Anyone else not buying into the SFV hype?

SF5 not being laughed out of the room as a product is due to its name. As a product, it’s rotten dogshit. As a game, it’s really fun to play - offline especially, where the loadtimes are not horrid.

If the rage quitting countermeasure isn’t in the March update(which Capcom has not stated would be in it) I’m probably out. That is seriously killing any enjoyment I have for playing.

Something else that’s killing my enjoyment is empty jump into super…at the start of round 2…the fuck is this crap.

I know I’m not good…but at least I’m trying to play Street Fighter. >.>

Game is dying because marn is not going to final round

This game has me torn, because I’m in love with the actual gameplay it itself and it’s always fun, but all the other underlying issues make the experience bittersweet. The game could of been perfect. On one hand im stoked about alex and guile and urien, on the other I dread having to spend the rest of this game’s life waiting like 3 minutes on average for a match(that’s probably a bit pessimistic to think but there’s no word on online performance improvement). On one hand I want to rank up and improve but on the other hand ragequitting is an epidemic and I get terrible rollback and lag when I’m searching for 4-5/5 bar connections…and so forth. Survival mode just adds to the insult.

I was very vocal about my hype for SFV around my buddies because I wanted them to jump the wagon, but after release I’ve been vocal about how shit-riddled it is because fuck being a dickrider.

Alex compels you. He compels you all

I can already tell from trailers… trailers of the new KOF it has better hitboxes than SFV. No other fighter currently on the market has these issues. That’s fundamental. There is no excuse for it.

Re: sales. Well an extra 150k on Steam helps, but still less than half what 4 did, well it’s not suprising when you look at the game, which is a middling at best effort, very rough around the edges for hardcore players and offers extremely anemic single player content that attracts casuals. Hype dulled by bending backwards to the tiny insane group known as social totalitarian warriors was just the icing on the shit cake.

There are some things in the game that really impress me. Great character models, cool ideas, but the fundamentals suck the backgrounds are last gen the speed is just as slow as 4 and I can look past all of that, but when the fundamentals are broken, when the hit hurt boxes are so jacked that I watch my foot clip through opponents and verbally yell “what the hell” in a tournament…

I blame the Chimps at Dimps. Why not hire the MVC3 team to do SFV? Ugh.

Capcoms best bet now is to relaunch in June when the game is near finished, promote wirh commercials again and hope they can put this failure behind them. We better pray they think of something because as it stands the future of this franchise is in jeopardy. It’s a complete shame too there was SOOO much hype last year for the game. Then Capcom slapped fans pun intended with a half baked game carered towards… who knows.

I don’t see them doing another semi sequel/paid release. Most likely just going to wait for the rest of the full game sales to go through over a year and bust out a free to play announcement.

People associate Capcom’s semi sequels with robbery so it won’t get a good reception. Free to play is best bet.

The service model they were using was attached to games that were free to play already. They just most likely had men in suits who forced a full release any way because tradition and deadlines.

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First off, I said player pool, not player base. “Player pool” = the number of players you can play with. You could argue that USF4 had a larger player base because it was on more than 2 platforms, but that doesn’t really matter unless you play it on more than 2 platforms. If a game has 10k players on 3 platforms, the player pool is smaller than if it has 5k player on 2 platforms WITH crossplay. The arcade release thing probably matters in Japan, but I’m guessing people who aren’t in Japan have no interest in playing Japanese players.

Secondly, how can you say SFV does nothing to attract new player 1 month after release? Do you really think the game won’t have sales or free weekends/PS+ perks that will no doubt attract new players later? What about when DLC comes out? What about when more people start playing after Evo? What about anything else Capcom has planned for the future to draw in more players?

I’d really like to borrow your crystal ball, if you don’t mind. I wanna see into the future too.

Can anyone guess the appropriate Big Lebowski meme response to this?

Given the sad state of the current release, that statement is likely still true.

You’re just going to be subjected to how the sausage is made until 2018 when the game is actually complete.

http://i.imgur.com/yGxAPM7.gif

I see a lot of people mentioning the hit boxes…so it’s not just me feeling that huh? We ran into that the other night in an SFV marathon where we were just noticing kind of weird things where it was like “That is literaly going through Mika’s head…why isn’t she getting hit?” and the like. I was chalking some of it up to perspective of, for instance, Vega’s claw moving through 3 dimensional space in a swipe where it moves closer to the screen then further away…but upon review, it didn’t make too much sense.

I’m also wondering how much of my general “HUH?!” stuff is just due to what appears to be the online lag input.

I’m still chipping away at online though and working at it to try and program my brain for the game…but every now and then it really seems like the game throws curveballs where it’s just WTF without real reasoning. It’s like…being in a house where the frame in several places is just ever-so-slightly improperly aligned…

You didn’t notice it…

http://i.imgur.com/FyxkfIk.jpg

…but your brain did

ITT: People speak doom on SFV like its the new SFxT.

Lately I’ve found my self, when I’ve got free time, spending more time playing SF4 than 5 already. My gripes with the game are different than most of the posts I’ve read in this thread, though. My gripes are with the gameplay. I could list off the dozen-odd things I don’t like about the gameplay, from the slow walk speeds to the non-existant execution barriers, but the bottom line is that the game feels too one-dimensional. There needs to be a certain amount of wildcard elements in a fighting game to make it interesting, and V-Skills really don’t cut it in that regard… Despite the harsh tone my post may project, I don’t hate nor do I even dislike SFV, but I just find it way less interesting and way less exciting than SF4. To put it in other words: I’d rather play an unfair but dynamic game over a fair but simplified game any day. I’ve expressed these opinions about the game on this forum and I got a tonne of hate, but 1 month later after the dust has settled, my opinions of the game remain largely unchanged. I see it as a decent fighting game, but nothing great, and not really something that lives up to the venerable Street Fighter name.

people who defend this shitty game with their lives are in a serious state of cognitive dissonance.

“I’ve bought this game. capcom made it, it cant be bad. I love street fighter series. So street fighter V is great! You dont see the value in this game, you are all noobs.”

game is shit, nuff said.

I see less and less people defending the game, less people posting about it in general though too. You sure as hell don’t see people raving about how great of a game it is either. I’m playing it because I play street fighter but V is far less satisfying than HD Remix, 3s, or vanilla 4 are/were. As a self-proclaimed hardcore player I have about another month or so to give this game to get its shit together.

The only reason I’m still holding out hope even though I really haven’t liked the game so far is the old argument of “people said the same exact things about SF4 at the beginning” and am hoping the same thing will happen with SFV for me. I spent $60 on this game, I’m entered in it for Evo, and it’s what everyone in my scene is playing, so I’m not going to just give up on it just yet.

Maybe one of the DLC characters will resonate with me? In particular, I’m still really looking forward to Urien and Ibuki but will try them all out. And also hope that Sakura and Sagat will make it in. Sakura’s very likely in my opinion but I won’t get my hopes up for Sagat.

Until then, I’ll go back to my NRS roots and play MKX instead.

Hype? Game is great, who cares about hype.

ty for the tech
I will add it to my arsenal along with my wakeup super and superspamduringblockstringsandhitstun
also im enjoying the fuck out of the game

Guys, guys, guys.

Stop trying to have rational, intelligent discussions about Street Fighter V. Nobody here cares what logic you have, what facts you bring to the table as to why you dislike certain aspects of the game.

The only thing that matters here is the following:

-This game is Street Fighter V, it is flawless and a trailblazer in all aspects because…

-It was made by the video game designing GODS at Capcom. Gods do not have flaws, and thus, neither does Street Fighter V.

Anyone who dares disagree is a heathen and will be burned at the stake. You don’t want that, it tingles. Just ask the folks in Salem…actually nevermind.

I have seen the light, and so should you.

/thread

I saw a Necali sucessfully start a round by empty jumping into super in Wednesday Night Fights losers finals last night. Commentators then talked about how that’s a super legit round starter in SFV.

If they rereleased people would again slate it for being SF5 alpha turbo edition.

I don’t buy into the idea ‘the suits done it’. Capcom has had soooo many releases like this, and every time people try to blame shadowy illusive figures as if to absolve the game designers and marketing. They surely had a schedule, they didn’t meet it, they are all to blame, Capcom is to blame.

The game is shlt, the release is shlt, the content is shlt, the marketing plot to sabotage the SF4 scene was shlt, the fake community ‘faces’ promoting the game are all full of shlt, the fanboys defending it with vague subjective arguments that boil down to ‘I like the game’ are shlt.

The SF5 fiasco is a steaming pile of shlt and it needs to be flushed out.

There could be any number of reasons for this, all of which boil down to cr@ppy game was cr@ppily developed.

Ryu’s cr.mk touches character models when fully extended but desn’t connect with a hit, so I’m thinking they deliberately misaligned the hit/hurt boxes to fit the type of gameplay they were going for rather than just shorten one of Ryu’s legs to fit the hit box. Which I can understand to an extent, makes the gameplay a cr@ppy mess though.