn’t have been such a consistently stale meta for so long. A good player with a bad character will beat a worse player, but between two great players the choice of character really does matter a lot .
If that’s the case, players like RX or Kokujin or J wouldn’t be playing people that weren’t yun/ken/chun.
The argument is always “Oh well you gotta be even BETTER than top tier char player to beat him even with parry system.”, but the reality is you parry, you know how to punish and you know what situations and setups each character is gonna do and what your character can do to get out of it.
It’s that simple and we shouldn’t make an arm or a leg out of it.
It wasn’t a consistent stale meta anywhere other than USA, so no.
It’s a dead meta everywhere, including the US. You could fit its entire playing population in a small highschool gym. At its highest level it was the Chun-show. As much as inviting people to the Chun-show was fun it was stale and god old immediately. It’s never not going to have been a stilted repetitive meta, especially not now that its top players have moved on and it’s just people playing it as an afterwork hobby with friends. You can just look at the results of the vast majority of its tournaments and see a very consistent pattern of character participation.
Kwyjibo:
Starslicer:
Kwyjibo:
Starslicer:
Kwyjibo:
You don’t? You can’t die from chip damage unless it’s a super, so once they get that low the safest way to get the KO is with a jab.
Starslicer:
If it takes a year to balance this game and a month each to release every other character, this game will probably plummet in sales.
It didn’t give enough to come out for 60 dollars so surely no one will wait a full blown year of any real sales impact to give this game another chance after its all “balanced and beefed up”.
Yeah they should just rebalance every time the salty scrub lynch mobs gets their panties in a bunch and call for nerfs…
Or they could just rebalance when needed and clearly tweak frame data they know is fucked and can see themselves.
But if we gotta be overdramatic about it, ok sure.
but those whining scrubs who won’t wait for a year balance will leave, you can have the game all to yourself and you’ll probably be playing it all by yourself as everyone else will have moved onto another game and SFV will have flopped from little to no player base.
Despite how many people are running around yelling 70k or etc. viewers watching FR or whatnot isn’t really a lot when there’s millions just living in one state - let alone how many live in the damn world.
You can argue this fiercely now cause this is month one, but mark my words - if this game doesn’t change for the better by the time the year is over, you’ll be sinking with another shitty crapcom flagship title.
It’s funny to hear all this from someone who thinks so highly of 3S, a game with horrible balance. You can’t sit here and say that balance is so damn important while you’re also claiming 3S is a better game. Clearly you don’t care as much about balance as you say you do.
I’m fairly certain you’re just gonna jump on whatever SFV hate train comes rolling by.
All i read from you is “its ironic cuz u like 3s.” but never anything of real merit or just about the actual V game when it comes to technicals and issues.
Please just step off or get serious with this discussion because you’re a waste of both our time.
If I find something I don’t like about the game or like about the game i’ll discuss it. Unlike you, I’d prefer to actually voice my taste or distaste when I’ve paid my own money on some shit that I’d rather spend on something else.
What’s there to say? The game is fine. It’s not perfect, but if they are working toward fixing the problems with the netcode and matchmaking it will be pretty damn close. I have no problem with the gameplay or the business model, but those things are subjective.
I’m just calling out the bullshit when I see it, and your mouth smells as ripe as a dairy.
And your posts look as distasteful as something out of the wrong hole of Birdie, but it still shows you’re going nowhere and fast.
They aren’t working on shit that matters on the first update and you got crapcom goggles on with no glass wipers to wipe the crap off. Standing alone on just talking about V and you got nothing to say about that, but you keep speaking on third strike in a convo that i’m having with an entirely different person that has nothing to really do with you or my actual issue with V.
Like I said, you guys have a lot to say, but I’m not seeing anyone pick up the sticks here or coming with actual standpoint arguments.
The only one who did was projectjustice, so hey.
Projectjustice:
Starslicer:
Projectjustice:
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Kwyjibo:
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The balance is terrible, but there’s nothing wrong with options select if you know what to do/how to get around it. And in 3S there’s a myriad of ways to get around shit and always something new that you never expected to see - even now. As far as a hardcore 3s fan - So? It’s a good game and even you admit to loving it, but 3S has shit that equalizes bringing player skill out to shine as opposed to people just strictly tier whoring. What made kuroda amazing is what we shamelessly see non-existent in shit like IV or at the very least rare. I won’t say V doesn’t show an amazing play of player skill, because it does, but there’s still issues with this game that need to be fixed. And acting like it isn’t is ignoring progress. (Even if it is just starting off and will get better later, the issues need to be addressed as progress moves along and there’s nothing wrong with that.)
And I still do play 3s, but that doesn’t mean I don’t want to play V as well and enjoy it, so bringing out my love for 3s is kinda sidetracking when it’s obvious a series will always be compared to it’s predecessors to project it’s progress as a series.
As a stand-alone game, the game still has issues which I’ve already addressed, but we don’t need to go down this dead horse of a path again.
I love 3s as well but I know it has its issues too. You are still comparing gameplay to a evolved SF3 series games. I have yet to hear you speak about New Generation. SFV its in its first version, lets stop acting as if the game wont evolve. You gotta take off the 3s beer goggles, your comparisons just isnt fair. I love to watch RX play Urien in 3s. The things he could do were amazing. I really hope he jumps on SFV when Urien makes the roster.
I made references and fully noted that 3s is the third revised version of the street fighter 3 series, yet you fully (if you read my previous posts.) acknowledged this, yet omit the fact that I clearly stated IV was in a better state than V in Vanilla and still is a pretty bad game after 8 years of maturity.
So with that said, you’re cherry picking on that matter and completely ignoring that I’ve already openly stated my issues with V (And on V alone.) with how certain things in certain match ups are ridiculous with who can stuff what and how free they can get away with it. So there’s also me going into depth on that as well as how some characters have more ease and use of nice safe setups compared to others with little window and high risk of chance to seriously interrupt. So there’s that.
The game needs work. Lets fully acknowledge that.
I completely disagree with your statement that SFIV is in a better state than V in vanilla. SFV is better than SFIV right now period. SF4 will forever be bad but it was a needed evil to bring back fighters into the limelight again. I didnt see your post that you stated that you recognize that 3s was the 3rd revision of the series.
That could be applied to any fighting game, you are always going to have good and bad matchups. Some characters will always be easier to use than others so I dont see anything different when it comes to SFV vs other or past fighters. Sounds like a personal complaint to me.
SFV core mechanics doesnt need work, it needs expansion just like every other SF before it has gone through. Fundamentally its better than USF4 and its better balanced than 3s.
Well i disagree with that. IV had more content than V in vanilla and while I agree that IV infinitely sucks more in comparison period, even ray charles could see IV came out with a better set up of stuff than V, but if you don’t see the difference, then I’m assuming presentation doesn’t matter to you as long as you enjoy barebones gameplay. (Which, even then, while better than IV, this game still has issues in at it’s V state.)
You’re always gonna have good and bad matchups, but it gets to become a BLARING issue where it becomes more about player matchup than player skill. Therein lies the problem and the reasoning behind why I ever even mentioned 3s in this in the first place other than besides the fact that it’s a part of the sf series. The parry system leveled the matchup playing field and made you able to really make it with any character as long as you had a good basis of how they worked in every matchup + what you could also gain and benefit from in the parry system.
I agree with your last statement of being better balanced and fundamentally better, but I disagree that it’s start off was better than IV and fundamentally a better game than 3s at this point unless the v meter system really becomes serious game changing shit.
The parry system did not level any matchups in 3s. It actually made the top 3, the top 3 period. Sometimes you could of thrown Makoto in there but on a rare occasion.
Hell the parry system made the top 3 even more powerful compared to the rest of the cast. You really dont understand what you are talking about here.
Disagreed. Plenty of tourneys and gameplay out there from high level players that prove otherwise, but you focus too much on USA Ken, Chun and Yun players.
The top will always be the top in tier, but you saw more upsets in 3s than other SF games in my opinion. V is ruled out since it just came out and high level tourney play is still fresh.
I disagree because theres more that separates low tier and high tier characters besides parries. However, high tier is high tier due to the options they have after a successful parry and their other options without. I dont care how great you are at parries, a Sean player is going to have a hell of a hard time beating a equal level Chun Li player in 3s.
Ok but a sean player has more viable options through parry to win + their player skill with him.
You can say PARRY + TOP TIER = GODTIER yes sure, but just because you’re low tier doesn’t mean after you parry there’s a sudden smaller window to punish the person from throwing out fuckshit. you can parry, redparry and mix it up. I’ve seen sean players body good chuns so no.
Sure you will always say it’s a uphill battle of a matchup but this omits that the parrying system doesn’t level the playing field to so many more options in where the match can go.
Can you see that happening in V? Can you even see that laughable parry that ryu has now as some sort of measure up?
I didn’t think so.
Anyone who seriously thinks “top tier gonna stay top tier” in 3s and it doesn’t boil down to player skill (At the very least MORE SO than it’s successors.) probably either doesn’t play it as much or only watches youtube matches and isn’t even good at it. But you’re free to believe whatever you wish bro.
Sean player cant even do a tornado kick cause on hit or block it can be punished. lol
The Sean player that body the Chun li player werent of equal skill. Go find me tournament matches of high level Sean player bodying Chun Li. I would love to see that.
Parry system doesnt level the playing field at all cause everyone has it. A Sean parry and counter combo is not the same as if Chun li, Ken, Yun, Makoto or Urien could do in comparison. Not just in damage but follow up setups as well.
The fact that you are comparing Ryu’s SFV parry to his SF3 version really tells me you arent understanding how things work. SFV combat engine is not the same as SF3. If Ryu had 3s parry, dude would be god tier. You just cant copy and paste and call it a day.
Top tier in 3s have been top tier for over a decade. Where have you been? lol
Yawn.
Clearly the sean player was better if he’s beating a top tier player and using parry. so hence “player skill” would mean someone is obviously better.
https://www.youtube.com/watch?v=KIffJKaHHHA
Have fun.
Join fightcade you’ll see all sorts. and if I said “Can you see how laughable ryu’s parry is in some sort of measure up?” ergo meaning the systems are completely different and it’s pretty S H I T T Y in comparison to 3s’ version and may as well not even be much great for this game anyways, but apparently you aren’t catching onto the obvious.
And for your whatever about his tornado kick (I’m guessing you mean his lil tatsumaki version.) assuming they don’t parry, you can link that into a grab which can be teched and leave him safe assuming they blocked it or you know - some folks mash DP after it’s over if they block. If you’re the sean player, i’d assume you’d block or grab after.
You are going to post a video of Kuroda!? Dude is like one of the greatest 3s players ever. LMAO I asked for a normal tournament video, you cant find one.
Yawn is correct, you dont prove anything with this! lol
I am on fightcade and everything else before it as well. I love playing the old school fightrs. I do play 3s on it too but what does this have to do with SFV? Ill tell you, nothing.
3s character balance is terrible and the parry system doesnt level anything. It actually makes it more unbalanced.
Hmmmmmm.
Anyways, player skill > tiers in 3s. If kuroda can do it, then it’s certainly within the ability of sean being able to do it with anyone else whose good enough with him as well.
You tried to pick sean because he’s bottom tier in 3s, but you failed. So yeah, you don’t really have a basis there and I doubt you play it much.
If that was the truth than you would see a much better mix of tournament character winners but you dont. You cherry picked Kuroda. lol
I can link you to tons of tournaments in which Sean didnt win jackshit and more videos of Sean getting blown up.
I didnt try to pick Sean. I use Sean for fun but hes never been my character. I enjoyed playing 3s with Ryu.
SFV >>>> SF3 in character balance by a mile.
If that’s the argument you want to go with, you may as well say that most if not all tournaments with asians as the top players are boring because they tier whore and choose the best options with a select few being just good.
So obviously the normal base follows suit and everyone whines “oh it’s boring” instead of practicing with their favorite characters and actually getting good.
See that’s the funny part here, you’re saying tier list in 3s is shit (which i agree it is.), but if V ends up turning out shitty in tier list as a end byproduct besides the issues it already has, instead of getting good with the player you like, everyone here defending it is gonna go in on the tier list down the line but only play the top tier characters.
that’s why this all seems like a bad joke to even be arguing with you all.
Starslicer:
Kwyjibo:
Starslicer:
Kwyjibo:
Starslicer:
Kwyjibo:
You don’t? You can’t die from chip damage unless it’s a super, so once they get that low the safest way to get the KO is with a jab.
Starslicer:
If it takes a year to balance this game and a month each to release every other character, this game will probably plummet in sales.
It didn’t give enough to come out for 60 dollars so surely no one will wait a full blown year of any real sales impact to give this game another chance after its all “balanced and beefed up”.
Yeah they should just rebalance every time the salty scrub lynch mobs gets their panties in a bunch and call for nerfs…
Or they could just rebalance when needed and clearly tweak frame data they know is fucked and can see themselves.
But if we gotta be overdramatic about it, ok sure.
but those whining scrubs who won’t wait for a year balance will leave, you can have the game all to yourself and you’ll probably be playing it all by yourself as everyone else will have moved onto another game and SFV will have flopped from little to no player base.
Despite how many people are running around yelling 70k or etc. viewers watching FR or whatnot isn’t really a lot when there’s millions just living in one state - let alone how many live in the damn world.
You can argue this fiercely now cause this is month one, but mark my words - if this game doesn’t change for the better by the time the year is over, you’ll be sinking with another shitty crapcom flagship title.
It’s funny to hear all this from someone who thinks so highly of 3S, a game with horrible balance. You can’t sit here and say that balance is so damn important while you’re also claiming 3S is a better game. Clearly you don’t care as much about balance as you say you do.
I’m fairly certain you’re just gonna jump on whatever SFV hate train comes rolling by.
All i read from you is “its ironic cuz u like 3s.” but never anything of real merit or just about the actual V game when it comes to technicals and issues.
Please just step off or get serious with this discussion because you’re a waste of both our time.
If I find something I don’t like about the game or like about the game i’ll discuss it. Unlike you, I’d prefer to actually voice my taste or distaste when I’ve paid my own money on some shit that I’d rather spend on something else.
What’s there to say? The game is fine. It’s not perfect, but if they are working toward fixing the problems with the netcode and matchmaking it will be pretty damn close. I have no problem with the gameplay or the business model, but those things are subjective.
I’m just calling out the bullshit when I see it, and your mouth smells as ripe as a dairy.
And your posts look as distasteful as something out of the wrong hole of Birdie, but it still shows you’re going nowhere and fast.
They aren’t working on shit that matters on the first update and you got crapcom goggles on with no glass wipers to wipe the crap off. Standing alone on just talking about V and you got nothing to say about that, but you keep speaking on third strike in a convo that i’m having with an entirely different person that has nothing to really do with you or my actual issue with V.
Like I said, you guys have a lot to say, but I’m not seeing anyone pick up the sticks here or coming with actual standpoint arguments.
The only one who did was projectjustice, so hey.
I’m pretty sure they have their hands full with the next update. If the networking and matchmaking issues aren’t being addressed after all of the stuff they promised is in the game, I will be raising a fuss. But they got a ridiculous amount of flak for there not being enough offline stuff for casuals to do, so I expect them to be making that their first priority.
And I’m not sure what you’re on about, but you’ve been mentioning 3S for a while now. If you don’t want me to bring it up, then don’t put it out there in the first place. If you want to have a private conversation, use the messaging system.
I’m in a holding pattern as I await something going disastrously wrong with the March update. I can already see a shit-storm on the horizon…
60k viewers and 1000+ in attendance…and NOTHING to show for the March update from Capcom? Worrisome…
Only still images for Alex? No trailer yet? Worrisome…