Anyone else not buying into the SFV hype?

@Shumabot wait, seriously? Blowing your entire bar, without a combo into was stated as a legit tactic? …/sigh

@akumanoob Game developer’s have no say when the game will be released. They don’t set the release date, nor the deadlines. The suits, which isn’t some shadowy thing as you can look up Capcom’s HQ executives, are indeed the ones who set all of that.

Every game designer that has ever had their game rushed out the door knew the game wasn’t ready, but they couldn’t do anything to prevent the release.

Release dates and deadlines are set by the publishers, whomever that may be. Just because the dev team also works for the publisher in this case, doesn’t change that fact.

Hey man, Rico Suave does what Rico Suave does. I think the rationalization is that you can get a full super bar in a single round anyway, so blowing it at the beginning doesn’t really starve you much and a third of a healthbar and tons of corner carry is a very legit start.

There’s urgency for this patch bc we were sold an unfinished product for $60.

90% of my online matches are against Ryu. I don’t think I’m exaggerating.

I can’t completely agree with you. I don’t believe the actual mechanics of the game are gimmicky. There is a lot of weird shit, but as each week passes the day one gimmicks become more and more rare to see. I’m actually doing better in high stakes matches just because of that trend. I haven’t even learned how to punish the gimmicks yet. Lol. Just press buttons when you’re at frame advantage, start blocking at disadvantage, play footsies, and anti-air.

Online play is really stupid. Supposed level 5 connections are teleporty at times, and I’ve actually lost bc of that. I actually really hate that I’m not able to choose who I want to play against like in 4. I know Ledford, or whatever, he’s said that SF4 was “duck city” bc of it, and that you could farm points off noobs, but I completely disagree with that argument. When you risk losing 128 points and your reward is 1 point off of farming new players, that’s an iffy risk/reward assessment, and that’s not really a risk I would take. I’d like to be able to see who I’m matched up against bc I’ll remember how laggy or how smooth my connection with that person was.

I don’t know about rebalances, but I don’t have enough experience to have an opinion on it yet. Gameplay tech does take time to evolve, sometimes.

I can see a F2P release doing something to atleast keep the game afloat…but unlike DOA, I don’t see it surviving as well with it because there’s one difference DOA has over Street Fighter in that regard:

Dead or Alive was regaining small levels of interest within the series overtime with DOA5 and DOA5U. For the long while(pretty much the last 2-3 years), I have seen people on Stream Chat and otherwise usually ask about the game, wondering if they should try it out, buy it, whatever. The newly vested push by Team Ninja and the more competitive push helped some people try the game out(It also helps that while it’s a “known” fighting game, a good number of people outside have no clue what the series is so first impressions in effect).
Now it’s to the point that DOAX3(yeah, yeah say what you want) is getting a F2P version straight out of the gate which means there’s a big chance this is going to be a DOA staple when DOA6 is announced and released and so on.

Street Fighter V, on the other hand, won’t benefit as hard ironically DUE to what it is and how it’s Fight Money system works. People see a F2P Street Fighter and while some will flock to it, others will be weary because of Capcom’s practices. This doesn’t help with the Fight Money system because casuals may be more opted to earn characters that way or in other terms just earn costumes with a single character.

But if Capcom tries to revamp the F2P system to make it so people spend cash, then people will flip.

Basically, it’s too late to make a F2P version to give it benefits now because most people will be turned off by the horrible first impressions of the game and will be too weary to try it out. And newbies will be too turned off by it of course having very good players by that time and not play it either…
It’s mainly luck in how successful it would actually be, but they would need to release it fast.

But they are aware of deadlines, that they can’t meet them is their fault, that the deadlines were moved (if they even were) is somebody else’s fault and so on. It’s an encompassing thing that should make everyone involved look bad. It was a joint decision to early release, all it took was for one department to say ‘the game isn’t/wont be ready if you move the deadline’.

It’s unlikely that ‘the suits’ are going to bring in another group of people as this would push back the release even further, but I agree that it would make the persons saying the game wont be ready look bad… why should they bother risking their job security for professionalism.

It’s easy to armchair judge them I suppose, just a little miffed that they got my £50. That they are a willing party to this scam of a game doesn’t help either.

It definitely won’t hurt to try. Better than the alternatives and casuals like free.

Not always. Most games, especially Triple-A releases like this, require 18-24 months of dev time, maybe longer, if Capcom set the deadline 12 months after the project started(just throwing the number out, I don’t know when development started) then it wouldn’t even be close to being done.

Not absolving either the devs nor the publishers, just saying that the devs likely were not given enough time to fully complete the game. The servers were totally unplayable day one, but Capcom had a fix ready same day. Story mode not being finished till June, lack of a countermeasure for quitters all indicate, to me, that whatever the deadline was, the devs simply didn’t have the time to meet it.

Just IMO, of course.

Doesn’t the patch just remove some option selects and make a few balance changes, on top of adding the new story stuff, trials, and Alex? I wouldn’t call that fixing anything that is broken. I agree that we do need a patch to fix the stuff that is broken, but I don’t think this patch is it. Or maybe I missed that part of the summary.

Well true, but the longer the game goes without a F2P option, especially for something like SF, the less probable that it will even be successful.
And again, considering people play SF competitively as hell even compared to other fighters(only Guilty Gear and Tekken is more competitively oriented online) means the longer SF is out, the better the competition will be which will make casuals not stick around either…

You just have to give casuals an environment where they can have a good time. Give them stickers for doing different things even if they aren’t bodying people online. That’s probably where the daily targets will come in that are pretty similar to the daily tasks in mobas and other competitive PC games. There’s ways to make casuals feel involved and achieved without having to go toe to toe with pro level players.

As of March 15 Display lag has done testing for input lag on PS4 version of SF5 and it’s at the bottom of the list with Racing Games, not fighters. Every other fighting game is ranked better than SF5 for input lag, EVERY GAME. http://www.displaylag.com/video-game-input-lag-database/

Paranoia at best. It’s only one frame slower than IV and MKX.

That’s why I’m not platinum yet

That makes it worse than I thought, actually. That means that sales were low to start with, and even fewer people are still playing the game. I expected the game to sell quite well and then just die off. But it didn’t even do that.

So ladies and gentlement, out of curiosity, what do you think will happen with EVO if SFV doesn’t hold viewer interest? If viewership is just plain poor? Do you think they’ll make the switch back to SF4? Or will Street Fighter just be dead until capcom releases something new at that point?

The thing about Capcom is that they have also historically conditioned the public by releasing many revisions of each of their SF games. There is very likely a sizable group of consumers that want to buy SF and won’t until it is more ‘complete’ - Not just because SF5 is clearly an incomplete game, but also because regardless of how complete it is they are on to Capcom’s bullshit.

What is happening to SF5 is simultaneously the game’s poor launch content and nearly a decade of bad business practices done by Capcom. It’s heartbreaking that it had to happen to Street Fighter.

I dont think evo will make a positive impact on sales. sfv is not fun to watch, just boring repetitive gameplay.

Most of the people that played SFIV are already playing SFV and most of the people that watched SFIV will be watching SFV. Meaning the game is set to pull more players and viewers on Twitch at Evo than any fighting game ever.

I don’t see SFV having moments like 10:40 in this video.

https://www.youtube.com/watch?v=5vQZY_9qSg4?t=10m40s

It’s only a month old and I say the older games had more hype stuff than anything in IV any way.

This game is hot fire. Imo so far I like it a lot more than I did 4.