Anyone else not buying into the SFV hype?

Not gonna lie, I kind of miss having all the button variations of IV. It was fun finding and pulling out little tricks with certain buttons in certain matchups.

Just watched the Asia qualifier highlights. This game still looks like twitchy shit with very little footsies. Some of the zoning is halfway decent but even at high level all I’m seeing is just pure guessing and panic at close range.

Yeah, it makes the game too simple.

One of the things I found myself getting supremely annoyed with was how bad the hit and hurtboxes interaction in this game is. Like I was literally getting hit by phantom attacks like ryus st.lk beating my chun st.hp when my chun st,hp was at like 80% of its max range.

My chun cr.mp also got beaten out by ryus st.mk and his fhp… it’s like I can’t even take this game serious. The moves don’t do what they look like they should do. Makes encounters feel very random. Granted they feel a lot less randommthen they used to, but they still feel very “can’t rely on this move” the game definitely caters to baddies as well.

Since I’ve been bored I’ve been playing this game again, and it’s only rekindled my… less than stellar opinion of the game. Biggest obstacle of my enjoyment, as always, and as it will likely remain for the rest of time is the input delay. I CANNOT adjust to the idea of never relying on what is on screen in anyway. For me, it completely butchers the fundamental aspect to 2-D fighters. How can I properly play footsies when my reactions to my opponent’s movements are so delayed? Whiff punishing is like a happy accident when it happens – random dashes, jumps, everything that should be my “hole” to get out of pressure or find a way in is now something incredibly hard to deal with. I, personally, cannot get a scrap of enjoyment from the neutral, pressure or zoning area of this game due to it. Season 2 would have to make SFV the best game ever for me to even pass a glance at it if the delay isn’t reduced more.

Combine that too with this game’s notoriously bad netcode which is either good when it’s good or terrible everywhere else. Also, this game’s online has a really, really bad habit of dropping inputs – not sure if that’s a personal problem or not, but I lose inputs in this game only VERY frequently in matches. GGPO I lose like 2 inputs over the course of a 20 game set, here I lose 2 inputs a round.

Sad too, I would once like to feel what it’s like to play SFV with responsive controls. I may actually enjoy it, even if I have many, many issues with the game in other areas. It’s a shame, I feel like I’ve never gotten to experience SFV, just the version of it where it feels like I’m recording inputs for myself and then watching them play out on screen sometime later.

Season 2 details coming soon I hope. Delay reduction and revamp of the V-gauge building/mechanics are the top 2 things I want. V-system is lack luster in so many ways, and as it’s supposed to be this game’s signature mechanic, it does a poor job of making itself iconic. The V-gauge building at this point also is so bad that V-gauge and the mechanics surrounding it are entirely just comeback mechanics, to which I hate, but can be tolerant of. However, the roman cancel aspect of V-triggers being the most prominently used part of it is telling enough of how poor the V-triggers themselves are, but it’s also a very, very similar mechanical frustration akin to Ultras. Replacing the invincible move that does half your health, you get a free normal that converts into 50% of your opponents health or a reversal of pressure. If this reward wasn’t built around a V-bar gained most entirely from… well… losing, I wouldn’t have an issue with it. I like Roman cancels, but the person on offense gets very little reward.

I don’t feel good when I beat people with a random button into bomb setup #4. Just as lame a feeling to me as doing a reversal super on wake-up without reacting to anything.

Feb.16, Capcom has until then, then my 1 year leniency is up. So close. Realistically that just means whenever the next game changes happen.

Marvel 4 is getting pretty hype. Should check it out.

That’s a very common problem people have about the neutral. Many pros have said it and even if I really like SFV myself I can see this problem, and the dashing kinda piss me off too.

I think it’s likely that it will be fixed, at least a bit, for S2 if Capcom are not dumb, which I know is not something we can take for granted with what they pull off sometimes.

I wish more pros would give an honest opinion. PrRog surprised us, saying how he’s starting to enjoy SFV on camera. Few days later:

Hm a SFIV player, who plays extremly lame and a setups/zoning character who got figured out, complains he can’t play footsies.
I don’t know maybe he should just try it or play a character with better neutral?
I mean most of Xians gameplay in SFIV was either Gen’s cr.mp or Poisons fireball.

Another thing is, how little I take american complains legit.
All complains about SFV I heard were either from Pros who jumped into SF with SFIV or from PrRog who complains about every little bit and retieres once a year.

Capcom won’t reduce the input lag until their balance patch after CapCup, now deal with it. I want it to, the difference is, I said it once on Combofinds Twitter and on Capcom-Unity (and here). I don’t have the need to run around like a 3 year old and scream at my mommy every 2 seconds : REDUCE THE INPUT LAG,DO IT NOW!!! I WANT IT, I WANT IT!!!

Still gonna get run grabbed by Ken after the delay fix.

I’ve never liked Marvel – too much of a clusterfuck for me. Besides, I don’t want to be anywhere near the twitch chat for that game when the “10 frames” chants start.

Every so often maybe, if it’s mixed up properly. I rarely get hit by run pressure as it is now anyways. The block pause being so long is the only thing that really needs to change for most of the game if the delay gets reduced. It’s the only thing in the game that’s catered to the delay, though not intentionally – that long pause was likely to make things easier for new players.

Only random stuff used in neutral get me, the block pause counter acts the delay somewhat.

WTF. Xian’s footsies were amazing in SF4. His Gen play wasn’t even particularly lame.

to play gen you need tight spacing and footsies, it’s not that simple. cyfer pls.

played some “casuals” with a complete noob friend of mine. I played like a noob too. guess what? I had fun!

playing this game with a competitive approach just gives me headache.

Who’s hyped for season 2?

I’m hyped af for the balance patch, Thailand stage, Bison’s cape, and 5 new comers.

This is gonna be a great new season!

I’ve lost almost all hype after hearing there ain’t gonna be no Sagat in S2. :angry:

Sounds like the only changes to SFV will be 6 new characters and nerfs/buffs that only hardcores will notice.

SFV needs significant, visually noticeable system changes if it wants to grow. I need FUN injected into SFV. Open a new door of possibilities & discovery; make me want to play characters that i dismissed in Season 1.

The gameplay is fun.

Then again fun is subjective, if you like doing long ass boring combos with damage scaling,that are awesome to look at (for the first time), but get boring to watch, since you see them over and over and over again, while beeing able to make yourself 10 cans of coffee during one combo. Then is SFV not your game and you should play SFIV instead.

If you understand why people still hype shit during SF2 matches, then you will have buttloads of fun with SFV.

talking about boring combos which you see over and over again in usf4…while sfV has so much combo variety…right mate, right XD

ontopic-
i was hyped for season two infos and balance change infos but capcom managed to kill that with ease.
instead to take the cc final / ending to talk about season two we got a trailer of a complete different game and a promise to get
some notes today which turns out to be jackshit…shoooryuken…

What I wanted to say was:
I rather eat a short damaging combo that looks the same every time, then a long hard scaled Combo who looks the same every time.
Some stuff like Gen’s juggles in SFIV made me think "pls,when can I play again? Is it over now or can I go and make another can of coffee?"
The worst thing that can happen in SFV is having a Combo with VTC and CA + stun.