MrRoboto:
True, the only things this game has that makes it similar to 3s is the art-style and Ryu’s parry which is botched to hell for the sake of balance. I have to admit that even though this game is madly inferior in terms of options and gameplay compared to 3s the more I play it the more it grows on me. Oh and Bison is boss in this game.
Even art style is dubious.
Since Capcom stopped creating visuals in-house, the drop off from production art to finished game is yuuuuge.
I won’t derail the conversation further, but I’m of the opinion Capcom hasn’t made a truly beautiful fighting game since 2001.
While I find these salt mine threads highly entertaining, I feel the consensus of dissent here (that being the thought that the game is too simple and linear therefore boring to play/watch) is a little misguided. You see, fighting games, due to their nature, are games with inherent depth.
By “inherent depth” I mean they end up being deep games even if they weren’t intended to be that way due to the competitive nature of fighting games… A good portion of a fighting game’s depth isn’t designed into the game, it is discovered through exploits. This is opposed to built-in depth, or what was intended by the developers.
This game is new enough to where the built-in depth hasn’t event been fully grasped by the player-base yet. I mean, people who play this game all damn day (“pros”) are nowhere near even having solid match-up knowledge yet. So how can we have any concept of how “deep” this game is without knowing the basics, let alone what the engine has hiding for us to discover?
Complaining about content or certain built in mechanics I understand, if you don’t like the way the game plays or what it offers content-wise, that’s your preference… But complaining about depth this early in its life seems really silly.
OUTforJUSTICE:
While I find these salt mine threads highly entertaining, I feel the consensus of dissent here (that being the thought that the game is too simple and linear therefore boring to play/watch) is a little misguided. You see, fighting games, due to their nature, are games with inherent depth.
By “inherent depth” I mean they end up being deep games even if they weren’t intended to be that way due to the competitive nature of fighting games… A good portion of a fighting game’s depth isn’t designed into the game, it is discovered through exploits. This is opposed to built-in depth, or what was intended by the developers.
This game is new enough to where the built-in depth hasn’t event been fully grasped by the player-base yet. I mean, people who play this game all damn day (“pros”) are nowhere near even having solid match-up knowledge yet. So how can we have any concept of how “deep” this game is without knowing the basics, let alone what the engine has hiding for us to discover?
Complaining about content or certain built in mechanics I understand, if you don’t like the way the game plays or what it offers content-wise, that’s your preference… But complaining about depth this early in its life seems really silly.
I agree with this, but the depth wont grow without, or at a slower rate, if enough people don’t like to watch or play it. Without Capcom bankrolling the offline scene will the community still play this and develop new tech, personally I can’t stand to do either and I have a feeling many of the other players are going after the pot at Evo.
Same thing happened for Xtekken, capcom gave away a car lol. So people played it and developed tech.
On a side note, what is first place prize currently standing at for evo? Capcom can’t afford to give away cars for very long and I doubt this game will be able to stand on it’s own two feet.
akumanoob:
OUTforJUSTICE:
While I find these salt mine threads highly entertaining, I feel the consensus of dissent here (that being the thought that the game is too simple and linear therefore boring to play/watch) is a little misguided. You see, fighting games, due to their nature, are games with inherent depth.
By “inherent depth” I mean they end up being deep games even if they weren’t intended to be that way due to the competitive nature of fighting games… A good portion of a fighting game’s depth isn’t designed into the game, it is discovered through exploits. This is opposed to built-in depth, or what was intended by the developers.
This game is new enough to where the built-in depth hasn’t event been fully grasped by the player-base yet. I mean, people who play this game all damn day (“pros”) are nowhere near even having solid match-up knowledge yet. So how can we have any concept of how “deep” this game is without knowing the basics, let alone what the engine has hiding for us to discover?
Complaining about content or certain built in mechanics I understand, if you don’t like the way the game plays or what it offers content-wise, that’s your preference… But complaining about depth this early in its life seems really silly.
I agree with this, but the depth wont grow without, or at a slower rate, if enough people don’t like to watch or play it. Without Capcom bankrolling the offline scene will the community still play this and develop new tech, personally I can’t stand to do either and I have a feeling many of the other players are going after the pot at Evo.
Same thing happened for Xtekken, capcom gave away a car lol. So people played it and developed tech.
On a side note, what is first place prize currently standing at for evo? Capcom can’t afford to give away cars for very long and I doubt this game will be able to stand on it’s own two feet.
Unlike Xtekken though the impressions of the raw gameplay is well received. The ones that are put off are SF4 faithful and guys who like to put emphasis on combos and execution. I like not having arbitrary difficulty in my fighters.
WOKMAN
March 19, 2016, 7:48pm
347
akumanoob:
Go look at Steam reviews, the average gamer wouldn’t pick it up from the bargain bin and many people from the FGC simply don’t like it. So the transferable player base from 4 is small and the new player base is negligible, subtract those that are only playing for the money as that will run out, then subtract those that wont play because they can’t find a game as easily online.
Game is turnip and only a vegetable would deny it.
The average gamer isn’t playing fighting games and not everyone who’s interested in this game is a shill. I hate the direction video game business practices are heading but it’s inevitable with this current generation of gaming. At very least we won’t have to buy the bloody thing 4 times before they move on to the next big thing. Capcom truly took it to a new low with this release I feel like they are working all angles to exploit the advantages of Patches/Updates but this incarnation is not complete garbage. It’s still very appealing and over all enjoyable to me. Being a fan of the franchise it’s a conflicting to just not part take so yeah call me a vegetable for throwing money to them and hoping the game will succeed later on.
The game has a lot of concepts that will make it strong for the future once fulfilled. Same reason I bought KI as I knew the future for that game would be strong.
SFV has most of the concepts KI was trying to push, but in a more Hollywood game so if it works it’ll make the scene better as a whole.
AudricVsFood:
Shumabot:
Highlandfireball:
Shumabot:
drskull:
you guys talk like things like shimmies, footsies, spacing, mind games and other stuff are introduced with sf5.
so you basically say that sf5 has all of those and sf4 doesnt. hmmm… sf4 has all those things + EXECUTION.
you guys are delusional I think.
Except half of it was rendered irrelevant when you could fadc to make anything safe. It had reward but little risk which made hard reads uninteresting and turned the game into unending vortex or two players refusing to approach. It’s a very different style of play.
As more of an observer than a skilled player I find the reads and punishes interesting. I often don’t know which combos are easy or hard and honestly I don’t think I care. I find marvel so mindlessly boring for that reason.
There’s such an overreaction to 4 in its gameplay elements. If you’re saying specific things like Yuns Red focus, then sure I’ll buy that, but half the characters in 4 couldn’t even use FADC, it cost 2 bars and could be baited hard. I played Sagat, I could get destroyed by any character with or without FADC whilst also having one myself.
I feel like the people that complained about FADC would walk up to a Ryu player on KD with 2 bars and an Ultra then act like they had no idea he was going to use it…
Same with focus, you could break focus on reaction.
The funniest thing for me is now that “footsie edition” is here, I’ve played about 5 guys in a month that can actually play footsies. If it’s not Nash backing away into a corner then making his way to the next corner, its Karin players using full screen specials or Birdie players lunging from full screen with grabs. Shit players are drawn to the easy things. Chun players using 5 cr.mk in a row at any spacing - " man, my footsies are legit!"
The games don’t make players better. You do that yourself. People talking about all the “old school” players coming back, yeah sure, and they are still getting bodied by SF4 players…
I was speaking as someone watching tournaments, not playing. I got into fighters like six years into SFIV and I refused to enter that shark tank. In watching majors I constantly noticed full meter Evil Ryus making shit safe with FADC and resetting to neutral. It killed the buzz of even having meter at all. Maybe it’s because Evil Ryu was so dominant in so many tournies for so long, but that shit was boring and commonplace. Could every character do that? No. But it seemed like the ones that could were pretty popular at the top level. I was responding to someone about how fun the game was to watch, and high execution combos + overly safe options made for a boring game to me.
That’s because you don’t understand the meta game.
There weren’t even a lot of Evil Ryu players dominating at tourneys. Daigo was pretty much the only one. Momochi and Xiao Hai used him as a counterpick. And when Daigo had full meter, he was guaranteed to go for a kara demon.
High execution is fun to watch because there is a higher chance of that execution being dropped. I mean, that’s logical. You ever see how hard Evil Ryu gets punished off a dropped combo? 1/3rd of his life, gone. Are you telling me that watching Sako combos is boring?
I honestly think you just need to spend more time playing and learn to appreciate risk/reward, technique, etc, in these games and spend less time worrying about shark tanks. When you start at the bottom, you can only move up.
MrRoboto:
drskull:
You guys like sf3 style, missed that game during sf4 era, you see a game somehow reminds you of 3, you put the new game on a pedestal.
You are like old school thrash metal fans, who keep getting tricked by the 45 years old front man. “we are going back to the roots,it will be our heaviest album ever!” says the old guy and the hype starts. Album gets out, which has a few weak touches of the old glorious era. In fact album is a pile of crap, nobody admits their idols are in no shape of releasing a good album. Hype continues…
Megadeth- Dystopia. True story.
True, the only things this game has that makes it similar to 3s is the art-style and Ryu’s parry which is botched to hell for the sake of balance. I have to admit that even though this game is madly inferior in terms of options and gameplay compared to 3s the more I play it the more it grows on me. Oh and Bison is boss in this game.
Bison is actually mid to low tier. SD Pnoy thinks he’s bottom 5. Viscant is just saying, “[Bison] won’t last.”
I am probably never going to play SFIV, the only people left playing have been playing for thousands of years. It won’t be fun. I was also discussing how the game looked as a spectator . Guess what? Most people watching EVO don’t know how the one frame links in Evil Ryus max damage combos work. They also don’t care . It’s a fun piece of trivia to know how well someone is at playing guitar hero on someones face, but there’s a reason no one watches streams of intense rythm games. Enjoying high execution barriers is only something people extremely familiar with the game are even capable of, and not of of them even enjoy it.
Also, there were a billion Evil Ryus until Ultra came out and greatly reduced the power of vortex. Everyone had a pocket Evil Ryu to solve their matchup. Hell, even character specialists Snake Eyez and PR Rog did.
MrRoboto:
drskull:
You guys like sf3 style, missed that game during sf4 era, you see a game somehow reminds you of 3, you put the new game on a pedestal.
You are like old school thrash metal fans, who keep getting tricked by the 45 years old front man. “we are going back to the roots,it will be our heaviest album ever!” says the old guy and the hype starts. Album gets out, which has a few weak touches of the old glorious era. In fact album is a pile of crap, nobody admits their idols are in no shape of releasing a good album. Hype continues…
Megadeth- Dystopia. True story.
True, the only things this game has that makes it similar to 3s is the art-style and Ryu’s parry which is botched to hell for the sake of balance. I have to admit that even though this game is madly inferior in terms of options and gameplay compared to 3s the more I play it the more it grows on me. Oh and Bison is boss in this game.
Shumabot:
AudricVsFood:
Shumabot:
Highlandfireball:
Shumabot:
drskull:
you guys talk like things like shimmies, footsies, spacing, mind games and other stuff are introduced with sf5.
so you basically say that sf5 has all of those and sf4 doesnt. hmmm… sf4 has all those things + EXECUTION.
you guys are delusional I think.
Except half of it was rendered irrelevant when you could fadc to make anything safe. It had reward but little risk which made hard reads uninteresting and turned the game into unending vortex or two players refusing to approach. It’s a very different style of play.
As more of an observer than a skilled player I find the reads and punishes interesting. I often don’t know which combos are easy or hard and honestly I don’t think I care. I find marvel so mindlessly boring for that reason.
There’s such an overreaction to 4 in its gameplay elements. If you’re saying specific things like Yuns Red focus, then sure I’ll buy that, but half the characters in 4 couldn’t even use FADC, it cost 2 bars and could be baited hard. I played Sagat, I could get destroyed by any character with or without FADC whilst also having one myself.
I feel like the people that complained about FADC would walk up to a Ryu player on KD with 2 bars and an Ultra then act like they had no idea he was going to use it…
Same with focus, you could break focus on reaction.
The funniest thing for me is now that “footsie edition” is here, I’ve played about 5 guys in a month that can actually play footsies. If it’s not Nash backing away into a corner then making his way to the next corner, its Karin players using full screen specials or Birdie players lunging from full screen with grabs. Shit players are drawn to the easy things. Chun players using 5 cr.mk in a row at any spacing - " man, my footsies are legit!"
The games don’t make players better. You do that yourself. People talking about all the “old school” players coming back, yeah sure, and they are still getting bodied by SF4 players…
I was speaking as someone watching tournaments, not playing. I got into fighters like six years into SFIV and I refused to enter that shark tank. In watching majors I constantly noticed full meter Evil Ryus making shit safe with FADC and resetting to neutral. It killed the buzz of even having meter at all. Maybe it’s because Evil Ryu was so dominant in so many tournies for so long, but that shit was boring and commonplace. Could every character do that? No. But it seemed like the ones that could were pretty popular at the top level. I was responding to someone about how fun the game was to watch, and high execution combos + overly safe options made for a boring game to me.
That’s because you don’t understand the meta game.
There weren’t even a lot of Evil Ryu players dominating at tourneys. Daigo was pretty much the only one. Momochi and Xiao Hai used him as a counterpick. And when Daigo had full meter, he was guaranteed to go for a kara demon.
High execution is fun to watch because there is a higher chance of that execution being dropped. I mean, that’s logical. You ever see how hard Evil Ryu gets punished off a dropped combo? 1/3rd of his life, gone. Are you telling me that watching Sako combos is boring?
I honestly think you just need to spend more time playing and learn to appreciate risk/reward, technique, etc, in these games and spend less time worrying about shark tanks. When you start at the bottom, you can only move up.
MrRoboto:
drskull:
You guys like sf3 style, missed that game during sf4 era, you see a game somehow reminds you of 3, you put the new game on a pedestal.
You are like old school thrash metal fans, who keep getting tricked by the 45 years old front man. “we are going back to the roots,it will be our heaviest album ever!” says the old guy and the hype starts. Album gets out, which has a few weak touches of the old glorious era. In fact album is a pile of crap, nobody admits their idols are in no shape of releasing a good album. Hype continues…
Megadeth- Dystopia. True story.
True, the only things this game has that makes it similar to 3s is the art-style and Ryu’s parry which is botched to hell for the sake of balance. I have to admit that even though this game is madly inferior in terms of options and gameplay compared to 3s the more I play it the more it grows on me. Oh and Bison is boss in this game.
Bison is actually mid to low tier. SD Pnoy thinks he’s bottom 5. Viscant is just saying, “[Bison] won’t last.”
I am probably never going to play SFIV, the only people left playing have been playing for thousands of years. It won’t be fun. I was also discussing how the game looked as a spectator . Guess what? Most people watching EVO don’t know how the one frame links in Evil Ryus max damage combos work. They also don’t care . It’s a fun piece of trivia to know how well someone is at playing guitar hero on someones face, but there’s a reason no one watches streams of intense rythm games. Enjoying high execution barriers is only something people extremely familiar with the game are even capable of, and not of of them even enjoy it.
Also, there were a billion Evil Ryus until Ultra came out and greatly reduced the power of vortex. Everyone had a pocket Evil Ryu to solve their matchup. Hell, even character specialists Snake Eyez and PR Rog did.
You sound like a petty complainer. Like the type of person who only sees touchdowns and picks in a game of football. You have a very shallow view of the game, AND THAT’S WHY YOU DON’T APPRECIATE IT.
I cannot make this any clearer.
Idk what you’re talking about with E Ryu. Now you’re just being inconsistent with your reasoning. Even the players you had mentioned didn’t pick up E Ryu until ultra. Can’t blame Snake, E Ryu beats Sagat while Sagat bodies Gief. PR Rog’s E Ryu didn’t even beat anyone at a top level. So, like I said, no one at a top level was successful with E Ryu except for Daigo, Xiao Hai, and Momochi, and you have yet to really disprove that, save for your Snake Eyez example.
AudricVsFood:
MrRoboto:
drskull:
You guys like sf3 style, missed that game during sf4 era, you see a game somehow reminds you of 3, you put the new game on a pedestal.
You are like old school thrash metal fans, who keep getting tricked by the 45 years old front man. “we are going back to the roots,it will be our heaviest album ever!” says the old guy and the hype starts. Album gets out, which has a few weak touches of the old glorious era. In fact album is a pile of crap, nobody admits their idols are in no shape of releasing a good album. Hype continues…
Megadeth- Dystopia. True story.
True, the only things this game has that makes it similar to 3s is the art-style and Ryu’s parry which is botched to hell for the sake of balance. I have to admit that even though this game is madly inferior in terms of options and gameplay compared to 3s the more I play it the more it grows on me. Oh and Bison is boss in this game.
Shumabot:
AudricVsFood:
Shumabot:
Highlandfireball:
Shumabot:
drskull:
you guys talk like things like shimmies, footsies, spacing, mind games and other stuff are introduced with sf5.
so you basically say that sf5 has all of those and sf4 doesnt. hmmm… sf4 has all those things + EXECUTION.
you guys are delusional I think.
Except half of it was rendered irrelevant when you could fadc to make anything safe. It had reward but little risk which made hard reads uninteresting and turned the game into unending vortex or two players refusing to approach. It’s a very different style of play.
As more of an observer than a skilled player I find the reads and punishes interesting. I often don’t know which combos are easy or hard and honestly I don’t think I care. I find marvel so mindlessly boring for that reason.
There’s such an overreaction to 4 in its gameplay elements. If you’re saying specific things like Yuns Red focus, then sure I’ll buy that, but half the characters in 4 couldn’t even use FADC, it cost 2 bars and could be baited hard. I played Sagat, I could get destroyed by any character with or without FADC whilst also having one myself.
I feel like the people that complained about FADC would walk up to a Ryu player on KD with 2 bars and an Ultra then act like they had no idea he was going to use it…
Same with focus, you could break focus on reaction.
The funniest thing for me is now that “footsie edition” is here, I’ve played about 5 guys in a month that can actually play footsies. If it’s not Nash backing away into a corner then making his way to the next corner, its Karin players using full screen specials or Birdie players lunging from full screen with grabs. Shit players are drawn to the easy things. Chun players using 5 cr.mk in a row at any spacing - " man, my footsies are legit!"
The games don’t make players better. You do that yourself. People talking about all the “old school” players coming back, yeah sure, and they are still getting bodied by SF4 players…
I was speaking as someone watching tournaments, not playing. I got into fighters like six years into SFIV and I refused to enter that shark tank. In watching majors I constantly noticed full meter Evil Ryus making shit safe with FADC and resetting to neutral. It killed the buzz of even having meter at all. Maybe it’s because Evil Ryu was so dominant in so many tournies for so long, but that shit was boring and commonplace. Could every character do that? No. But it seemed like the ones that could were pretty popular at the top level. I was responding to someone about how fun the game was to watch, and high execution combos + overly safe options made for a boring game to me.
That’s because you don’t understand the meta game.
There weren’t even a lot of Evil Ryu players dominating at tourneys. Daigo was pretty much the only one. Momochi and Xiao Hai used him as a counterpick. And when Daigo had full meter, he was guaranteed to go for a kara demon.
High execution is fun to watch because there is a higher chance of that execution being dropped. I mean, that’s logical. You ever see how hard Evil Ryu gets punished off a dropped combo? 1/3rd of his life, gone. Are you telling me that watching Sako combos is boring?
I honestly think you just need to spend more time playing and learn to appreciate risk/reward, technique, etc, in these games and spend less time worrying about shark tanks. When you start at the bottom, you can only move up.
MrRoboto:
drskull:
You guys like sf3 style, missed that game during sf4 era, you see a game somehow reminds you of 3, you put the new game on a pedestal.
You are like old school thrash metal fans, who keep getting tricked by the 45 years old front man. “we are going back to the roots,it will be our heaviest album ever!” says the old guy and the hype starts. Album gets out, which has a few weak touches of the old glorious era. In fact album is a pile of crap, nobody admits their idols are in no shape of releasing a good album. Hype continues…
Megadeth- Dystopia. True story.
True, the only things this game has that makes it similar to 3s is the art-style and Ryu’s parry which is botched to hell for the sake of balance. I have to admit that even though this game is madly inferior in terms of options and gameplay compared to 3s the more I play it the more it grows on me. Oh and Bison is boss in this game.
Bison is actually mid to low tier. SD Pnoy thinks he’s bottom 5. Viscant is just saying, “[Bison] won’t last.”
I am probably never going to play SFIV, the only people left playing have been playing for thousands of years. It won’t be fun. I was also discussing how the game looked as a spectator . Guess what? Most people watching EVO don’t know how the one frame links in Evil Ryus max damage combos work. They also don’t care . It’s a fun piece of trivia to know how well someone is at playing guitar hero on someones face, but there’s a reason no one watches streams of intense rythm games. Enjoying high execution barriers is only something people extremely familiar with the game are even capable of, and not of of them even enjoy it.
Also, there were a billion Evil Ryus until Ultra came out and greatly reduced the power of vortex. Everyone had a pocket Evil Ryu to solve their matchup. Hell, even character specialists Snake Eyez and PR Rog did.
You sound like a petty complainer. Like the type of person who only sees touchdowns and picks in a game of football. You have a very shallow view of the game, AND THAT’S WHY YOU DON’T APPRECIATE IT.
I cannot make this any clearer.
Idk what you’re talking about with E Ryu. Now you’re just being inconsistent with your reasoning. Even the players you had mentioned didn’t pick up E Ryu until ultra. Can’t blame Snake, E Ryu beats Sagat while Sagat bodies Gief. PR Rog’s E Ryu didn’t even beat anyone at a top level. So, like I said, no one at a top level was successful with E Ryu except for Daigo, Xiao Hai, and Momochi, and you have yet to really disprove that, save for your Snake Eyez example.
I didn’t say I didn’t appreciate it. I said I watched it. Does that imply I didn’t appreciate it?
So no one at the top was successful with Evil Ryu other than 4 of the most successful players of all time? I’m pretty sure Infil had an Evil Ryu. In fact I’m pretty sure there were 2 evil Ryu players in the top 3 of Evo 2015. How can I disprove your insanity and desperate need to validate your preferred game? You’ve gone way off topic of what we were talking about in my original quote and straight into chem trails territory.
You have a point there, but the thing is - V is a game with online content updates and we’re well into march with still no first update. Imagine that. 3rd strike came out in a time when there was no online play of the sort so they had to revise rebalances through EACH game which looked as if it took a lot more time and care than this rush job that came out. At least sf 3 came out with an arcade and plot for the times to give you a general idea of what was really going on instead of an introduction to each character and then a retarded survival mode that nobody seriously enjoys or takes seriously.
What makes it worse is iv wasn’t this bad when it first came out and yet after 8 years it’s still a bad game. so its kinda like gee whiz you’d think after all the years of rebalancing games for such a spell, they’d finally get it right when they can easily revise shit with online updates, but I guess nobody knows what that means when capcom has you too blinded by bad games.
Shumabot:
AudricVsFood:
MrRoboto:
drskull:
You guys like sf3 style, missed that game during sf4 era, you see a game somehow reminds you of 3, you put the new game on a pedestal.
You are like old school thrash metal fans, who keep getting tricked by the 45 years old front man. “we are going back to the roots,it will be our heaviest album ever!” says the old guy and the hype starts. Album gets out, which has a few weak touches of the old glorious era. In fact album is a pile of crap, nobody admits their idols are in no shape of releasing a good album. Hype continues…
Megadeth- Dystopia. True story.
True, the only things this game has that makes it similar to 3s is the art-style and Ryu’s parry which is botched to hell for the sake of balance. I have to admit that even though this game is madly inferior in terms of options and gameplay compared to 3s the more I play it the more it grows on me. Oh and Bison is boss in this game.
Shumabot:
AudricVsFood:
Shumabot:
Highlandfireball:
Shumabot:
drskull:
you guys talk like things like shimmies, footsies, spacing, mind games and other stuff are introduced with sf5.
so you basically say that sf5 has all of those and sf4 doesnt. hmmm… sf4 has all those things + EXECUTION.
you guys are delusional I think.
Except half of it was rendered irrelevant when you could fadc to make anything safe. It had reward but little risk which made hard reads uninteresting and turned the game into unending vortex or two players refusing to approach. It’s a very different style of play.
As more of an observer than a skilled player I find the reads and punishes interesting. I often don’t know which combos are easy or hard and honestly I don’t think I care. I find marvel so mindlessly boring for that reason.
There’s such an overreaction to 4 in its gameplay elements. If you’re saying specific things like Yuns Red focus, then sure I’ll buy that, but half the characters in 4 couldn’t even use FADC, it cost 2 bars and could be baited hard. I played Sagat, I could get destroyed by any character with or without FADC whilst also having one myself.
I feel like the people that complained about FADC would walk up to a Ryu player on KD with 2 bars and an Ultra then act like they had no idea he was going to use it…
Same with focus, you could break focus on reaction.
The funniest thing for me is now that “footsie edition” is here, I’ve played about 5 guys in a month that can actually play footsies. If it’s not Nash backing away into a corner then making his way to the next corner, its Karin players using full screen specials or Birdie players lunging from full screen with grabs. Shit players are drawn to the easy things. Chun players using 5 cr.mk in a row at any spacing - " man, my footsies are legit!"
The games don’t make players better. You do that yourself. People talking about all the “old school” players coming back, yeah sure, and they are still getting bodied by SF4 players…
I was speaking as someone watching tournaments, not playing. I got into fighters like six years into SFIV and I refused to enter that shark tank. In watching majors I constantly noticed full meter Evil Ryus making shit safe with FADC and resetting to neutral. It killed the buzz of even having meter at all. Maybe it’s because Evil Ryu was so dominant in so many tournies for so long, but that shit was boring and commonplace. Could every character do that? No. But it seemed like the ones that could were pretty popular at the top level. I was responding to someone about how fun the game was to watch, and high execution combos + overly safe options made for a boring game to me.
That’s because you don’t understand the meta game.
There weren’t even a lot of Evil Ryu players dominating at tourneys. Daigo was pretty much the only one. Momochi and Xiao Hai used him as a counterpick. And when Daigo had full meter, he was guaranteed to go for a kara demon.
High execution is fun to watch because there is a higher chance of that execution being dropped. I mean, that’s logical. You ever see how hard Evil Ryu gets punished off a dropped combo? 1/3rd of his life, gone. Are you telling me that watching Sako combos is boring?
I honestly think you just need to spend more time playing and learn to appreciate risk/reward, technique, etc, in these games and spend less time worrying about shark tanks. When you start at the bottom, you can only move up.
MrRoboto:
drskull:
You guys like sf3 style, missed that game during sf4 era, you see a game somehow reminds you of 3, you put the new game on a pedestal.
You are like old school thrash metal fans, who keep getting tricked by the 45 years old front man. “we are going back to the roots,it will be our heaviest album ever!” says the old guy and the hype starts. Album gets out, which has a few weak touches of the old glorious era. In fact album is a pile of crap, nobody admits their idols are in no shape of releasing a good album. Hype continues…
Megadeth- Dystopia. True story.
True, the only things this game has that makes it similar to 3s is the art-style and Ryu’s parry which is botched to hell for the sake of balance. I have to admit that even though this game is madly inferior in terms of options and gameplay compared to 3s the more I play it the more it grows on me. Oh and Bison is boss in this game.
Bison is actually mid to low tier. SD Pnoy thinks he’s bottom 5. Viscant is just saying, “[Bison] won’t last.”
I am probably never going to play SFIV, the only people left playing have been playing for thousands of years. It won’t be fun. I was also discussing how the game looked as a spectator . Guess what? Most people watching EVO don’t know how the one frame links in Evil Ryus max damage combos work. They also don’t care . It’s a fun piece of trivia to know how well someone is at playing guitar hero on someones face, but there’s a reason no one watches streams of intense rythm games. Enjoying high execution barriers is only something people extremely familiar with the game are even capable of, and not of of them even enjoy it.
Also, there were a billion Evil Ryus until Ultra came out and greatly reduced the power of vortex. Everyone had a pocket Evil Ryu to solve their matchup. Hell, even character specialists Snake Eyez and PR Rog did.
You sound like a petty complainer. Like the type of person who only sees touchdowns and picks in a game of football. You have a very shallow view of the game, AND THAT’S WHY YOU DON’T APPRECIATE IT.
I cannot make this any clearer.
Idk what you’re talking about with E Ryu. Now you’re just being inconsistent with your reasoning. Even the players you had mentioned didn’t pick up E Ryu until ultra. Can’t blame Snake, E Ryu beats Sagat while Sagat bodies Gief. PR Rog’s E Ryu didn’t even beat anyone at a top level. So, like I said, no one at a top level was successful with E Ryu except for Daigo, Xiao Hai, and Momochi, and you have yet to really disprove that, save for your Snake Eyez example.
I didn’t say I didn’t appreciate it. I said I watched it. Does that imply I didn’t appreciate it?
So no one at the top was successful with Evil Ryu other than 4 of the most successful players of all time? I’m pretty sure Infil had an Evil Ryu. In fact I’m pretty sure there were 2 evil Ryu players in the top 3 of Evo 2015. How can I disprove your insanity and desperate need to validate your preferred game? You’ve gone way off topic of what we were talking about in my original quote and straight into chem trails territory.
Lol no, it doesn’t. Not really. Like I said, you have a shallow view of the game, and that’s why you make the arguments that you’re making.
But this topic is an inefficient circle jerk and frankly, you don’t know how to formulate a counterargument nor do you understand how to support your own original arguments.
Good talk.
Street Fighter V is a solid game. Street Fighter IV is a solid game. My opinion, of course. I enjoy them both.
I feel like people in general can show their appreciation for V on its own merits *without *having to reiterate why IV sucks so much compared to it. I always see people doing that and it’s so silly. Not just with SF, but with predecessors and successors in nearly every genre. It was dumb back when SF4 first released and it’s dumb now.
WOKMAN
March 20, 2016, 2:39am
355
AudricVsFood:
MrRoboto:
drskull:
You guys like sf3 style, missed that game during sf4 era, you see a game somehow reminds you of 3, you put the new game on a pedestal.
You are like old school thrash metal fans, who keep getting tricked by the 45 years old front man. “we are going back to the roots,it will be our heaviest album ever!” says the old guy and the hype starts. Album gets out, which has a few weak touches of the old glorious era. In fact album is a pile of crap, nobody admits their idols are in no shape of releasing a good album. Hype continues…
Megadeth- Dystopia. True story.
True, the only things this game has that makes it similar to 3s is the art-style and Ryu’s parry which is botched to hell for the sake of balance. I have to admit that even though this game is madly inferior in terms of options and gameplay compared to 3s the more I play it the more it grows on me. Oh and Bison is boss in this game.
Shumabot:
AudricVsFood:
Shumabot:
Highlandfireball:
Shumabot:
drskull:
you guys talk like things like shimmies, footsies, spacing, mind games and other stuff are introduced with sf5.
so you basically say that sf5 has all of those and sf4 doesnt. hmmm… sf4 has all those things + EXECUTION.
you guys are delusional I think.
Except half of it was rendered irrelevant when you could fadc to make anything safe. It had reward but little risk which made hard reads uninteresting and turned the game into unending vortex or two players refusing to approach. It’s a very different style of play.
As more of an observer than a skilled player I find the reads and punishes interesting. I often don’t know which combos are easy or hard and honestly I don’t think I care. I find marvel so mindlessly boring for that reason.
There’s such an overreaction to 4 in its gameplay elements. If you’re saying specific things like Yuns Red focus, then sure I’ll buy that, but half the characters in 4 couldn’t even use FADC, it cost 2 bars and could be baited hard. I played Sagat, I could get destroyed by any character with or without FADC whilst also having one myself.
I feel like the people that complained about FADC would walk up to a Ryu player on KD with 2 bars and an Ultra then act like they had no idea he was going to use it…
Same with focus, you could break focus on reaction.
The funniest thing for me is now that “footsie edition” is here, I’ve played about 5 guys in a month that can actually play footsies. If it’s not Nash backing away into a corner then making his way to the next corner, its Karin players using full screen specials or Birdie players lunging from full screen with grabs. Shit players are drawn to the easy things. Chun players using 5 cr.mk in a row at any spacing - " man, my footsies are legit!"
The games don’t make players better. You do that yourself. People talking about all the “old school” players coming back, yeah sure, and they are still getting bodied by SF4 players…
I was speaking as someone watching tournaments, not playing. I got into fighters like six years into SFIV and I refused to enter that shark tank. In watching majors I constantly noticed full meter Evil Ryus making shit safe with FADC and resetting to neutral. It killed the buzz of even having meter at all. Maybe it’s because Evil Ryu was so dominant in so many tournies for so long, but that shit was boring and commonplace. Could every character do that? No. But it seemed like the ones that could were pretty popular at the top level. I was responding to someone about how fun the game was to watch, and high execution combos + overly safe options made for a boring game to me.
That’s because you don’t understand the meta game.
There weren’t even a lot of Evil Ryu players dominating at tourneys. Daigo was pretty much the only one. Momochi and Xiao Hai used him as a counterpick. And when Daigo had full meter, he was guaranteed to go for a kara demon.
High execution is fun to watch because there is a higher chance of that execution being dropped. I mean, that’s logical. You ever see how hard Evil Ryu gets punished off a dropped combo? 1/3rd of his life, gone. Are you telling me that watching Sako combos is boring?
I honestly think you just need to spend more time playing and learn to appreciate risk/reward, technique, etc, in these games and spend less time worrying about shark tanks. When you start at the bottom, you can only move up.
MrRoboto:
drskull:
You guys like sf3 style, missed that game during sf4 era, you see a game somehow reminds you of 3, you put the new game on a pedestal.
You are like old school thrash metal fans, who keep getting tricked by the 45 years old front man. “we are going back to the roots,it will be our heaviest album ever!” says the old guy and the hype starts. Album gets out, which has a few weak touches of the old glorious era. In fact album is a pile of crap, nobody admits their idols are in no shape of releasing a good album. Hype continues…
Megadeth- Dystopia. True story.
True, the only things this game has that makes it similar to 3s is the art-style and Ryu’s parry which is botched to hell for the sake of balance. I have to admit that even though this game is madly inferior in terms of options and gameplay compared to 3s the more I play it the more it grows on me. Oh and Bison is boss in this game.
Bison is actually mid to low tier. SD Pnoy thinks he’s bottom 5. Viscant is just saying, “[Bison] won’t last.”
I am probably never going to play SFIV, the only people left playing have been playing for thousands of years. It won’t be fun. I was also discussing how the game looked as a spectator . Guess what? Most people watching EVO don’t know how the one frame links in Evil Ryus max damage combos work. They also don’t care . It’s a fun piece of trivia to know how well someone is at playing guitar hero on someones face, but there’s a reason no one watches streams of intense rythm games. Enjoying high execution barriers is only something people extremely familiar with the game are even capable of, and not of of them even enjoy it.
Also, there were a billion Evil Ryus until Ultra came out and greatly reduced the power of vortex. Everyone had a pocket Evil Ryu to solve their matchup. Hell, even character specialists Snake Eyez and PR Rog did.
You sound like a petty complainer. Like the type of person who only sees touchdowns and picks in a game of football. You have a very shallow view of the game, AND THAT’S WHY YOU DON’T APPRECIATE IT.
I cannot make this any clearer.
Idk what you’re talking about with E Ryu. Now you’re just being inconsistent with your reasoning. Even the players you had mentioned didn’t pick up E Ryu until ultra. Can’t blame Snake, E Ryu beats Sagat while Sagat bodies Gief. PR Rog’s E Ryu didn’t even beat anyone at a top level. So, like I said, no one at a top level was successful with E Ryu except for Daigo, Xiao Hai, and Momochi, and you have yet to really disprove that, save for your Snake Eyez example.
Not sure why you quoted me.
Nah that’s silly. You can’t say that. “Most” of the people that played SFIV are playing SFV? Even if you said most of them have “tried” SFV that would still be dubious. Same thing with saying that “most” of them will be watching SFV. You don’t know that, you can’t know that, that’s pointless speculation.
PandaVega:
Nah that’s silly. You can’t say that. “Most” of the people that played SFIV are playing SFV? Even if you said most of them have “tried” SFV that would still be dubious. Same thing with saying that “most” of them will be watching SFV. You don’t know that, you can’t know that, that’s pointless speculation.
Most of the people that played SFIV at tournaments are playing SFV at tournaments. That’s gotta be true considering how despite the issues going on with the launch, the exact same players you knew from competitive SFIV are mostly all playing V. It’s hard to name a known SFIV player that isn’t playing V.
DevilJin_01:
PandaVega:
Nah that’s silly. You can’t say that. “Most” of the people that played SFIV are playing SFV? Even if you said most of them have “tried” SFV that would still be dubious. Same thing with saying that “most” of them will be watching SFV. You don’t know that, you can’t know that, that’s pointless speculation.
Most of the people that played SFIV at tournaments are playing SFV at tournaments. That’s gotta be true considering how despite the issues going on with the launch, the exact same players you knew from competitive SFIV are mostly all playing V. It’s hard to name a known SFIV player that isn’t playing V.
I don’t know ANY SFIV players that aren’t playing SFV. Off the top of my mind, the only one I can think of is knuckledu and thats because I think he’s been having some rough emotional times. Other than him, all prominent names are present. I’m still rooting for snake eyez on the sideline. Watching him play is always hype. Word is SFV zangief is boring but snake eyez makes him look so engaging. Always adapts well and makes a comeback.
One of the reasons why I would like SFV to be successful and full of players is because one of my CS:GO and irl friends (alongside me and with our other friends) in competetive games is sometimes salty as fuck. He’s great while not playing and 90 % of the time we are playing but sometimes he seems to think we are participating in Dreamhack / other major tournament.
It’s somehow great that you are your own (and only) judge while playing fighting games.
Starslicer:
You have a point there, but the thing is - V is a game with online content updates and we’re well into march with still no first update. Imagine that. 3rd strike came out in a time when there was no online play of the sort so they had to revise rebalances through EACH game which looked as if it took a lot more time and care than this rush job that came out. At least sf 3 came out with an arcade and plot for the times to give you a general idea of what was really going on instead of an introduction to each character and then a retarded survival mode that nobody seriously enjoys or takes seriously.
What makes it worse is iv wasn’t this bad when it first came out and yet after 8 years it’s still a bad game. so its kinda like gee whiz you’d think after all the years of rebalancing games for such a spell, they’d finally get it right when they can easily revise shit with online updates, but I guess nobody knows what that means when capcom has you too blinded by bad games.
You do know that SF3 3rd Strike came out 2 years after SF3 New Generation was released right? So it took 2 years for Capcom to refine SF3 to reach that stable we all know 3s for. SFV will not take 2 years to reach such levels due to the fact that we do have online play, online DLC content updates and rebalancing. SFV is much more balanced than 3s on day 1.
We all know Capcom drop the ball on some aspects of SFV but the core mechanic, graphic style (all characters models and animations) and fighting systems are not any of them. Which also happen to be the main core of the game, Human vs Human gameplay. Yea it sucks they didnt launch the game with 8 player lobbies. Yea it sucks that its march 19th and still no update. However, all these complaints are pretty superficial cause in due time they wont be complaints anymore.
3S balance is terrible and its option selects are ridiculous. I love the game though.
This Starslicer guy just sounds like a hardcore 3S fanboy, judging from a lot of his posts. Seriously, just go play 3S already. It’s the only game that will make you happy. The game has better online play anyway.
The hype for this game imo is gonna be hitting highs and lows during it’s lifespan. Peaking during new content season and calming down afterwards then it repeats each time new shit’s announced lol