I don’t want it to be regular thing. Most people would only want major changes to happen on a yearly basis. Bug fixes and removing stuff the devs don’t want in the game like option selects would be fine in the time between. Kneejerk balancing would only hurt the game.
I think rebalancing for the sake of doing it is never a good idea. There’s no issues with the balance, so it doesn’t need any tuning right now. I’m already seeing people screaming for Mika and Nash nerfs and it’s pretty laughable seeing that reaction. Let the game develop.
Yeah once a year for balance patches sounds good. And maybe a grace period of a month or so after introducing each new character where they can patch them just in case they are broken out of the gate.
Mika 6HP that’s +3 on block or whatever the input is, needs some adjustment since her options after it are insane. Watching Final Round really sapped my energy and was inducing actual yawning as I struggled to get through whole sets, which I rarely could. Sure it had 80K viewers at the height of it’s viewership, but most all of them already own the game. I didn’t boot the game up yesterday and really felt like what was the actual point in nerfing execution and making an easy mode, dry, exacting toll to watch type of game, when Tokido, Infiltration, and other Asians still beast everyone regardless. All the changes they made have no actual impact on who’s winning majors when Asia shows up and the public is left with a very broken game sporting a netcode that can’t synch properly or distribute lag evenly, no 1 player content, and the worst input lag of any fighter period. Seeing no costume color variety in the tourny really illustrates the bad game design choices Capcom made. Absolutely not as exciting to watch as USF4 or 3rd Strike, Alpha, you name it. Seeing spacing and a bunch of combos anyone can do wasn’t awesome or hype and the game still isn’t making progress in sales. With a friendlist on steam full of SF players not even 1 of them is on the game right now and that’s a normal thing and it wasn’t with SF4 (and no they all aren’t 09ers). Seeing a non SF player like SonicFox come in and do well while other 15+ year SF vets struggle also makes me think less of their design choices with the game. The best part of FR for me was how nervous Harada was about releasing Tekken and stressing it wont release in a state like SF5 and how that wasn’t acceptable for their game. So at least I have confidence that a more complete and well thought out game will eventually get delivered to the FGC, but for now SF5 has Asia still dominating while casuals are completely alienated and disinterested in the patch work product that is SF5.
Also as far as rage quitters go with SF5 (which has been ruining the enjoyment of the game for many)… I honestly don’t think they will have an answer for the rage quitters when the games very design is so rage inducing for many. If they banned all the rage quitters the player base would really plummet, which is likely why they haven’t done it. I don’t rage quit, but I also don’t play SF5 anymore, whats the point when they said the online is working as intended and no balance changes are on the horizon. So if you don’t love this buggy, laggy product why boot it up? I am actually looking forward to the upcoming fightcade update and don’t really care about the Alex patch since the netcode and match making will be left as they are. Who the cares about 8 man lobbies when the netcode can’t properly distribute the lag? Other game/netcode devs have chimed in on the state of SF5’s netcode and input lag, yet capcom has not, that’s an issue. These things are important, but they aren’t getting any attention. Maybe because they paid some Korean Shovelware company to develop the netcode and don’t think it can be fixed? So many problems with the game and absolutely no answers from capcom. But FR had 80K viewers and Infiltration and Tokido made a small pile of money for clowning American’s like they did in a more complicated game with better design quality, so all is well, ho hum…
If it takes a year to balance this game and a month each to release every other character, this game will probably plummet in sales.
It didn’t give enough to come out for 60 dollars so surely no one will wait a full blown year of any real sales impact to give this game another chance after its all “balanced and beefed up”.
Not to mention everything they add from here on out will probably equate to insane amount of fight money which will make them pilfer most for more DLC money than anything else.
I disagree because theres more that separates low tier and high tier characters besides parries. However, high tier is high tier due to the options they have after a successful parry and their other options without. I dont care how great you are at parries, a Sean player is going to have a hell of a hard time beating a equal level Chun Li player in 3s.
I’d go for a patch every six months with every other patch being small. Once a year can just solidify a bad meta and choke out a competitive community and introducing a character every two months with no beta environment gives a lot of chances to introduce something that is above the power scale. If Alex shows up and is just broken due to no playtesting I wouldn’t want that for 11 more months.
Not really hyped for SFV. Played thousands of hours of SF4, was mad hyped for SFV but it went from hero to zero, not sure when.
Watching FR was fun, yes. Thanks to the commentating. So far I played maybe ~20 hours of SFV at a friend’s place.
I don’t know 100% of the frame data, I don’t mind. Seeing comebacks like Snake Eyes makes me hyped.
I like to watch SFV games, but playing it? Nah. I’ll be one of those 60k+ viewers at events but won’t play it.
Haven’t really played DOTA2 for 2 years, but watching games makes me still hyped.
Same with SFV. I get most of it, not 100%, but I know why the casters are hyped and I enjoy it.
Ok but a sean player has more viable options through parry to win + their player skill with him.
You can say PARRY + TOP TIER = GODTIER yes sure, but just because you’re low tier doesn’t mean after you parry there’s a sudden smaller window to punish the person from throwing out fuckshit. you can parry, redparry and mix it up. I’ve seen sean players body good chuns so no.
Sure you will always say it’s a uphill battle of a matchup but this omits that the parrying system doesn’t level the playing field to so many more options in where the match can go.
Can you see that happening in V? Can you even see that laughable parry that ryu has now as some sort of measure up?
I didn’t think so.
Anyone who seriously thinks “top tier gonna stay top tier” in 3s and it doesn’t boil down to player skill (At the very least MORE SO than it’s successors.) probably either doesn’t play it as much or only watches youtube matches and isn’t even good at it. But you’re free to believe whatever you wish bro.
i can’t help but think that anyone who likes SF4 way more than SF5 has really bad taste in fighting games. SF4 was great, i played it for years, but it really had some stupid systems
Actually, I don’t believe the 2 million was complete nonsense but I do believe the game was cheap to make considering how it looks. The 2 million is most likely the sales projection to make Sony happy for their collaboration. If anything, I think 1 million sales alone would be good enough for SFV, 2 million is basically so that Sony would continue with their plans of supporting the FGC and DLC out the ass…the problem is that it doesn’t look like they even hit 1 million yet and won’t for quite awhile…
Honestly…gotta agree with this 100% percent. If I bought this game when it released, I would swear off Capcom products forever. While I don’t care for them dumbing down the execution barrier, the fact that they are STILL not even tossing around even the slightest news for their March Patch(which isn’t even about Alex anymore as it’s more about the ACTUAL GAME SHIT like Trials, Daily Challenges, HAVING A REMATCH OPTION FOR ONLINE and 8 MAN LOBBIES) and that still isn’t saying anything about the problems online or the rage quitters.
And honestly, watching a few matches of SFV at FR still doesn’t really inspire confidence in that the meta will be deep enough for it to make the game last. Yes, the game has been out for only a month but it still feels like it’s only about fundamentals and only fundamentals and I can see how people can be burnt out on just seeing that. Yes, there will be legit types of hype where you see someone read the situation so thoroughly but that’s all I can really see.
Or they could just rebalance when needed and clearly tweak frame data they know is fucked and can see themselves.
But if we gotta be overdramatic about it, ok sure.
but those whining scrubs who won’t wait for a year balance will leave, you can have the game all to yourself and you’ll probably be playing it all by yourself as everyone else will have moved onto another game and SFV will have flopped from little to no player base.
Despite how many people are running around yelling 70k or etc. viewers watching FR or whatnot isn’t really a lot when there’s millions just living in one state - let alone how many live in the damn world.
You can argue this fiercely now cause this is month one, but mark my words - if this game doesn’t change for the better by the time the year is over, you’ll be sinking with another shitty crapcom flagship title.