Any Volunteers For My Lab Experiments? Albert Wesker's Team Thread

i have Wes/Sen/Pho

gameplan is using him on point to pretty much score relaunch into tag aerial for meter, but I need some tips afterwards how to get low gun unblockables with my teammates out

i sometimes gamble with counter super on certain matchups too

Wesker/Trish/Sentinel

Wesker: point man, battery. High meterless dmg, strong mixups with Sentinel drones, especially after 3c knockdown [media=youtube]bs-Q0JmWjj0"[/media]

Trish: meter whore, has tools to handle p much w/e situation. Unblockables w/ Wesker and drones make her rushdown/zoning even stronger.

Sent: He’s Sentinel. What else can be said? :stuck_out_tongue:

I’m using this team as well. Wesker w/ samuai edge, Dante w/ jam session, and Sent w/ sent force.

Wesker’s series, qcf+M is great. If it goes full screen, you can teleport into a full series, S, air series, S, OTG w/ jam session assist, lost in nightmares for 80-85%. if you do it close to a corner and he bounces over you, can can go into a series, S, MMH, maximum wesker. I’m going to see if wesker can back dash after qcf+M to keep them in the corner.

Currently got Wesker/Iron Man/Doom.

I really love Iron Man’s beam assist for picking up OTG combos in the corner. I picked Doom as my last cause I saw a video where Doom’s beam assist could also be used similarly to Dante’s Jam session to combo into his lvl 3. I have yet to try this though. I’m still new to vs. games so I dunno how good or terribad using two beam assists would be, but so far it’s been working for me. I like having the option of two different full screen beams for maximum coverage and ranged pressure. It keeps people away and blocking, and I have time to teleport in and try and confuse people. I’m still wanting to change up my team though, if I can find something that isn’t Dante. I can do fine with Iron Man and Wesker, but man Doom is weird if I end up down to just him.

Running Wesker/Trish/Dante myself, seems to be a pretty solid team against everything.

Running two assists that serve the same purpose isn’t that good of an idea. I’d switch doom to hidden missiles.

Wesker (OTG shot)/Wolverine (Berserker Barrage)/Magneto (Disruptor) here

Wesker on point:

-Mag assist lends additional coverage for your approach and (according to people I’ve played) makes your position after teleport hard to see. Also, after a magic series -> s -> b b c s, you can do OTG shot, call mag assist at the same time and mash A teleport. Disruptor will tag them and put them in perfect position after your teleport to eat another launcher -> b b c s. Only works from a short magic series (no butterfly combo), but does goofy damage for an extremely easy, versatile, and meterless combo.

-Wolverine assist puts Wesker’s meterless damage and meter generation through the roof. It’s so fast, it allows you to combo after nearly any OTG shot. You can do; magic series -> butterfly -> c teleport -> j.S -> land -> cr.C -> S -> b c s -> OTG shot + wolverine assist -> a teleport (or not if they’re in the corner, which is highly likely) -> S -> b c s -> OTG shot (around 520,000 damage),OR cr. a -> cr.b -> cr. c -> cobra strike -> dash - OTG shot -> cr. b -> st. C -> butterfly -> a teleport -> S -> b c s -> OTG shot + wolv assist (in corner) -> S -> c s (around 590,000 for no meter), or just loop it from OTG shot -> Magneto assist. All great meter generation options, which set up for OTG afterwards. Furthermore, Wolve’s assist forces a tech afterwards, so instead of finishing the combo after wolverine assist -> a teleport, you can; jump straight up and come down with j.s on top of them to reset into ground combo with some of the most ambiguous cross up shenanigans I’ve ever seen, wait a second and snag them with mustang kick, etc. Easy to be creative with this one.

Wolverine on point:

-Wesker assist sets up unblockables with Wolv’s j.S. j.S can also cross up pretty easily, so it gets to a point where, even if you botch the timing and it is technically blockable, it’s not reasonably possible to do so.

-Magneto assist covers sniktbub’s approach fairly well and, although I haven’t gotten the timing right, should allow you to combo after berserker slash with no meter.

Magneto on point:

-Wesker sets up unblockables, again. Particularly useful with fly - unfly. Mag’s sick nasty reset game means that once you land a hit, and if you’ve got the execution and creativity, it’s practically impossible to leave this hurricane of bullshit alive. Also allows you to OTG after a full combo into Hyper Grav. for Rocks/a few more hits/resets. Very strong synergy once Mag gets started, but doesn’t help him engage at all.

-Wolverine assist can punish predictable push blocks and makes for instant crossup shenanigans. Decent for getting shit started.

I would really like to replace dante with ammy but do you mean the cold shot has less of a chance to set up his OTG? Or is it strict timing?

Wesker/Doom/Sentinel here.

Wesker’s fun. Hidden Missile is fun. Sentinel is broke.
Yaaaaaay…

My current team is Wesker and Dante. I’m still looking for a third.

I’m torn between Iron Man, Trish, and Storm. Dante’s assist is Jam Session, of course, but I don’t know who I want to use as a third. Storm’s Typhoon assist is great and she her hail storm hits OTG and is amazing for punishing asists. Trish’s trap assist works wonders with Wesker’s teleports and she has an aerial Hyper like Storm. Iron Man’s UniBeam assist is amazing for allowing Wesker to get up close. It’s almost more useful than Storm since it covers the entire screen and doesn’t push the opponent back.

Anyone have any suggestions? I like all three as a third and I really don’t know who I want to use. Any advice or pro tips? :slight_smile:

It’s easy if you do a cr.:l: or cr.:m:. To maximize damage with :d:+:h:, it’s a strict timing on the recovery of the :df:+:h:. I double tap :d:+:h: because I’ve seen that helps. In the corner you can :d:+:h: to combo Ammy’s Cold Shot, then st. :h:, :s: or just :qcf:+:m:. If you do :qcf:+:m: (ghost butterfly), the opponent flys over you toward the middle of the screen. If you plan to do phantom dance as a finisher, this will dramatically increase the damage it does.
EDIT: But upon further testing, the real trick to making this combo easier is to make sure there is no gap between you calling Ammy in and pressing :df:+:h:. I find the :d:+:h: allows you to fit a st.:h: before hyper after he flies over your head.

As a side note, Ammy can Okami Shuffle after for a lot more damage. I also happen to have Storm to cancel into Hailstorm… I get 895,900 if I add those two. Complimentary Hypers ftw.

I’ll post a video!

And here it is!
[media=youtube]lC0cRb3WLog[/media]

Combo, with P1/P2 being Cold Shot:
cr.:l:,:m:,:h:,:s:, sjf, air.:m:,:h:,:s:, :a1:/:a2:~:df::h:, pause, :d::h:, pause, :qcf::m:, pause, st.:h: xx :qcf::atk::atk:

I use Chun Y/Ironman A/Wesker B. Wesker gives chun the OTG she needs to keep the combo’s going. A basic LMHS triple jump combo into weskers OTG into chun’s level 1 or 3 pretty much destroys whatever you are hitting. And then ironman gives chun the beam assist to help her reach the opponent. Since chun is so light though wesker gives you a “second” point character you can use who has no need to use up any of your meter and still throws out great damage with crouching LMH qcfM HS MMHS. My wesker combo’s aren’t quite where I need em but the man knows how to hit hard.

Switched to Magneto/Wesker/Doom (or sent)

I dunno, I just got bored with Dante, even though the team I mentioned in the second post is really godlike…

Magneto just has such a high skill cap that makes him really interesting to me. He’s genuinely impressive to watch and hard to play compared to almost every other character. And I can never drop Wesker, he’s too badass. And Doom because I want to body people without them being able to cry about my Sentinel.

Mags/Wesker have the same “unblockable” setups and reset potential that Dante/Wesker have, and that is what I think is really important.

The only thing I wish this team had was slightly better DHC power, but I shouldn’t need to rely on DHCs to kill people with Magneto anyway.

any recommendations for a good person to add to a team with Wesker and Doom?

I was thinking X-23 maybe? I’m mostly just picking characters I like right now…

i see here that a few other people are pairing Wesker and Doom, makes me feel better about those choices.

I’m playing Wesker, Akuma, Phoenix. Both Wesker and Akuma don’t need to burn meter to do lots of damage, and Akuma’s tatsu assist is good for mixing up with teleports. Only problem is that both of my assists are glass.

Wesker (B) Haggar (lariat A?) Sent (A)

It’s all about the pipe guys. Samurai edge sets up some pretty nasty stuff. . .

I use wesker-b, akuma b, doom a

Use wesker as the battery with akuma assist for lockdown and doom assist for the teleport shennanigins (though i shy away from using the akuma assist somewhat bc of his low health)

Akuma comes in and uses the meter, and doom is a good anchor/ lame character to sit on leads with

I’m not to fond about iron man because he does so low dmg without meter but his beam assist is good. Locks them down and is perfect for teleport since it doesnt push back OR knockdown on hit. Is there a character with an assist similar to iron man’s but also good meterless dmg?

Got to save the meter for xf3 dark phoenix!!!

Currently rocking Wesker, Mag and Iron Man. But I think Im going to drop Ironman for X-23. I love her =D. but her as an anchor is good once she has X-factor. SHes already a pain in the ass to deal with without X-Factor.

im currently running wesker/magneto/super scrull great mixup opportunity still working on them and finding new stuff atm