Yeah, they didn’t let much anticipation happen. Everyone already knew pretty much what to expect months and months before release. Tease before you please.
On PC things were different during the days of SFIV. PC had not seen any major FG franchise for years, except some obscure doujin fighters. Last noticable games were SFA2, GG XX Reload, Mortal Kombat Trilogy and KOF99 Evolution. Only recurse were p2p arcade emulators like Kaillera, GGPO and 2DFighters.
So it was normal for the game to dominate the platform. But now things are different. The unimaginable happened. PC is oversaturated with fighting games (GG Xrd, GG AC+ R, imminent Blazblue CPE, SFV, KOF98-2002-XIII, Skullgirls, Battle Fantasia RE, DOA5LR, Arcana Heart 3 LM, Melty Blood, summer release of UNIB etc). Granted not all are up to date with the console or arcade version, but this is a huge step.
So it is only natural for hype to be lower than SF4. Even more so if you consider that SF4 had skipped a version on PC (Super). As a result I found SF4 deeply problematic and the direction it was going to as well. Same for SFxTekken few months later, though for other reasons. If for a lot of people SF4 was their first fighting game, both on consoles and PC, then no wonder they’d feel out of place playing other fighters. Things you learned in SF4 applied only to SF4. While SF5 seems to be more open to people who played the older fighters. I’ll wait few months till the fixed some issues or added extra features and drop the price. I had bought SF4 twice already. One from GFWL store and one at a Steam offer with all costumes.
I was in a net cafe for a few hours, just to browse. It was fully packed with kids, teens and adults playing LoL, Dota, Counterstrike, some rally (probably Burnout), Candy Crush, FIFA etc No one was playing fighting games. No one. Or I’d have joined them. Had I decided to bring a gamepad and my Steam USB HDD that also included fighters, I’d probably be the only one.
As to whether they’re more casual friendly, from time to times I’d hear screams such as “fuck off noob, I do this and that to your mother, your mother is this and that” etc The cafe host did not even reprimand them or kick them out.
I can not take such comments even as a joke, let alone on a daily basis. I felt as if I were on the Fightcade 3S lobby, but at least there are only 2-3 bad apples.
That’s pathetic…especially in a public place. That’s the kind of person the arcade owner here used to tell “get lost. now”…and they had to because the huge local arcade also had a giant pool area full of bikers that were friends with the owner. It was plenty clear that, one way or another, you were leaving.
Also, one thing I’d also like to add as a positive for this game:
There doesn’t seem to be as many character specific things to worry about. And also, there doesn’t seem to be as many crouching-only or standing-only specifics.
It just may be my experience. Or it may also be the small character roster. But I am enjoying not having to worry about what does or doesn’t combo on x-specific character.
Hard to be hype for a game you can barely play because of online issues. Capcom really fucked up, and my enthusiasm for the game is paddling hard against a wave of anti-hype from the unending issues this game keeps presenting and Capcom’s mediocre handling of it. People shouldn’t have to sit around guessing whether this March update is coming out tomorrow or the end of the month, for example. Why is there a media blackout on this? Why isn’t Combofiend out there saying “yeah we expect this by the middle of the month” or whatever, isn’t doing stuff like that his main job description?
This is Street Fighter, why are the production values for this game so low? What is going on at Capcom?
These guys haven’t played KI before so waiting for a patch is not something they’ve ever done.
You had to meditate under waterfalls for extended periods of time to gather the patience required to wait for some of those patches. Find those waterfalls and meditate.
The four friends I have who bought the game have all moved on already. Two casuals and two regular 3s players going back to that. The wait time and general bugginess is too much I guess. I agree that it sucks but I love the gameplay too much to quit. I think we are in a somewhat downward trend, though.
with every match I play, I continue to want to say fuck it more and more.
This game really is trash. I mean im getting people just spamming jab normals, full screen backdashing and doing the most random shit and somehow they’re still winning. Then I have others that just spam string setups and continue to chip you ALL THE WAY DOWN or one retaliation sends you reeling into big damage. and here i’m stuck with a character who doesn’t have gimmicks like that and literally needs CLOSE RANGE rush down and fake outs just to really stand a chance.
I get ryu does damage when he actually hits, but shit this is real trash. his parry function leaves much to be desired and his v meter makes 3s denjin feel godlike in comparison.
This game is becoming for the birds and if i find out ibuki is trash, i’m dropping it just like I did 4 and going right back to third strike.
I will admit I am finding mashy shenanigans kind of…viable in weird ways in this game. It feels like a solid gameplan is often trumped by all out randomness and a LACK of gameplan. Like…just do crazy shit = damage.
I mean, I’m shit-tier but I don’t know what it is…I’m shit-tier in other SFs as well and they just feel more…honest? Consistent? Again, not sure. Can’t put my finger on it.
I’ve been talking about this with friends, the game is more like an “anime” fighter where you’re supposed to freestyle more than try to play solid and honest. Jumping is better overall in 5 than in SF2/4.
You’re supposed to do more stupid things. And it’s actually not as bad as it sounds, i like this side of the game. Maybe because i’m a Marvel player at heart lol.
See, that’s the weird thing…I’m not saying it’s necessarily bad either and I don’t want to make that impression. It’s just very weird to me and I’m trying to adjust. I think what you’re saying is spot-on.
I am very hype for KOF14 even though I’m terrible at KOF. I love the characters!
Certain characters are designed to play more anime, but none of them disrespect neutral like Fuerte, Rufus, Viper or Seth did in IV. The anti air problem is more people not knowing their proper anti airs. Plenty of times you would see Akuma players DP and get minimal damage since they only hit one of the 2 hits.
Certain characters like Yun were also designed to basically be impossible to AA consistently.
You wont get very far playing wild vs a good Chun, Birdie or Cammy. They have a lot of tools to stop random play.
They do, but I dunno, they have good wild play themselves on the flipside or just stand-alone intimidation neutral practice.
I played a platinum birdie the other day and he literally did the most random shit and he was getting away free. Same with a silver one I played yesterday, but when i’m in their face, it’s like everything is blocked, minimum options to get in and hard to punish or follow up on them.
Kinda really burned, but i’m starting to notice a lot of the “good” or “gold” and up players mainly like to just spam jab normals into combos or use their priority and stay in place until they know they can get in or get that overhead to lead to big damage. Don’t get me wrong - optimizing on the cracks in your opponent’s armor is a great thing, but when you got someone getting in and then full backdash across the screen out and they have a vast health lead, it’s like… the thought in your head is “We’re really about to go down this road again, huh?”
I happen to find the game to be very satisfying. The only urgent thing I’d like improved is rage quitting penalties. Outside of that I don’t really get any bugs on console. The wait times aren’t that good, but I can deal with them.
The most important thing is the gameplay and netcode. Nearly all my matches are great or at least acceptable, definite improvement from SF4. And the overall fighting dynamics I like more than SF4 for the most part. Jabs aren’t as dominant, combo execution is easier, and there’s less cheap mixup/vortex/autopilot stuff.
Not sure why there’s so much negativity towards the game.