Anyone else not buying into the SFV hype?

Nice try bruh…

https://www.youtube.com/watch?v=kYCW0Dfixv4

I’ll pass on watching a 10 minute video that tells me how I’m supposed to feel about something. I can judge for myself.

A lot of characters in SFV do really well in the corner. If your opponent wants to give up half the stage then let them.

It just tests the games lag and netcode on fiber connection and vs other current gen fighters. But it’s good for you to avoid it and just ignorantly claim the netplay and lag are fine in SF5, carry on with your denial of reality.

All his video really did was complain about Vsync and miss the point of locking a specific input timing down. The fact that you can have shifting input delay on skull girls isn’t a good thing. It reduces rollback a bit at the cost of creating a large functional difference in combo timings between online and offline play. SFV’s problems with online stem from really bad network maintenance (and a lack of Vsync option and the fact that its just badly made), not some inherent failure in their rollback system.

When I play SFV online, there is much less lag compared to SF4, and on good matches it feels just like offline to me. That is my observation. Congrats on posting numbers, but numbers don’t always dictate experience. This netcode experience is much better than SF4’s imo.

SFIV sold 890,000 it’s first month.

SFV did around 200k, give or take.

So, the answer is a lot of people.

I’m not hating, there are a few things I’d have done differently, such as shipping a completed game, made sure the hit/hurt boxes were solid, increased speed or at least included an option. Matched the single player content standard of MKX, and exceeded it. Worried a lot less about frivolous censorship which caused hype killing controversy and avoided unneeded nerfing that also killed hype and in the long run a sane DLC business model that would have kept the game profitable even in the face of disappointing sales, which all of the above would have avoided anyways but I digress.

It’s like you’re inside my mind putting all my thoughts into perfect performing order.

Give the game time guys. If ain’t working for ya then that’s okay. It’s a different game as is each Street fighter.

Some will give it time, others wont. Community shrinks day by day, the game is/has entered a vicious cycle and the people playing the game dwindle with every rotation. You have to admit the future looks dire for this game. When Capcom stop bankrolling pots the community will shrink again, and this will continue. Less people playing, smaller pots, smaller streams, and so on.

Someone posted previously on this thread about meditating under a waterfall to mentally prepare for the long wait that it will be until this game is patched and good, yeah, I can meditate under a waterfall without giving Capcom £50 thank you very much and so can many others.

Every fighting game dies off to a small number of core players. Welcome the genre. SFV will have the largest player pool of them all, both because it’s the latest installment in the series, and because it has crossplay.

It’s like the hype train made people forget that this is still a niche genre that does very well at filtering out all but the most dedicated players in a very short amount of time.

That’s like saying water is wet. either way the game just came out and the community is getting smaller and smaller. This is a flagship title with the name of street fighter and it’s already looking like this after a month of release.

does that not alarm anyone?

The game mechanics are gimmicky, the online play has issues across the board, the lobbies are bad, limited and glitchy, the whole ranking system is glitchy and your stats are glitchy, no real story mode on a couple months of release it looks like, rebalances need to be done (Yes, go figure with any vanilla game, but add it to the rest of the pile.), matches that should be 4 bars and up LAG HARD, like…? Not to mention who the fuck nerfed gief so bad that it’s pretty much clear his muscles are for show now?

Hell, R. Mika looks up to the guy and she can body the fuck out of him in this game. It’s just all bad.

This game is bad. Stop making excuses and start making demands.

this

game

is

bad.

fyi you sound like you’re really bad, and are losing because you’re really bad, but if it helps your ego, you can pretend it’s the game’s fault.

I understand, but this compounds the problem. Ensuring that the community of each game gets smaller and smaller, unless it attracts new players, which it must do. This game doesn’t.

SFV has the largest player pool? I don’t know about that. That it has unified it’s player pool is a good thing and will add longevity to online play, but it is console exclusive and lacked an arcade release. I would thing there might be a larger number of people who play SF4 across all platforms and arcades combined than 5 on pc and PS4. It has not only been born into a niche market, but made it even more niche by the exclusivity and also been slated by basically every reviewer out there.

The hype train is important, it’s suppose to pick up new passengers at every station. People are suppose to hear the hype train coming and want to get aboard, and it’s suppose to travel on long after release. The SF4 train still has steam.

The SF5 hype train stops at less stations, when it gets there people jump off and nobody else wants to get on. The conductors will have to abandon the hype train as they aren’t selling enough tickets to buy coal and keep her running.

Taking more than giving, considering that 130k people alone own it in Steam. Source. If 130k people have it in Steam, I think it’s fair to assume that at least 260k have it in consoles. Still far from the SF4 sales though, but certainly above the 200k ones.

About some of the other things you said, hurt/hitboxes in 2d games are complicated due to character size and wide stances. Character with wide stances would be quite terrible if you could always hit their limbs as they show. Not a big fan of it, as it doesn’t match what you see visually. About “unneeded” nerfing, that’s subjective.

More absolute, I’d guess. SFV is honest as hell. You have to beat the things the opponent does, not just do shit and see him struggling to answer.

So knowledge. Such understand. Wow.

If you ever truly use the words “spam” and “zoner” in your list of complaints, sorry to tell you, but you are an absolute shitcan at fighting games.

If you literally described being outplayed and losing as a complaint, you’re shit.

No amount of bullshitting to be an OG playing OG games like 3rd Strike or MvC2 will take away you are shit. I’d stop looking at the game as a scapegoat and wonder to myself how I’ve been doing something for so long so poorly.

I loved Street Fighter Alpha, I loved Street Fighter 3, I loved Street Fighter 4. I’ve played Tekken, KoF, Mortal Kombat, KI, I love fighting games in general. I played SF2 as a youngster and enjoyed it but I wasn’t really into fighting games at that time enough to learn the nuances of the game. I loathe SFV.

I see a lot of faces in the community hyping the game up, but even if they hated the game I wouldn’t expect them to express that because it’s their livelihood. It would be different if Capcom didn’t completely murder SF4 in the tournament scene, I’d be curious to see how many of the great players/commentators/youtube/twitch personalities/etc would opt to stick to 4 instead of moving on to 5. But as it currently stands, not moving on to five is a loss in money. So I don’t really trust those people when they talk about how super hyped they are for the game.

I just can’t see what it is that would make someone who played Third Strike or SF4 take an interest in SFV. It’s very basic, there’s nothing that sets it apart from other fighting games. It also feels very thrown together and rushed. I mean back in late 2013 Capcom told us that we wouldn’t have a Street Fighter V until “2018” - and here we are in the start of 2016 with a very basic SFV released and missing content. It feels rushed, and it doesn’t feel good, and I doubt this game is going to have any real longevity. I believe it will be the next SFxT. At least it doesn’t have gems!

For me personally there has not been one single fighting game that I’ve purchased in the last several years that I’ve gotten bored with faster than SFV. Not one.

You know what? It’s not even that it’s a simple game that makes it unappealing, because I’m looking forward to KI S3 and that’s basically baby’s first fighting game as far as simplicity goes. It’s just that SFV feels thrown together and it’s missing something that makes Street Fighter … Well … Street fighter.

If any other game came out having the launch that sfv did and was in the same state that sfv currently is in now people would be like “lulz dead game is dead”.
More solid products have had such a response before.

I need this March patch (where the hell is the March patch?) to address the general bugginess and glitchiness of the game. Fix the unacceptable loading times, fix the battle lounges (seriously, displaying full or rooms that no longer exist?), fix the stats. We are a month after launch and these issues haven’t even been addressed yet. I could care less about any single player add-ons, most of those who are interested in that stuff have probably quit already. Fix the core online game features for those of us still playing everyday. It is starting to get very old.