Casuals are clearly not the target audience. They released the game early for the hardcore players without casual modes that would satisfy the casuals. Have you not watched videos from popular casual youtubers? Their biggest complaint is that they arenât hardcore enough to enjoy the game in its current state. The general consensus among casuals seems to be that the game doesnât have anything for them.
Unless youâre one of those people who thinks making combos a little easier is catering to casuals? I got news for you, casuals donât care about that. That was for people who didnât like having to learn 1F link combos and the like in SF4. idk if you paid attention, but it wasnât just casuals who complained about that.
Since arcades are super-duper dead now and devs finally realized this, Iâve found it even harder to find local people, at least casually. I can go to the big weekly thatâs being streamed, but not-so-much just a friendly casual at a gamecenter because everyone is just playing online.
As for tourney turnouts, currently they are WAY SFV top-heavy at the moment. Maybe my old-man memory is getting bad, but Tekken turnout in FR seems to be only slightly more than normal. IIRC, when I entered Tekken 5.0 FR back in the early 2000s, it had a turn-out of over 100 people.
If (when?) Capcom dips out of adding eSports CPT monies to SFV in a year or two, I can see turnouts leveling out to the 3S/CvS2 levels of old, being the most popular but not by that much, and the non-dead FG series jump-starting interest every 2-3 years with new versions. Except Tekken. At this rate, we wonât get Tekken 8 until earliest 2021. And thatâs not even an exaggeration.
Iâm not sure if SFV at its current state (as well as Capcomâs ridiculous sales target) was them targeting casuals and cynically thinking theyâd buy anything as long as it had âStreet Fighterâ on it, or if they were targeting hardcore players and vastly, comically over-estimated just how many of us there are that are willing to buy a $60 Early Access game
Iâm sure a tournament happening at the tail end of a gameâs first month and during spring break is perfectly indicative of itâs popularity. Nobody is going to drop this game for any foreseeable reason.
Final Round is on and I have it on in the background but am not watching the matches. Just to boring and I donât respect any SF5 players, whoever they are. I started falling asleep earlier so I stopped watching the matches and started checking forums, eating some food, and messaging friends etc. Truly boring game to watch and play.
Bullshit. If you dislike the game and donât respect the players, why would you be tuned in and showing support for it? I think you secretly love it, but are afraid to say so. Youâre in the closet.
If Capcom didnât think they need to specifically target the casual audience despite the buying population and the performance of their competitors, then theyâre functionally retarded as a business. LikeâŚseverely, vegetable retarded.
Then again, if this game was their attempt to target casuals with what they released, theyâre also completely retarded as a company.
So, either their business strat was retardedâŚor their awareness of their product was retarded. Either way, not flattering for Capcom.
I will have to watch the matches though because Iâve enjoyed just casually (hah!) watching guys like Maximilian play. Is it generally fun to watch? Impossible to say since itâs down to taste. Is it definitely going to hold peoples interests and are current numbers indicative of that? No. Not at all necessarily. The game has been out for a month. Could drop like a stone. Could grow. Anyone claiming they know what it will do is better off playing the lottery with their Psycho Powers.
SFV is more about converting casuals to hardcore as opposed to gaining more casuals.
The fighting game market is very saturated at this point and the market is cut up. By converting more casuals to hardcore, CAPCOM can make more money with DLC. Only a certain percentage of players will make enough fight dollars to get stuff for free. Others will need to shell out cash, and that is where you make more dollars.
I think Capcom is retarded. They have been retarded for a while now, and they continue to make strange, out of touch decisions that piss off their fanbase. They arenât as bad now as they were 5 years ago, but still not where they should be. Just look at what they did to Resident Evil and Megaman for good examples of their retardation.
But I donât think the game was originally intended for casuals. I think they intended for it to for people who would be playing fighters, but were put off by having to buy an arcade stick and spend a lot of time in training mode to learn their BnBs. And then at some point they decided to make a story mode because they would be losing a ton of sales from the casual market by only offering a core fighting game. But their plan to throw in a half-ass story mode failed(for obvious reasons) to satisfy casuals and they suffered a severe backlash for it.
And here we are, with the casual scene basically being excluded from the game and the competitive scene thriving. I think this is what they wanted to begin with, but they kind of blew it toward the end of development, probably because they were pressured by investors to grab more of the market.